AVS › AVS Forum › 3D Central › 3D Tech Talk › ATI/AMD to jump into the 3D ring before Christmas '10
New Posts  All Forums:Forum Nav:

ATI/AMD to jump into the 3D ring before Christmas '10

post #1 of 14
Thread Starter 
This artice sounds pretty interesting. Looks as if ATI/AMD is going with an open standard approach to 3D, allowing other companies to provide the hardware (glasses) as opposed to Nvidia's proprietary approach (3D Vision). Got my fingers crossed that my Radeon HD4850 will be compatible. I hate having to upgrade video cards when I got a perfectly good one already. However, they did mention, "We definitely expect that the 5000s will be compatible and we expect that mid/high level 4000s will also be compatible."

http://www.digitalversus.com/3d-film...icle-1086.html
post #2 of 14
very cool! but its not really an open standard- you HAVE to run a ATI card!! but thus should help 3d gamers non the less
post #3 of 14
Quote:
Originally Posted by BishopLord View Post

Looks as if ATI/AMD is going with an open standard approach to 3D, allowing other companies to provide the hardware (glasses) as opposed to Nvidia's proprietary approach (3D Vision).

FWIW, Nvidia's 3dtv play software will also be open, and allow other glasses. But unlike 3dvision, it won't do checkerboard. I assume ATI's will be the same, but it would be great if it has native checkerboard support. The problem with 1080p in frame sequential is it can't be done @ 60fps, which can be important for gaming. 720p would work, but I'd prefer checkerboard 1080 over 720p, particularly on a native checkerboard display.
post #4 of 14
Thread Starter 
Quote:
Originally Posted by DanielJoy View Post

very cool! but its not really an open standard- you HAVE to run a ATI card!! but thus should help 3d gamers non the less

(this article is about ATI, so naturally they're going to be referring to their video cards)

No, you won't need to run an ATI card (but you only have 2 choices - ATI or Nvidia). The open standard they're talking about is HDMI 1.4 - even Nvidia is trying to jump on the bandwagon which pretty much eliminates the need for their 3D Vision. Read more about it here:

NVIDIA's 3DTV Play finally solves the HDMI 1.4 gap for 3D Vision
post #5 of 14
Thread Starter 
Quote:
Originally Posted by Darin View Post

FWIW, Nvidia's 3dtv play software will also be open, and allow other glasses. But unlike 3dvision, it won't do checkerboard. I assume ATI's will be the same, but it would be great if it has native checkerboard support. The problem with 1080p in frame sequential is it can't be done @ 60fps, which can be important for gaming. 720p would work, but I'd prefer checkerboard 1080 over 720p, particularly on a native checkerboard display.

Thanks. I just found this out as I was typing my reply above. (see post above where I put a link to the Nvidia HDMI 1.4 / 3DTV Play artice)
post #6 of 14
Hmmm.. I hope they support 120hz sequential.... I use 3D Vision and I am not sold on it yet.
post #7 of 14
AFAIK the ATI CCC allready supports 120Hz frame sequentil for use with dual-link graphics cards.
post #8 of 14
Quote:
Originally Posted by BishopLord View Post

(this article is about ATI, so naturally they're going to be referring to their video cards)

No, you won't need to run an ATI card (but you only have 2 choices - ATI or Nvidia). The open standard they're talking about is HDMI 1.4 - even Nvidia is trying to jump on the bandwagon which pretty much eliminates the need for their 3D Vision. Read more about it here:

NVIDIA's 3DTV Play finally solves the HDMI 1.4 gap for 3D Vision

i see what you are saying- but if you want to run anything based off the ATI open stereo initiative you will most likely have to run a ATI GPU. see this:
http://3dvision-blog.com/when-to-exp...3d-initiative/

i wish them luck- and eagerly await new 3d hardware. This should drive prices down! But you know- you get what you pay for! It will be interesting to see if they can catch up with NVIDIA. NV has quite a lead on the driver level and features.

IMO this open standard stuff is marketing hype- in the end it will not be much different than how NV does business.

im really looking forward to more 3d ready games- no more empty promises like aliens vs predator (ATI supported game where 3d was promised and never delivered- resulting in a great game that sucks in 3d)
post #9 of 14
Quote:
Originally Posted by BishopLord View Post

Thanks. I just found this out as I was typing my reply above. (see post above where I put a link to the Nvidia HDMI 1.4 / 3DTV Play artice)

they already do checkerboard via IZ3d drivers. checkerboard is now considered legacy 3d! and will probably not be supported with the new ATI stuff.

the downside to iz3d is that fact that the driver is inferior to nv drivers (no dx10 or 11, no sli support, no physX on ati, very buggy and not user friendly)
post #10 of 14
Quote:
Originally Posted by JOHNnDENVER View Post

Hmmm.. I hope they support 120hz sequential.... I use 3D Vision and I am not sold on it yet.

they have been quoted saying they will support 120hrz- but the current 120hrz monitors are locked down on nvidia GPU's- so you will have to buy ATI 3d ready 3d monitors! it remains to be seen if monitor manufactures can and will release monitors that work on both GPU bands.

Also, considering how long it has taken NV to build a good working system and user base to test 3d- i would be very surprised it ATI can deliver a product that will be anywhere close to the NV solution on launch. Maybe in a year or two once they get all the bugs ironed out.
post #11 of 14
I have posts of users being able to output 120Hz vido content using ATI dual-link capable graphic cards and the ATI CCC to the few 120Hz PC monitors that are on the market.
post #12 of 14
Quote:
Originally Posted by walford View Post

I have posts of users being able to output 120Hz vido content using ATI dual-link capable graphic cards and the ATI CCC to the few 120Hz PC monitors that are on the market.

are they the nvidia 3d ready 120hrz monitors? i got the info directly from a ATi press release about the NVIDIA proprietary lock-down. ATI said that nvidia deliberately uses the extra pins in DVI connectors to verify that the monitor only works on NVIDIA GPU. It is part of the NVIDIA 3d ready supported display program.

Basically- if you want your monitor or projector to work with nvidia's license (3d vision glasses)- has has to be proprietary (according to ATI press release). This of course does not apply to new HDMI 1.4a tvs that come with glasses and will be supported soon.

I hope this proprietary stuff goes away- its really bad and confusing for the consumer. Nvidia just had the market cornered for so long they could pull the kind of stuff off.

here is the link in case you think im just making this stuff up:
http://www.digitalversus.com/3d-film...icle-1086.html

I am personally really looking forward to Display port 1.2 being adopted so we can get rid of the lame HDMI limitations. I hope the next generation of tv's and projectors support DP 1.2. also competition will bring prices down! making 3d more mainstream- and this should bring out even more great 3d content.
post #13 of 14
ATi's take on 3D is very different from Nvidia's.

The one thing that is very important is that ATi will not make a driver that transforms current games into stereo-3D, they have been quite clear enough on that. It would just take too much time and it will always be buggy (like Nvidia 3D vision)

If you want to play current games in 3D on ATi then you have to use a 3rd party software from iZ3D or DDD, that's worth today already (on old and brand new "legacy" 3D displays) and it will still be like that once ATi releases their driver with support for the new displays.

The reason why ATi won't do it is because in order to get good and clean 3D, the only way to proceed is for game developers to step in and program their games to produce the left and right eye view natively without the help of the driver.
The ATi or Nvidia driver should only step in at the very end by providing a way to output these left and right eye views to an Hdmi 1.4 or Display Port 1.2 display. Nvidia already provides such an option for 3D vision (used for Avatar : the game) but recommends instead game developers to program games normally for 2D and then correct bugs that occur through the 3D vision drivers.
This is a much quicker process but it makes the debugging only work with 3D vision drivers. The other 3rd party drivers do not benefit from this work, making the games better only for Nvidia and worse for ATi.

Given the huge advantage of the Nvidia "the way it's meant to be played" programme, you can understand quite easily why ATi prefers open and neutral solutions : they have absolutely no chance of ever being able to rival Nvidia in a proprietary solution race.
post #14 of 14
great perspective! in game 3d engine support would be ideal in a perfect world.

the only thing that worries me for ATI 3d, is if developers figure out ways to get 3d effects at the driver level without rendering all of the scene twice- improving the 50 % 3d performance hit.

its true that non 3d ready games can be buggy- like left for dead for example (player names- crosshair). luckily there is such a large 3d user base that allot of issues can be worked around- and you can research your games purchases before you buy.

It is also very true that 3d ready games and TWIMTBP program do give NV proprietary solutions a big advantage for now.
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: 3D Tech Talk
AVS › AVS Forum › 3D Central › 3D Tech Talk › ATI/AMD to jump into the 3D ring before Christmas '10