A little off topic here, but I think the reason KZ3 has such bad crosstalk is because of it's low low 3D resolution.
"For its 3D mode Killzone 3 renders in 640x716 with MLAA, and the effects buffers (which were already rendering in quarter resolution) are again halved down to 320x360 creating an unsightly scene of jagged lines and upscaling artifacts. "
I've been playing SOCOM 4 which runs at 1280x720 in 3D and there is a night level with plenty of contrast that I did not get any crosstalk.
So to blame the displays/glasses alone for crosstalk is not entirely true, though I'm sure they do play a factor.
"For its 3D mode Killzone 3 renders in 640x716 with MLAA, and the effects buffers (which were already rendering in quarter resolution) are again halved down to 320x360 creating an unsightly scene of jagged lines and upscaling artifacts. "
I've been playing SOCOM 4 which runs at 1280x720 in 3D and there is a night level with plenty of contrast that I did not get any crosstalk.
So to blame the displays/glasses alone for crosstalk is not entirely true, though I'm sure they do play a factor.



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