Originally Posted by joeblow
Yeah, I like how they are keeping the arcade style attacks and not trying to make things realistic. But the one thing I worry about from the previews is how many of the special attacks take away all control from the player who gets hit by them (helicoper grab, magnet pull, etc.). Hopefully that isn't a big deal in the final release.
They've yet to say, but my guess is just applying a shield. It seems all of the specials and alt specials that need controlling also have a quick fire / hurry up option.
Quick fire locks them like regular weapons and does minimal damage, and then slams into them quick. Otherwise you control them normally for huge damage.
As for being on the other end, he mentions button mashing and activating shielding. Sounds like mashing turbo and using AA energy is still in the cards to break up specials.
(Think back to the old games where you shield when Mr. Slam picked you up in his jaws to survive/negate his slam attack, same to counteract outlaws lightning attack, or mashing turbo to get out of a freeze special attack )
I'm glad that they're really focused on fine tuning and balancing the game. On twitter he assured us he's looking for epic, wear me down battles for those who put time into it. He doesn't want the type of gameplay the COD:Elite trailer tries to use as humor in it's opening seconds.