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Resident Evil 6 - Page 2

post #31 of 101
How else do you extend 4 hours of gameplay?

wink.gif
post #32 of 101
Just finished playing the demo... it's awful. I literally have nothing good to say about it. Graphics are a HUGE step backward from RE5. Chris's and Jake's campaigns are nothing but generic shooters. MY main complaint about RE5 was the inability to move and shoot at the same time. Everything else was fine (maybe the setting could have been different). All Capcom had to do was stick Leon in a "Lost in Nightmares" dlc setting and I would have bought RE6 day one. Resident Evil is dead to me.
post #33 of 101
Haven't played the demo yet, but I've already heard a lot of very negative things about this game. Not surprised after seeing that god-awful trailer back when it was first announced. I'll give the demo a shot, but I don't expect much. This series is on life support.
post #34 of 101
I'm basically what you call a Resident Evil fanatic.

I own every single Resident Evil game EXCEPT the handheld versions....

What I don't are: Resident Evil The Mercenaries 3D, Resident Evil Revelations, Resident Evil Gaiden, Resident Evil Deadly Silence.
I'd like to buy a DS and 3DS soon and get those games.

I pre-ordered Resident Evil 6 for PS3.

I own: Resident Evil Directors Cut(PS1), Resident Evil 2(PS1), Resident Evil 3(PS1), Resident Evil Zero(gamecube), Resident Evil Remake(gamecube), Resident Evil Code Veronica X(PS2), Resident Evil Gun Survivor(PS1) Resident Evil Gun Survivor 2 (PS2),
Resident Evil 4 (PS2),Resident Evil 5 Gold Move Edition(PS3), Resident Evil Operation Raccoon City(PS3), Resident Evil Umbrella Chronicals(WII), Resident Evil Darkside Chronicals (WII), Resident Evil Outbreak File 1 (PS2), Resident Evil Outbreak File 2(PS2).

Plus I got ALL the Resident Evil films out so far on blu-ray, some merchandise including a Resident Evil 5 hoody, including custom made Jill Valentine t-shirts, a few sew on Resident Evil patches, and 12 inch sized Jill Valentine Battlesuit figure.
post #35 of 101
So far what I think of Resident Evil 6 from the demo I played....

Chris' story is too much 3rd person action shooter and is too much like gears of war, NOT Resident Evil.
Jake's story feel's basically the same, to be honest, kind of disappointing, defiantly NOT an old skool Resident Evil feel to it.
Where are the PUZZLES? SURVIVOR HORROR of say few ammo and health? and sheer SCARES?
However Leon's story looks very promising, as it looks SCARY, although the demo only shows simple puzzles like find the key card.
Resident Evil 5 had NO hard puzzles, all very easy stuff and NO scares except for Lost In Nightmares which was only a bit....
Resident Evil 4 had many fairly hard puzzles. One being in a scary place of the castle and was scary as hell; when the puzzle was done, knights in armour came storming in and chased around at you(especially as you were playing Ashley and had NO weapons) and tried to smash their sword down on you.

You can't beat the old classics though so far, in my opinion. But they are OUTDATED, with very OUTDATED graphics.
So my favourite Resident Evil games so far as Resident Evil Remake and Resident Evil Zero, MUCH better graphics in them. And Resident Evil Remake is the most scary Resident Evil game I EVER played!!!!!!
Unlike the rest, which just make you JUMP at moments, Resident Evil Remake had me scared as hell and TENSE throughout the whole game.
Edited by ItchyTasty42 - 9/18/12 at 8:08pm
post #36 of 101
Capcom, Activision East.
post #37 of 101
Played the demo. Uninspired. Unexciting. Unexceptional in every way. So many, many steps backward. It just plays like a bad knock-off of a Western-style gore-fest shooter. It's ugly, clunky, and utterly tone deaf. Not even remotely interested in playing the full game.

Even though RE5 had some decent moments, it seems pretty clear now that Shinji Mikami took all the remaining inspiration and creativity (and talented people) left in the series with him when he set up Clover Studio (RIP) after RE4. Glad so many of those folks found a new home at Platinum Games. Though I'm also curious what Mikami will do now with his new digs at Zenimax.
post #38 of 101
Played the demo. Cancelled the preorder:

-why is the camera still so tight and close to the characters? Would it "kill" them to have it an extra inch behind them?

-the Chris campaign felt like Gears of Duty Lite with a too close camera and broken aiming

-the partner AI is still stupid; sure they have unlimited ammo but why does it insist on shooting enemies that I have staggered and I'm about to melee?

-two words: OVERPOWERED MELEE

-dead bodies that cannot be shot until they are scripted to jump up monster closet style = lazy programming

-weapon/item menus are still real time and slow to navigate

-why do I have to push a button to jump down? Also, why does the camera swing up to focus on the ground during said jumping down and then clumsily swing back to horizontal?

-common complaint: IT'S NOT SCARY
post #39 of 101
Quote:
Originally Posted by GalvatronType_R View Post

-dead bodies that cannot be shot until they are scripted to jump up monster closet style = lazy programming
This drove me totally nuts. I could shoot them in the head and nothing. But if I tripped over them: "Ulghglghghgh. Brainssssss." rolleyes.gif

I can already see how blasted this is going to get at release. I figure a Metacritic score in the low-to-mid 70s.
post #40 of 101
No way, it's resident evil. Capcom's payola will keep it mid to high 80's at the least.
post #41 of 101
so,..RE6,...not really going in the direction we all wanted to (most of us),...we got Last of Us and Dead Space 3 to look forward too at least.
Edited by MaxDam77 - 9/19/12 at 2:59pm
post #42 of 101
Deadspace 3 worries me, seems like they're trying to make it more RE4-6. Not a good thing IMO.
post #43 of 101
Hell, Dead Space 2 was disappointment enough. I'm not even going to bother with DS3.

Best recent survival horror game I played was the surprisingly good 2D indie game Lone Survivor.

Amnesia's not bad either, but a bit different from typical survival horror.

Regardless, I don't hold out much hope for survival horror on consoles. It's too tempting for publishers to push developers into making them more action-based.
post #44 of 101
Resident Evil 4 was like the exception that proved the rule. If you can't make a game as good as RE4 again, don't bother. This RE6 split-the-baby-in-half thing looks like they are going to sink the franchise for good. At least RE5 tried for something new.

Dead Space 2 was excellent. I don't get the hate. I really do think I enjoyed it as much or more than RE4. It was well-paced, combat was excellent, environments were awesome, and it was genuinely tough.
post #45 of 101
Quote:
Originally Posted by number1laing View Post

Resident Evil 4 was like the exception that proved the rule. If you can't make a game as good as RE4 again, don't bother. This RE6 split-the-baby-in-half thing looks like they are going to sink the franchise for good. At least RE5 tried for something new.
Agreed. For personal reasons, I really couldn't get behind RE5, but I can appreciate what it was doing with co-op. And the little I played felt mechanically sound. Levels were designed well and looked great. But RE6 takes a step back in just about every area (mechanics, setting, visuals, level design, etc.). It looks like the junk I would expect of a big console franchise getting ported to a portable.

I'm kind of surprised that Capcom even bothered with a demo. It's not like publishers don't know when a game is bad. Seems like the wiser choice would have been to launch cold before word gets out on how bad it is.
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Dead Space 2 was excellent. I don't get the hate. I really do think I enjoyed it as much or more than RE4. It was well-paced, combat was excellent, environments were awesome, and it was genuinely tough.
DS2 started off strong, but quickly took a detour into dude-bro Gears land. I really liked the first game. It felt like a fresh take on both sci-fi shooters and horror action games. But DS2 was more of the same, but even more derivative and action-heavy.
post #46 of 101
Quote:
Originally Posted by number1laing View Post

Resident Evil 4 was like the exception that proved the rule. If you can't make a game as good as RE4 again, don't bother. This RE6 split-the-baby-in-half thing looks like they are going to sink the franchise for good. At least RE5 tried for something new.

RE5 was new? Sure they added COOP right when the industry was trending that way, but hell if there was anything new to it. They pretty much followed the same level progression design to a T.

RE4 wasn't that revolutionary. It was one of the better 3rd person shooter for it's time, but it took huge hits in story coherence. To this day I don't understand why people seem to think Capcom invented the wheel with RE4; it was a big change for the franchise, but there were other 3rd person shooters before, and much better ones since. That Capcom hasn't innovated, hasn't made the story and characters more coherent, since 2005 is the big news.

Did they finally get rid of gold coins in RE6 BTW? Adding coin drops is where they jumped the shark IMHO.
post #47 of 101
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Originally Posted by TyrantII View Post

RE4 wasn't that revolutionary. It was one of the better 3rd person shooter for it's time, but it took huge hits in story coherence. To this day I don't understand why people seem to think Capcom invented the wheel with RE4; it was a big change for the franchise, but there were other 3rd person shooters before, and much better ones since. That Capcom hasn't innovated, hasn't made the story and characters more coherent, since 2005 is the big news.
"Revolutionary," no. Massively influential? Yes. Pretty much every current-gen 3rd person shooter is a direct descendent of RE4. Other games had done it, but none as well or in the right way. Mikami's team showed that 3rd person shooters could be much more versatile and polished than what had come before. It was a brilliant combination of smart level design, more open combat options, adventure-style pacing, and tight mechanics. Sure, the story sucked. But it's a Japanese action game. That's par for the course. IMO RE4 did for 3rd person shooters what Ico did for 3D adventure games.

RE4 is/was an excellent game. biggrin.gif
post #48 of 101
Quote:
Originally Posted by confidenceman View Post

Pretty much every current-gen 3rd person shooter is a direct descendent of RE4. Other games had done it, but none as well or in the right way. Mikami's team showed that 3rd person shooters could be much more versatile and polished than what had come before.
I just don't see this at all. RE4 looked pretty, and was revelatory for the franchise due to the drastic change in camera scheme, but plenty of other titles had done it better and sooner. Hell, Tomb Raider had better controls and versatility for character motion, and it came out almost 10 years earlier. RE4 popularized over-the-shoulder zoom aiming. That's about all I can say for it, because the rest was a clunky mess.
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It was a brilliant combination of smart level design, more open combat options, adventure-style pacing, and tight mechanics.
Level design was fine. Combat options were basically "stand still and fire" or "run around clumsily and pray that the context-sensitive melee button shows up when you hope it will". Yeah, you could knock down ladders and barricade doors and windows sometimes, but these were just stalling tactics. The pacing was fine for a while, but I was kind of sick of the whole thing by the time I got to the castle, and I remember being annoyed that the game kept going beyond that. And if by "tight mechanics" you mean overly tight trigger boxes for the melee commands, I agree. If you mean responsive and rational controls, I respectfully disagree.
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IMO RE4 did for 3rd person shooters what Ico did for 3D adventure games.
RE4 is/was an excellent game. biggrin.gif
Ouch. I don't think RE4 can lick Ico's boots in terms of importance or long-term influence.

- Jer
post #49 of 101
Played the demo last night. Man, you guys weren't kidding. I mean, RE5 was dumb and actiony but it at least still felt like RE. I enjoyed the Leon section well enough, but I had NO idea what was even going on at any point of the Chris of Jake parts. I'll probably still end up getting it because online coop with my brother is always fun, but yeah, pee-yew.
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Originally Posted by jhaines View Post

Combat options were basically "stand still and fire" or "run around clumsily and pray that the context-sensitive melee button shows up when you hope it will".

I dunno, I thought the melee mechanic in RE4 (and RE5 for that matter) had a very satisfying risk/reward element. Careful, steady aiming at various body parts paid off, but wasn't 100% guaranteed to trigger (though not nearly as random as you paint it), so there was still an element of potential panic in play. The variety of melee moves available, dependent on the enemies present, which body part you shot, and which character you were playing as, led to tons of strategy when faced with a horde of zombies. You could calmly try to headshot all of them. You could place a shot in the lead zombie's arm, triggering the ability to roundhouse kick him probably knock down/stagger the entire crowd, killing almost no one but giving you time to run. You could go for a leg shot, giving you a chance to run up behind him and German suplex him, definitely killing him and hopefully some of the crowd too but leaving yourself more exposed. But always in the back of your mind was the possibility that it might not activate or you would just damn miss, and so you might instead choose to just spray the whole crowd with gunfire/grenades and hope for the best.

I thought it was almost perfect, frankly.

Meanwhile compare this to the RE6 demo, where melee can be activated at any time by running around hammering R1 and maybe I hit them and maybe I don't, I have no idea.
post #50 of 101
Quote:
Originally Posted by jhaines View Post

Hell, Tomb Raider had better controls and versatility for character motion, and it came out almost 10 years earlier.
Have you played the original Tomb Raider lately? It's not what you remember. biggrin.gif
Quote:
Originally Posted by ThisOneKidMongo View Post

Played the demo last night. Man, you guys weren't kidding.
Right? Pretty shockingly bad, really. It's basically a "wander around and shoot zombies" game. No sense of mood. No sense of design. No sense of shooting mechanics. May as well be a console port of the recent 3DS game.
post #51 of 101
Tried the demo. The Leon section seemed the only thing remotely close to being an RE experience. I don't know WTF the Chris or Jake parts are for except to make me not want the game. Oh well, I guess the Souls games are the best "survival horror" around nowadays.
post #52 of 101
Quote:
Originally Posted by confidenceman View Post

Have you played the original Tomb Raider lately? It's not what you remember. biggrin.gif
Right? Pretty shockingly bad, really. It's basically a "wander around and shoot zombies" game. No sense of mood. No sense of design. No sense of shooting mechanics. May as well be a console port of the recent 3DS game.

It would've been better off that way. The 3DS game is extremely good. I talk to a fair number of RE fans and all of them told me that Revelations is exactly what they were looking for. They've all writen off RE6.
post #53 of 101
I also played as leon,..didn't even finish the demo.
The camera angle, over the shoulder is too close. it makes leon movements looking clumsy. I wish the zombies when they dead,..they remain dead, not vanish leave a box of ammo lol.
post #54 of 101
Quote:
Originally Posted by confidenceman View Post

Have you played the original Tomb Raider lately? It's not what you remember. biggrin.gif
Right? Pretty shockingly bad, really. It's basically a "wander around and shoot zombies" game. No sense of mood. No sense of design. No sense of shooting mechanics. May as well be a console port of the recent 3DS game.

Thats not fair, the original Tomb Raider was ~1996, same as RE. I believe the flailing franchise was safe in crystal dynamics hands by RE4.

On to RE6, I know you said you can't kill preactivated enemies, but is capcom still using pre-canned animation that you can not interrupt? RE4 & 5 were horrible with that, where you'd melee someone away, but they'd be invincible while they went through their "stand up" animation, or their attack animation, ect.
post #55 of 101
Quote:
Originally Posted by 60SXRD View Post

Tried the demo. The Leon section seemed the only thing remotely close to being an RE experience. I don't know WTF the Chris or Jake parts are for except to make me not want the game. Oh well, I guess the Souls games are the best "survival horror" around nowadays.

YES!

Dark Souls DLC on the 16th! cool.gif
post #56 of 101
Quote:
Originally Posted by TyrantII View Post

On to RE6, I know you said you can't kill preactivated enemies, but is capcom still using pre-canned animation that you can not interrupt?
Never had an issue with it in RE4. Played through RE4 two or three times and never noticed anything funky.

But it's downright silly in RE6. The premise is that you can't tell if a dead body is just a dead body or a zombie. That's where the suspense is supposed to come from. So the logical solution is to shoot first. But then even if you shoot it, the body won't start groaning and ambling at you until you hit some invisible trigger point. Only then does it suddenly become vulnerable to bullets. It's unbelievably sloppy and cheap design.
post #57 of 101
Loved the demo enough to preorder and its paid for ready to go! Been a long time RE fan since the start that fadded a little but back into it.
post #58 of 101
Quote:
Originally Posted by f1sh View Post

Loved the demo enough to preorder and its paid for ready to go! Been a long time RE fan since the start that fadded a little but back into it.
Judging by early reviews and reactions, looks like RE6 will be a polarizing entry in the series.
post #59 of 101
Quote:
Originally Posted by confidenceman View Post

Judging by early reviews and reactions, looks like RE6 will be a polarizing entry in the series.
Now that reviews are out, reactions aren't so much "polarizing," as "universally slammed by everyone except Gametrailers."
post #60 of 101
Quote:
Originally Posted by confidenceman View Post

Now that reviews are out, reactions aren't so much "polarizing," as "universally slammed by everyone except Gametrailers."

Good, maybe capcom will ham-fisting it. Heh, who am I kidding, they'll milk a few more quick games and kill the IP for good.

Capcom, Activision East
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