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Call of Duty: Black Ops - Page 383

post #11461 of 11893
I'll be on around 10 EST. Hopefully I can get in with you guys tonight.
post #11462 of 11893
Football is on tonite ladies. If I get to see the Vick show against the Browns, I'll be watching that. If I'm stuck with the Skins vs Ravens.. I'll prolly play some BLOPS instead.
post #11463 of 11893
Sounds good guys. I'll be on as usual. The skins play on espn tonight.
post #11464 of 11893
Quote:
Originally Posted by Daekwan View Post

Football is on tonite ladies. If I get to see the Vick show against the Browns, I'll be watching that. If I'm stuck with the Skins vs Ravens.. I'll prolly play some BLOPS instead.

Isn't this still preseason, i.e. the who-the-hell-cares season?
post #11465 of 11893
Quote:
Originally Posted by bbexperience View Post

Isn't this still preseason, i.e. the who-the-hell-cares season?

Yep its still preseason, but if you are a fan of football then you are fan of the preseason too. And out of all preseason games.. this 3rd week of preseason is the most important, as coaches will use their starters for the majority of the game & use real season schemes, game-plans and scenarios during the game.

For those that play Fantasy Football like myself (I'm in 5 leagues this year, 4 of them are money leagues) the preseason is probably more important than the regular season because it determines how you will draft your entire team for the season. You get to analyze talent 1st hand, instead of reading news on a player. You can see who's picking up well on new schemes, judge what backup players will move into the starting position soon and which starters will end up getting benched. Making bad picks in the first 3 rounds and missing out on potential sleepers in the last 5 rounds is where you win or lose your fantasy season.

Specifically tonite I want to get a good look at how a healthy Peyton Hillis looks and how hard is running for the '12 season, as he is ranked pretty low this year due to injury concerns and could be a great bargain pick. I'm also interested in seeing how well Vick rebounds after his 3 INT game, and what Jason Avant does.. considering half of the Eagles WR roster is on the injured roster right now.

If the Skins game is on, I want to get another look at Hightower and 3rd string RB behind him. And see who Sexy Rexy is favouring in the Skins passing game. On the Ravens side of the ball.. I think Boldin will have one of the best seasons of his career as he is the featured WR with no threats for his targets. And see is Ray Rice is getting goal line carries this year, or if his backup is vulturing them again like Willie McGahee did for so long in Bmore. If Rice is getting vultured, that goalie back is gonna be an awesome 13th round pickup.
post #11466 of 11893
Ray Rice screwed me last year. Screw him. Hey guys, I took it down 80 yards for you, can someone else run it through this gaping hole for me?
post #11467 of 11893
Nothing worse than a damn TD vulture! I feel your pain PJ.. I had Jamaal Charles from KC and everytime they got inside the 10.. they would pull him out the game and put old azz Thomas Jones in. It would take TJ all 3 tries to break the plane, and many times he still never scored.

Really sucks not to reward your workhorse for getting you all the way down the field with a TD.. but most teams run a "Thunder & Lightning" RB scheme this days. Where the more talented, athletic back will do most of the work in the open field (and also catch passes as a check-down receiver). But the bigger, bruiser back will get the straight up the middle, goal line carries because they have the additional size & power. You can thank Jerome Bettis for this.. as he made it extremely popular with the Steelers years ago by having the "Bus" punch it in every time.

You guys interested in starting an AVS FF league? I'd play for sure!
post #11468 of 11893
Quote:
Originally Posted by Daekwan View Post

Nothing worse than a damn TD vulture! I feel your pain PJ.. I had Jamaal Charles from KC and everytime they got inside the 10.. they would pull him out the game and put old azz Thomas Jones in. It would take TJ all 3 tries to break the plane, and many times he still never scored.

Really sucks not to reward your workhorse for getting you all the way down the field with a TD.. but most teams run a "Thunder & Lightning" RB scheme this days. Where the more talented, athletic back will do most of the work in the open field (and also catch passes as a check-down receiver). But the bigger, bruiser back will get the straight up the middle, goal line carries because they have the additional size & power. You can thank Jerome Bettis for this.. as he made it extremely popular with the Steelers years ago by having the "Bus" punch it in every time.

You guys interested in starting an AVS FF league? I'd play for sure!

I'll play in a league. I'm in a FF league here at work and also a survival league.

I really need to pay more attention to what's going on our draft is next wednesday. I've never been a super fan of football as in i don't know all the names/stats but I enjoy watching all the games/redzone on sundays.
post #11469 of 11893
If you guys want to do another league this year, I'm in.
post #11470 of 11893
I'm already in one too many leagues with 2. I hate having different players on different teams, not knowing who to root for or focus on. I like putting all my eggs in one basket. Makes your good decisions feel better and bad ones feel worse. That's just me though. I like each transaction to *really* matter, and not just "oh well, at least I'm winning in these leagues"..
post #11471 of 11893
Quote:
Originally Posted by Daekwan View Post

Yep its still preseason, but if you are a fan of football then you are fan of the preseason too. And out of all preseason games.. this 3rd week of preseason is the most important, as coaches will use their starters for the majority of the game & use real season schemes, game-plans and scenarios during the game.

For those that play Fantasy Football like myself (I'm in 5 leagues this year, 4 of them are money leagues) the preseason is probably more important than the regular season because it determines how you will draft your entire team for the season. You get to analyze talent 1st hand, instead of reading news on a player. You can see who's picking up well on new schemes, judge what backup players will move into the starting position soon and which starters will end up getting benched. Making bad picks in the first 3 rounds and missing out on potential sleepers in the last 5 rounds is where you win or lose your fantasy season.

Specifically tonite I want to get a good look at how a healthy Peyton Hillis looks and how hard is running for the '12 season, as he is ranked pretty low this year due to injury concerns and could be a great bargain pick. I'm also interested in seeing how well Vick rebounds after his 3 INT game, and what Jason Avant does.. considering half of the Eagles WR roster is on the injured roster right now.

If the Skins game is on, I want to get another look at Hightower and 3rd string RB behind him. And see who Sexy Rexy is favouring in the Skins passing game. On the Ravens side of the ball.. I think Boldin will have one of the best seasons of his career as he is the featured WR with no threats for his targets. And see is Ray Rice is getting goal line carries this year, or if his backup is vulturing them again like Willie McGahee did for so long in Bmore. If Rice is getting vultured, that goalie back is gonna be an awesome 13th round pickup.

I'm a fan of football but the preseason is just painful to watch.

However, if you're playing fantasy then I can see why you'd watch the preseason. Especially if you're in 5!
post #11472 of 11893
Uhh, nvm about the Mac 11 with Rapid Fire. No bueno, unless you're gonna use it mainly as a makeshift shotgun. I thought it was an accurate gun, but I think Treyarch nerfed it, because it's recoiling quite a bit more than I remember. Paired with the fact that it empties it's clip in a microsecond with rapid fire, I honestly can't recommend it the way I do the Skorpion. It's a fun gun to mess with, as long as you really only use it in FFA, and with Extended Mags. It WILL get you killed against more than one person.

I think the best non-AK74u SMG is the Kiparis (extended mags). It literally feels like the MP5 of CoD4, maybe even more accurate (and I didn't even like the MP5). Love it.
post #11473 of 11893
I've been having great success using the Mac 11 in all game modes. Been doing really well. I like it for Dom and hq especially.
post #11474 of 11893
The main thing with any SMG is that you need to play to its advantages. They're less accurate than ARs, but the aim speed, reload speed, faster move speed, full speed ADS and better hip fire all basically add up to one thing - keep moving. If you're sitting behind something you should be using something else. Remember not to ADS if they're close enough - you'll be surprised how quickly the spray kills. I find I prefer steady aim to SoH because they already sight and reload fast enough, and SA pro really helps when you sprint a lot...which you should be, if you're using an SMG. Aside from that, I can't find much difference between any of them, aside from the skorpion. I don't particularly like the MP5, just way too inaccurate. My personal favorite is the MPL - balanced spread, high clip size, fast reload.

People seem to treat ARs like they're the only weapon to use, but SMGs are by far my favorite guns. If any of you've played with me, you know why - I'm crazy aggressive on the objectives and you just need an SMG if you're all about capping and planting.
post #11475 of 11893
Quote:
Originally Posted by PJ_Rage View Post

I have to respectfully disagree with the core of your argument, Murilo. I don't think party communication in TDM is nearly as important as you claim. I can respect the logic, and in some cases it might hold true to an extent, but by and large, TDM is completely skill based, and being in a party doesn't add much, especially in core mode. For HC mode without ready access to radar, team play and communication is much more pronounced. But in core mode, I get just as much info, actually a lot more info, from spy planes, sounds (gunshots and footsteps), unsilenced red blips on radar, disappearing teammate triangles, etc as I do from our team, and we are a damn good team when we all get together, with great communication when it's needed. But, the amount of information you can get from your radar and game sounds, if you pay proper attention, absolutely dwarfs the info from your team about "there's a guy over there" or whatever. This is not true for other modes, but for TDM, it is by far my experience. I do not play any better in TDM when I'm on a team with good communication, vs the same skilled team without communication. I do hate getting put on a team with noobs and losing when I do really well, but I never blame communication in TDM, because I just don't think it has nearly as much to do with it as you do.

Now, that is all with respect to party communication, as you were arguing was the problem. I disagree with that. I think the problem you ran into is just that you had a lot of good players playing together. I don't disagree that a party full of really good players will absolutely DESTROY noobs. We do this all the time, only it's not our communication that accomplishes it. Most of the time we are talking about something non COD related, or just cracking jokes. The reason a team full of good players is a problem, even without good communication, is because the better players have very good situational awareness as I described above, paying attention to radar, sounds, etc. No one needs to tell me where the enemy is. When a teammate dies, 9 times out of 10 I know right where that teammate was on the map, which direction they were facing, etc, and based on the direction he was facing, my knowledge of the map, and the sounds I heard, I will head straight there and know just where to look for the enemy, what gun the enemy was using, a good estimate on whether or not that enemy is reloading, which enemy it was (was it a good player?), where they might be headed, etc. This is all without any input from teammates. Half the time, even if a teammate says "He's over there", before he can finish, we just say back "he's already dead." And it's not because they told us where the enemy was. Now, in normal games there might be one maybe two players like this on the enemy team. They can be a pain, but don't necessarily dictate the victory. But if you have 6 of them doing this, that's freakin hard to overcome, whether they communicate with each other or not.

So this is all to agree that playing against a team of good players sucks and is hard/impossible/a problem, but I want to clarify that it has very little or nothing to do with them telling each other where you are. At least, in my opinion.

And FWIW, I never play mercenary mode because it is harder IME. All of the good players who want to play solo think they are smart by playing merc mode, but in reality, it's just full of all the smart good players, lol. Because BLOPS allows guests, and the guests can only play in the regular TDM lobby, and because 99.99% of the time the guests are terrible (and so are the hosts), I prefer to play against these noobs, and the other noobs who don't even know what merc mode is. You might run into a group of really good players every once in a while, but that is quite rare IME. I can almost count on one hand the number of teams I've faced where more than 2 of them had a kd above 2, in the couple thousand matches I've played and probably 20 days of play time (or whatever it is). It sucks bad when you do, but it's rare enough that it doesn't really bother me.

First of all we only play hardcore mode. So the person who recomended core modes I am asking treyarch adds the same modes to hardcore, no idea why that gets the shaft. And yes hardcore mode communication is very important.


Second of all I was not at all saying ban team communication or parties. Its not the players fault either, I blame treyarch. Although it does annoy me when they go room to room picking on random newbs, and when they finally get beat they back out. Still its treyarchs matchmaking i blame.


Im all for party matches, but there should be a party match version and a no party match version in hardcore as well.

If you guys ever dont have your crew with you all the time you will see what I am saying. Totally unfair when you keep getting paired with randoms with no mic, against a full team of freinds with 2.00 plus K/d ratio.

Im all for parties, I just blame the matchmaking by not matching parties against each other, or not having a no party chat version in hardcore mode. And it happens all the time, just try to play a few matches without a full party, nobody on your team will have a mic and you will get paired against a party with an extremely high k/d ratio.

Its not even really an issue if you get a few high k/d ratio players in a game, it becomes an issue when the entire team has amazing k/d ratio and is a clan or plays together all the time and the matchmaking pairs them constantly with random newbs.

Not the players fault, i blame treyarch for not thinking this out. I figured it might cross there minds having a party room and no party room because parties of clans or amazing players could just run around destroying random newbs.
post #11476 of 11893
I agree that matchmaking, at times, is like WTF??

But I don't think it's an easy problem to solve, if it's even possible.

An entire team of 2 k/d + guys will destroy just about anyone in the game. The only way they could be beaten would be by another team of equal skill. And teams like that are crazy rare. How many full teams of players of that skill level do you think are playing any given mode at the same time? Not many. They are probably the only one, or maybe there are one or two more. Should those parties have to play only each other, because that's the only balance that is possible? Or do you just say "sorry, you guys are too good, you can't party up right now."

The game does seem to try to match up parties with parties, but does not have as much concern for size of the party, it seems. Probably because if it tried to match 6 man parties only with 6 man parties, it would take forever to find matches because there are not enough 6 man parties playing the same mode at the same time. But if you are playing with 6 people, it doesn't seem to drop many singles in against you, it's usually parties of 2 or 3 or so.

It's happened the other way around to me too, though. I've played by myself and gone against crappy "clans" or parties TONS of times. Countless times. Most times. WAYYYYYYYY more often than going against a good party. The balance system gets screwed by this as well, if a bunch of friends party up, who are not very good, they will continue to lose because the game can't add anyone good to their team to help them, or anyone crappy enough to the opposition to let them win some.

It goes both ways, and IMO, much more often the party sucks than is amazing. This is why I swear by playing against parties. I love playing parties because 99 times out of 100 the party is actually making it harder on themselves by not allowing the balance system to do a good job. I'll disclaimer right here -- this is NOT true for objective modes!!! TDM only...

The problem is that the balance system has trouble doing balancing when you throw a monkey wrench in there by being in a party and basically saying "we don't care about balance anymore, it is more important that these exact people are on our team."

I do think there is room for improvement with respect to matchmaking -- it's far from perfect -- but if you think that there will ever be balance for a team full of the best players in the game, you're dreaming It's more likely that the balance could be improved if you are part of a crappy party, because crappy players are in greater supply.

And FWIW, all of my comments are directed at core mode, and only about TDM. Objective modes are a whole different ball of wax.
post #11477 of 11893
Had some fun games with Command and the gang last night.
post #11478 of 11893
Missed you on BC2 last night gutter!
post #11479 of 11893
Quote:
Originally Posted by PJ_Rage View Post

Missed you on BC2 last night gutter!

Every time I turn my 360 on I wait a couple minutes for an invite. They invariably come from conman first so I end up on BLOPS. I just assume you guys have a full crew on BC2 most of the time anyway and don't feel like ending up on the opposite team so I don't bother. At least on BLOPS if I'm on the other team I can ruin everyone's killstreaks
post #11480 of 11893
Quote:
Originally Posted by drudiggs View Post

Every time I turn my 360 on I wait a couple minutes for an invite. They invariably come from conman first so I end up on BLOPS. I just assume you guys have a full crew on BC2 most of the time anyway and don't feel like ending up on the opposite team so I don't bother. At least on BLOPS if I'm on the other team I can ruin everyone's killstreaks

Same here, I was planning on playing whatever I got invited to first. Command sends out the invites within like .000005 seconds of showing up online so he wins.
post #11481 of 11893
Command is poaching our players, PJ!!

[captain kirk]CONMANNNNNNNNNNNNNNNN!!!!!!![/Kirk]
post #11482 of 11893
LOL im starting to get the feeling that the kipiris + Dual weild and steady aim is mosterous. It reloads faster than the scorps and its got a better ROF.
post #11483 of 11893
Quote:
Originally Posted by rudubb1n View Post

LOL im starting to get the feeling that the kipiris + Dual weild and steady aim is mosterous. It reloads faster than the scorps and its got a better ROF.

I've tried and I just can't get used to dual SMGs. Even with SA the accuracy is so poor you have to practically be on top of them. Plain ol hip spray is more than deadly enough.

On a related note, most would probably be shocked how nasty an Uzi+RF+SA can be in FFA on a tight map. Just point and spray, none of that aiming nonsense.
post #11484 of 11893
Since I've maxed out on prestige I've been dinking around with some different weapons. I gave the Scorpion a go last night for the first time ever. First of all it's NOT a 2 hit kill unless you're right next to the guy. I'm talking stabbing distance. From any further out it's at least 4 hits to kill. Maybe it's the lag monster and those of you claiming 2 hits have the ol' host advantage but that was certainly not my experience. That being said, it's still a pretty good gun and I managed to go positive with it overall.

I've also been playing with the G11, which I like a lot. It always seems that when I get killed with one it takes one burst regardless of distance. Again, not what I experience. It seems that it takes 2 bursts for a guaranteed kill. I've had one burst kills but they're pretty random. Maybe the lag again, dunno. On Drive In I ran right up behind a guy who was on the second level of the diner. He had no clue I was there so I ran right up to him and shot him in the back with the G11. And he stands there. So I burst him again and he dies. So yeah, not 1 burst for me. Still a very fun gun though.

On the G11, what's the point of the low power scope? I was messing with that last night and it seemed completely worthless. Its reticule is crap and it appears to have the same zoom level as the variable zoom scope's lowest zoom level. I just can't figure out what the point of it is.
post #11485 of 11893
Damn, I need to get on early and invite buc and gutter right away! I keep seeing you guys already in BLOPS and if I send an invite, no response
post #11486 of 11893
Quote:
Originally Posted by PJ_Rage View Post

Damn, I need to get on early and invite buc and gutter right away! I keep seeing you guys already in BLOPS and if I send an invite, no response

Keep your dirty BF paws off our players!
post #11487 of 11893
On my quest to find out what causes people to have lag on this, I came to this conclusion, which may sound crazy but it's plausible:

There's 'a' limit of lag/latency, which I don't know, but lets say it's 150ms.

-I read someone said the game has 100ms
-Internet before it gets to your router, possibly 20-40ms?
-Wired vs Wireless Internet - wireless latency = ??
-Your TV, it depends for us all but 20-30ms avg I assume
-Controller, (wireless does have latency) be modest and say wireless is 10ms & wired 0ms
-Cables used: VGA vs HDMI - I only use VGA, suppose to reduce lag on TV's

I don't have a wired pad now, but I should in a few days so I did a simple test: 19" cheap TV, wireless pad, wireless internet, nat type STRICT vs 32" Samsung TV, wireless pad, wireless internet, nat type OPEN. For me, it's much better on the 19" even though it's a cheap brand..

What got me thinking this was that on same TV's I noticed that on a wired pad it was fine, but with wireless I noticed a difference, which probably pushed it past the 'limit' in which the lag is noticeable.

- I might purchase a decent ethernet cable and see if that changes anything..

So, there it is, an extremely wacky theory, but it's possibly correct, apart from some semi-made up figures, hard to be accurate. It's the only thing which seems possible anyway..
post #11488 of 11893
The kiparis in dual wield always seems to net me head shots. id say about 1/2 the time a kill is with a HS.
post #11489 of 11893
Quote:
Originally Posted by tibble89 View Post

On my quest to find out what causes people to have lag on this, I came to this conclusion, which may sound crazy but it's plausible:

There's 'a' limit of lag/latency, which I don't know, but lets say it's 150ms.

-I read someone said the game has 100ms
-Internet before it gets to your router, possibly 20-40ms?
-Wired vs Wireless Internet - wireless latency = ??
-Your TV, it depends for us all but 20-30ms avg I assume
-Controller, (wireless does have latency) be modest and say wireless is 10ms & wired 0ms
-Cables used: VGA vs HDMI - I only use VGA, suppose to reduce lag on TV's

I don't have a wired pad now, but I should in a few days so I did a simple test: 19" cheap TV, wireless pad, wireless internet, nat type STRICT vs 32" Samsung TV, wireless pad, wireless internet, nat type OPEN. For me, it's much better on the 19" even though it's a cheap brand..

What got me thinking this was that on same TV's I noticed that on a wired pad it was fine, but with wireless I noticed a difference, which probably pushed it past the 'limit' in which the lag is noticeable.

- I might purchase a decent ethernet cable and see if that changes anything..

So, there it is, an extremely wacky theory, but it's possibly correct, apart from some semi-made up figures, hard to be accurate. It's the only thing which seems possible anyway..

You shouldn't notice any significant difference from wired vs wireless controller. It's probably measurable, but i doubt anyone would really notice it.

But wireless internet is a different story. Wifi adds latency under even the best circumstances. No escaping it. Even the slowest Ethernet connection will have better latency than the best wifi. Using wired Internet is the single biggest thing you could do to improve your connection, bar none.
post #11490 of 11893
Quote:
Originally Posted by tibble89 View Post

On my quest to find out what causes people to have lag on this, I came to this conclusion, which may sound crazy but it's plausible:

There's 'a' limit of lag/latency, which I don't know, but lets say it's 150ms.

-I read someone said the game has 100ms
-Internet before it gets to your router, possibly 20-40ms?
-Wired vs Wireless Internet - wireless latency = ??
-Your TV, it depends for us all but 20-30ms avg I assume
-Controller, (wireless does have latency) be modest and say wireless is 10ms & wired 0ms
-Cables used: VGA vs HDMI - I only use VGA, suppose to reduce lag on TV's

I don't have a wired pad now, but I should in a few days so I did a simple test: 19" cheap TV, wireless pad, wireless internet, nat type STRICT vs 32" Samsung TV, wireless pad, wireless internet, nat type OPEN. For me, it's much better on the 19" even though it's a cheap brand..

What got me thinking this was that on same TV's I noticed that on a wired pad it was fine, but with wireless I noticed a difference, which probably pushed it past the 'limit' in which the lag is noticeable.

- I might purchase a decent ethernet cable and see if that changes anything..

So, there it is, an extremely wacky theory, but it's possibly correct, apart from some semi-made up figures, hard to be accurate. It's the only thing which seems possible anyway..

My GF and I ran a little test yesterday and we came to the conclusion that:

1. Both of us playing 2 different boxes in two different rooms causes the most problems. She didn't understand why so I explained it as being like a two inch drain pipe and opening one valve of water lets it flow smoothly but when you open a second valve there is too much water trying to get through the pipe and it can't move the water fast enough and it starts to back up and that back up is our lag.

2. For some reason the box in my son's room is effected more by this than the one in the living room. The exbox in my son's room is the very first run which got the RROD about 2 years ago and was fixed. The one in the living room is the arcade version with HDMI. We can be in the same lobby and same game but I can hear her (arcade version) get in the game seconds before I am (original version) in the game.

This test has spawned a new question. We both noticed the difference in the recoil of the guns between the two systems. Example my silenced Famas in the living room shoots far more smoothly than the system in my son's bedroom. In the bedroom when I pull the trigger it seems to jump up and to the left and that causes me to try and pull it back on target which by then I have totally missed the guy I was shooting at and end up dead. Could lag effect the reaction of the guns during firing?
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