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Call of Duty: Black Ops - Page 3

post #61 of 11893
not to mention, in MW2, the UMP is deadliest most accurate weapon of all. i got killed by a bullet from a silenced UMP from the very far edge of the map the other night. from the same guy that my rpd kept flesh wounding him for 10 seconds.
post #62 of 11893
Apparently, there is going to be a release trailer shown tonight during the basketball game...
post #63 of 11893
Activision knows its fanbase. I believe they debut'd the 1st trailer for both MW2 & COD4 during the NBA playoffs.. even though they were both November release titles.

I also believe that trailer usually shows up somewhere on the internet a few hours before its ever shown on tv. So by this afternoon.. we should get our first look at Black Ops.
post #64 of 11893
Am I mistaken, or do we still not know what the exact time period(s) are, for sure?

Maybe we'll find out today/tonight?
post #65 of 11893
A few hours ago.. The girl working at Gamestop had lots of info. She said its based on special ops missions from the 60's & 70's. Now while Gamestop employees are about as 'in-the-know' as the dude refilling the slurpee machine at 7-11.. I gotta say I believe this chick.

She also knew about the video that debuting tonite.. and was actively checking gaming sites online to get a sneak peek at it.
post #66 of 11893
Girls and games are cool.
post #67 of 11893
Yeah I gotta say she was pretty cool man. None of that sales pitch bs. She didnt even hassle me over their MVP card or whatever is called. I also tried to trade Halo2.. and she was like GS doesnt take Xbox original games anymore.. but that I should keep it anyways cuz its a classic. And its still the most popular tournament based console game. She also plays Halo2 competitively.

I've meet more than a few chicks playing COD. They usually arent much to look at it.. but in a lobby filled with overtesteroned E-thugs & prepubescent 9 year olds screaming racist homophile comments at each other.. its welcome to hear the calm soothing voice of a female.
post #68 of 11893
Wow IMO that new trailer looked awesome! Hope the MP is back to being more like COD4 was...
post #69 of 11893
AWESOME!!!!!

I hope its more COD4 style play too. You would think with them going back in time a little bit that they wont have all the hightech superhero shyt from MW2. Atleast I hope not! Bring back more one on one gun battles, leave the killstreaks at home!
post #70 of 11893
Hopefully they double the kill streak options as they are getting a little tired for me, and half of them are useless vs other choices at the level. Also could go for some more perks and guns.
post #71 of 11893
To be honest I wasn't really paying any attention to this game but after seeing the trailer I am pretty psyched.

I will probably make it a day 1 purchase just to support the game for not taking place during WWII!
post #72 of 11893
looks like I'm in the minority here. After all that the world is not what it seems and everyone is blind I couldn't help but think we have a COD meets Max Payne. Through the gameplay did look good and just as over the top as MW2, looked like at one point you fly a harrier jet and strage/missile a bunch of guys.
I just want to shoot stuff like in MW1/2
post #73 of 11893
just adding the link
post #74 of 11893
Quote:
Originally Posted by Ripeer View Post

looks like I'm in the minority here. After all that the world is not what it seems and everyone is blind I couldn't help but think we have a COD meets Max Payne. Through the gameplay did look good and just as over the top as MW2, looked like at one point you fly a harrier jet and strage/missile a bunch of guys.
I just want to shoot stuff like in MW1/2

we all just wanna shot stuff, but you notice you mention MW1 and 2 and NOT world at war?!?! OMGWTFBBQ! WaW was also a treyarch production or did we all forget? HMMMMMMMMMMMMMMMMMMM?
post #75 of 11893
Quote:
Originally Posted by PJ_Rage View Post

Hopefully they double the kill streak options as they are getting a little tired for me, and half of them are useless vs other choices at the level. Also could go for some more perks and guns.

That's basically what helped make MW2 pretty bad. Hopefully they add a few kill streaks and some weapons. Could deal without broken, goofy perk add-ons.
post #76 of 11893
I found the long walks in the jungle followed by brief fights where people took multiple riffles rounds in dark levels not nearly as fun MW brifht levels.
post #77 of 11893
Like the crossbow explosive arrow.
post #78 of 11893
Guess I am officially burned out on the series. I was very underwhelmed by the trailer.
post #79 of 11893
Quote:
Originally Posted by KoRn View Post

Guess I am officially burned out on the series. I was very underwhelmed by the trailer.

You and me both. Looks like a MW2 clone.

I'm wondering what ridiculous kill streaks they will have in this one. Maybe you get to call in an alien strike.
post #80 of 11893
Can't please everyone I guess! Hopefully halo reach works out for you guys.

I know I'm in the minority on this board, but I really would like to see MW2 + literally double the killstreaks if not more, and 50-100% more guns. And some more innovative, but at least semi-realistic perks. Basically, all the stuff that I love, but more options so that it's not using the same stuff over and over.

I have no idea why killstreaks bother people so much. Even if they aren't yours, I like the extra challenge of shooting them down or avoiding them. I guess I could understand if you suck and you're the one constantly getting killed by killstreaks, but if you keep getting them, and you know how to avoid or shoot them down without dying, they are an awesome layer to the game. The one thing I agree with is hating people who camp on objective maps only to get killstreaks. Hopefully they find a way to balance that better for the future. I'd like to see objective maps not count toward your k/d ratio for example, and only be about the wins. I think that would help. But for TDM, I think killstreaks are awesome, I just want more variety and a little better balance so that most of them aren't useless.
post #81 of 11893
Quote:
Originally Posted by Hksvr4 View Post

Like the crossbow explosive arrow.

LOL. And the Bowie throwing knife.
post #82 of 11893
Quote:
Originally Posted by ballen420 View Post

LOL. And the Bowie throwing knife.

Quote:
Originally Posted by Hksvr4 View Post

Like the crossbow explosive arrow.

Reminds me of the Torque bow in Gears of War but an updated version.
post #83 of 11893
Quote:
Originally Posted by PJ_Rage View Post

I know I'm in the minority on this board, but I really would like to see MW2 + literally double the killstreaks if not more, and 50-100% more guns. And some more innovative, but at least semi-realistic perks. Basically, all the stuff that I love, but more options so that it's not using the same stuff over and over.

I have no idea why killstreaks bother people so much. Even if they aren't yours, I like the extra challenge of shooting them down or avoiding them. I guess I could understand if you suck and you're the one constantly getting killed by killstreaks, but if you keep getting them, and you know how to avoid or shoot them down without dying, they are an awesome layer to the game. The one thing I agree with is hating people who camp on objective maps only to get killstreaks. Hopefully they find a way to balance that better for the future. I'd like to see objective maps not count toward your k/d ratio for example, and only be about the wins. I think that would help. But for TDM, I think killstreaks are awesome, I just want more variety and a little better balance so that most of them aren't useless.

The reason why killstreaks piss me off so much is makes dominant players in the game even more dominant. Too much dominant for the game to be fun in alot of cases. This is a sucky analogy, but its like having to play basketball one-on-one against Kobe (who is already much more skilled than you) but now instead of Kobe being 6-7.. The killstreaks make him 7 feet tall. The odds of you winning that matchup or even being competitive have suddenly become much worse. And shyt like that takes the fun out of the game. Think about it.. for a guy to 'earn' chopper gunner.. he had to already kill 11 people in a row without dying, they guy is already much more skilled at the game than others.. now instead of balancing the game by limiting his skill you make him even more powerful by given him chopper gunner. And if he uses chopper gunner properly it gets even worse.. now he has an AC130 and death never stops. Those playing the game against him dont have a chance.

How many times did you see a player go 25-0 in COD4? How many times have you seen a player go 25-0 in MW2? How much fun can that be for the other team if they are getting crushed like that? The strength of COD4 was its balance. Forget everything else. The base weapons thats you started out with allowed you to be almost as effective as a Gold Cross Lvl 55. And if I remember correctly you had access to same simple killstreaks as a beginner. As a non-prestige, lvl 1 noob you could go out and get a UAV, Airstrike and Chopper.. and fight back against more skilled opponents who are better equipped. Also I like that the killstreaks were limited.. (remember the COD4 days of praying somebody elses chopper gets shot down so that you could call in yours?) There should not be 3 or even 4 enemy aircraft attacking you at the same time (Predator, Harrier, Pavelow, Chopper Gunner, AC130, etc) because it becomes impossible to fight back.

MW2 imo also has too many high level advantages that make the game no longer balanced. I dont mind 'earning' my weapons but it shouldnt take me hours or days of gameplay to get access to certain weapons/perks/killstreaks. An excellent example is Cold Blooded. For a noob or someone who just prestiged and playing against lots of enemy aircraft without even the option of using CB they are going to get destroyed. Until you reach lvl23 or whatever CB is.. all you can do is hide inside until the enemy aircraft leave.. which in many of games I've played is never.
post #84 of 11893
Quote:
Originally Posted by Daekwan View Post

This is a sucky analogy, but its like having to play basketball one-on-one against Kobe (who is already much more skilled than you) but now instead of Kobe being 6-7.. The killstreaks make him 7 feet tall.

More like playing Kobe one-on-one, to 7, make it take it from the start and he has the ball first...
post #85 of 11893
Daekwan: you bring up a good point and that's why I haven't played it since.
post #86 of 11893
Quote:
Originally Posted by Daekwan View Post

The reason why killstreaks piss me off so much is makes dominant players in the game even more dominant. Too much dominant for the game to be fun in alot of cases. This is a sucky analogy, but its like having to play basketball one-on-one against Kobe (who is already much more skilled than you) but now instead of Kobe being 6-7.. The killstreaks make him 7 feet tall. The odds of you winning that matchup or even being competitive have suddenly become much worse. And shyt like that takes the fun out of the game. Think about it.. for a guy to 'earn' chopper gunner.. he had to already kill 11 people in a row without dying, they guy is already much more skilled at the game than others.. now instead of balancing the game by limiting his skill you make him even more powerful by given him chopper gunner. And if he uses chopper gunner properly it gets even worse.. now he has an AC130 and death never stops. Those playing the game against him dont have a chance.

How many times did you see a player go 25-0 in COD4? How many times have you seen a player go 25-0 in MW2? How much fun can that be for the other team if they are getting crushed like that? The strength of COD4 was its balance. Forget everything else. The base weapons thats you started out with allowed you to be almost as effective as a Gold Cross Lvl 55. And if I remember correctly you had access to same simple killstreaks as a beginner. As a non-prestige, lvl 1 noob you could go out and get a UAV, Airstrike and Chopper.. and fight back against more skilled opponents who are better equipped. Also I like that the killstreaks were limited.. (remember the COD4 days of praying somebody elses chopper gets shot down so that you could call in yours?) There should not be 3 or even 4 enemy aircraft attacking you at the same time (Predator, Harrier, Pavelow, Chopper Gunner, AC130, etc) because it becomes impossible to fight back.

MW2 imo also has too many high level advantages that make the game no longer balanced. I dont mind 'earning' my weapons but it shouldnt take me hours or days of gameplay to get access to certain weapons/perks/killstreaks. An excellent example is Cold Blooded. For a noob or someone who just prestiged and playing against lots of enemy aircraft without even the option of using CB they are going to get destroyed. Until you reach lvl23 or whatever CB is.. all you can do is hide inside until the enemy aircraft leave.. which in many of games I've played is never.

While I see your point, I don't think I agree. Mostly because over half of the high level kill streaks (chopper gunner, AC130, etc) that I encounter come from emergency drops, which is one of the two kill streaks (the other being the nuke) that should go away. So it's not like "the rich get richer" in a lot of cases. Also, while it does take awhile to get cold blooded, once you have it the kill streaks can be easily taken down with a couple of Stinger rockets. When I'm playing, choppers are lucky to get more than one or two kills before I take them down.

So I guess I agree with PJ. I wouldn't mind more kill streaks. Maybe they could even add a fourth or fifth kill streak level. What I want to see gone are some of the perks (I'm looking at you Commando), better weapon balancing (the shotguns, for example, are still really screwed up), and better spawn point logic.
post #87 of 11893
Quote:
Originally Posted by Daekwan View Post

The reason why killstreaks piss me off so much is makes dominant players in the game even more dominant. Too much dominant for the game to be fun in alot of cases. This is a sucky analogy, but its like having to play basketball one-on-one against Kobe (who is already much more skilled than you) but now instead of Kobe being 6-7.. The killstreaks make him 7 feet tall. The odds of you winning that matchup or even being competitive have suddenly become much worse. And shyt like that takes the fun out of the game. Think about it.. for a guy to 'earn' chopper gunner.. he had to already kill 11 people in a row without dying, they guy is already much more skilled at the game than others.. now instead of balancing the game by limiting his skill you make him even more powerful by given him chopper gunner. And if he uses chopper gunner properly it gets even worse.. now he has an AC130 and death never stops. Those playing the game against him dont have a chance.

How many times did you see a player go 25-0 in COD4? How many times have you seen a player go 25-0 in MW2? How much fun can that be for the other team if they are getting crushed like that? The strength of COD4 was its balance. Forget everything else. The base weapons thats you started out with allowed you to be almost as effective as a Gold Cross Lvl 55. And if I remember correctly you had access to same simple killstreaks as a beginner. As a non-prestige, lvl 1 noob you could go out and get a UAV, Airstrike and Chopper.. and fight back against more skilled opponents who are better equipped. Also I like that the killstreaks were limited.. (remember the COD4 days of praying somebody elses chopper gets shot down so that you could call in yours?) There should not be 3 or even 4 enemy aircraft attacking you at the same time (Predator, Harrier, Pavelow, Chopper Gunner, AC130, etc) because it becomes impossible to fight back.

MW2 imo also has too many high level advantages that make the game no longer balanced. I dont mind 'earning' my weapons but it shouldnt take me hours or days of gameplay to get access to certain weapons/perks/killstreaks. An excellent example is Cold Blooded. For a noob or someone who just prestiged and playing against lots of enemy aircraft without even the option of using CB they are going to get destroyed. Until you reach lvl23 or whatever CB is.. all you can do is hide inside until the enemy aircraft leave.. which in many of games I've played is never.

I guess I don't have a problem because I feel that it makes ME more dominant I do sometimes feel bad for the other team, but I don't blame it on the killstreaks. I blame it on them sucking and allowing me to get that killstreak, and that amounts to the game not matching players skill levels better, not the killstreaks themselves. I've played well matched games where no one gets a single kill streak. If one team is dominating to the point that they would have had killstreaks like crazy, that team will usually still win, it's just going to take longer without a harrier and pave low helping. The killstreaks just make the pain of losing quicker and easier, like ripping a bandaid off fast instead of slow You also act like you can't shoot them down. Sure you need to be level 30 to get the stinger, but you get to 30 pretty quick even if you suck, and no one forces you to prestige, so you can keep your stinger forever and shoot them down before they even take a shot. In fact, recently in the game, more and more people are realizing this, and doing just that - shooting down killstreaks before they even have a chance.

I understand the premise of your argument, but I argue that your real beef should be with the matchmaking system not matching people up by skill very well. If the matching took into account wins and k/d, and maybe other stats that were all used to generate some kind of meaningful ranking of players (instead of who has played the most, which doesn't mean jack), it would do a better job of splitting them up onto opposing teams, and keeping the killstreaks in check. And I would agree with you if you argued this, because I think the matchmaking sucks. There are far too many games that aren't even remotely close, ie 7500 to 3500. One team just obliterating the other. I guess I just don't blame killstreaks, and instead I feel that it was a matter of one team sucking and the other being much better. If the crappy team stayed inside or out of the sight lines of the killstreaks, then the killstreaks wouldn't matter anyway. But they were probably playing too stupid to do that. I've been on the losing end of those teams many times and watched my teamates run out under the killstreak over and over again, as well as round corners where they just got killed by a camper over and over again while I begged them not to. Removing killstreaks won't remove stupid players and instantly balance the game IMO... those stupid players are still going to lose the game for their team, it's just going to take longer without killstreaks.

Oh yeah, you can't use a chopper gunner to get an ac130, they are both 11 killstreaks
post #88 of 11893
Marathon, Commando, OMA, Nuke all need to be removed from the game. They are entirely too unrealistic for a game titled "Modern Warfare".

Marathon - There is no human on this earth that can run unlimited distances, especially carrying gear. Marathon can be fixed though, instead of Marathon bring back Extreme Conditioning, where you can sprint for longer distances but not permanently.

Commando - Cool in theory, but lets be real its a knife in a gun fight. As cliche as that is, a knife should not when a gun fight at gun fight distances. Even more ridiculous is that once a character is in the commando 'animation'.. they cant be killed. Just get rid of it all together.

OMA - serves no purpose. You can OMA at any level and with any class: its called picking up dropped weapons. Which is how shooters should be played in the first place There is no such thing as unlimited ammo, however there is such a thing as killing an enemy.. taking his weapons and using it against further enemies. And it happens often in Modern Combat, in real life soldiers are trained on how to use enemy weapons in case it ever becomes necessary for them to use them. How IW didnt see this perk being abused by unlimited noobtubers is just unforgivable. Forget not having a beta.. it makes me wonder did they even play the game they designed before releasing it for sale.

Nuke - adds nothing to the game. I've argued this before. If its TDM.. and a player has obtained 25+ kills without dying then your team already has enough of advantage just by having that player's skill level and the additional help of killstreaks. All Nuke does is end the azz-whipping quicker. If its any form of OBJ based game, then the argument is that you should not be able to win an OBJ based game purely off kills. The OBJ is to complete the OBJ, not kill the most players. That logic does not compute.
post #89 of 11893
Quote:
Originally Posted by PJ_Rage View Post

I guess I don't have a problem because I feel that it makes ME more dominant I do sometimes feel bad for the other team, but I don't blame it on the killstreaks. I blame it on them sucking and allowing me to get that killstreak, and that amounts to the game not matching players skill levels better, not the killstreaks themselves. I've played well matched games where no one gets a single kill streak. If one team is dominating to the point that they would have had killstreaks like crazy, that team will usually still win, it's just going to take longer without a harrier and pave low helping. The killstreaks just make the pain of losing quicker and easier, like ripping a bandaid off fast instead of slow You also act like you can't shoot them down. Sure you need to be level 30 to get the stinger, but you get to 30 pretty quick even if you suck, and no one forces you to prestige, so you can keep your stinger forever and shoot them down before they even take a shot. In fact, recently in the game, more and more people are realizing this, and doing just that - shooting down killstreaks before they even have a chance.

I understand the premise of your argument, but I argue that your real beef should be with the matchmaking system not matching people up by skill very well. If the matching took into account wins and k/d, and maybe other stats that were all used to generate some kind of meaningful ranking of players (instead of who has played the most, which doesn't mean jack), it would do a better job of splitting them up onto opposing teams, and keeping the killstreaks in check. And I would agree with you if you argued this, because I think the matchmaking sucks. There are far too many games that aren't even remotely close, ie 7500 to 3500. One team just obliterating the other. I guess I just don't blame killstreaks, and instead I feel that it was a matter of one team sucking and the other being much better. If the crappy team stayed inside or out of the sight lines of the killstreaks, then the killstreaks wouldn't matter anyway. But they were probably playing too stupid to do that. I've been on the losing end of those teams many times and watched my teamates run out under the killstreak over and over again, as well as round corners where they just got killed by a camper over and over again while I begged them not to. Removing killstreaks won't remove stupid players and instantly balance the game IMO... those stupid players are still going to lose the game for their team, it's just going to take longer without killstreaks.

Oh yeah, you can't use a chopper gunner to get an ac130, they are both 11 killstreaks

Oh trust me.. the mere fact that you want MORE killstreaks tells me you are very good at this game. Sure the killstreaks make the 'inevitable' happen quicker but what happened to a little thing called fun? What happened to competition and competitive spirit. Would you want to watch a sporting event with such a lopsided score where one team is absolutely demolishing the to other team? Sure its cool to do, but you have to remember not everyone has your skill level and those that dont, especially those that are new are having the exact opposite experience you are.

I do agree the matchmaking should be much better. And considering all the algorithms available for studying a players stats and predicting how 'good' of a player that individual is.. there is no excuse for experts like yourself getting matched against average or even sucky players.

As far people playing the game stupidly, thats true also. But not everyone is a COD pro or even understands simple military tactics like "owning the high ground is advantage". Again this is where we come back to the subject of balance. In COD4 a player could only play but so stupid and viceversa another player could only play so great, because the killstreaks were limited. I ask the question again.. How many times have you ever seen someone go 25-0 in COD4?? Probably never. In my 4 years of playing COD4 Ive seen one guy go 27-0. My personal highest streak was 23-0. In MW2 going 25-0 happens almost nightly while Im playing.. that alone shows me there is a big problem the balance of the game itself.

As far as both AC130 & Chopper gunner being earned at 11.. Thats something I wouldnt know because my killstreaks never get that high. 9 is the highest I've ever gone.. and Im a pretty decent player (0.99 KD ratio).

I know it sounds like Im bytching about the game because Im not that good at it.. and that is a somewhat true statement lol. But it just seems to me that balance & competitiveness is more fun for the EVERYBODY playing instead of the few guys boosting their ego because they can absolutely slaughter the competition. I'd much rather play a shooter where the best player went 30-15.. instead of 40-2. And if you are adding more killstreaks that number could easily be 50-1. Doesnt that sound like fun?
post #90 of 11893
Quote:
Originally Posted by Daekwan View Post

Oh trust me.. the mere fact that you want MORE killstreaks tells me you are very good at this game. Sure the killstreaks make the 'inevitable' happen quicker but what happened to a little thing called fun? What happened to competition and competitive spirit. Would you want to watch a sporting event with such a lopsided score where one team is absolutely demolishing the to other team? Sure its cool to do, but you have to remember not everyone has your skill level and those that dont, especially those that are new are having the exact opposite experience you are.

I do agree the matchmaking should be much better. And considering all the algorithms available for studying a players stats and predicting how 'good' of a player that individual is.. there is no excuse for experts like yourself getting matched against average or even sucky players.

As far people playing the game stupidly, thats true also. But not everyone is a COD pro or even understands simple military tactics like "owning the high ground is advantage". Again this is where we come back to the subject of balance. In COD4 a player could only play but so stupid and viceversa another player could only play so great, because the killstreaks were limited. I ask the question again.. How many times have you ever seen someone go 25-0 in COD4?? Probably never. In my 4 years of playing COD4 Ive seen one guy go 27-0. My personal highest streak was 23-0. In MW2 going 25-0 happens almost nightly while Im playing.. that alone shows me there is a big problem the balance of the game itself.

As far as both AC130 & Chopper gunner being earned at 11.. Thats something I wouldnt know because my killstreaks never get that high. 9 is the highest I've ever gone.. and Im a pretty decent player (0.99 KD ratio).

I know it sounds like Im bytching about the game because Im not that good at it.. and that is a somewhat true statement lol. But it just seems to me that balance & competitiveness is more fun for the EVERYBODY playing instead of the few guys boosting their ego because they can absolutely slaughter the competition. I'd much rather play a shooter where the best player went 30-15.. instead of 40-2. And if you are adding more killstreaks that number could easily be 50-1. Doesnt that sound like fun?

I'm not an expert at the game or anything, but I try to play smart and what not.

I do understand your point, I just feel that the killstreaks can be countered easier that you think, either by shooting them down or by having better balanced teams that don't let players get killstreaks as often. Or you can play modes that have virtually no use of killstreaks like HC TDM. You act as if they are unstoppable and by themselves completely ruin the balance of the game. But IMO they are countered too easily to be total game changers. It's the "sucky" players that are making them seem better than they are. Maybe the best of both worlds would be to offer a couple objective and TDM playlists that only have the weaker killstreaks, maybe UAV/CUAV/Sentry/Predator/Attack chopper/stealth bomber, and that's it. My feeling is that very few people would play them, though.

I do agree I guess that it makes the good players that much better and the bad players that much worse, but I still think it would all be so much beter if the teams were better balanced. Killstreaks are only a small part of it because they are so easy to counter, whether you just stay inside or out of sight, shoot it down with a stinger, or if you really don't want to be bothered with it at all, just use CB. Getting to level 30 is when you have all those options, and getting to that level doesn't really take very long at all.

Truth be told, I don't remember much about COD4 and what the typical scores were. I had the same k/d ratio in that game as I have with MW2 now, almost within a hundredth of a point, though. Surely people didn't go 25-0 (or close) as often, though, I'll give you that. The killstreaks make that possible by preying on the weak

And when I say adding more killstreaks, I don't mean the ability to have more equipped, I mean more choices that are more balanced. Most of them are useless compared to others that are within a kill or equal. To me, there are really only a couple - uav, predator, harrier, pave low, chopper gunner, ac130. That's it. Even though there are twice that many options, those are the only ones worth using IMHO. I don't think adding more balanced options will make the game any worse than it is (ie it won't allow 50-1 scores any easier than it is now).

I think another reason why you saw more balance in COD4 is that it wasn't quite as popular. With MW2, it's so popular that there are a lot more casual players playing, who, quite frankly, suck. These people make it a lot easier for experienced players to prey on them, get killstreaks, and prey on them further. In other words, I think even without killstreaks, the popularity has brought a plethora of casual players who are just food for the pros anyway. And alot of these pros have been playing since COD4, so are very familiar with tactics and the general idea of the gameplay, giving them that much more of an advantage. Again, better matchmaking player skill balance would help this point.

I do agree with your marathon, commando, OMA, and nuke comments though. And akimbo. There are certainly some aspect of the game that are kind of crazy.
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