Quote:
Originally Posted by Joseph Clark 
According to this picture, they use two LCOS imaging chips, each of which displays each of the three RGB images 360 times per second (for a true 360 full fps rate (and 360 refreshes per second for each of the RGB elements, for both left and right eye views). So, it's like DLP, except that the RGB refresh time is so fast that the eye has no chance of seeing color separation artifacts (rainbows). It's not 60fps; it's 360 full color frames per second. That's a multiple of 24 fps film - 15:15 pulldown, unless my math is wrong.

According to this picture, they use two LCOS imaging chips, each of which displays each of the three RGB images 360 times per second (for a true 360 full fps rate (and 360 refreshes per second for each of the RGB elements, for both left and right eye views). So, it's like DLP, except that the RGB refresh time is so fast that the eye has no chance of seeing color separation artifacts (rainbows). It's not 60fps; it's 360 full color frames per second. That's a multiple of 24 fps film - 15:15 pulldown, unless my math is wrong.
Each LCOS engine has 3 chips in it - one for each color - RGB.
Yep - math is correct 24 into 360 = 15










That is probably actual CR. I remember during the 3 CRT FPTV days, 800 to 1 was considered outstanding








