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Microsoft Xbox 360 Kinect Official Thread - Page 8

post #211 of 1759
Wow. That track list would be enought to make me jab my ears with ice picks.
post #212 of 1759
Quote:
Originally Posted by bassmonkeee View Post

My guess is that you can have 4 dancers, and if they have different difficulties selected, they'll be asked to do different moves. So, they follow the one in their lane.

They will have to take turns, Kinect can only track two people at once (and there are FOV issues for four players).
post #213 of 1759
Quote:
Originally Posted by bassmonkeee View Post

My guess is that you can have 4 dancers, and if they have different difficulties selected, they'll be asked to do different moves. So, they follow the one in their lane.

Makes sense. The game offers 2 simultaneous dancers so I guess the other lanes are for online opponents.
post #214 of 1759
Four new Kinect games announced by Ubisoft...

http://venturebeat.com/2010/10/06/ub...-kinect-video/

The games include Fighters Uncaged, a street combat game where you can throw punches, block, or kick your opponents. Ubisoft also created Motion Sports, which has mini games from skiing to boxing. The fitness game is Your Shape Fitness Evolved, which inserts your own mirror image into the game and gives you a workout by having you copy the motions of the onscreen guides. Another cool experience is Child of Eden, a music-shooting game created by famous Japanese game developer Tetsuya Mizuguchi.
post #215 of 1759
I could have sworn they had previously announced all of those games.
post #216 of 1759
newer builds of games we've seen.



the 20,000 leaks is part of Kinect Adventures. supposed to be like twister but standing up, where you have to plug leaks with your hands, feet, and head.





I wasn't interested in the party games. But the boxing might sell me on Kinect Sports. I'm going to let the reviews shake things out, but so far, the boxing is getting good reviews.
post #217 of 1759
how are these connected to the xbox? if i have my xbox in a remote location (under the tv in the basement) am going to assume that its USB if it is should and extender work for it? HRMMM.........
post #218 of 1759
Quote:
Originally Posted by rudubb1n View Post

how are these connected to the xbox? if i have my xbox in a remote location (under the tv in the basement) am going to assume that its USB if it is should and extender work for it? HRMMM.........

It's using the AUX port connector for the new 360S, and comes with a USB->AUX adapter for older xboxes. If you use an older XBOX, you'll also have to use the included power supply for Kinect. the 360S can power it itself

I believe they are selling an extended cable for the AUX port, but my guess is that any USB cable should work as well as long as you use the adapter.
post #219 of 1759
Quote:
Originally Posted by darthjames View Post

It's using the AUX port connector for the new 360S, and comes with a USB->AUX adapter for older xboxes. If you use an older XBOX, you'll also have to use the included power supply for Kinect. the 360S can power it itself

I believe they are selling an extended cable for the AUX port, but my guess is that any USB cable should work as well as long as you use the adapter.

I don't think that's accurate. Actually, it would be if you said AUX -> USB

If you have a Xbox-S, you don't need an external power supply. So you connect the Kinect directly to the AUX port. Or alternatively, you can avoid the AUX port and connect to a regular USB port but you'd need the external power supply. So I guess with a long USB setup, you would set up the Xbox-S the same way as an old Xbox system.

With the old Xbox, you plug into the USB port and also plug in the external power supply.

post #220 of 1759
http://www.wired.co.uk/wired-magazin...changer?page=1

I love reading Wired's tech pieces. This is the first piece that details the history of Project Natal from its infancy in 2007.

I had no idea that it was Don Mattrick's idea to push Xbox toward motion gaming (though from the article it seems like what he did was very loose and just gave a directive to make the 360 do something different without telling the people what to do specifically). I always figured it was a J. Allard thing. And I had no idea about Tsunoda coming to MS from EA to manage the Gears of War 2 project.

I'm still not sure what makes Tsunoda a notable. Is he a gearhead techie? Can he do code like a mother? It seems like he's just a project manager but he looks like a slob. He puts himself out there as if he's like Shigeru Miyamoto of Nintendo. Maybe he does a bunch of things that we'll never know, but at this point, the only similarities between the two is that they're eccentric.

The piece is a little vague on how the technology from PrimeSense and 3DV was integrated. From reading the Wired piece and the Gamesradar piece, it appears that they used PrimeSense's expertise for the design of the depth sensor and reference design, used 3DV's expertise on hardware, and MS's software technologies for the skeletal, voice, and facial recognition.

http://www.gamesradar.com/f/kinect-a...19143229334005

another primer for the Kinect.



This is the part where I wonder whether it was true or not that someone brought up that the original reference design could map 48 points on the body and that cost considerations (removal of the dedicated processor) brought it down to 20 points. Supposedly the original design could map fingers and with MS software could guess the position of your arm even when it was behind your back. I guess we'll never know. Maybe for the next-gen version of Kinect for 720.







post #221 of 1759
Quote:
Originally Posted by onlysublime View Post

I don't think that's accurate. Actually, it would be if you said AUX -> USB

If you have a Xbox-S, you don't need an external power supply. So you connect the Kinect directly to the AUX port. Or alternatively, you can avoid the AUX port and connect to a regular USB port but you'd need the external power supply. So I guess with a long USB setup, you would set up the Xbox-S the same way as an old Xbox system.

With the old Xbox, you plug into the USB port and also plug in the external power supply.

Damn you, Dyslexia!
post #222 of 1759
Quote:
Originally Posted by onlysublime View Post


I'm still not sure what makes Tsunoda a notable. Is he a gearhead techie? Can he do code like a mother? It seems like he's just a project manager but he looks like a slob. He puts himself out there as if he's like Shigeru Miyamoto of Nintendo. Maybe he does a bunch of things that we'll never know, but at this point, the only similarities between the two is that they're eccentric.

It's probably simply this:

He's the only guy involved in Kinect that is capable of exhibiting confidence and any level of social ability

Unfortunate, but likely true. Hey - It's better than Microsoft hiring an actor.
post #223 of 1759


here's a gamespot video of setting up the kinect for facial recognition and log-in.

personally, i think it's easier to log in by pressing the A button.

I remember using a facial recognition program for my brother's Lenovo laptop. you sit in front of the notebook's webcam and it scans you and figures out which user account to log into windows 7. while it was a very cool idea, I liked the old typing the password method. i still don't use the fingerprint log-in on my HP laptop. not that the facial log-in is bad, it's just that it feels faster just to type the password than to wait for the system to scan your face.

on a side note, does anyone know how the xbox determines the default user when you boot up the system? our xbox used to load up and log into my brother's account which is an xbox gold acct. but now, whenever we boot up, it logs into my account which is a silver account. but we'd prefer it to boot directly to his account instead of having to manually select his account.
post #224 of 1759
Quote:
Originally Posted by onlysublime View Post



here's a gamespot video of setting up the kinect for facial recognition and log-in.

personally, i think it's easier to log in by pressing the A button.

I remember using a facial recognition program for my brother's Lenovo laptop. you sit in front of the notebook's webcam and it scans you and figures out which user account to log into windows 7. while it was a very cool idea, I liked the old typing the password method. i still don't use the fingerprint log-in on my HP laptop. not that the facial log-in is bad, it's just that it feels faster just to type the password than to wait for the system to scan your face.

on a side note, does anyone know how the xbox determines the default user when you boot up the system? our xbox used to load up and log into my brother's account which is an xbox gold acct. but now, whenever we boot up, it logs into my account which is a silver account. but we'd prefer it to boot directly to his account instead of having to manually select his account.

Not sure how it choses. If you haven't already just turn off auto login for all profiles except your brothers and that should resolve the issue.
post #225 of 1759
I thought there was a "default login" button somewhere I'd have to look in the dash a bit, but I have the new dash so it may be different.
post #226 of 1759
Facial Recognition is useful mostly for jumping in and out of games without having to sign in with a controller or doing hand gestures.

It's stupid that you can't navigate the standard dashboard UI with Kinect, rather you have to *wave* and use the special kinect hub. I am failing to understand why both cannot be used with Kinect or with a Controller.
post #227 of 1759


this is far more interesting to me than facial log-in... she's really cute. like a disney girl.
post #228 of 1759


0:26 "I warned you guys"

post #229 of 1759
That's obviously alpha code for something (I hope). That said, I don't ever envision wanting to use my hand as a gun.

The voice command video looks cool, though. Not that I've been dying to talk to my video game machines. In game application could be super neat, though. It'd be useful during a squad based FPS to give commands to your troops. As long as I get to use a controller, and not my finger for shooting.
post #230 of 1759
Quote:
Originally Posted by bassmonkeee View Post

That's obviously alpha code for something (I hope). That said, I don't ever envision wanting to use my hand as a gun.

The voice command video looks cool, though. Not that I've been dying to talk to my video game machines. In game application could be super neat, though. It'd be useful during a squad based FPS to give commands to your troops. As long as I get to use a controller, and not my finger for shooting.

that game is deca sports, a port of the wii game. deca sports has been getting bad reviews. that segment is paintball. deca will die a quick death.
post #231 of 1759
Hey guys, I have a Samsung 56" DLP mounted on a TV stand approximately about 53in tall then I have my Center Speaker mounted on top of that making the highest point about 63in. What would be the best method to mount the Kinect Camera? Can it be mounted somewhere in the bottom stand pointing upward?

dja2k
post #232 of 1759
Quote:
Originally Posted by dja2k View Post

Hey guys, I have a Samsung 56" DLP mounted on a TV stand approximately about 53in tall then I have my Center Speaker mounted on top of that making the highest point about 63in. What would be the best method to mount the Kinect Camera? Can it be mounted somewhere in the bottom stand pointing upward?

dja2k

can you post a pic of your current setup?
post #233 of 1759
Eurogamer has an interesting article which states that Microsoft has updated the algorithm which determines if you are sitting to improve performance.

http://www.eurogamer.net/articles/20...s-finally-over
post #234 of 1759
Quote:
Originally Posted by spid View Post

Eurogamer has an interesting article which states that Microsoft has updated the algorithm which determines if you are sitting to improve performance.

http://www.eurogamer.net/articles/20...s-finally-over

So, they got it figured out before launch, which is exactly what I was saying all along. Good. I like being right.
post #235 of 1759
Quote:
Originally Posted by bassmonkeee View Post

So, they got it figured out before launch, which is exactly what I was saying all along. Good. I like being right.

But too late for the launch games.

"...While the changes made to Kinect's software libraries have come too late to be used in the motion-sensing add-on's launch line-up, "games going forward won't have a problem," Oliver reassured...Before the update, developers who wanted to create a game in which players sit or lie down would have had to create the software to do it internally. Blitz was one such developer.........."
post #236 of 1759
Which Sports game looks better Motion or Kinect?
post #237 of 1759
Quote:
Originally Posted by spid View Post

Eurogamer has an interesting article which states that Microsoft has updated the algorithm which determines if you are sitting to improve performance.

http://www.eurogamer.net/articles/20...s-finally-over

It's been working for a while, sorta.

From my limited understanding there are two pipelines the data goes through. Standing pipeline and Sitting pipeline.

The 'Standing' games cannot use the sitting pipeline to track a player sitting unless they provide an option to switch your position.

The 'Sitting' games/applications CAN track you while standing, but its only watching to the middle of your torso and hands. You can't sit and then stand and start kicking.

While this sort of sucks, I have faith that their data analysis and motion tracking algorithms will improve over time and via system/firmware update the device will become more and more capable.
post #238 of 1759
Kinect Hub, Zune, Video Kinect work while sitting .
post #239 of 1759
Quote:
Originally Posted by aaronwt View Post

But too late for the launch games.

"...While the changes made to Kinect's software libraries have come too late to be used in the motion-sensing add-on's launch line-up, "games going forward won't have a problem," Oliver reassured...Before the update, developers who wanted to create a game in which players sit or lie down would have had to create the software to do it internally. Blitz was one such developer.........."

Are there any launch games that could even have been played sitting down and still work, though? I got the impression that all of the launch games were full on jump up and down type party games.

I haven't really seen anything that's tempted me to buy at launch, so I could have missed something.
post #240 of 1759
Quote:
Originally Posted by Stryker412 View Post

Which Sports game looks better Motion or Kinect?

This is where there's going to be carnage because both games have some of the same sports. Neither has had much press time because of the quick turnaround from conception to production.

Kinect Sports has boxing that is really getting good reviews. Nothing is known about Motion Sports boxing but the graphics don't look as good as Kinect Sports boxing.

Both games have soccer. Kinect Sports has 2 on 2 multiplayer online. We don't know much about Motion Sport's soccer game.

Kinect Sports has the volleyball and table tennis, both of which are getting good reviews. Bowling looks nice too. It recognized my pronation/supination well.

Motion Sports has hang gliding and it's looking like a nice fancy version of PilotWings which is interesting.

Motion Sports also has the skiing.

I like the bright colorful Kinect Sports and that's what I'm going with. Motion Sports is also trying to use more realistic modeling but it comes off as drab to me.

As for the pariah (Deca Sports), that has some of the same sports too. But all of the reviewable events have been getting, umm, not good reviews. The boxing is laggy. The paintball event is infamous now.
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