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Playstation 3.3 for 3D Games released

post #1 of 6
Thread Starter 
There's nothing you can do with the third dimension at this point, but take solace in a handful of Trophy enhancements. There should be some demo games available soon... enjoy...

If anyone has a Acer H5360 or other non HDMI 1.4 Projector please respond if it works... I will be trying mine later today...

http://blog.us.playstation.com/2010/...ftware-update/
post #2 of 6
Maybe I misread the article, but I didn't see anything about the 3D game feature being enabled in this update. It says that the update preps the system for the upcoming 3D update. Might want to change the title of this thread.
post #3 of 6
Quote:
Originally Posted by THE DU3C3 View Post

Maybe I misread the article, but I didn't see anything about the 3D game feature being enabled in this update. It says that the update preps the system for the upcoming 3D update. Might want to change the title of this thread.

Correct - it appears this update does NOT add the 3D capability to the PS3 but rather adds some internal functions that will be used once the 3D gaming upgrade is released (probably in June). Therefore thread title is not correct.
post #4 of 6
Quote:
Originally Posted by Ron Jones View Post

Correct - it appears this update does NOT add the 3D capability to the PS3 but rather adds some internal functions that will be used once the 3D gaming upgrade is released (probably in June). Therefore thread title is not correct.

I've been trying to figure out what they mean by "preps the system" i'm thinking it might add the functionality to signal hdmi 1.4 displays when they're receiving a 3D signal, but I have no idea how you would test it, and they haven't said.
post #5 of 6
PlayStation 3's 3D implementation explained, may require upscaling and reduction in detail to work

Quote:


Digital Foundry have done just that, starting off with a discussion of how Sony translated WipEout HD from 2D into 3D. Noting that the original version ran at 1080p, Sony's senior development manager Simon Benson explains that notching resolution down to 720p opened up some pixel processing overhead (one 1080p stream requires nearly 2.1 million pixels, whereas a duo of 720p images is around 1.85 million in total), while reducing the refresh rate to 30Hz allowed the devs the breathing room to complete the extra geometric calculations required by 3D.

http://www.engadget.com/2010/04/23/p...quire-upscali/
post #6 of 6
1080p is obviously better, but 720p is still HDTV.
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