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Microsoft Xbox 360 Kinect Official Thread - Page 59

post #1741 of 1755
Quote:
Originally Posted by onlysublime View Post

I'm going to record a tutorial video to show how I do the motions. And then the first few missions to show how I did them. But first, I want to have some fun. tongue.gif

Good luck, Kinect issues aside the core game is supposed to suck. Stand in your living room for three minutes, wait for a mech, kill it, load next mission. Some of the video review are pretty funny.
post #1742 of 1755
The first co-op mission, Urban Warfare, is a lot of fun! You're on a city grid with 3 other VTs and you have to seek out and destroy some enemy antennas while handling troops, vehicles, mines, etc. And you have to do it within a certain amount of time.

I do wish the levels were longer though. Like the Urban Warfare level was a lot of fun but it ends after a few short minutes.

They ramp up the difficulty to keep the levels long by having you repeat it because it's quite easy to die. I don't think I've ever gone without dying once because the levels are so scripted. There are plenty of things you can't do until it's time to do it. But the difficulty, man, it's kind of like a Japanese platform game where you have to learn the level pattern and the enemy pattern in order to succeed.

Like on the level I'm on now, you have to go down a tight city corridor, flanked by tall city buildings so you know a lot of bad guys are lurking on fire escapes, rooftops, around corners, etc. with RPGs and machine guns. There's a guy around one corner at 3 o'clock and the first time you do the level, he'll start pummeling you with fire while you're distracted by the guys at 11 and 12 o'clock. So after you die, you know that when you get to that intersection, you have to immediately turn right to handle him before taking out the guys in front of you. And they give you such a limited supply of ammo in this level that if you weren't extremely efficient at the early parts of the level, you can't finish the level as it ends with some heavy vehicles attacking you. Some of the levels have variability in where the enemies are but other levels, they're exactly in the same locations so once you know where they are and have a plan of attack, when you die, you have a much better understanding of what to do.

here are some videos I made:
720P vid of mission 3 which is the first online co-op level. If you're wondering why I'm firing at the ground so much, there are tons of mines planted in the ground. The first time I played it, my VT got ripped to shreds. I was walking on one leg and the other half of the VT was dragging on the ground.

here's the first mission. A lot of people have seen the intro video which is from the trailer. Not many have seen the level finished though:
here's some more 720P vids I recorded:
mission 8. this is another co-op level and is crazy hard. armor on the rear flank of VTs are weak and a shot can take it down instantly whereas the front has heavy armor plating. blowing out legs also works great but is risky since if you miss, the time it takes to reload is long enough for them to hurt you.
mission 5. this mission was hard as well
mission 10
mission 12. this is one of my favorite levels.
this is one of the hardest levels in the game!
some good shooting in this one...

Edited by onlysublime - 8/3/12 at 7:18pm
post #1743 of 1755
http://majornelson.com/

As part of a new dashboard feature that launched today in the US called ‘Kinect Central’ - the Xbox LIVE Arcade title ‘Haunt’ will be FREE for a limited time! This promotion runs in the US from Tuesday, June 26th through Monday, July 2nd and can only be accessed on the new ‘Kinect Central’ homepage on your dashboard. So head on over and get your free game.

boxartlg.jpg

Again, do not look for Haunt in the games marketplace as it'll be the normal 800 Microsoft points ($10). Look in the Kinect Central hub.
post #1744 of 1755
Thanks for the tip - time to download Haunt!

-JR
post #1745 of 1755
Quote:
Originally Posted by onlysublime View Post

http://majornelson.com/
As part of a new dashboard feature that launched today in the US called ‘Kinect Central’ - the Xbox LIVE Arcade title ‘Haunt’ will be FREE for a limited time! This promotion runs in the US from Tuesday, June 26th through Monday, July 2nd and can only be accessed on the new ‘Kinect Central’ homepage on your dashboard. So head on over and get your free game.
boxartlg.jpg
Again, do not look for Haunt in the games marketplace as it'll be the normal 800 Microsoft points ($10). Look in the Kinect Central hub.

Aww I missed this! frown.gif
post #1746 of 1755
did anyone see this yet? it's wildly crazy for the average person. but for the person that makes some great money and wants to design a great home theater, it's pretty darn cool:

http://www.engadget.com/2012/07/10/winscape-virtual-window-makes-the-leap-to-kinect/#continued


Reminds me a lot of the Johnny Lee Wii head tracking demo where the camera angle and perspective changes based on the orientation of the person. There's zero reason why this is running on a Mac since it appears to be using FAAST and OpenNI. In fact, I think it'd be better if they use those new tiny fanless PCs based on Fusion or Atom. Or maybe the Apple TV device.
post #1747 of 1755

I was doing a random play of my library and hit this song (Freckles by Natasha Bedingfield). I remembered a conversation with a friend who hated freckles so I thought of her when this song popped up. A good time as ever to play with chroma key and Avatar Kinect. 720P video. This is dedicated to you, Miss Kissy! tongue.gif Using Avatar Kinect for the Xbox 360 to make the video and Adobe Premiere to put it all together.
post #1748 of 1755
What is the best way to extend The Kinect usb cable for, say 35 to 60 feet, please. Also, is a wireless solution possible/through two walls? http://support.xbox.com:80/en-US/kinect/setup-and-playspace/usb-extension-cables-and-hubs-kinect-sensor has me a bit hesitant to make a cat6 to usb termination and fail. The wired install would not be easy.


Thank you very much

Fury
post #1749 of 1755
Quote:
Originally Posted by Srgtfury View Post

What is the best way to extend The Kinect usb cable for, say 35 to 60 feet, please. Also, is a wireless solution possible/through two walls? http://support.xbox.com:80/en-US/kinect/setup-and-playspace/usb-extension-cables-and-hubs-kinect-sensor has me a bit hesitant to make a cat6 to usb termination and fail. The wired install would not be easy.
Thank you very much
Fury

there are multiple posts and threads about this question. in this thread. and any threads concerning projectors. check those out. some search terms include projector, usb, active extension, etc.

but the basic gist is a USB active extension cable.
post #1750 of 1755
don't forget! the basketball DLC is on sale for only 200 MS points for Kinect Sports season 2. I think the gem of the bunch is the alley-oop one.
post #1751 of 1755
I was checking the status of Xbox Live last night and saw this... it's active!



anyone out there have them? they look neat. I have no interest in them because I'm outside the target age... But I'm curious. And I'm wondering what is running on Xbox Live for those discs...
post #1752 of 1755
The Kinect Sesame Street game comes with a year of Sesame Street TV and it's only $30, the same price as SSTV by itself. I got it from the Microsoft store so I paid $30, got $20 in points, $10 off my next order, and a $30 SSTV subscription. I feel like an extreme couponer. biggrin.gif
post #1753 of 1755
so can you explain this Sesame Street TV thing? you buy the disc which comes with 8 episodes. and that included $30 SSTV subscription is additional episodes?
post #1754 of 1755
I understand how to extend the Kinect cable over a longer distance to reach my stack. How has everyone been terminating the cable at the wall and mounting the sensor on the wall? I guess a usb wall plate would work but then theres several feet of usb cable between it and the sensor. Any ideas/pictures? Thanks.
post #1755 of 1755
Artec3D is running a promotional contest for using the Kinect as a 3D model scanner. if you scan a winter-themed object and submit a 3D model, there are prizes to win. due date: February 28, 2013:

http://www.artec3d.com/winter-fun-with-kinect/







here's the sample used:
http://viewshape.com/shapes/nmyvefkzpsj
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