AVS › AVS Forum › 3D Central › 3D Tech Talk › 3D Bluray with 60Hz 1080p LCD Projectors? Not really.
New Posts  All Forums:Forum Nav:

3D Bluray with 60Hz 1080p LCD Projectors? Not really.

post #1 of 19
Thread Starter 
Hi Guys,

I recently bought a panasonic AE4000, and am still eying the 3D world. I am mainly interested in 3D movies using a PC and dont have time for gaming.

Looking at the Bit Cauldron BC5000 glasses, do these work with 60Hz projectors, the ad on the bit cauldron webpage implies this implicitly (if i am not wrong, they do mention these work with 60 Hz).

so,

1 - are there 3D shutter glasses that can work with a 60HZ LCD projector and a PC with ATI card?
2- are these the BIT cauldron BC5000?
3-is monster 3D vision compatible? or only for 3D HDTVs?
4- would the experience be acceptable using 60 HZ for bluray 3D?
5-anyone knows about the price or availability for these glasses, BC5000 or other?

thnx
post #2 of 19
Quote:
Originally Posted by goldorak_20 View Post

Hi Guys,

I recently bought a panasonic AE4000, and am still eying the 3D world. I am mainly interested in 3D movies using a PC and dont have time for gaming.

Looking at the Bit Cauldron BC5000 glasses, do these work with 60Hz projectors, the ad on the bit cauldron webpage implies this implicitly (if i am not wrong, they do mention these work with 60 Hz).

so,

1 - are there 3D shutter glasses that can work with a 60HZ LCD projector and a PC with ATI card?
2- are these the BIT cauldron BC5000?
3-is monster 3D vision compatible? or only for 3D HDTVs?
4- would the experience be acceptable using 60 HZ for bluray 3D?
5-anyone knows about the price or availability for these glasses, BC5000 or other?

thnx

The only way is to use special USB adapter that synchronizes with stereoscopic player and sends IR codes
for various LCD compatible LC shutter glasses including nVidia's 3D Vision ones.
You will not be able to run games in 3D.
You can also use legacy wired and wireless LC glasses such as Elsa ones but you will need to place a retarder plate or film in front of the projectors lens to remove linear polarization. You can also get polarity rotator if you want to use cheap passive glasses but in such case the silver screen would be required.
The software for BlueRay 3D movies would also be required but you would be able to play all other non BlueRay movies that you would download or make.

Mathew Orman
post #3 of 19
Thread Starter 
Thnx icester for the information. Now for the nvidia vision, this will not work as they need a 120Hz screen. I know i need a usb transmitter of some kind, that is why i was asking about the Bit Cauldron glasses BC5000, as i read that they might work with 60HZ. if i get this, then i might have a chance for Bluray movies, since i thought that 24 Hz is enought for 2D, so 48 Hz for 3D, and 60 Hz would be more then enough!!
post #4 of 19
Quote:
Originally Posted by goldorak_20 View Post

Thnx icester for the information. Now for the nvidia vision, this will not work as they need a 120Hz screen. I know i need a usb transmitter of some kind, that is why i was asking about the Bit Cauldron glasses BC5000, as i read that they might work with 60HZ. if i get this, then i might have a chance for Bluray movies, since i thought that 24 Hz is enought for 2D, so 48 Hz for 3D, and 60 Hz would be more then enough!!

Cauldron will not work because your projector is not 3D ready.
You need special LC shutters glasses and controller.
Also the only way to play BluRay DVD movies would be using PC.


Mathew Orman
post #5 of 19
While it's true that 24 or 30 pictures per second per eye (aka 48 hz or 60 hz) is all of the video content you need for 3D, the powers that be have decided that anything less than 60 hz per eye introduces too much eyestrain and distraction due to the "flicker" of the shutter glasses (or polarity rotator). Hence the 120hz (60 hz per eye) requirement for modern 3D equipment.

Personally, I would probably rather watch some 3D at 60hz and deal with the distraction or eyestrain than watch no 3D since I don't have a 120hz PJ. But good natured people will keep telling me that I don't really want to watch 60hz 3D. And they're afraid of people passing judgement on "crap 60hz 3D" instead of giving "good 120hz+ 3D a try".
post #6 of 19
Quote:
Originally Posted by xhonzi View Post

While it's true that 24 or 30 pictures per second per eye (aka 48 hz or 60 hz) is all of the video content you need for 3D, the powers that be have decided that anything less than 60 hz per eye introduces too much eyestrain and distraction due to the "flicker" of the shutter glasses (or polarity rotator). Hence the 120hz (60 hz per eye) requirement for modern 3D equipment.

Personally, I would probably rather watch some 3D at 60hz and deal with the distraction or eyestrain than watch no 3D since I don't have a 120hz PJ. But good natured people will keep telling me that I don't really want to watch 60hz 3D. And they're afraid of people passing judgement on "crap 60hz 3D" instead of giving "good 120hz+ 3D a try".

I've watched it for 20 years at 60 Hz because CRTs had to much ghosting at 120 Hz.
Now if one modifies legacy glasses with 6) Hz LCD monitor
there will be zero ambient flicker, full color and ghosting can be adjusted below what one get with 120 Hz LCD monitor.


Mathew Orman
post #7 of 19
Topic title edited.
post #8 of 19
Anything less than 96Hz will result in undesirable effects while watching 3D.
post #9 of 19
Since only 120Hz 1080p digital technology TVs or displays can display 3D content at 1920x1080 per eye at 60fps any display that can not match this will have less resolution detail per frame per second is not acceptable to me or IMHO is acceptable to most Americans.
post #10 of 19
Quote:
Originally Posted by walford View Post

Since only 120Hz 1080p digital technology TVs or displays can display 3D content at 1920x1080 per eye at 60fps any display that can not match this will have less resolution detail per frame per second is not acceptable to me or IMHO is acceptable to most Americans.

Sorry,
you are confusing LC glasses shutter frequency with stereoscopic content rate. BluRay player can deliver 3D hd 1080p at 24.9 Hz per eye so you get the same frame flashed twice or 3 times like RealD system does.
60 Hz stereo means 30 frames per second of movie content per eye.

Mathew Orman
post #11 of 19
Thread Starter 
If i want to talk logically and not scientifically as although i read few things but not expert. Since we can watch a bluray 2D with 1080p/24Hz, i believe with the right glasses, if each eye gets these 24Hz thus 3D/1080p/48Hz or 3D/1080p/60Hz, this should be "fine"!. Now the BC5000 although they mention 3D HDTV and 3D PC, they really dont mention only 120HZ specifically, they mentioned 60HZ several times, i wish they responded to my email. If the emitter linked to the PC that is sending the image to the projector can instruct the glasses to switch with the image at 60HZ, why would this solution not work? i am still not convinced however i repeat i am not expert. definitly 120HZ is better, and even 240Hz, but hey we want to make best use of our 1080p projectors as much as possible, we are not going to watch 3D movies every day, if my projector can give me one 3D movie few times a year, it would be excellent

I am inclined to remove the "not really" from the title or add a question mark after it until this is 100% proved wrong. if i had these BC5000 i would have bought them just for the test, use IZ3D drivers with an ATI card, and powerdvd mark2, Maybe dreams can come true well maybe they are not dreams
post #12 of 19
Quote:
Originally Posted by goldorak_20 View Post

If i want to talk logically and not scientifically as although i read few things but not expert. Since we can watch a bluray 2D with 1080p/24Hz, i believe with the right glasses, if each eye gets these 24Hz thus 3D/1080p/48Hz or 3D/1080p/60Hz, this should be "fine"!. Now the BC5000 although they mention 3D HDTV and 3D PC, they really dont mention only 120HZ specifically, they mentioned 60HZ several times, i wish they responded to my email. If the emitter linked to the PC that is sending the image to the projector can instruct the glasses to switch with the image at 60HZ, why would this solution not work? i am still not convinced however i repeat i am not expert. definitly 120HZ is better, and even 240Hz, but hey we want to make best use of our 1080p projectors as much as possible, we are not going to watch 3D movies every day, if my projector can give me one 3D movie few times a year, it would be excellent

I am inclined to remove the "not really" from the title or add a question mark after it until this is 100% proved wrong. if i had these BC5000 i would have bought them just for the test, use IZ3D drivers with an ATI card, and powerdvd mark2, Maybe dreams can come true well maybe they are not dreams

The problem is the 30 Hz flicker that some people cannot stand. Some get headache from it and it also has problem with motion performance. With fast action the 3D effect gets somewhat messed up. With two BC5000s you can get
perfect motion performance and no flicker using dual output graphics card and stereoscopic player. Such system require silver screen and passive glasses. The performance would be much better then the RealD at cinemas. yet another configuration with double screens placed one above the other and using just on eye stereoscope glasses
would yeld the World's best performance stereoscopic presentation with zero ghosting, zero flicker, zero color distortion at the highest brightness and contrast and it would not even require the silver screen just plain white wall would do. Check it out it is the best solution and only cost a little comparing against the 3D dedicated equipment.

Mathew Orman
post #13 of 19
Quote:
Originally Posted by goldorak_20 View Post


I am inclined to remove the "not really" from the title or add a question mark after it until this is 100% proved wrong

I've been working with stereo video for over 20 years. Real world experience proves it.

The topic title will remain as is.
post #14 of 19
Even if you could run shutter glasses at 48Hz, which is doubt, it would probably look like crap. Although the image would technically be 3D, the flicker would likely be too much to stand and induce headaches. I think 85Hz is the bare-minimum for page-flipped 3D.
post #15 of 19
Quote:
Originally Posted by cybereality View Post

Even if you could run shutter glasses at 48Hz, which is doubt, it would probably look like crap. Although the image would technically be 3D, the flicker would likely be too much to stand and induce headaches. I think 85Hz is the bare-minimum for page-flipped 3D.

Yes,

but there are special type of shutter glasses for LCD monitors.
Such shutters can be used as low as 30 Hz (15 Hz per eye)
without headaches due to zero ambient flicker.

Mathew Orman

http://www.*******************.com/
post #16 of 19
I don't know, Mathew... I think reallife is a little hard to take at 15 hz per eye. I don't think what you're looking at matters so much, because at that rate you start looking at the glasses more than at what's in front of you.
post #17 of 19
Quote:
Originally Posted by xhonzi View Post

I don't know, Mathew... I think reallife is a little hard to take at 15 hz per eye. I don't think what you're looking at matters so much, because at that rate you start looking at the glasses more than at what's in front of you.

You look at it many times with animated gif, movies flashing cursors etc. What hurts is the ambient flicker at low frequencies not the screen. You would have to watch it in complete darkness to get a headache.

Mathew Orman
post #18 of 19
Quote:
Originally Posted by icester View Post

You look at it many times with animated gif, movies flashing cursors etc. What hurts is the ambient flicker at low frequencies not the screen. You would have to watch it in complete darkness to get a headache.

Mathew Orman

Hm. It's been a while since I've studied flicker issues. The original 60Hz interlacing spec worked because old tv's used phosphors, which glowed after the electron beam charged them. They would slowly fade, and it was about 30fps where most people could detect this. in fact, the English PAL system went down to 25fps, but I was always bothered by the level of flicker. The goal was to fake the eye into thinking it was seeing 50Hz motion and relied on phosphor decay and the eye's ability to interpolate motion to make the 25 or 30 fps look like double the frame rate. In fact, 50 looked like hell to me, I couldn't stand UK TVs.

Enter the LCD shutter. Unlike TV's, the light is either present, or not. Ambient flicker with LCD glasses is pretty nasty because we now each eye seeing black 50% of the time which is acting like a strobe-light for peripheral vision.

I haven't seen science on this, but would wonder if the light/dark/light patterns accentuates sensitivity to display frame rate/flicker, as well.
post #19 of 19
Quote:
Originally Posted by mrspeakers View Post

Hm. It's been a while since I've studied flicker issues. The original 60Hz interlacing spec worked because old tv's used phosphors, which glowed after the electron beam charged them. They would slowly fade, and it was about 30fps where most people could detect this. in fact, the English PAL system went down to 25fps, but I was always bothered by the level of flicker. The goal was to fake the eye into thinking it was seeing 50Hz motion and relied on phosphor decay and the eye's ability to interpolate motion to make the 25 or 30 fps look like double the frame rate. In fact, 50 looked like hell to me, I couldn't stand UK TVs.

Enter the LCD shutter. Unlike TV's, the light is either present, or not. Ambient flicker with LCD glasses is pretty nasty because we now each eye seeing black 50% of the time which is acting like a strobe-light for peripheral vision.

I haven't seen science on this, but would wonder if the light/dark/light patterns accentuates sensitivity to display frame rate/flicker, as well.

Yes,
but the new LC shutter glasses that I have invented have zero ambient light flicker. The main difference between CRT and LCD is the refresh sequence. It is much shorter and there is no blanking. With CRT it was impossible to completely remove ghosting but with LCD zero flicker is possible due
to the fact that refresh period is shorter than frame period.
The LC shutters must stay off for a period that is frame + refresh time long.This is longer than in CRT case but allows for ghost free performance. Image flicker on LCD is much less intense due to infinite light emission persistence nature of LC cell. In CRT the pixel emission starts decaying as soon as the electron beam moves over to new area. In LCD the pixels emission stays constant until it gets refreshed.

Mathew Orman
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: 3D Tech Talk
AVS › AVS Forum › 3D Central › 3D Tech Talk › 3D Bluray with 60Hz 1080p LCD Projectors? Not really.