Played the demo last night. Man, you guys weren't kidding. I mean, RE5 was dumb and actiony but it at least still felt like RE. I enjoyed the Leon section well enough, but I had NO idea what was even going on at any point of the Chris of Jake parts. I'll probably still end up getting it because online coop with my brother is always fun, but yeah, pee-yew.
Quote:
Originally Posted by
jhaines 
Combat options were basically "stand still and fire" or "run around clumsily and pray that the context-sensitive melee button shows up when you hope it will".
I dunno, I thought the melee mechanic in RE4 (and RE5 for that matter) had a very satisfying risk/reward element. Careful, steady aiming at various body parts paid off, but wasn't 100% guaranteed to trigger (though not nearly as random as you paint it), so there was still an element of potential panic in play. The variety of melee moves available, dependent on the enemies present, which body part you shot, and which character you were playing as, led to tons of strategy when faced with a horde of zombies. You could calmly try to headshot all of them. You could place a shot in the lead zombie's arm, triggering the ability to roundhouse kick him probably knock down/stagger the entire crowd, killing almost no one but giving you time to run. You could go for a leg shot, giving you a chance to run up behind him and German suplex him, definitely killing him and hopefully some of the crowd too but leaving yourself more exposed. But always in the back of your mind was the possibility that it might not activate or you would just damn miss, and so you might instead choose to just spray the whole crowd with gunfire/grenades and hope for the best.
I thought it was almost perfect, frankly.
Meanwhile compare this to the RE6 demo, where melee can be activated at any time by running around hammering R1 and maybe I hit them and maybe I don't, I have no idea.