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Microsoft Xbox 360 Kinect Official Thread - Page 57

post #1681 of 1755
Just a thought but move your sensor to the side instead of by the TV. Bit of a hassle for one game but it would give you the feel you are looking for.
post #1682 of 1755
Quote:
Originally Posted by onlysublime View Post

alright, for those that are curious about this title , I finally got around to recording some gameplay vids.

First thing, I totally lost track of time while recording so sorry for the very long video! some video notes. Apologies for the Youtube compression, on top of the compression I made to keep the video size manageable. But it's still good enough to see how great this game looks.

I downmixed the 5.1 audio to stereo. I also blurred out the pictures that the Kinect takes of you as you're playing. No reason for you guys to see my ugly mug. Since I added the blurring, it means I had to process the video which further degraded it but I need to hide my ugly mug!

sorry about the random running around. I didn't know where I wanted to go. So like a kid in the candy store, I ended up running in all different directions. I wanted to go record Belle and Ariel but forgot where they were staying in the park. I don't know if locations of the characters are randomized. You can tell this game must be a labor of love considering the amazing detail in the game that I barely scratched in the recordings.

In the Jungle ride, I didn't know until too late that I was supposed to spray the hippos. By the time I realized, I had missed too many to make the 8/8 goal.

As for the Peter Pan game, that was my first time so pardon me for my n00b behavior. For the part when they throw fireballs at you, I figured out by the end of the video. After they shoot into the air, you're supposed to fly toward it and swat it back at them. I thought they would automatically try to shoot at me but I guess not. I should've also killed the first pirates before flying to the other side to get the remaining pirates. You do have say on which side of the ship you are fighting by flying around it. Also, for the flying, I didn't see the onscreen instructions (actually read them when playing back the recording) that you can fly up and down depending on whether you crouch or not. I didn't record the entire Peter Pan sequence because I had already recorded plenty of video and had to think about uploading them.

Sorry for forgetting to hug the characters! Normally I hug everyone! But for some reason I forgot and had to go back and hug Aladdin and Baloo. Still forgot about Tiana though.

if you're wondering why my character is looking to the right in the first vid, it's because of how my temporary recording setup is. normally (when I'm not recording), my kinect is downstairs on top of my TV and oriented in the same direction as the TV. but my HD-PVR was hooked up to my office PC and the office room doesn't have quite the room for Kinect. So the TV is facing the middle of the room but my kinect is aimed toward the left of the room (so that I had enough space). So I have to look to the right to see what I'm doing on the screen. later when I realized my character kept looking right, I tried to look straight at the kinect and peer my eyes to the right.

I know you posted this late last year, but I finally picked this game up and it's really fun - Kinect done very well! I'll sometimes play it with my 1 year old, she finds it hilarious to watch me "walk" in the game, jump around, and the like. She barely pays attention to the game itself - it's more my movements she finds fun to try to mimic.

The only game I've had a challenge with is the skiing. Any tips on that? I feel like the settings are so sensitive that it's a challenge to even stay in a straight line.

-JR
post #1683 of 1755
Quote:
Originally Posted by Mopar_Mudder View Post

Just a thought but move your sensor to the side instead of by the TV. Bit of a hassle for one game but it would give you the feel you are looking for.

That would work, but I wonder how much of a hassle it would be to get your senses used to navigating and aiming 90 degrees out of phase with the screen? I'm not sure I'd ever get used to, but who knows? If I bought a Kinect, this would very likely be the only game I'd use it for so a permanent side location wouldn't be much of problem.
post #1684 of 1755
Quote:
Originally Posted by OnlookerDelay View Post

That would work, but I wonder how much of a hassle it would be to get your senses used to navigating and aiming 90 degrees out of phase with the screen? I'm not sure I'd ever get used to, but who knows? If I bought a Kinect, this would very likely be the only game I'd use it for so a permanent side location wouldn't be much of problem.

If this side position is going to be your permanent position for the Kinect, that's not a problem.

But if you're going to be moving the Kinect around (i.e., packing away the Kinect when not using it and setting it up only for Kinect gaming), you're supposed to rerun all the calibrations and tweaking every single time you move it around, including the basic setup, the smiley face card calibration, the noise cancellation/voice recognition calibration, and the Kinect ID facial recognition software. The Kinect is meant to have a permanent setup so that all the calibration and database is set once and then only have minor tweaking for specific games thereafter.

Here's one more thing I noticed in a couple of Kinect games I have, and now I wonder if the behavior is in others.

I have The Biggest Loser Ultimate Workout game. It uses Kinect ID like most if not all Kinect games. When I'm in view and it recognizes me as onlysublime, the recognition of my arms, legs, etc. are pretty good (as I score pretty well for the various exercises). But if I step out of view of the Kinect and then step back in (and in The Biggest Loser, stepping out of view does not pause the game like the major titles), it'll then sign me into the game as guest and then the body recognition is very poor even though I'm doing the exercise correctly. I didn't even realize I wasn't signed as guest until the score results page came up.

The same thing happens with Zumba. When the Kinect loses you and replaces your normal gamertag profile with Guest, the body recognition gets all funky. But at least in Zumba, you know right away that you are signed as guest.

I think this even happened with Disneyland Adventures. I don't remember exactly what I was doing at the time (either I was bringing up the Xbox guide to reply to a text message or I was going to the bathroom), but there was a disconnect with the game such that it replaced my in-game avatar with some random character and body recognition thereafter was inconsistent.

So it appears that the switching of profiles or the inability to sign into a profile can mess up the body recognition which is strange. The solution I found is that once it loses the recognition, I bring up the Kinect tuner and make sure that's okay and then I make sure the correct gamertag profile is loaded within the game.
post #1685 of 1755
Quote:
Originally Posted by JuiceRocket View Post

I know you posted this late last year, but I finally picked this game up and it's really fun - Kinect done very well! I'll sometimes play it with my 1 year old, she finds it hilarious to watch me "walk" in the game, jump around, and the like. She barely pays attention to the game itself - it's more my movements she finds fun to try to mimic.

The only game I've had a challenge with is the skiing. Any tips on that? I feel like the settings are so sensitive that it's a challenge to even stay in a straight line.

-JR

haha. the skiing. is that the one where you ski with Goofy and also throw snowballs at the Yeti? I'll have to revisit that one again to remember the mechanics of that event.
post #1686 of 1755
Quote:
Originally Posted by onlysublime View Post

haha. the skiing. is that the one where you ski with Goofy and also throw snowballs at the Yeti? I'll have to revisit that one again to remember the mechanics of that event.

Yep, skiing with Goofy! The snowballs part works very well, it simply the skiing that is really odd. I can't figure out if it's tracking my shoulders, or if I'm supposed to step to the side or what. Regardless, it seems so sensitive that I can't really control my character.

-JR
post #1687 of 1755
Quote:
Originally Posted by onlysublime View Post

If this side position is going to be your permanent position for the Kinect, that's not a problem.

But if you're going to be moving the Kinect around (i.e., packing away the Kinect when not using it and setting it up only for Kinect gaming), you're supposed to rerun all the calibrations and tweaking every single time you move it around, including the basic setup, the smiley face card calibration, the noise cancellation/voice recognition calibration, and the Kinect ID facial recognition software. The Kinect is meant to have a permanent setup so that all the calibration and database is set once and then only have minor tweaking for specific games thereafter.

Here's one more thing I noticed in a couple of Kinect games I have, and now I wonder if the behavior is in others.

I have The Biggest Loser Ultimate Workout game. It uses Kinect ID like most if not all Kinect games. When I'm in view and it recognizes me as onlysublime, the recognition of my arms, legs, etc. are pretty good (as I score pretty well for the various exercises). But if I step out of view of the Kinect and then step back in (and in The Biggest Loser, stepping out of view does not pause the game like the major titles), it'll then sign me into the game as guest and then the body recognition is very poor even though I'm doing the exercise correctly. I didn't even realize I wasn't signed as guest until the score results page came up.

The same thing happens with Zumba. When the Kinect loses you and replaces your normal gamertag profile with Guest, the body recognition gets all funky. But at least in Zumba, you know right away that you are signed as guest.

I think this even happened with Disneyland Adventures. I don't remember exactly what I was doing at the time (either I was bringing up the Xbox guide to reply to a text message or I was going to the bathroom), but there was a disconnect with the game such that it replaced my in-game avatar with some random character and body recognition thereafter was inconsistent.

So it appears that the switching of profiles or the inability to sign into a profile can mess up the body recognition which is strange. The solution I found is that once it loses the recognition, I bring up the Kinect tuner and make sure that's okay and then I make sure the correct gamertag profile is loaded within the game.

Be glad it ever recognizes you, ours doesn't most of the time. And when our 4 year old uses it and then I step in for a turn I have no head, it is tilted down all the way.
post #1688 of 1755
Kinect for Windows has officially been released. Here are some of the changes.

Quote:
Support for up to four Kinect sensors plugged into the same computer
Significantly improved skeletal tracking, including the ability for developers to control which user is being tracked by the sensor
Near Mode for the new Kinect for Windows hardware, which enables the depth camera to see objects as close as 40 centimeters in front of the device
Many API updates and enhancements in the managed and unmanaged runtimes
The latest Microsoft Speech components (V11) are now included as part of the SDK and runtime installer
Improved “far-talk” acoustic model that increases speech recognition accuracy
New and updated samples, such as Kinect Explorer, which enables developers to explore the full capabilities of the sensor and SDK, including audio beam and sound source angles, color modes, depth modes, skeletal tracking, and motor controls
A commercial-ready installer which can be included in an application’s set-up program, making it easy to install the Kinect for Windows runtime and driver components for end-user deployments.
Robustness improvements including driver stability, runtime fixes, and audio fixes
post #1689 of 1755


LOLOLOLOLOLOL. this is probably IGN's best review ever!
post #1690 of 1755
Quote:
Originally Posted by onlysublime View Post



LOLOLOLOLOLOL. this is probably IGN's best review ever!

That is a great review! I'll have to pick this one up.

-JR
post #1691 of 1755
Quote:
Originally Posted by JuiceRocket View Post

Yep, skiing with Goofy! The snowballs part works very well, it simply the skiing that is really odd. I can't figure out if it's tracking my shoulders, or if I'm supposed to step to the side or what. Regardless, it seems so sensitive that I can't really control my character.

-JR

Okay, I went back to the Matterhorn to do the skiing again. It's pretty much the same mechanics as Kinect Sports Season 2 skiing.

Plant the poles to ski faster by stroking down with the poles.
Duck to duck under trees and stuff.
Jump to jump over things. You can do jump tricks if you do a jumping jack style jump.
Ski in the tucked position (squatting position) for faster skiing.
Lean left and right to steer. If you want more subtle turns, I find it easier to do it halfway between the tucked position and the standing position. I think for more substantial turns, I lean when tucked (I try to stay semi-tucked for good speed but still having good control).
post #1692 of 1755
Hey guys sorry this is a bit off topic but is there a quick explanation, for those of you that have both Xbox and PS3, as to why the Xbox audio is so much louder than the PS3? I mainly notice it during gameplay but even the main menu seems louder on Xbox. Or is it just me? Any feedback would be greatly appreciated!
post #1693 of 1755
Quote:
Originally Posted by markmathers View Post

Hey guys sorry this is a bit off topic but is there a quick explanation, for those of you that have both Xbox and PS3, as to why the Xbox audio is so much louder than the PS3? I mainly notice it during gameplay but even the main menu seems louder on Xbox. Or is it just me? Any feedback would be greatly appreciated!

Based on what equipment your using and settings you have for your setup, how can anyone say why the 360 is louder than the PS3?
post #1694 of 1755
Quote:
Originally Posted by mboojigga View Post


Based on what equipment your using and settings you have for your setup, how can anyone say why the 360 is louder than the PS3?

Aight. Didn't realize it was such an offensive question. Just thought it was more a fact but I didn't know why and was hoping to get a quick answer. You were really helpful
post #1695 of 1755
Quote:
Originally Posted by markmathers View Post

Aight. Didn't realize it was such an offensive question. Just thought it was more a fact but I didn't know why and was hoping to get a quick answer. You were really helpful

I think the point was that we need more information to help answer the question.
If you tell us that you have them both hooked up to you XXXX brand receiver and the 360 is running in via optical while the PS3 is HDMI or they're both connected the same way and just are connected to HDMI 1 and 2 it'll give a starting point for guessing why there's a difference.
I'm not aware of any base sound reference levels though for either system. Mine are in different rooms on completely different setups so I can't compare A to B.
post #1696 of 1755
Quote:
Originally Posted by rewdpost View Post


I think the point was that we need more information to help answer the question.
If you tell us that you have them both hooked up to you XXXX brand receiver and the 360 is running in via optical while the PS3 is HDMI or they're both connected the same way and just are connected to HDMI 1 and 2 it'll give a starting point for guessing why there's a difference.
I'm not aware of any base sound reference levels though for either system. Mine are in different rooms on completely different setups so I can't compare A to B.

No you're right. I should have elaborated more. I just thought maybe there was a quick, simple answer. I have both running into the pioneer vsx-50 via hdmi. When the PS3 is running the receiver says its audio is PCM. I believe the Xbox says Dolby digital. I was under the impression that PCM was every bit as high quality as Dolby digital but it's so much quieter (I realize louder doesn't always mean better). Thanks for your reply though. Any other info you may have is appreciated. And I'm sorry to have hijacked this thread a bit
post #1697 of 1755
for those that don't know, there's a demo for Rhythm Party. Yeah, it's another dance game but it's really unique! give it a try.

the game was so far off my radar. but after playing the demo, I shockingly bought the game.

here's Giant Bomb's quick look video. They don't cover the cool aspects of the game but do verbally touch on them. The great thing is that you're rewarded for creative dancing. And it creates and saves some great looking videos of each of your performances.

post #1698 of 1755
Quote:
Originally Posted by markmathers View Post

No you're right. I should have elaborated more. I just thought maybe there was a quick, simple answer. I have both running into the pioneer vsx-50 via hdmi. When the PS3 is running the receiver says its audio is PCM. I believe the Xbox says Dolby digital. I was under the impression that PCM was every bit as high quality as Dolby digital but it's so much quieter (I realize louder doesn't always mean better). Thanks for your reply though. Any other info you may have is appreciated. And I'm sorry to have hijacked this thread a bit

On my Denon receiver you can change the sound level for each input. Check your input level for the HDMI input that your PS3 is on to see if it is adjustable on your Pioneer. Maybe it's set higher for some reason?
post #1699 of 1755
Quote:
Originally Posted by Morkeleb View Post

On my Denon receiver you can change the sound level for each input. Check your input level for the HDMI input that your PS3 is on to see if it is adjustable on your Pioneer. Maybe it's set higher for some reason?

My 360 is much louder than the DVD player and the cable box, so I used the input trim on my Yamaha to lower the audio level to try and get all three a little closer to equivalent volumes.
post #1700 of 1755
Morkelab and Lord flatus thank you for your suggestions. I'll go into my receiver's menu and see what I can figure out. Thanks again!
post #1701 of 1755
Quote:
Originally Posted by markmathers View Post

Aight. Didn't realize it was such an offensive question. Just thought it was more a fact but I didn't know why and was hoping to get a quick answer. You were really helpful

I apologize if it came off that way. Wasn't an offensive question at all. Just needed more info
post #1702 of 1755
Quote:
Originally Posted by mboojigga View Post


I apologize if it came off that way. Wasn't an offensive question at all. Just needed more info

No problem. Like I said, I should have given more details when I originally posted my question
post #1703 of 1755
There's a new free app now in the app marketplace called Voice Studio.

It's to help Microsoft out in improving the voice recognition algorithms. Basically, it's an expanded version of the voice calibration routines that we currently have. You set the volume to the level that you normally play your games at, then you read aloud the sentences or words at your normal speaking level.

If you're like most people who use a headset for game/party chats and Kinect only for voice commands, don't forget to turn off the "mute kinect" option in your chat settings while you're doing your Voice Studio tests. And use the Kinect for the voice recognition tests. And don't forget to follow the on-screen prompts. Some will ask you to read standing up, some will ask you to read sitting down.



Read your sentences correctly! Remember the adage: garbage in, garbage out.
post #1704 of 1755
Quote:
Originally Posted by onlysublime View Post

Okay, I went back to the Matterhorn to do the skiing again. It's pretty much the same mechanics as Kinect Sports Season 2 skiing.

Plant the poles to ski faster by stroking down with the poles.
Duck to duck under trees and stuff.
Jump to jump over things. You can do jump tricks if you do a jumping jack style jump.
Ski in the tucked position (squatting position) for faster skiing.
Lean left and right to steer. If you want more subtle turns, I find it easier to do it halfway between the tucked position and the standing position. I think for more substantial turns, I lean when tucked (I try to stay semi-tucked for good speed but still having good control).

Thanks for the tips and directions, I'll give them a shot!

I wound up buying Happy Action Theater. For whatever reason, it frightens my one-year old. For my wife and I, it was goofy fun the first time around. I'm looking forward to seeing how my friends kids (5 and 7) like it when they come by.

-JR
post #1705 of 1755
Anything new?
post #1706 of 1755
lots of new. what are you interested in?

Steel Battalion is looking mighty good and will be out soon...









if you like shooters, Crimson Dragon is going to be a cool XBLA title...










Tiger Woods 13 is almost out...

there's multiple Tiger Woods posts so I won't rehash.








Minecraft is coming this year too I believe

there's a minecraft thread so I won't rehash...




Star Wars Kinect is almost out






Kinect Rush: A Disney/Pixar Adventure is almost out...










There's Fable the Journey...




There's Ghost Recon: Future Soldier...

there's a Ghost Recon thread so I won't rehash too much...




There were recent games released like Zumba Fitness Rush which is getting great reviews...

if you want an interesting easy dance game that let's you be creative, there's Rhythm Party which is an XBLA title.
post #1707 of 1755
http://www.businessweek.com/articles...ows-cool-again

the following are only excerpts. refer to the link for full text:



A Kinect app lets auto show attendees get inside Nissan's redesigned Pathfinder

Tom Smith, chief marketing manager for Nissan North America, planned to unveil the redesigned Pathfinder at the Chicago Auto Show in February. His problem: Although much of the allure of the new Pathfinder is in its upgraded interior, Smith didn't have the whole car to show off, just a fiberglass shell.

So he turned to Microsoft Kinect, a motion- and voice-sensing device originally meant as an add-on for the Xbox gaming console. In February, Microsoft (MSFT) released a version that works with Windows PCs, as well as tools to help developers create apps for it. Nissan used the $250 device to create a virtual tour of the Pathfinder. Car fans step in front of a Kinect, which tracks their head movements using sensors that gauge distance and recognize objects. A large screen nearby displays what they would see if they were sitting in the car. Look up, and there are the dual moon roofs; look down to check out the legroom. It truly is a game-changer, says Smith, adding that Nissan plans to use the demos at its dealerships ahead of the car's fall arrival.



The original Kinect helped make the Xbox 360 last year's bestselling game console; Microsoft has sold more than 18 million Kinects since November 2010. It's also inspired tinkerers to put the device to unanticipated uses, such as guiding robots and doing 3D modeling.

Almost 350 companies are working with Microsoft on custom Kinect applications, says Craig Eisler, the general manager of Kinect for Windows. The device is being used in a variety of work settings, from Boeing (BA) sales offices, where it enables virtual tours for 737 customers, to a hospital in Canada, where surgeons use its gesture-recognition ability to swipe through CT scans without the risk of touching germs on a keyboard or mouse.

Like Nissan, some of the earliest experimenters are big brands. In mid-March, Bloomingdale's will install a pod-like dressing room in its Century City store in Los Angeles, California. Built by Bodymetrics, the pod houses eight Kinect devices arranged in a circle, which will scan a customer's physique, take measurements, and recommend a pair of jeans.
post #1708 of 1755
I made a new music video! check it out!



I uploaded an extremely high bitrate version to Youtube and it seems to be not smooth on one of my PCs so I may upload a lower bitrate version.
post #1709 of 1755
Has anyone else played the Tiger demo? What are your impressions? I don't know if I am a fan of the AIM shot marker myself, and EA really should have put a hand pointer on there.
post #1710 of 1755
Quote:
Originally Posted by onlysublime View Post

Almost 350 companies are working with Microsoft on custom Kinect applications, says Craig Eisler, the general manager of Kinect for Windows. The device is being used in a variety of work settings, from Boeing (BA) sales offices, where it enables virtual tours for 737 customers, to a hospital in Canada, where surgeons use its gesture-recognition ability to swipe through CT scans without the risk of touching germs on a keyboard or mouse.

Like Nissan, some of the earliest experimenters are big brands. In mid-March, Bloomingdale's will install a pod-like dressing room in its Century City store in Los Angeles, California. Built by Bodymetrics, the pod houses eight Kinect devices arranged in a circle, which will scan a customer's physique, take measurements, and recommend a pair of jeans.

Too bad it is not terribly useful for games. It will be interesting to see what they do with their next console. Will they pack it in and drive the price up or keep it an add-on? Developers who are not making casual stuff will ignore it without money-hats (ME3). MS doesn't have a lot of 1st party devs to push it in core games. Also how do they keep any momentum, the buying public is fickle with fads, first Wii waggle, then Kinect, what is next year?
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