Quote:
Originally Posted by
Lord Flatus 
I'm trying to be open minded to the possibilities without being a fanboy or a tech crapper. Not an easy thing to do.

To me Kinect is far different from the Wii and the Move because of the initial push to separate the player from the controller. In reality we'll probablly need some button presses somewhere and we might end up with something like the Scene It! controller that would be easier to handle in one hand, but the push right now is to realize the whole "you are the controller" schtick. I'll bite on that and see where it goes.
On that note, I don't know that adding a hand-wave command to my CPU team-mates in Call of Duty adds anything other than gimmickery. You already have a ton of complex commands mapped to all the buttons and sticks and triggers, and having to take your hand off the controller would probably be more detrimental than any gain realized from it. I'm sure there are some special cases that could be good, but overall I don't see it working for most stuff.
By the same token, once the control scheme is developed to get me off my arse and controlling the game with my own self, getting tethered back to the controller seems like a step backwards. Design the control scheme so that I am free to pursue the art of open handed gaming. I'll try it.
Of course motion controls for media center and Netflix are logical for seated viewers. I'd love to navigate to the next episode of Dollhouse by waving my arms instead of fumbling for my controller and turning it back on, but that's not gaming.
Has anybody stopped to consider where their TV is positioned? When I decided where to position my TV, I looked at where my eyeballs were located while sitting down. I've always heard, that your eyeballs should align at a point 1/3rd upwards, from the bottom of the screen. In other words, instead of your eyeballs being aligned with the exact center of the screen, they should be slightly lower than that.
The thing is, you measure this in a seated position. The height of your eyeballs is dramatically different when standing up, compared to sitting down. In my living room, if I stand up, my eyeballs are 2 feet above the very top of the screen, if not more. This doesn't bode very well for Kinect. While playing it, I'm going to have to be looking downward. The farther I stand back from my plasma (and the Kinect camera), the less the lowered height of the TV will factor into the equation, but my problem is that in my living room, I can only move back so far before I fall back into the sofa behind me. The sofa is already back to the back wall, and it can't go any further.
This same situation happens with the Wii, but with the Wii, if I'm playing tennis, I can actually sit down and play it if I want to. Honestly, I normally would still stand up, if I'm playing a Wii game that is simulating some kind of sport like golf or tennis or swinging a baseball bat, etc. But a game like Zelda, I usually would sit down, and just flick my wrists in the different motions, and it would work fine. When playing the Wii while standing up, the visual quality is a bit less than I would like, because I'm looking downward to see the screen. It isn't too big of a deal with the Wii, because with the Wii being limited to 480p, visuals become a secondary issue. With Kinect, visuals are the big differential for me. I don't mind using a Wii-mote type device, in fact, I prefer "feeling" something (rumble). The lack of any type of feedback with Kinect does bother me a bit. I remember how disappointed I was when the PS3 didn't have rumble for their controllers for almost 2 years after launch. I know most people feel like rumble is something they wouldn't miss very much, but during the early days of the PS3, I missed rumble like no other. When you've had something for a long time, and all of a sudden, it isn't there anymore, it's kinda weird. It's like taking one step forward, but then two steps back.
Anyways, I'm still very curious about Kinect, and the fitness aspect really has me intrigued. I think Kinect could be something that I could try to play a couple of times a day, just to break a sweat and burn a few calories.