Quote:
Originally Posted by confidenceman 
Let's assume you're right. So, then, why are people developing for Kinect not clear on this? Worse, if it's not working now (or not working as of 2-3 months ago), how are devs going to have games ready to ship anytime soon?
The more MS reveals, the more it sounds like Kinect really won't be working as promised for a while after its release. As I said, MS is going to have to do a lot of damage control in the next few weeks. To be fair, it took third-party Wii devs a while to get things right (and many still haven't gotten the hang of it).

Let's assume you're right. So, then, why are people developing for Kinect not clear on this? Worse, if it's not working now (or not working as of 2-3 months ago), how are devs going to have games ready to ship anytime soon?
The more MS reveals, the more it sounds like Kinect really won't be working as promised for a while after its release. As I said, MS is going to have to do a lot of damage control in the next few weeks. To be fair, it took third-party Wii devs a while to get things right (and many still haven't gotten the hang of it).
you could say that about any trade show. companies always promise more than they deliver. the purpose of e3 traditionally was to get the retailers and analysts excited to sell the product. it was never a consumer trade show. the average consumer wasn't even supposed to be able to attend the event (although many people got into the show through friends and others somehow associated with the show). but now, with the internet and the explosion of internet media (all these blogging sites didn't exist 15 years ago), the companies are reaching a far greater audience than just industry-related personnel.
even move is getting criticism for accuracy. for first gen games, these are good tries.
but the point is that there's enough for motion enthusiasts to like either move or kinect. there's enough potential there to see where this technology can go.
i can't wait for dance central. child of eden is a must.
i'm part of the market that loves these games. i have ddr, lips, singstar, karaoke revolution, RB, GH, etc.
if wii had more diversity in gaming, had better graphics and sound, and if it was more accurate, i'd be a big wii fan. but it doesn't. and that's why i prefer 360/ps3.
what i do think is that since sony has set the price of move games at $40, that probably means that kinect games will be $40. that's where competition is good. a gaming world without sony, microsoft, nintendo, etc. is not a good world.
http://gizmodo.com/5565294/playstati...-than-a-wii-hd
PlayStation Move Isn't Much More than a Wii HD
"I had high hopes for PlayStation Move since its announcement. Having played around with various titles for about an hour today, I have to say: if Sony's technology is better, it isn't showing in its first-gen software."
"So I tried The Fight: Lights Out.... The combat? Laggy. And I never felt like my punches were registered the way I threw them onscreen. Rather, my uppercut registered a precanned animation. I understand that my punches probably looked too horrible to use, but a lag, combined with pure animation cues, stops you from feeling like you're fighting. Heck, even Wii's loosely controlled Punch Out! feels more like actual boxing."
"And things didn't get much better for a while. Shoot was a tiring, slow, aim-the-camera-at-the-TV shooter. Singstar Dance? It looked polished, but since when is waving one arm dancing?"
"Sports Champions, Sony's now-mandatory answer to Wii Sports but with a gladiatorincluding a shield-and-sword modereally shined as well. It's not that the motions were perfect 1:1, but the animations and motion tracking found a natural, comfortable balance. "

you go white dude, show them how it's done...














but I can see someone at MS telling developers to focus on games where you are standing up.



