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Sports Champions: a top-tier gaming experience with the Move - Page 3

post #61 of 148
Quote:
Originally Posted by TornadoTJ View Post

I looked at it the other way. It finally gave me a real excuse to not buy a Wii.

Or in my case, sell the Wii.
post #62 of 148
Quote:
Originally Posted by tgable View Post

Or in my case, sell the Wii.


as soon as sony makes the mario games or a bunch of kid friendly stuff and plays GC games me too......guess thats a no
post #63 of 148
Quote:
Originally Posted by pbicich View Post

as soon as sony makes the mario games or a bunch of kid friendly stuff and plays GC games me too......guess thats a no

Well my family doesn't touch that stuff so after we had motion gaming in HD the decision was easy.
post #64 of 148
Quote:
Originally Posted by tgable View Post

Well my family doesn't touch that stuff so after we had motion gaming in HD the decision was easy.

well thats all its good for imo so id dump it too
post #65 of 148
Thread Starter 
Below is a great interview with the developers of this incredible game. DLC is on the way, we *might* get online play down the line , and they would like to work on a sequel:

Quote:
Sports Champions has been one of the biggest and most popular games since the recent release of the PlayStation Move, debuting at number two and therefore becoming an instant success with all the early adopters.

We managed to catch up with both Zindagi Games and San Diego studios to talk more about the game and its future support.

Read all about the future of your favourite PlayStation Move title below.


~~~~

Sports Champions, in our opinion, is the first must have title for PlayStation Move. Are you pleased with how it came out?

Z: Yes, we are happy with the game, but looking back at any product we develop, we’re sure that we could have done better. We specifically were pleased to work with such incredible technology that allowed us to offer a true 1:1 experience for the consumer.

SD: Being the first game on new hardware is always a challenge. We had the impressive abilities of the PS3 fixed of course, but not knowing what the Move system would really be capable of for the majority of development came with its own set of challenges. Thankfully the player feedback continued to get more and more positive which really helped propel us through the finish line. So yes, very happy.

Some of the game choices seem quite unusual, but they do seem to work. How did you decide on the final choice of games to be included?

Z: We looked at the technology and tried to come up with games that could show a variety of mechanics and really give a good example of what the Move was capable of.

Why the decision not to include online multiplayer? Is this something you may patch / release as DLC in the future?

Z: Because Sports Champions evolved with the Move technology, there were a lot of moving pieces. We decided to focus our energy on making the best possible Move game rather than spread our resources to other areas.

SD: For SC online multiplayer is something many of us really wanted to do and experimented with a great deal, but we weren’t comfortable with the compromises we would have to make to the rest of the game to make this happen. We have nothing specific to announce for the future, but the number one request since launch has been for online multiplayer and as you might expect it is something we will continue to look at very closely.

Are you planning to release any other DLC, such as new games / costumes etc?

Z: We have continuing discussions about how to enhance the user experience. Various levels of DLC is certainly part of this plan.

SD: There are a couple of rounds of DLC that is for sure happening with more possible depending on demand.

We are hooked on Table Tennis and it seems we aren’t the only ones. Would you every consider releasing Table Tennis as a separate game, with perhaps more expansive gameplay modes? It seemed to have worked for Rockstar and it didn’t have the Move.

Z: Currently we believe that SC is a strong package as a whole. As stated above, we’re always looking for ways to enhance the user experience, so if we find out our fans want something like this, we’ll certainly consider it.

SD: An area that we spent a lot of time on was what the right amount of content per event. We certainly could have gone with a much larger far more shallow experience per event, but that has already been done many times over and didn’t feel right to us. We wanted to make sure you couldn’t master an event in a couple of hours. I STILL find ways to improve in events after all this time. I also think that there is a room for specializing an entire product to one event as well, and I believe we will see that in future Move games.

You must have been pleased to see the game come straight in at number two in the UK charts. If the title becomes a huge success are you hoping to do a sequel?

Z: Like any other successful product, everyone would love to see a sequel including Zindagi. We have a million ideas about how we could take a sequel to an entirely new level of enjoyment.

SD: The early success has been extremely satisfying to see especially after years of tremendous effort by so many people at Sony and Zindagi to make it possible. Doing a sequel would be a great experience. There is a ton of lessons learned to apply, customer feedback to integrate, and finalized hardware to work with. Sign me up!

Obviously the Move is a fairly new technology as far as games on PS3 are concerned. With this in mind, do you think there is anything you could have done differently to improve Sports Champions?

Z: Absolutely. There are many things we could have done to make SC a more enjoyable experience. One thing that comes to mind immediately is to make the game even more accessible to new users. SC is a very deep game, which is great, but we’ve heard some reports of a few users struggling when they first pick it up. Table Tennis is an example of that. Once you get over the learning curve, users almost universally love the game, but for those that struggle in the beginning and don’t get over the learning curve, Table Tennis never gets a chance to show what a great experience it can be.

SD: I don’t want to give away too much in case we do get a chance to make a sequel, but the team shares all of the same popular feedback we are seeing from end users. We are listening.

What other titles do you have in the works for PlayStation Move?

Z: I can’t speak specifically about what titles we have under development, but I will say that we strongly believe in and are working hard to support the PS Move in every way possible.

SD: Nothing I can announce here, but rest assured that both the Dualshock and Move will be heavily supported in the years to come.

Do you have anything to add?

Z: I think PS Move will revolutionize motion control for all gaming. Having a true 1:1 experience is something that gamers have been longing for since motion control was ever considered. But it’s not only gamers that want 1:1, casual users also appreciate games that allow them the fidelity to have an experience that they only ever dreamed of. Motion control is here to stay and I believe that PS Move and Sony will set the bar for what is expected on the current consoles and into the future.

SD: Thanks for everyone’s interest and support.
post #66 of 148
Table Tennis is excellent, currently I'm half-way through the Gold event.

- Bronze: assist on paddle position and orientation, AI is super slow, except
from the last game.

- Silver: MUCH better, finally appears 1:1, the game helps you a bit if your
paddle position/orientation is not perfect, maybe 25% help.
AI still dumb, again the last game is interesting.

- Gold: even better accuracy, now it appears I can do whatever I want
This is very satisfactory. Because of this and the more aggressive AI, I now
have to physically move a lot, especially to handle center balls.
(There is still some assist, otherwise the game would be unplayable.)
I think/hope the last game is going to be very intense!!

Also been playing local multiplayer games, everyone likes it.
Note that it took me a few hours to really GET the 3d paddle positioning.

The other game I like is the Gladiator game, but it's not realistic enough,
compared to Table Tennis. I'd like to be able to do everything I want, I mean
here you can't even attack and block at the same time. Someone should make
a good first person beat'em up with this system combined with the Disc Golf,
so you could fight with/without weapons depending on what you find, and
throw objects at the enemies/friends.

(Shadow of Rome would be fantastic with proper Move controls)
post #67 of 148
Thread Starter 
I'm on silver Kenji (last battle) before I move on to the Gold battles. So far, I've triple starred all opponents but his deceptive short shots caught me off guard and I lost. Like you say, the game does a good job at keeping the training wheels on and slowly taking them off as you get used to the controls. I did have to move my TV back a foot or so to be able to fully bounce around my play area. It REALLY helps when you can back away from the table to return power shots coming at you (just like real life).

Gladiator is also the other main title I'm playing. I'm halfway through the Gold set and along with TT I've worked up a sweat every session. Too much fun!
post #68 of 148
Gold Kenji in TT is an intense battle and a good workout. I've spent about two hours on him and still haven't beat him. I do score a few points on him so he's not unbeatable. You need to be quick and focused when playing him.
post #69 of 148
i saw some vids of this. looks like wii sports is the better party game because it's easier for anyone to pick up and play. this looks geared for a more mature audience. odd, since i thought sony made this game to get more casuals over to ps3.
post #70 of 148
You'll probably change your mind once you play it, and with friends.
It's very casual and hardcore friendly.
post #71 of 148
Thread Starter 
The game has a lot of assists at Bronze level. My uncoordinated daughter has won several Volleyball and Gladiator matches (the only ones she's tried so far). Casuals will be just fine with SC since it doesn't get tough enough for even pro players until the assists come off in the Silver/Gold levels.
post #72 of 148
ninjachicken: got to Kenji on Gold, he's indeed super hard, but often uses the
same moves, like this spinning ball, so I guess once we know how to handle it,
it's going to be much easier. And when he attacks, you just need to be lucky!
post #73 of 148
Im sorry this is the same junk that ps3 peeps rip the Wii for ...and i agree...this is crap!!!!
post #74 of 148
Me and my friends have been having an absolute BLAST playing this.

Playing through all the championships is stupidly fun.

I feel sorry for people who can't enjoy this or are too stupid to give it a real chance.
post #75 of 148
Last night we played local multiplayer for the first time. On my own, I've got TT down. It feels "real" to me. Last night I was on the left and my daughter on the right. No matter how hard I tried I could not forehand from the left side of the table. And it wasn't unusual for me to not be able to get my controller to the left to backhand in time. Anyone else experienced this? She was lobbing them up and on the left and I could have smashed them over if I could have forehanded from the left side.
post #76 of 148
Thread Starter 
I've completed at least Bronze for all events except Volleyball and continue to be impressed by how well designed the developer made the entire package. The difficulty progression and overall play mechanics deserve a 10/10 score. Add in there major props for the character animations - it really is a fun game to watch besides play.

Recently I've locked into Bocce and am a bit suprised by the strategy involved, particularly in vs. play. I'm guessing it'll be the easiest event to triple-star every opponent of every cup challenge. Disc Golf's assists in the Bronze cup was throwing me off since it felt as if it was lofting my tosses a bit more than I wanted, but now that I am in Silver it is a lot easier to keep the frisbee a bit lower to the ground as needed.

As for my main favorites in TT and Gladiator, I pace myself with one full session in any given day with these two; my shoulders are burning a little bit from playing them and I don't want to overdo it.
post #77 of 148
Quote:
Originally Posted by joeblow View Post

Recently I've locked into Bocce and am a bit suprised by the strategy involved, particularly in vs. play. I'm guessing it'll be the easiest event to triple-star every opponent of every cup challenge.

Don't think that at all The competitors get a lot better and, unless you win 7 or 8 to 0 with a couple super shots, or sweep one round, you'll be agonizingly close but not quite there.
post #78 of 148
Thread Starter 
I guess the reason I thought it might be the easiest event to triple-star everything is because you can knock their Bocce balls away if your aim is solid. However I'm not saying it will be easy, just of the six events it might be the easiest:

- Table Tennis will be pretty insane to master in that way.

- Gladiator might be the second easiest if some of my planned strategies work well in the end.

- Archery is something I'm not sure of right now. Maybe if I tried to go the "easy" route by using one Move instead of two to keep my shoulder from falling off trying to take dozens of arrows out of the quiver and drawing them in record time... but I want to play it "fair" so I'll stick with two

- I can see Disc Golf getting really tough once the winds kick in at the Arctic course

- I haven't played Volleyball enough yet to know how tough triple stars might be, but I figure the key is mastering the timing & direction of blocks and diving saves, which will be part guess work like it is in real life
post #79 of 148
Quote:
Originally Posted by joeblow View Post

I guess the reason I thought it might be the easiest event to triple-star everything is because you can knock their Bocce balls away if your aim is solid. However I'm not saying it will be easy, just of the six events it might be the easiest:

- Table Tennis will be pretty insane to master in that way.

- Gladiator might be the second easiest if some of my planned strategies work well in the end.

- Archery is something I'm not sure of right now. Maybe if I tried to go the "easy" route by using one Move instead of two to keep my shoulder from falling off trying to take dozens of arrows out of the quiver and drawing them in record time... but I want to play it "fair" so I'll stick with two

- I can see Disc Golf getting really tough once the winds kick in at the Arctic course

- I haven't played Volleyball enough yet to know how tough triple stars might be, but I figure the key is mastering the timing & direction of blocks and diving saves, which will be part guess work like it is in real life

Yeah, I think the difficulty is artificially ramped a bit in Bocce thanks to the high point requirements.

Disc Golf is difficult for the fact that you need to know/be able to hit every short cut to birdie holes AND still have the computer get a few bogeys.

Gladiator I was fine up until the 3rd match on Gold. I keep 2 starring it. Played that match alone for an hour on Saturday and was dripping in sweat by the end of it. I think that game with a couple wrist weights would be a decent work out.

Table Tennis, I'm almost to Gold, afraid the sitting method is going to stop working. It's really difficult to get the center of the table shots when you don't move but so much easier to get those flaming shots.

Removal of the sight line in Archery and the sped up competitors makes Silver start getting tricky even with the single move. I've only played a few on Silver there and I don't know if the one handed approach is really that much easier since I miss nocking the arrows more often.

Volleyball I've gotten 1/2 way through silver, all 5* there. You're right on the blocking....definitely the most difficult thing is actually blocking in the right directly. Luckily, you get score based on time which means the score stays pretty high
post #80 of 148
Move is great!
I thought it would be a Wii gimmick, which, essentially is in the end but it's so much better. My friend bought it last week and I got a chance to give it a go. He let me spend a lot of time trying out all the modes in SC and damn I was impressed with how accurate it can be. Ping Pong impressed me the most: so many different moves it gives you and represents them accurately, it's impressive. Also I liked playing Frisbee, I even made those 360 spins to throw the disk hehe, but it was so much fun, I didn't want it to end. I could never see myself with this dildo throwing my hands around but after spending some time with it I think I will see myself holding that piece of hardware at home. I can already see my wife rolling her eyes every time she sees me with it, lol... p.s. My arm is very sore today.
post #81 of 148
Thread Starter 
^^^ Haha, your post made me think of something: players will have a built-in excuse for losing if/when they add online play as the developer recently hinted. Any time you get dominated you can simply say that your arm was dead from playing SC so much.

One more thing about online play... since all Move players have a PSEye, I would think it'd be pretty cool if they added a PiP option for friends playing online to see each other after each round. Victory taunts are a lot more personal and fun that way instead of just talking into a mic.
post #82 of 148
Quote:
Originally Posted by joeblow View Post

^^^ Haha, your post made me think of something: players will have a built-in excuse for losing if/when they add online play as the developer recently hinted. Any time you get dominated you can simply say that your arm was dead from playing SC so much.

One more thing about online play... since all Move players have a PSEye, I would think it'd be pretty cool if they added a PiP option for friends playing online to see each other after each round. Victory taunts are a lot more personal and fun that way instead of just talking into a mic.

that cant be too far off in the future
post #83 of 148
Thread Starter 
Time to take a few days off of SC. I must have mildly tweaked my shoulder last night getting the Silver Cup in Archery since it feels a little warm and stiff this morning. No need to push it so I'll get back to playing the game later this week.
post #84 of 148
I'm working on champions cup in bocce ball and its freaking brutal. I'm stuck playing Rin on the multi-tiered rubber tire level.

Halfway through gold cup of disc golf. Like regular golf, the "tee box" just gets push further back. Also the opponent's accuracy skyrockets. I had to quit about 4 matches in before I launched the controller across the room.

Difficulty definitely ramps up and hardcore is pretty fitting. I won't even touch gladiator after watching my son "skycake" working through champions cup.
post #85 of 148
Thread Starter 
Oh, a tip for Archery players. Even though the computer will start drawing faster and shoot more accurately when you go head-to-head, you can still do well by going for high value targets and hitting bullseyes.

Don't just go for every random object as they pop up. If you have a couple to choose from, aim for quality instead of quantity (i.e. money bags are always valuable). I was winning some matches despite hitting less targets than my opponent since I focused on points.

For the Gold Cup in Table Tennis, I will have to either make a little more room in my play area or calibrate closer to the camera or both. I need to back away from the table more to consistently catch those blazing returns.
post #86 of 148
joe, any tips on your stance with two controllers in Archery? This one still doesn't feel right to me.
post #87 of 148
Thread Starter 
The left hand (the bow hand) controls your aim, and the targeting doesn't begin until you draw your arrow. I always have my bow down at my belt (standing sideways) as pull my arrow from the quiver. I set the arrow in and then raise both arms up to aim as I draw it back in the string.

Doing it this way, I can aim from my lower chest instead of up in my face where I might physically block my view with my hands.
post #88 of 148
Do you hold the left-handed Move vertically? I'm going to get this down tonight. I've actually been consumed with a second pass at Demon's Souls...just finished my 5th playthrough. I need to put that game down and focus on all the Move games I have!
post #89 of 148
Thread Starter 
Turned sideways, I point the left handed move straight up to the ceiling, but keep it at a low chest level as I aim.
post #90 of 148
I bought the Move and Sports Champions on day one. I have had great pleasure in continuing to beat my 15yr old nephew at games such as Gladiator because he actually now has to "move" to play a video game. They may have to design a waterproof controller for all of the sweat the "out of shape" teenagers will be generating. The whole family has had a blast so far with this game and the Archery and Gladiator feels so much more complete with 2 move controllers. I consider myself a "hardcore" gamer and working through the Gold Cup on Ping Pong is about as "hardcore" as I need a game to be.
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