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Microsoft Xbox 360 Kinect Official Thread - Page 51

post #1501 of 1759
Quote:
Originally Posted by Hockeytown Fan View Post

man, this Kinect is Amazing!!!! Me and my kids went to the mid-night launch for this thing and it still Amazes me how great this thing really is! I'm watching my 4 year old and 11 year old daughters playing it tonight and it plays Perfect! They love kinect sports and dance central. LOL its soooooo funny watching them dancing, especially the little one. They both have become Really good at it. Its really nice watching my little one be able to play for real now (before we'd just give her a controller but turn it off to trick her to think she was playing). I have to say, if you have kids and dont own this.... you are the worst parent in the world lol

This is what these motion games are good for. I love that parents are gaming with their kids and loving it. I was mocked for playing games so much growing up, nobody understood it, parents hated it ,thankfully times change. Kids could be doing a Lot worse then playing video games.

Enjoy
post #1502 of 1759
Quote:
Originally Posted by newfmp3 View Post

This is what these motion games are good for. I love that parents are gaming with their kids and loving it. I was mocked for playing games so much growing up, nobody understood it, parents hated it ,thankfully times change. Kids could be doing a Lot worse then playing video games.

Enjoy

Especially considering most kinect games give a bit of a cardio work out and then some. Is the tech perfect? No far from it but my family and I have a great time with some of the games. To me it's been a worthy purchase so far.
post #1503 of 1759
looks like the gadget is getting close to release...

post #1504 of 1759
I'm thinking about buying a Kinect but I'm not sure it will work for me. I have a ceiling mounted projector and the screen goes from about 22" from the floor to about 7'. From what I've found so far, I think 22" is too low to have the Kinect and 6' is the maximum Microsoft recommends. Any experiences that would counter this information? Thanks
post #1505 of 1759
Quote:
Originally Posted by jhisey View Post

I'm thinking about buying a Kinect but I'm not sure it will work for me. I have a ceiling mounted projector and the screen goes from about 22" from the floor to about 7'. From what I've found so far, I think 22" is too low to have the Kinect and 6' is the maximum Microsoft recommends. Any experiences that would counter this information? Thanks

the projector guys will give a better answer (especially with regards to not having the projector beaming into the kinect's path)...

but factoring out the projector's path... in terms of height, 22" is too low. but people in the kinect forums have said that they have put up to 7' with no problems. if little kids are playing, 7' might be too much.

this thread has quite a number of posts on the subject so a search would help you out. plus, there are like 4 other threads regarding projector setup with a kinect. search is your friend.
post #1506 of 1759
I have mine mounted at about 7'. It's on top of a large enternainment center and it works fine. I think you're more likely to have an issue with the light from the projector, but I don't have any experience with that.
post #1507 of 1759
I have mine mounted below my screen probably near 2-2 1/2 feet off the ground. I don't have any problems. As far as the projector light issue goes, the only time I ever really notice, is when I play Yoostar, as it basically acts as a chromakey (green screen). So the lighting is a little harder to get dialed in. For everything else though, I haven't noticed any problems.
post #1508 of 1759
I'm gunning for ya!!!

post #1509 of 1759


typical JD players... feet set in stone and arm dancing...

looks like an HD version of the Wii version... still mostly arm dancing due to the Wii heritage... but it does allow for 4 simultaneous dancers and allows you to record dances moves so that your friends can play your dance steps.

post #1510 of 1759
Avatar Kinect is out and available for download! Downloading it as I speak. For those interested, get to it...

I'm wondering if the sparkler gadget is out. That's the gadget I was interested in...

until September 8, Avatar Kinect is totally available to everyone. After that, it's only Gold members.
post #1511 of 1759
one of the first blogs made with Avatar Kinect. that was fast. who da thunk it'd be moms that be the first to use the tech...

I think if they're going to do this, they should use a headset or a mic. the kinect mics are good enough for voice recognition, gaming, and quick chats where you don't want to go looking for your headset.

but the voice quality isn't good enough for a broadcast




Joystiq made a hilarious one:
post #1512 of 1759
Quote:
Originally Posted by onlysublime View Post

Avatar Kinect is out and available for download! Downloading it as I speak. For those interested, get to it...

I'm wondering if the sparkler gadget is out. That's the gadget I was interested in...

until September 8, Avatar Kinect is totally available to everyone. After that, it's only Gold members.

heard sparkler will be out Thursday for 240pts
post #1513 of 1759
Quote:
Originally Posted by the red worm View Post

heard sparkler will be out Thursday for 240pts

yeah, that was disappointing to hear since it was the most promising gadget. who knows, maybe it'll be a splurge item for me one day.
post #1514 of 1759
the 3D effect looks pretty cool.

When it goes on sale, I'll pick it up...

post #1515 of 1759
I grabbed it, had some random points from rewards.
post #1516 of 1759
my first stab at recording an Avatar Kinect session...



saw a guy "singing" a Japanese song and was inspired. I should've played with the camera controls a little more and maybe played with the head angles more (via d-pad or thumbstick). I didn't really know the controls when I was recording (they don't really give instructions beforehand but you see some tips while it's generating the video for upload).
post #1517 of 1759
Where is the Sparkler game? I remember seeing it on the spotlight, but now I don't see where it is.

*edit* Found it in the Kinect Labs interface.
post #1518 of 1759
alright, here's another stab with a classic favorite that I hadn't heard in a very long time. life's been kind of crazy for the past while so this song was like some very good chicken soup...



after making this video, I realized some ways Avatar Kinect can be improved. For one, they need to move the controls all to the right side of the controller for camera controls, emotes, etc. Right now, you need to use both hands on the controller. But of course, if you're doing a monologue or dialogue, you want to have free hands to gesture, etc. Sometimes I was playing with the controls and forgot I had to be moving my mouth with the song.

So basically, it's too hard to perform and also control the presentation at the same time. You practically need someone else to control the camera, emotes, special effects, etc. while you're doing your performance. Of course, you could storyboard, etc., but that takes a lot of work and while you're performing, you still have to simultaneously remember what special effect or emote to trigger at the right time.

Another thing they can do is allow a full-screen playback of your recorded video. This is so if we have a video capture device like a Hauppauge HD-PVR, we can record the nice quality video that shows on the 360 screen.

Right now, you have to upload your video to Kinectshare which compresses it and adds Microsoft's funky video settings. I know Microsoft is trying to make the videos manageable for upload and download, but it makes it hard to get high quality video from the 360.

So right now, you have to take Microsoft's compressed WMV (which is h.264 underneath but has some weird settings), convert it to a format that you can work with, and then upload it to Youtube or wherever which adds even more compression on top of the compression the video already had. The original version on the 360 has smooth animation and sharp resolution. But by the time it hits Youtube, the framerate suffers and the artifacts start popping up everywhere.

I've even seen people camcord their videos rather than upload it to Kinectshare. I can understand camcording it in the early days of Avatar Kinect when the servers went all wonky with all the people trying it out at the same time, but now uploading/downloading works pretty well.

Anyway, that's my advice if there are any MS developers reading these forums. I still had fun making this vid.
post #1519 of 1759
Kinect along with Media Center, and the Kinect SDK are all combined in a cool way to control way to control a music collection



http://www.amuletdevices.com/blog/in....html#more-370
post #1520 of 1759
Quote:
Originally Posted by spid View Post

Kinect along with Media Center, and the Kinect SDK are all combined in a cool way to control way to control a music collection

now, that's awesome. When I first start using Kinect way back when, I thought it'd be perfect for WMC. voice navigation in ESPN got me spoiled.

I watched the first video at the link you provided and I think it's better because the developer went a bit more into the tech and he also talked in a more natural way than the woman who went out of her way to enunciate.



what I wish someone could explain is how Microsoft is doing this voice recognition without some sort of training. I've used Dragon Naturally Speaking and Microsoft's built-in speech application in Windows and you have to spend forever training it to your voice. And if someone else wanted to use the voice recognition, they would have to train their voice as well.

When I saw the E3 demo where you could speak a search term to search for Bing, it kept going through my head how they're doing that. Does the Kinect grab that section of audio, send it to Microsoft's cloud for it to be processed and then for the Bing search engine to be pulled? How can you say words that have never been trained and still be recognized?
post #1521 of 1759
Be careful about buying Fruit Ninja if you are planning to buy Gunstringer (reputed to be the two most fun games for Kinect) because I read that the Gunstringer will come with a code to download Fruit Ninja for free.
post #1522 of 1759
Quote:
Originally Posted by onlysublime View Post

what I wish someone could explain is how Microsoft is doing this voice recognition without some sort of training. I've used Dragon Naturally Speaking and Microsoft's built-in speech application in Windows and you have to spend forever training it to your voice.

Limited vocabulary available at any given time. If only 5-6 commands are available at any time, it is fairly easy to do voice recognition. So,,,Play, Pause, etc easy to key in on,,,,I'm sure the artist name reccognition would be pretty bad if you had a 2000 CD collection.
post #1523 of 1759
Quote:
Originally Posted by azmark View Post

Limited vocabulary available at any given time. If only 5-6 commands are available at any time, it is fairly easy to do voice recognition. So,,,Play, Pause, etc easy to key in on,,,,I'm sure the artist name reccognition would be pretty bad if you had a 2000 CD collection.

that would be true of speech recognition if it was just a few common phrases that you have to adapt to, rather than the system adapting to you.

but the bing demonstration shows that the vocabulary is quite diverse, without any type of training.

they said "mission impossible" and it brought up a whole slew of items. without any voice training.

load up any voice recognition program and see how well they work without any training.

and the guy's music demo... he was saying uncommon proper nouns. so if it was a matter of training, then it's just another typical speech recognition application. no one is going to want to sit down and train their entire music library. but if he didn't train the program, then the voice recognition system is pretty amazing.
post #1524 of 1759
saw a couple of vids.

here's the Kotaku editor's kid playing it:



here's another vid:



here's a question for the Fruit Ninja players (since I've only played Fruit Ninja at the Verizon store on a cell phone). is it more advantageous to go for all the fruits? or is it better to go for big combos and miss some fruit? the kid was flailing, trying to hit all the fruit but I've seen older players be more deliberate and go strictly for combos, missing a lot of fruit. I remember my friend telling me to hit as many fruits as possible in a single swipe for better points.
post #1525 of 1759
Quote:
Originally Posted by newfmp3 View Post

This is what these motion games are good for. I love that parents are gaming with their kids and loving it. I was mocked for playing games so much growing up, nobody understood it, parents hated it ,thankfully times change. Kids could be doing a Lot worse then playing video games.

Enjoy

My wife and I had two couples and their children over this weekend, and I purposely had the Kinect up and running when they came in. The two little girls absolutely loved it, spent hours playing Dance Central, Kinectimals, and eventually Kinect Adventures. I was surprised at how long they played Kinectimals, since I find that game to be overtly complex and slow paced.

At the end of the day, the kids where tuckered out and the adults gave it a shot. Tons of laughs during Dance Central, and we all got out of breath playing Kinect Adventures. This is the magic of the Kinect - no controllers - just jumping around in place and having a good time doing it.

Quote:
Originally Posted by onlysublime View Post

saw a couple of vids.
here's a question for the Fruit Ninja players (since I've only played Fruit Ninja at the Verizon store on a cell phone). is it more advantageous to go for all the fruits? or is it better to go for big combos and miss some fruit? the kid was flailing, trying to hit all the fruit but I've seen older players be more deliberate and go strictly for combos, missing a lot of fruit. I remember my friend telling me to hit as many fruits as possible in a single swipe for better points.

Hitting as many as you can in a single swipe will give you combo points, and never miss any of the special fruit that pop up. My wife is a crazy Fruit Ninja, and I've never been able to come close to her high score. When I watch her, she is pretty strategic on how she slices the fruits. She'll wait for them to fill the screen or cluster, and will then make one super fast - super long slice through all of them - getting big combo points. A lot of times she swipes up from the bottom of the screen, catching fruits as they're about to fall of the screen, allowing her to cut a bunch at one go. She rarely misses a single fruit, it's pretty amazing to watch her play. She's really excited to play it on the Kinect.

-JR
post #1526 of 1759
I haven't laughed this hard at a tutorial video:



at the 1:20 mark, you see him say, "that's f****** awesome..." LOL.

and the 2p versus mode at the 1:27 mark! LOL

it looks like a modern version of the Konami arcade game:


I think this was the one at the arcades where you stood/sat over a yellow plastic horse that was on a heavy duty spring and you rocked back and forth in rhythm.

Here's Gallop Racer for the PS2:
post #1527 of 1759
Quote:
Originally Posted by onlysublime View Post

here's a question for the Fruit Ninja players (since I've only played Fruit Ninja at the Verizon store on a cell phone). is it more advantageous to go for all the fruits? or is it better to go for big combos and miss some fruit? the kid was flailing, trying to hit all the fruit but I've seen older players be more deliberate and go strictly for combos, missing a lot of fruit. I remember my friend telling me to hit as many fruits as possible in a single swipe for better points.

But don't forget that in arcade mode, you can only miss three fruits before game over. That kid was playing Zen mode, where you can miss fruits and try to get the big combos.
post #1528 of 1759
I don't know if anyone else bought the Sparkler lab game, but I picked it up this past weekend and played around with it. Personally, I find it oddly underwhelming. The first time you make something, it seems pretty cool, but then you realize how limited it is. It's not as fine as you'd hope it would be (fine as in control mechanism), and it's a little spotty on how it loops around you.

I was able to make some goofy looking "3D" images by screwing around with the foreground/background shots it takes (which is how it's "3D") that were fun to look at, but once you make the picture there just isn't much to do.

My wife made a few points that seemed spot on as to how to make Sparkler really "sparkle". Sorry about the bad pun - had to.

1. Allow the finished image to "animate" the sparkle, so it shows it being drawn.
2. Give the option to "erase" or "undo". Sometimes your arm jerks, or the game simply doesn't read your body properly and a neat effect you made is ruined.
3. Let it work a bit better in a well lit space. It prefers the image to be darker (I think just to give the sparkler effect more sparkle), but then the Kinect image is grainy.

I'm interested to see what people do with this Labs game. If you're creative and patient, I'll bet you could come up with some pretty insane looking images. I played with depth a bit, which looked pretty cool - basically for the 1st shot being way in the foreground of the image and the 2nd farther away - and could see how you could really exploit it.

Anyway, it's a fun distraction, just not as fun as I thought it might by. YMMV.

-JR
post #1529 of 1759


post #1530 of 1759
I have the old school xbox.. The first white model. Can I not use the kinect with it? Is it "kenect ready"?
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