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Goldeneye 007 for Wii? - Page 2

post #31 of 87
Thread Starter 
Quote:
Originally Posted by CHAVAN30 View Post

Jwebb-one more try.....

http://www.nintendoeverything.com/41974/


or............



http://tinypic.com/player.php?v=14mb8k9&s=6


Sure as hell LOOKS legit.
post #32 of 87
I just saw the new Goldeneye trailer...does anyone else think this game looks like crap?
post #33 of 87
Wow. Looks very similar to the N64 version... they're really betting on old school Goldeneye fanboys to drive sales. Looks like they've upped the polygon count, but that's about it. So is it a copy or a new 'revised' version?

I'm confused. E3, Hurry up and explain this to me!

But I still think it's a fail.
post #34 of 87
Thread Starter 
True - higher polygon count, Daniel Craig's head on Bond's body.......could be they are trying to sorta emulate the N64 look yet make it somewhat "different".

I'll reserve judgement either way right now.

What I wonder is - will this also support the Classic controllers? When the news/rumors leaked a couple weeks back (maybe even before), there were images of a gold Classic Pro accompanying the GoldenEye boxart. One could see them adding Classic support to make gameplay feel a bit more like the N64 edition, but Wiimote/'chuk will surely be the default - and perhaps only - control scheme. But it does seem that Wii titles are slowly starting to re-adopt Classic controls.

edit - well, it's officially offfical - GoldenEye was part of the Nintendo presser today.
post #35 of 87
Thread Starter 
http://wii.ign.com/articles/109/1097593p1.html

IGN's first hands-on from the E3 floor.

They are impressed so far - while images may not look super high detailed, they say the frame rate is super smooth.

Also, while there is a lot that hearkens back to the N64 original, this is a very much "re-imagined" game. IGN compared this iteration to how Casino Royale shook up the Bond film franchise. Think of GoldenEye 007 as a game version of what might have happened if they re-booted that film Casino Royale - style.

Both Daniel Craig & Dame Judi Dench are featured voice actors.

Online modes both echo some of the N64 multiplayer (4 player local spiltscreen also included) as well as take on a very-Modern Warfare type vibe.

And while the gold finish Classic Pro that appeared during this game's rumor stage may or may not be real, this game will have the option to use the Classic instead of the Wiimote/'chuk.

I wonder - will Treyarch tack on Classic support for COD: Black Ops? And will Ninty issue a camo-colored Classic Pro?
post #36 of 87
Well, I'll fully admit that I was wrong on this one.
post #37 of 87
Ten kills with Goldeneye 007 on the Nintendo Wii @ Arstechnica


Quote:


Playing the game at Nintendo's boothI was allowed a single game, first to ten kills winsI was struck by how the game looks updated, yet also classic. Some are going to sneer at the graphics, but the framerate is now smooth. We were assured the content is all new, but we could tell there are many references to the levels and gameplay moments that made us love the original so much. The controls have also been expanded. Now you can sprint, vault over obstacles, and if you're playing as Oddjob you'll throw your hat at enemies instead of grenades.


Quote:


Eight-player support is fantastic, but playing in four-player split screen brought back some great memories of growing up with my Nintendo 64. And better yet, we don't even have to deal with the headache-inducing framerates of the original! This title will likely walk a fine line between nostalgia and originality, and it's going to be fun to see what the single-player has in store. For now, just be aware that it looks like the game is being treated with the respect it deserves. Plus, Daniel Craig will be providing both his voice and his likeness rights to the game. Very slick.

The game was shown using the Classic Controller Pro, and the dual analog sticks were much more comfortable than the original N64 controller, although we were promised you'll be able to play with a Wiimote as well, if you're into the pointer-style aiming mechanics.

-vdz
post #38 of 87
Thread Starter 
http://www.denofgeek.com/games/54269...eneye_007.html

Another preview article on the game, this one written after last week's Activision press event, where the OTHER Bond game (007 Blood Stone - not coming to Wii) was featured. However, the writer here - and according to him, others in attendance, were much more impressed w/ the Wii exclusive.

Quote:
Originally Posted by denofgeek.com, 7/19/10 View Post

In fact, the general consensus among some of those at the presentation was that, all things considered, GoldenEye 007 represents a far more significant technical achievement than Blood Stone. The wonderful Super Mario Galaxy games aside, there have been few games that have successfully pushed the boundaries of Nintendo's humble white box, and the number of genuinely playable first-person shooters available for the console is smaller still.



Hit the link for the rest of the story....
post #39 of 87
Thread Starter 
http://www.destructoid.com/much-bett...e-180266.phtml


Destructoid confirms - via Toys R Us - that the gold Classic Pro controller + Goldeneye 007 combi is legit & will retail for $70.

$10 more than MH3 + a Black Classic Pro, but hey, gold must be worth an extra $10, yes?
post #40 of 87
Nothing new in the description, but apparently release date is confirmed.


Goldeneye 007 Release Date Is November 2nd 2010:


Quote:


Goldeneye 007 is a 2010 FPS game remake of the successful 1997 Goldeneye 007 game that has been created for Nintendo 64 by Rare. Goldeneye 007 is developed by the Eurocom and it will be published for Nintendo Wii by Activision and the Nintendo DS edition by n-Space. Goldeneye 007 is a first person shooter and it features single player, multi player and online playing modes.

Goldeneye 007′s action is based on the Goldeneye movie which features James Bond and it was released in 1995. In the 1995 James Bond movie, the main character was played by Pierce Brosnan, but in this new game , the main character will be player by current James Bond which is Daniel Craig. Daniel Craig portrayed James Bond in Casino Royale and Quantum Of Solace.

In Goldeneye 007 are 25 confirmed weapon models, such as Walther WA 2000, AK-47, SVD Dragunov, Heckler & Koch G36C etc.

Goldeneye 007 can be pre-ordered from Amazon’s online store for both Nintendo Wii and Nintendo DS gaming devices.

Pre order Linky:http://www.amazon.com/dp/B003O6H7X0/?tag=softsailor-20

Boxart looks very Bond-y:


Original N64:
post #41 of 87
I know the Wii is incapable of being a graphical powerhouse but still, this game looks all but identical to its N64 forebear and that just doesn't cut it for a commercial, disc-based release in 2010. I'm also peeved by the fact that they removed Pierce Brosnan's likeness in favor of Daniel Craig's, petty I know but still pretty crass in my book.

I sold my Wii a couple of weeks ago; besides Metroid and the Conduit there was absolutely nothing available or on the horizon that interested me in the slightest. Seeing how bad this game looks makes me even happier to have parted with it.
post #42 of 87
Quote:
Originally Posted by jwebb1970 View Post

http://www.destructoid.com/much-bett...e-180266.phtml


Destructoid confirms - via Toys R Us - that the gold Classic Pro controller + Goldeneye 007 combi is legit & will retail for $70.

$10 more than MH3 + a Black Classic Pro, but hey, gold must be worth an extra $10, yes?

Goddammit. I don't even want this game, and even if I did I would play it with the Wiimote and not cumbersome dual analog, but I really, really want this golden Classic Controller for no justifiable reason.
post #43 of 87
Thread Starter 
http://www.nintendojo.com/news/singl...-producer-says

New article on Goldeneye - according to Activision, this is their "biggest Wii project yet", with an over 100 strong dev team @ Eurocom & lots of direct input/visits from Nintendo themselves.
post #44 of 87
Thread Starter 
http://wii.ign.com/articles/112/1125951p1.html

Not a review yet - but damn close. Talks about the IGN crew's first chance to play the game w/ Wiimote/'chuk (all previous hands-on presentations have used Classic controllers). Apparently Eurocom has very much nailed FPS "point & shoot", based on the article.

Based on much of the recent stuff being issued about Goldeneye, this is now officially a day 1 buy for me. May even splurge for the one w/ the gold Clasic Pro - even if the Wiimote is the way to seemingly go here. I really just want that gold Pro!!!
post #45 of 87
I was kinda meh about this game until watching the latest videos for it on IGN. I think this might be a day 1 buy for me as well.
post #46 of 87
Thread Starter 
I found it interesting in the most recent IGN writeup, they mention a WIimote/'chuk combo option that does not actually utilize IR pointing, but allows you to sorta simulate N64-style control. Think of it as "anti-Move"

Of course, standard Classic game pad & fully tweakable Wiimote IR aiming options are there, too. But the pseudo-N64 scheme seems to have come from a NIntendo mandate to "innovate" in the control dept. a bit.

This game now looks to have not been a victim of an Activision cash-in - well, maybe it still is, but the end product looks to be a very polished & a kick ass cash in.
post #47 of 87
I'm curious as to how that would work. Aim using the D-pad?

I'm thinking classic controller would be easier than a pointer with multiple players on the same screen
post #48 of 87
Thread Starter 
Quote:
Originally Posted by moothemagiccow View Post

I'm curious as to how that would work. Aim using the D-pad?

I'm thinking classic controller would be easier than a pointer with multiple players on the same screen

Minor confusion on my part - the scheme I mentioned was not on IGN's article, but THIS one:

http://www.nintendoworldreport.com/news/24171

Here's what they said:

Quote:
Originally Posted by NintendoWorld Report View Post

GoldenEye for Wii is going to feature an accessible control scheme that echoes the original game's controls. In the scheme, you use the Wii Remote and Nunchuk, but you don't use the sensor bar.

It works by having all of the character movement done on the Nunchuk. The control stick functions the same way the control stick functioned in the standard controls in GoldenEye 64. When you press A, you can use the stick to strafe, which is similar to what the C buttons did in the original.

The control scheme isn't meant for all gamers, according to Executive Producer Julian Widdows, and while it seems almost directly inspired by the original game's controls, it wasn't meant that way from the start.

Its origins lie in a meeting with Nintendo about a year ago, where controller innovation was discussed. Eurocom was originally planning to just fine-tune the standard Wii Remote and Nunchuk control scheme, but Nintendo urged them to innovate on the controls. So, after a lot of work with the Mario Club crew in Europe, they wound up with a pointer-less Wii Remote and Nunchuk control scheme that coincidentally mimics GoldenEye 64.

Obviously this is just an OPTION, not the default Wii control scheme. Like the N64, where you point your Bond is where you shoot. Classic contoller options give dual analog control w/ traditional separate move & aim.

IGN's report stated that GoldenEye controls with the Wiimote/'chuk in "normal" mode in much the same accurate & fully customizable way that SEGA's The Conduit did, but is tied to a much better FPS than that title.

The times various press have had access to loca multiplayer, Activision suypplied Classic Pro controllers - however, IR pointing will also work in multiplayer.
post #49 of 87
Thread Starter 
IGN's review - 9/10

http://wii.ign.com/articles/113/1131501p1.html

Quote:
Originally Posted by IGN.com View Post

What could have ended up a game that cruised on autopilot and simply relied on a name to sell it has turned out to be one of the best first-person shooters on Wii. GoldenEye has a fantastic single-player campaign that feels both fresh and familiar, and the multiplayer attention – something most GoldenEye Nintendo 64 fans hold near and dear to their hearts – is incredible and something rarely seen on the Nintendo console.

Guess I'm hitting a game retailer today.

edit: And I did - had a Best Buy gift card & nabbed this for about $15 out of pocket. Will give impressions later to anyone interested.

Did see via Metacritic that 1Up also liked the game a lot, but Game Informer (GameStop magazine) gave it a not too surprising lackluster review....outside of about 50% of 1st party titles, GI is usually a major Wii hater in reviews across the board. But the reviewer seemed way too butthurt that the game strayed from the N64 original and was just "unplayable" with a Wiimote. What a jackass.
post #50 of 87
Thread Starter 
So far so good....

Have played thru the first few 1 player missions. While the game does manage to tickle some nostalgia spots for me from the early-mid 90s, this is really a whole new game. Stealth can be a very good tactic this time around. Graphics are nice - better than the last COD Wii game (Reflex), IMO. So far the framerate has been solid.

Wiimote controls are much like any Wii FPS. They work well here but I did find myself needing to tweak them a bit before they fells totally right. Have yet to play it w/ a Classic controller. Not sure I'd want to.

Have yet to check out local multiplayer, but online has been a good experience so far. Much like the online modes seen in Wii COD games. Played several rounds last night & got to rank up a bit. No real lag to speak of & generally was quick to connect.

I think we have a winner - or at the least something to distract me from the upcoming COD Black Ops.
post #51 of 87
thanks for this thread, I had no idea this game was coming out. I've been looking for a good FPS to play for the controller challenged folk like myself... so far the PS3 doesn't have too many options for it's move equipment!
post #52 of 87
Thread Starter 
Quote:
Originally Posted by iamkoza View Post

thanks for this thread, I had no idea this game was coming out. I've been looking for a good FPS to play for the controller challenged folk like myself... so far the PS3 doesn't have too many options for it's move equipment!

I was under the impression that the new Call of Duty game next week will feature Move controls for PS3 - correct me if wrong.
post #53 of 87
Quote:
Originally Posted by jwebb1970 View Post

I was under the impression that the new Call of Duty game next week will feature Move controls for PS3 - correct me if wrong.


I don't see it listed at Wikipedia. Not that that provides a definitive answer, but I have trouble picturing such a large list being compiled and missing the upcoming Call of Duty title if it did have Move support.

http://en.wikipedia.org/wiki/List_of...ayStation_Move
post #54 of 87
This game is awesome! He single player missions are tight and fun and the multiplayer is a ton of fun too! Makes black ops look like rubbish!
post #55 of 87
Thread Starter 
Quote:
Originally Posted by mpalmieri1203 View Post
This game is awesome! He single player missions are tight and fun and the multiplayer is a ton of fun too! Makes black ops look like rubbish!
Do you mean the Wii edition of Black Ops - or the title in general?

Just curious - as I own Goldeneye (I love it), but much of what I have seen in relation to the Wii Black Ops has me thinking I may pick that one up, too.
post #56 of 87
Quote:
Originally Posted by mpalmieri1203 View Post
This game is awesome! He single player missions are tight and fun and the multiplayer is a ton of fun too! Makes black ops look like rubbish!
Doesn't look too bad in Dolphin, either... not that I have Dolphin, sadly, but it looks good for those who do!

post #57 of 87
Interesting. I think I may need to get this. After Metroid Corruption anyway. If I can find a friggin' copy somewhere !
post #58 of 87
Quote:
Originally Posted by jwebb1970 View Post


Do you mean the Wii edition of Black Ops - or the title in general?

Just curious - as I own Goldeneye (I love it), but much of what I have seen in relation to the Wii Black Ops has me thinking I may pick that one up, too.

The title in general. I play on the 360 its very boring in my mind.

Golden eye seems to have much better AI, level design and set pieces.

I also feel the multiplayer is 10x more fun than BLOPs. I guess I'm just worn out on the whole COD grind. If you haven't played a COD before I might suggest it!
post #59 of 87
Quote:
Originally Posted by mpalmieri1203 View Post

The title in general. I play on the 360 its very boring in my mind.

Golden eye seems to have much better AI, level design and set pieces.

I also feel the multiplayer is 10x more fun than BLOPs. I guess I'm just worn out on the whole COD grind. If you haven't played a COD before I might suggest it!

I agree. I'm tired of COD too - I played 4, 5, and 6. I just can't justify dumping another wad of cash on more grinding and getting wasted by kids that can plow days of game time into it. The Wii, for me, is going to be a refreshing change of pace.
post #60 of 87
Quote:
Originally Posted by Jopopsy View Post


I agree. I'm tired of COD too - I played 4, 5, and 6. I just can't justify dumping another wad of cash on more grinding and getting wasted by kids that can plow days of game time into it. The Wii, for me, is going to be a refreshing change of pace.

It's such a good time! I just wish there was headset support. The game rocks though! I love Hero mode.
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