Originally Posted by formulanerd
they said they did, but i do not think its fixed... it may be better than before, but i haven't had enough time to really put it through the paces
Not by Shin's criteria.
Yours may be different though.
When people talk about something being "broken" and base their claims on a previous game, made by a different studio, etc...then they really don't have a claim. As you know conjecture does not equal facts, and Shin is big on the former not the latter if you read the wealth of posts he's left on AVS.
IMHO the audio for this game is not broken and is actually a great improvement over MW2. It all comes down to dynamics.
The audio for MW2 was incredibly loud, sounding over-compressed and brick-walled to 0db as opposed to a *normal* -20db for mastered audio.
What this means is that all the audio in MW2, whether it be the music stings, helicopters or the footsteps were all rendered at the same high volume level meaning that everything was loud all the time.
The other problem with MW2 was that you couldn't tune the audio to your personal preference. Unlike BO where you can control the ambient audio by adjusting the levels manually, MW2 was an all or nothing proposal.
Now you can tune the audio to your preference and my preference is to kill all non-essential audio like the music so that it doesn't cover up or mask other sounds. If more people did this I think they would find that they would hear a lot more of the things they *need* to hear to be successful in the game.
Honestly though, I don't think most people "tune" the in-game audio beyond the basic settings of "headphones" vs. "a/v tuner", and even that they often get wrong.
When I read threads like this I have to remind myself that most people are lazy, and prefer to whine than investigate. They prefer to say something is "broken" because it doesn't fit neatly into their narrow comfort zone. ( I call them "Goldilocks" as in the porridge is always too hot, or too cold, but never just right.) They also want the argument framed in black or white when, especially considering something like game audio, the reality is far more nuanced.
BTW - If you really want to make a conclusive argument about the BO audio being "broken" you should provide a sample with analysis that proves your point.