Quote:
Originally Posted by
Augerhandle
scarabaeus, can you help out here?
I can try...
It most likely will not work. The HDMI Detective only replicates the 3D TV's EDID towards the player. The playstation will be compelled to set rame packing 720p or 1080p on it's HDMI output, but the AVR does not know what to do with such a video timing and will croak. Also, you will lose all the extra audio capabilities of the AVR.
Here's a normal 2D case:
Code:
+--------+ +--------+ +--------+
| Player | | AVR | | TV |
| | | | DDC | |
| | | merge<------------EDID |
| | DDC | | | | |
| select<----------EDID<-+ | | |
| mode | | | | |
| | | Video | | | |
| +---------------->extract| | |
| | | audio| | | |
| | | | | | | |
| | | | V | | |
| | | |scale | Video | |
| | | |video-------------> show |
| | | | | | image |
| | | V | | |
| | |speaker | | |
+--------+ +--------+ +--------+
This means, the AVR reads the TV's EDID, merges the TV's video capabilities with the AVR's audio capabilities, and presents a new EDID to the player. The player reads that merged EDID and selects video and audio modes based on the capabilities.
The player then sends the video to the AVR, where the audio is extracted from the blanking area of the video, and the video is sent to the TV (after maybe some scaling, if needed).
The video is accompanied by some AVI InfoFrames, which tell the AVR, and the TV, what is what about the video signal.
Now, for 3D, the TV's EDID contains some additional data blocks, the "VSDB"s. This tells a source that the TV understands 3D modes on its input. The AVR needs to know about these VSDB, and pick those 3D modes it supports on its own input. Then it has to include the new, merged VSDBs in the merged EDID it presents to the player.
The player, when it understands the VSDBs from the AVR, will select a 3D mode that is matching the source material, and that is supported by the capabilities conveyed by the VSDBs. It will set up this mode on the output towards the AVR, and send some VSIs alongside the AVI InfoFrames to tell the AVR what 3D format it sends.
The AVR now has to pass through the 3D video to the TV, and also send the matching VSIs with it, so that the TV knows which 3D format it receives. The TV can then switch into 3D mode and display the incoming video.
By just replicating the TV's EDID and inserting that instead of the merged AVR EDID, you can trick the player into sending 3D video with VSIs, but the AVR would not know what to do with the video signal, how to extract audio from that video signal, how to pass it on to the TV, or how to pass on the VSIs.