AVS › AVS Forum › Gaming & Content Streaming › Home Theater Gaming › PlayStation Area › Batman: Arkham City... more stealthy Dark Knight action
New Posts  All Forums:Forum Nav:

Batman: Arkham City... more stealthy Dark Knight action - Page 3

post #61 of 111
9.5 on IGN (outdoing Dark Souls, GeOW3, etc.). Sounds like a must-have . Looking forward to Gamespot's review.
post #62 of 111
Quote:
Originally Posted by xAVHTx View Post

9.5 on IGN (outdoing Dark Souls, GeOW3, etc.). Sounds like a must-have . Looking forward to Gamespot's review.

Gamespot gave it a 9.0
post #63 of 111
Quote:
Originally Posted by xAVHTx View Post

9.5 on IGN (outdoing Dark Souls, GeOW3, etc.). Sounds like a must-have . Looking forward to Gamespot's review.

I just read destructoid's review and they say the game is a little busy and forced, they claim the first was better. I didn't find the first all that great, these games are little over hyped, people are just surprised by quality games using comic book chars.
post #64 of 111
Quote:
Originally Posted by number1laing View Post

I liked Asylum but the combat was brainless and boring.

I can see why you'd feel that way, but I thought it felt perfect for the character. A handful of unarmed goons should barely qualify as an obstacle for Batman, so it's merely a question of how smoothly and stylishly he can beat them up. The depth is there in the form of long combos and creative use of weaponry, not whether he'll beat them, which is (and should be) a given. And then once guns enter the equation, you have to play a lot more smartly/carefully. Maybe I'm reading too much into it, but the game makes Batmanning feel totally Batmanny.

Compare this to say, nearly any other superhero game, where you're a demigod who can toss Buicks around, yet two nameless dudes in tank tops and skullcaps land a bunch of punches and knock you down repeatedly. That's part of what makes Asylum so good, it's a superhero game where you actually feel like a superhero.
post #65 of 111
or the opposite - in Uncharted, one guy in a t-shirt and jeans can mow down 15 people wearing heavy body armor and helmets.

I see your point. If I play AC it'd probably be on hard difficulty.
post #66 of 111
post #67 of 111
Only six ratings are posted (1UP, IGN, GameInformer, and Gamespot among the notable) but so far the game has an average 97 Metascore.

http://www.metacritic.com/game/plays...critic-reviews
post #68 of 111
Thread Starter 
I wish all super hero games could be of this quality.
post #69 of 111
Quote:
Originally Posted by joeblow View Post

I wish all super hero games could be of this quality.

You and me both. The PS3 was my first video game console. I got the 40GB Spider-man 3 blu-ray bundle the day it hit the stores. A week later the Spider-man 3 game was on sale at Target for $12, so I grabbed it. If I hadn't also been trying out demos for games like Uncharted 1 and Ratchet & Clank: ToD, Spider-man 3 may have completely turned me off of playing video games on my new blu-ray player for a while.

Though I loved the two most recent Batman movies, I never read the comics as a kid or watched the cartoons these games are based on, but I bought the first Batman game week one after hearing the reviews (and later the GOTY edition) and this one I pre-ordered in March. Good stuff!
post #70 of 111
Arkham City is supposedly going to be much greater than AA. The combat system in the first game was very detailed and took time to master.
post #71 of 111
i bet the places that didn't give it a perfect score are saving it for uncharted 3.
post #72 of 111
I'd say the last great superhero game before Arkham Asylum was Spider-Man 2. It was just so damn fun to swing around accurately mapped Manhattan that it was weirdly forgivable that actually properly progressing in the game was an average experience at best.
post #73 of 111
Just found out the Catwoman content will be on the disc! Unfortunately it will be locked and require a code included with new copies. Here's a description of what you might miss:

Quote:


One of the teased elements of Rocksteady's Batman: Arkham City is the ability to play as the caped crusader's frenemy/love interest/ally Selina Kyle, aka the Catwoman. It wasn't clear what her involvement would be in the main storyline, other than that she would be a part of it.

But last week, when I set up the retail version of the game, I found that I had to enter a second code for a sizable download, which promised to "unlock Catwoman as a playable character in the game." As was confirmed by WBIE yesterday, codes for the Catwoman content are given out with new copies of the game, but held back from used purchasers until they pay $10 to get it via a "VIP Pass".

(NOTE: We're already seeing signs that there are loopholes to getting this Catwoman DLC. Retailer GameStop is giving these codes out for free to people who buy the game used, according to a leaked memo from the retail chain, removing the requirement to get the game new to play as Catwoman. Whether you're angling for a freebie code that way or simply planning to buy the game new to get your code inside the game box, take heed of what the content actually is. On with the description...)

The Catwoman content is substantial. It includes an entirely different beginning to the game, as well as four large-ish gameplay chapters throughout the story. Each one is about fifteen or twenty minutes, with a mix of exploration, stealth, and combat, all of it unique. There's a ton more content if you choose to really explore or mess about, especially considering that there are a whole bunch of red riddler trophies that only Catwoman can collect. The content is also not included on the disc—it's downloadable, so before you play, be ready to enter a code and wait for a 253MB download to complete.

Catwoman is playable through the game's open map, and has her own unique gadgets and some fun methods for traversing the rooftops of Arkham.

Combat is fun and fast, a surprisingly different feel from combat as the Dark Knight. Catwoman has her own page of upgrades and her own gadgets, though there are only a few of them. Furthermore, she has a questline involving at least one major Batman character that doesn't appear in the main Arkham City storyline at all.

Catwoman is also playable in the game's unlockable Riddler challenge rooms, which adds a new way to play the already deep and enjoyable challenges. She has three different appearances, which I've captured and put together in an image.

The best thing about playing Catwoman is setting her sprinting, leaping, and swinging about the open map. At first I wasn't sure about it, since she isn't, y'know, Batman. But once I got the hang of it, I found that there is a crazed quality to her that Batman lacks, and it's really fun. She doesn't have the Dark Knight's grappling hook, using her whip to swing from building to building, and as a result players must sprint up to the edges of buildings and swan-dive off, catching purchase with her whip in midair. It's exhilarating and enjoyable.

It's all very good stuff, and without it the game would feel incomplete. Considering that you'll be purchasing a "pass" in place of the content itself, it sounds as though your $10 might get you more than just the one character. I could imagine other playable characters and even mini-storylines released through the pass, possibly even at no extra charge. But that's just speculation.

Catwoman's missions are a substantial chunk of gameplay, a welcome change of pace and a fun side story. If you're buying the game used, you'll have to take the cost of the online pass into account if you want to play them. And if you're planning to play Arkham City from somewhere without an internet connection, you'll miss out entirely.

http://kotaku.com/5849771/this-is-wh...e-smart-choice

It's great there's a bonus freebie for buying new, and there's no problem with charging extra for it if you want to add it to a used copy. It's a questionable move to have extra content on the disc that you just can't access without a code. It's even questionable if the locked levels are something the story can do without. WB can sell their game however they want, and I was getting interested in this game, but this kind of thing has washed away any urgency to buy right now. About one year from now looks like the better deal, when the complete edition ships.
post #74 of 111
Quote:
Originally Posted by blklightning View Post

i bet the places that didn't give it a perfect score are saving it for uncharted 3.

7 perfect scores for PS3 version (98 cumulative score) so far
http://www.metacritic.com/game/plays...critic-reviews

13 perfect scores for 360 version (95 cumulative score)
http://www.metacritic.com/game/xbox-...critic-reviews
though I'm sure a number the non-platform-specific reviewers will eventually be listed under the Ps3 version.

EDIT: It won't show up in the Metacritic scores, but G4TV/Xplay gave it a 5/5.


Quote:


The Pros
Unbelievable production value and art design brings Gotham to life
A wealth of content offers spectacular value
Polished gameplay and useful gadgets give the player an incredible number of options to take down opponents

The Cons
Some of the advanced augmented reality gliding missions are nearly impossible

I tried to find any reason not to give Batman: Arkham City a perfect mark. I went in looking for flaws, for mistakes, for missteps. Surely there would be some foolish design choice, some subpar voice acting, some glitch that I could lance in my ever-so-clever review, that I could use to whip the fans into an angry frenzy. This game, I vowed, could not be perfect; surely, I would find something. But hours passed, days. The credits rolled. I kept playing. Twenty-six hours of gameplay after I spun up the disc, only 67% complete by the game’s telling, I dropped my controller, shaking my head.

You win, Rocksteady. You beat me. This game is perfect.


Read more: http://www.g4tv.com/games/xbox-360/6...#ixzz1an1K0Y9c
post #75 of 111
Thread Starter 
Here's a new Q & A from the official PS3 blog:

Quote:


It’s been mere months since I belatedly finished Batman: Arkham Asylum and learned what all the fuss was about. Now, with Arkham City just days away from its October 18th PS3 release, I jumped at a rare chance to speak with Game Director Sefton Hill from Rocksteady Studios. I solicited some of your best questions from Twitter and hopped on the phone with Mr. Hill to discuss a wide range of topics related to one of my most-anticipated games for 2011. Before you dive into the Q&A, get into the spirit by watching the new “Rogue’s Gallery” video below.
PlayStation.Blog: In Arkham Asylum I was able to level up almost all of my skills by the end of the game. Does Arkham City bring more skill upgrades and more skill diversification, perhaps specialized character builds?
We’ve certainly expanded the number of upgrades in the game – we had 20 upgrades in Arkham Asylum, and we now have 33 different upgrades in Arkham City. There are a lot of ways to develop your skills and use them in the game. There’s not a massive skill tree, per se, though certain upgrades do unlock other upgrades. Ultimately, it’s more about how you decide to use your skills. We’ve really expanded those options with Arkham City.

PSB: Since you start with most of the gadgets from Arkham Asylum, will there be room for new gadgets?
Yeah. You start with five of the gadgets from Arkham Asylum: the Batarang, Bat Claw, Remote Batarang, Explosive Gel and Cryptographic Sequencer. And every single one of those gadgets has new features and improved useage. Overall, we’ve expanded the number of gadgets from eight to 12.
We have a number of new gadgets as well, such as the Remote Electrical Charge, called the REC for short. It’s a projectile-taser weapon that you can fire into enemies to stun them or fire at their gun to make it go off and create a distraction. The REC can also power machinery and create magnetic fields that work in some puzzles. Another new gadget is the Freeze Blast technology from Mr. Freeze: it can freeze enemies in place, or you can use it to freeze an enemy’s weapon and take it out of action. Our focus was to give the player as many options as possible.

PSB: What are the biggest refinements you’ve made to Batman’s controls, gameplay mechanics, and overall “feel” since Arkham Asylum?
The biggest thing we’ve focused on is his navigation and his ability to get around Gotham City, making that as exciting and fun as possible. The game is much bigger, a larger expanse but also much more vertical. We worked a lot on the glide system; when you’re gliding you can pull R2 to throw Batman into a dive. And as you hurdle towards the ground you can build momentum to propel you around the city. You can also get a grapple boost upgrade that boosts you off ledges and rooftops. And you can combine these two moves, the dive and grapple boost, to get around Gotham City without even touching the ground, if you get good enough.

What’s really nice is that you have to constantly be evaluating your surroundings like Batman would: where to dive, where to move as you weave through back alleyways and over the tops of buildings. It gives you the feel of being Batman in Gotham City. We wanted to live up to that promise.

PSB: Will the Bat Cave be returning in Arkham City, and will it be featured more prominently than it was in Arkham Asylum? (via @PSIPodcast)
I don’t want to give away any spoilers! I can definitely say that we’re focusing on the key Batman elements: you have the action, but obviously the cerebral, the forensic, the psychological, being the world’s greatest detective and so forth. Those are all important elements, and we have them all in Arkham City.

PSB: All the new villains are part of the main quest or from side quest? I fear too many characters and too little time to develop them (via @OverlordZombie)
I think I understand that concern. From our point of view, though, we wanted to make the best story we possibly could. There was never an attempt to squeeze in extra characters for the sake of doing so; we just wanted a really strong Batman story. The story is about this relationship between Batman and the supervillains. Some of the villains are part of the main story, others are part of the side missions. We’ve spent as much time crafting the side missions as we’ve spent on the main story. They are in no way filler, they’re really great entertainment.

PSB: The boss fights are different, right? In Arkham Asylum many were very similar. (via @KevJones311)
In Arkham Asylum I guess we never really thought of the Titan henchmen as boss fights, but as part of the normal combat flow. I can certainly see the concern. When we think about boss fights, we look at the supervillain and how he can challenge Batman.

Take Mr. Freeze. He’s very powerful with his suit, so Batman can’t take him head-on. But Freeze is also super intelligent, so that fight is all about trying to outsmart Freeze. When you find a way past his defenses, when you manage to sneak up and hurt him, he’ll study your behavior and shut down the techniques you’re using. It’s dynamic. If he sees that you’re using the glide kick, he’ll reduce the temperature of the air in the room to freeze up Batman’s cape and stop you from gliding. If you use the floor grates, he’ll freeze them up so you can’t use them. As the fight goes on, the environment dynamically evolves.

PSB: How has freeflow hand-to-hand combat been improved since the first game?
We didn’t want to overcomplicate the system. I think its strength is that it focuses on selecting the right move, not long combos or complicated sequences. You really feel like Batman when you play because it’s a very simple, very rewarding combat system. Now the number of options has been expanded massively.
We’ve added a lot of things, like simultaneous counters so that Batman can fend off two, three enemies at once. We added projectile counters, too, so he can throw objects back at enemies. Enemies can use combo attacks now, and you have to pull while countering multiple strikes. You can perform beatdowns, a series of really fast blows that can finish an enemy off without you having to use a takedown. You can even use your gadgets in combos: the Bat claw, the Explosive Gel, REC, even the Freeze Blast. It’s still really easy to pick up and play.

PSB: How much time will the average gamer spend in Detective Mode this time around? (via @TheMarriedGamer)
I understand those concerns. On the flip side, the whole point of the game is to experience what it’s like to be Batman: we didn’t want to reduce his effectiveness or drop a battery life meter on Detective Mode, because that wouldn’t be Batman. So we looked for other ways to solve the issue. We’ve done that by thinking of Detective Mode as being a way for Batman to hunt enemies down; you turn it off to navigate. That balance works well.

As an example, in Detective Mode now, the environment doesn’t look quite as clear. We pull the enemies out of the environment so you can identify and inspect them instantly but the environment itself doesn’t look quite as distinct. Then when you navigate, it will feel very natural to switch Detective Mode off. We still let the player use it when he wants to, though. We just had to find a more natural useage for it.

PSB: Can we drive the Batmobile or Batplane? (via @mitii5)

We did look at that, those are obviously key elements of the series. But after a lot of thought, we wanted to focus on the feeling of Batman moving through the city, this very vertical city. It’s an inhospitable place: it’s quarantined, it’s got roadblocks in place, so the best way to get around is to glide across the rooftops and through the streets. So that’s what we focused on. When you play, you’ll see why that’s the most effective way to travel.

PSB: I’d like further clarification on the things to expect in the Challenge Rooms. (via @Felix824)
People really enjoyed them last time — it’s a place to develop your combat skills and push them to the maximum. We added this idea of modifiers. There are 12 modifiers in all, and any combination of them can be applied to any challenge room to get a different experience. One example is a a protective aura that moves around the room between different enemies, so you have to pick and choose when to attack. Some of the modifiers are positive, too, such as one that allows you to smash through enemies who hold shields or tasers.
On top of that, we have a campaign mode where you face three challenge rooms in a row. But you start with as many as six modifiers and you have to use them all before you finish all three rooms. You can do them in any order: two in this room, four in the next or however you want.



PSB: Will there be any hidden secrets similar to the Arkham City blueprints in Arkham Asylum? (via @RetroDLC)

We love that feeling of the Arkham DNA being throughout the environment in Arkham City. There are going to be lots of secrets and Batman references and Gotham folklore. And the Riddler’s coming back with a vengeance – he’s been plotting his revenge since Arkham Asylum. Throughout Arkham City are 440 different trophies to collect, and each one has its own puzzle. And to raise the stakes, Riddler has taken hostages this time. So if you don’t play his game…

PSB: What are you personally most excited for players to experience in Arkham City?
The thing I’m personally most proud of is how we balanced an open world with the strong, focused story. The feeling that you really are Batman and that feeling of being almost overwhelmed by the sheer number of things that you’ve got to do.

The other thing is just gliding through the city, grappling-boosting off the top of buildings, diving down through alleyways. I can’t tell you how many hours of work we’ve lost to that.
post #76 of 111
Quote:
Originally Posted by ThisOneKidMongo View Post

I'd say the last great superhero game before Arkham Asylum was Spider-Man 2.

I'd go with Incredible Hulk: Ultimate Destruction. The mega-jumping and wall running combined with a large range of melee and grappling moves, plus the ability to throw just about anything, was awesome. As was pounding entire buildings into dust. Prototype is a weak replacement. Damned licensing...

- Jer
post #77 of 111
i'm kind of disappointed that they didn't update the bat suit. but other than that, this game has 70 percent perfect scores on metacritic. so i think i can overlook that one little nit pick.
post #78 of 111
The 2011 Flood of Awesomeness is upon us. I don't expect to see daylight until sometime in February.
post #79 of 111
i find it a shame, they still did not fix the broken fight mechanism.

it was so frustrating in asylum. when you want to select a chachter to fight against it would sometimes go to a whole different charchter. this could easily be fixed if an opponent would light up that you select with the selection on your joypad.

this was specially hard when you tried to finish the challenges.

also i think the reviews are way over board. this game get already great scores because of the story, and voice acting. which is indeed top notch.

however were batman arcade lacked was animation. it was pretty bad in arcade asylum. ( logical because all unreal engine games have great graphics but last generation animation )

mortal kombat, gears of wars, mass effect are all brillant examples of how good the graphics look. but how poor the animation is.

so therefor i like to see why this game gets a 10 score. because i find that so far what i read about very hard to believe.
post #80 of 111
Quote:
Originally Posted by blklightning View Post

i'm kind of disappointed that they didn't update the bat suit. but other than that, this game has 70 percent perfect scores on metacritic. so i think i can overlook that one little nit pick.

Batsuits will be DLC.
post #81 of 111
Quote:
Originally Posted by d3code View Post

i find it a shame, they still did not fix the broken fight mechanism.

it was so frustrating in asylum. when you want to select a chachter to fight against it would sometimes go to a whole different charchter. this could easily be fixed if an opponent would light up that you select with the selection on your joypad.

this was specially hard when you tried to finish the challenges.

also i think the reviews are way over board. this game get already great scores because of the story, and voice acting. which is indeed top notch.

however were batman arcade lacked was animation. it was pretty bad in arcade asylum. ( logical because all unreal engine games have great graphics but last generation animation )

mortal kombat, gears of wars, mass effect are all brillant examples of how good the graphics look. but how poor the animation is.

so therefor i like to see why this game gets a 10 score. because i find that so far what i read about very hard to believe.

what do you mean, the broken flight mechanism? they pretty much overhauled it and now you can fly across the entire map without ever touching the ground. i wouldn't call that broken.
post #82 of 111
Quote:
Originally Posted by blklightning View Post

what do you mean, the broken flight mechanism? they pretty much overhauled it and now you can fly across the entire map without ever touching the ground. i wouldn't call that broken.

I think he was referring to the combat mechanics. The auto-lock doesn't always work like you want it to (no indicator for current selected target). Because these two Batman games ripped off (and improved upon) Assassin's Creed's combat mechanics, it kept some of the same problems the AC combat system has. But because the Batman games keep a running combo counter, the auto-lock matters more in Batman than in AC.

At least, I think that's what he meant.
post #83 of 111
oh, lol. i somehow read that as flight.
post #84 of 111
confidenceman, you nailed it

that was precisly what i meant. sorry for my bad english. i really wish rocksteady would have read this and fix it. should not be that hard to fix in code i think.
post #85 of 111
okay, but how do you know that they didn't fix it? they may not have added an icon, but that doesn't mean they didn't make it more predictable which character you'll engage with.
post #86 of 111
I had no issue with the combat. He always beat everyone up as long as you linked the combos. Batman will be delivered tomorrow and I am not sure how to fit this game in since I am already spending most of my time with Dark Souls.
post #87 of 111
Quote:
Originally Posted by tfoltz View Post

I had no issue with the combat. He always beat everyone up as long as you linked the combos. Batman will be delivered tomorrow and I am not sure how to fit this game in since I am already spending most of my time with Dark Souls.

I have the same problem...too many games! In addition to Dark Souls, I'm also playing Rage, Gears of War 3, GoW Origins and inFamous 2.

I guess it's not such a bad problem to have
post #88 of 111
Quote:
Originally Posted by tfoltz View Post

I had no issue with the combat. He always beat everyone up as long as you linked the combos. Batman will be delivered tomorrow and I am not sure how to fit this game in since I am already spending most of my time with Dark Souls.

Reminds of the flood of great games in fall 2008. Not just that, but a lot of the big games being released this fall are very long. In addition to shorter games like Batman and Uncharted 3, I'll also be picking up Dark Souls, Skyrim, and AC Revelations. I honestly don't know where I'll find the time. One should be so unlucky!
post #89 of 111
I have 3 extra Batman Beyond DLC skins.

I'm looking to trade for a Gamestop powerup Animated Series DLC or a 1970 Batman DLC skins.

Send me a PM if anyone is interested.
post #90 of 111
Picked this one up today at Kmart and got the $30 gaming coupon off my next purchase or another game. Good deal!
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: PlayStation Area
AVS › AVS Forum › Gaming & Content Streaming › Home Theater Gaming › PlayStation Area › Batman: Arkham City... more stealthy Dark Knight action