I'm actually really excited for this game. Initally--and after playing through Fable 2--I wasnt all that thrilled for it, but I got a chance to interview Peter Molyneux at E3 this year. Plus he showed us some stuff that wasnt being shown on the showroom floor.
I hope you guys dont mind me linking the interview here. If it's annoying, let me know and I'll take it down STAT. Here's a little snipet:
Ok, just to be clear--all the swords are malleable including the Legendary swords, but these Legendary swords have these, sort of, side quests associated with them?
Yes. The Legendary swords have these side collectibles associated with them, something like killing 50 goblins or something of the sort. So yes, you know, the players will still have lots of things to find. By the way, this whole idea of crafting and morphing applies to Hammers, Guns, Swords, Rifles and Gauntlets in Fable 3.
When you become King is there going to be a completely different interface?
You know, here's the thing about us talking about being king--it's a MASSIVE spoiler. I don't really want to get into the experience of being king.
Listen, the only thing I've said is that there is this beautiful mechanic. See, you're a revolutionary, and you're going to lead this rebellion and you've got to get people to follow you. Once you do that you're going to assault the castle. You're ready to take on this evil--king Logan.
On the way through this you're going to have to make promises to people. For instance the mayor in one of the smaller communities will say, "That king Logan is rotten! He stopped giving us money and now our people arnt able to do the things they want to do. If we promise to support you, will you promise to give us 200,000 gold? If you do, then our community will support you." So, of course you do it! So you make all the promises on your journey and when you become king, you will have to decide if you're going to deliver on these promises, but guess what? You're not going to have all the resources to do it.
Actually, the follow mechanic--the idea of getting people to follow you--is unified across the whole game. It replaces experience. What's so cool is that you can grind and get a bunch of people to like you and follow you, or you can do the big quest to make these promises. So there is this great replacement of experience. You get followers for being good in combat, you get followers for making friends, you get follows for marrying well! If you marry well, you get a whole new bunch of followers and that will make you more powerful. That, in turn, makes the revolution more powerful!
Rest of interview is here: http://eat-games.blogspot.com/2010/0...-molyneux.html