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The NEW Gaming Headset/Headphone Topic! (REQUEST STICKY PLZ) - Page 168

post #5011 of 5439
So the PLYR2s shipped from Portland. I'm in NY. UPS is gonna take over a week to get them to me. frown.gif
post #5012 of 5439
Quote:
Originally Posted by bd2003 View Post

So the PLYR2s shipped from Portland. I'm in NY. UPS is gonna take over a week to get them to me. frown.gif


Mine are arriving tomorrow. Now that I finally got my other TV and xbox all set up I decided to try out a 2nd headset that will stay with my other xbox since I wont be using it that much. Dont want to keep lugging around the PC360 back and forth. Hopefully they will satisfy me enough for their use. Not sure if I will have a chance to use them tomorrow (wifes bday) but I will tuesday for sure. I'll post my thoughts.
post #5013 of 5439
The version coming out in March LOOK pretty good for the price-completely wireless and $180. The 2.4ghz vs 5.8 is a concern, but for that price, hard to complain...
Edited by rightintel - 12/30/12 at 8:14am
post #5014 of 5439
Thanks for the suggestion. I looked up the warheads and they do look great. My only issue is that they don't appear to work for both ps3 and x360. I am looking to be able to use one set of headphones for both systems if possible.
post #5015 of 5439
Thanks for the suggestion. I looked up the warheads and they do look great. My only issue is that they don't appear to work for both ps3 and x360. I am looking to be able to use one set of headphones for both systems if possible.
post #5016 of 5439
I have updated the Astro A50 for more completion (adding of Clarity, Accessories, and some corrections throughout the review). Is it complete? I'll say it's 99% complete. I still feel I'm missing a few things, just not sure what they are yet, lol.
Quote:

Astro A50 (*wireless headset*)
http://www.astrogaming.com/a50-wireless-system

700

Sells for $300

THIS REVIEW IS 99% COMPLETE, AND IS STILL SUBJECT TO MINOR CHANGES/ADDITIONS!
Review (Click to show)
Before I get started, I really want to thank Skullcandy for getting in contact with me and giving me the chance to review the SLYR, as well as the A40+Mixamp 2013 Edition, and A50s on their Astrogaming side.... They have been very communicative, and understanding. Can't thank them enough.

The Astro A50s. The first venture into fully wireless headsets for Astrogaming. Prior to the A50's inception, Astro released the discontinued, rare, and very sought out Mixamp 5.8. The Mixamp 5.8's main selling point was that any standard headphone or headset terminated with a 3.5mm plug could be attached to the Rx unit (receiver), essentially making them wireless. As you guys may know, I'm a humongous fan of the Mixamp 5.8, and it remains as my main gaming device when using my audiophile headphones. While it wasn't truly wireless (you still have your own headphone's wires to deal with), it did remove the tether always necessary between the console and yourself in wired setups, making it a more elegant, and cleaner solution than anything else before.

Unfortunately, Astro didn't find the Mixamp 5.8 to be a big seller, and sought out other solutions. This is rather unfortunate, as with more improvement and functionality, future iterations of the Mixamp 5.8 could have been a huge success in my eyes. Ah well, them's the breaks. So now Astro steered their focus away from the 5.8 and towards fully wireless headsets, the first being the Astro A50s.

Upon opening the freshly designed package, you are greeted with the A50, the transmitter (that shares the same body as the Mixamp 5.8's Tx unit, though different inputs/functionality), parts of a headphone stand (which is VERY nice of Astro to supply), and the necessary cables (which I will edit into this review later, as I have a mess of cables from 3 products at the moment).

Now onto the headset itself. Upon first listen, I was immediately attacked by a relentless assault of bass. Seriously, it absolutely surprised the hell out of me. My prior experience with an Astro headset was the first gen A40s, which was anything but bassy. For a $300 headset, I EXPECTED a well balanced, competitive oriented headset with nowhere near as much bass as the A50s have. In truth, I was quite put off by it.

The A50 has 3 presets:

Preset 1: Media (Bass enhanced)
Preset 2. Core (Balanced/flat)
Preset 3: Pro (Enhanced details in the mids and treble)

In reality it sounded more like:

1. Boomy, muddy, and completely useless.
2. Boomy, and veiled
3. Bassy with extra detail

No, I'm not kidding. I found the only preset worth using was the Pro Preset, which wasn't bass light to begin with, but at least I could actually hear the details, and it was quite decent sounding, though ultimately catering more towards fun than competitive, and not exactly sounding balanced. It's honestly not even worth mentioning the other two in this review past this point, because quite frankly, they're quite terrible sounding. In my future review of the Astro A40s (w/Mixamp 2013 Edition), you can see Astro's presets CAN be useful and maintain some clarity. Just...not here.

I'm not even sure whether to fault the presets, the fact that it's wireless, or if it's the A50's drivers themselves. I plugged in the transmitter to my PC in which the transmitter functions as a USB dac/amp (as well as microphone). The presets as well as Dolby Headphone are disabled, allowing you to hear the drivers work at their most natural state. Well, it seems to be the drivers. They are quite bassy. I am quite literally confused as to why Astro decided to use such bassy drivers for their most expensive gaming headset.

The A50s weren't down for the count yet, though. While 2 of the three presets left a really bad taste in my mouth, I still had one functional preset. Firing up CoD4 (and later on MW2) revealed that the A50s were decent gaming performers albeit on the disappointing side in terms of sound quality. It does perform fine when getting down to the nitty gritty, with a little more bass than I'd prefer out of competitive gaming cans. While the audio quality isn't great, positional cues and details were decent to good. The problem is that it's a closed headset, and everything sounds congested. The A40s sound more open, airy, and balanced, even with the speaker tags on. As far as the wireless capabilities, I find it to be great, where it takes quite a bit of distance for the A50's to drop the audio. I didn't notice and snap, crackles, or pops, nor did I get any hiss until you crank the volume quite a bit past the point where I'd say it's humanly necessary.

I'll get to the specifics in the break down.



Build Quality: The Astro A50 shares the same body and aesthetic design of the A40s, which is to say, they look/feel great for a headset. There are a few key differences from the A40s.

1. The microphone is permanently affixed to the left earcup. The A40's is removable.
2. The cups are closed, and unlike the A40s, can't be removed for a semi-open design. They are now fully closed.
3. The right cup can be pressed on the sides to adjust voice/game volume, similar to the Mixamp's voice/game knob, with the exception that it's two hidden buttons you press, not turn. Once you go completely towards the game or voice side, a chime will play, letting you know you're at 100% game or voice.
4. On the rear of the right cup is where the power button, preset slider (EQ), and volume adjustment is placed.
5. On the rear of the left cup is where the mini usb input (for charging), and the 2.5mm controller input (for the 360 controller) is placed.

Build-wise, I felt the parts used were pretty high quality. Astro made a pretty reliable looking headset here. Nothing looks or feels cheap. The plastic used looks high-grade, and looks like it can take a beating. I'd still handle it with care, however. The only area of 'weakness' that I'd be wary of, is the headband padding piece which sort of 'floats' in the center of the headband. Doesn't look like it'd be a problem, but it's the only area I can see that would probably be the first to give out with rough treatment.

The A50s swivel inward, so you can lay them flat if you need a breather. I find them very comfy letting them rest on my shoulders/neck area, which is rare compared to the vast majority of audiophile headphones which have huge cups, won't swivel, etc.


Comfort: I must have a ginormous head, as I have to wear the A50's fully extended. That, or they don't have enough give. On the opposite side of the size spectrum, the PC360 has enough extension to fit the head of a giant. I wish more headphones allowed that much freedom in size. The A40/A50 is comfortable, but they are at their limit with my head. It could use just a bit more extension, in my opinion.

The pads are made of cloth/velour-like material, which is to say, they are quite comfy to my ears, and won't be heat building/sweat-inducing like typical pleather. I've felt better, but they do their job well.


Microphone: While I'm not too experienced with microphones, I didn't have any issues with my tests. It picks up my voice well. The microphone is long, pliable, and one of the better mics I have used. I don't see anyone having issues with this mic. The microphone is muted when placed upright,m similar to the PC360. Much better than having to press a button.

Accessories:

Headphone stand: also has space for the Tx unit.

Tx unit (transmitter): optical input, optical output (passthrough), USB input (to pair and charge the A50), 3.5mm auxiliary input (for for future accessories, mp3 players will not work.)

Cables: Optical cable, 2 mini USB cables. One for powering the Tx unit. This one will also feed the voice chat from the PS3 (has to be hooked up to the PS3 directly). The other is for charging the A50s. 2.5mm male/male for Xbox 360 voice chat capabilities, and the only cable you will need to constantly have attached if using voice chat on the 360.


Isolation/Leakage: In terms of letting sound in/out, I find the A50s to perform...decently. I do hear a fair amount of leakage, so I wouldn't crank these loudly if someone is near me sleeping. As far as keeping external noise out, I found that while using the A50s, it did a decent job overall. I wasn't truly bothered by external noise, though it's not particularly great at it. I blame the cloth pads, which sacrifices isolation/noise leakage protection for extra comfort/less sweat inducing.


Bass: As mentioned earlier, the bass is overly emphasized and boomy for a high-end headset. It's enjoyable on the bass light preset, but ultimately too strong to truly make this headset compete with the other, more balanced headsets like the PC360, SLYR, AX720, and Astro's own A40s. On the flat and bass heavy presets, the bass is loose, boomy, and sloppy. It mucks up the detail quite heavily, making these presets worthless. I'm seriously wondering if the default presets are causing this extra boominess, but I feel that if/when the custom presets become available, a lot of bass reduction is needed to compensate.


Mids: Due to the heavy bass emphasis, mids are drowned out a bit. The mids are distant, but not lost. For the purpose of gaming, the mids are fine, but ultimately not forward. The Pro preset brings out the mids a bit more, which is helpful. For the other two presets, the mids are heavily recessed.


Treble: With the good preset, treble is crisp and bright. It can get sibilant, but not many instances where I see treble being problematic. Again, the Media and Core presets place too much emphasis in bass, drowning out everything that isn't bass.


Soundstage: Somewhat closed in. It's not going to win anyone over based on size.


Positioning: Due to the closed sound, and not so large a soundstage, positioning isn't great, but it's not bad. It's passable, and sometimes even good.


Clarity: To repeat what I have already mentioned, clarity is decent on the Pro preset with sparkly details, albeit somewhat artifical sounding. Clarity is just plain lacking on the Core and especially Media presets. The sound turns overly warm and bass heavy, and all details are sucked out.


Amping: No possibility of being amped, as the transmitter can only take a digital signal, with no way to attach an amp. The A50 is fairly sensitive in either case.


Value: This one isn't hard. It's $300. That's a hard number to swallow. The main benefit of the A50 is that it's wireless. You do get everything you'll ever want in one headset, but sound quality is clearly lacking. I prefer the sound quality of the SLYR, A40, AX720, PC360 by a considerable margin. The A50s are left behind on sound quality. If sound quality is important to you, I'd advise you get something else. It's that simple. In good conscience, I can't recommend the A50s based off it's sound quality. For the purpose of worry-free wireless gaming, the A50s are good enough on the Pro preset if being untethered is absolute top priority, though you will be making some sacrifices for the benefit of going wireless.


Final Impressions: The A50's quite honestly make a better stereo headset than a Dolby Headphone one. I find it enjoyable for music off my PC, but not so much for gaming w/Dolby Headphone. Whether it's the drivers, or the internal amp in the headset, or the presets, the A50s put out bass oriented, and muddy sound for gaming.


Final Scores...

Fun: 6.5. Very decent. While the bass is strong, the only preset worthy to be used is the Pro preset, and ends up sounding heavily processed, which detracts from enjoying non-competitive games to their fullest extent. Bass adds to the immersion, but when you can't hear details, it sucks away from the fun factor, so I don't recommend the other two presets even if just for fun.

Competitive: 6.5. Very decent. Again, the Pro preset brings out the detail which helps quite a bit, but the headphone is still on the bass heavy side which detracts from focusing as much as I'd personally like. The soundstage and positional cues aren't great, and the sound overall feels closed in, but for most gamers, the A50s would be at least, passable.

Comfort: 7.5. Very good. A pretty comfortable headset all around. No problem wearing them for hours on end, with just a few occasional times of re-adjusting them. My only complaint is that it could use a bit more extension for larger heads, as I have to wear it fully extended.




Also wanna add that I have updated ALL headphones on Head-fi, with newer scores to reflect my more up to date impressions, preferences, newer ratings, etc. Some are unchanged, just with added notes on the final scores, and some are changed to be more realistic (for example changing a 1 into a 4). It should look a bit better now.
Edited by Raven Crimson - 1/7/13 at 5:45am
post #5017 of 5439
So I got the Plyr 2 in today and got to use them for about 10 minutes. Not much time to say what I think but I do have a question. I dont like the way it hookups to an xbox. If you use HDMI you will need an audio adapter or use an out on your TV/receiver. I no longer have my audio adapter so I was kind of bummed so I decided to use the TV. While plugging wires I realized I wouldnt like the setup and that I would need a longer USB plug for power. So I improvised. Figured I have 5.8 mixamp and maybe I can put that to use to test everything out. So I took a 3.5mm cable and plugged into the headset jack of the 5.8 and into the input of the Plyr2 GMX (the little box that sends the signal to the headset). Turned on the xbox and the sound was there. My main concern would be am I losing any quality this way? I wouldnt think so but wanted to make sure.

From the small use I did have I was actually impressed with the sound quality. Good enough where I buy another to replace my PC360? Not sure yet. I have mentioned I am willing to sacrifice a little sound quality for no/less wires. My 6 week old is with me at times when I play and the wires are becoming more of an issue. I did like what I hear and I might be playing some xbox a little later to test it out more. For the price of the headset compared to some of the turtle beachs I have tried out I would recommend these over those. I was never a big fan of the TB. If anyone has any questions about them I can try and give a quick answer.
post #5018 of 5439
You're essentially double amping that way, though for gaming purposes, I don't see that as being an issue (I always have my headphone amp attached to the Mixamp 5.8's headphone jack..) It's the only way to get Dolby Headphone to the PLYR2 anyways, and it would have been what I would do if I had the PLYR2.

New entry:

Quote:


Yuin G1A (*clip-on*)

700

Sells for $150
Review (Click to show)
The Yuin G1A. You can say that these are the most high end clip-on headphones in the world. That sounds like hyperbole, but it's true. Clip-ons don't really have much of a market for audiophiles, and are content with staying relatively on the domestic market, and/or for physical activities. With a small niche market, the Yuin G1A sits comfortably as the most expensive and highest regarded clip-on headphone.

I am a huge fan of clip-ons. They don't hurt my ears like IEMs. They stay in place no matter what I do, short of literally touching them. They are small enough to lay down with. After a few days of adjusting to how clip-ons feel on your ears, they may as well be the most comfortable headphone design ever made.

It helps that my first experience with clip-ons was with the Koss KSC-75, which for a mere $10-$20, should be in every audiophile's inventory. The KSC-75 hits well above their price range, is extremely comfy, pleasing, and just... legendary.

My 2nd taste of clip-ons headphones was with the rare and mature KSC-35. The KSC-35 is older than the KSC-75 and discontinued everywhere, but can be bought directly from Koss on their website. The Koss KSC35 sacrifices just a little comfort in place of more musicality and warmth compared to their cheaper, and more common sibling. It's also now sold for 3x the price of the KSC-75, though I personally don't believe they should be priced so high, despite my overwhelming love for them.

So how does the Yuin G1A stack up next to the budget conscious Koss offerings? Does the overall package justify the huge price difference? Let's find out.

The package is quite small. A nicely designed cardboard box, with a nice presentation. Doesn't look as generic as the Koss packaging. Upon opening the package I am greeted by the sleek Yuin G1A.

Build Quality: The 'cups' have a sexy, brushed metal finish to them, which immediately puts it well above the KSC-35 and 75 in aesthetics. With that said, that really is the only physical aspect I find superior to the Koss clip-ons. Everything else is so ridiculously similar to the Koss clip-ons, they may as well have been made by the same OEM. The cable's only difference is that the two sides merge further down the line, making it easier to wear the G1A behind the neck, so you can take them off and let them rest on your shoulders/chest, which isn't that easy to do with the Koss clip-ons due to how close the clip-ons are to where the cables merge.

The build itself is... well, it doesn't inspire confidence. The clips are plastic (a very comfortable curved plastic), which seem like they won't take a beating the way the KSC-75's silicone/metal clips, or the sharper, stronger plastic on the KSC-35 would. The cable is quite frankly, sad. It is essentially the same thin, flimsy cable found on the Koss clip-ons. My KSC35's cable is already pulling away from the drivers, and I have feeling the same would probably happen to the G1A's cables.

The good thing about the Koss clip-ons is that their ugly 'hubcaps' aren't luxurious, so I doubt you'd fear messing them up. They are rugged to say the least. On the other hand, you have the G1A with it's amazing brushed metal finish, which might be just as sturdy, but I'd be scared to just toss them in a bag in fear of scratching them or leaving any marks whatsoever. The fact they are $150 further enhances my fears of treating them with wild abandon like I'd do with the Koss clip-ons. In the end, they are expensive, yet very cheap feeling other than the back cover. Very disappointing overall. It's fine with the Koss clip-ons, NOT so with a product this expensive.


Comfort: If there is one thing that can be said, it's that the Yuin G1A is amazingly comfortable. They literally disappeared on my ears. The most important part of a clip-on in terms of comfort is the clips. If the clips don't feel good resting on your ears, that can be quite problematic. Thankfully, the Yuin's plastic clips are smooth and curved just right. They share a very similar form factor as the KSC-75's clips, which are both quite a bit better on the ears than the KSC-35's relatively sharp-edged clips. I also like that the clips are so smooth, they easily slide on my ears. The KSC-75's rubberized clips 'grip' on my skin, so it's a little harder to put on than the Yuin clips. They are both wonderful to wear, however. As mentioned before, the small form factor, secure fit, and super comfort make these practically unrivaled in terms of long sessions, relaxing, or physical activities. As usual, clip-ons may not be the best in comfort for those who wear glasses, as they have to share the same placement on the ears.


Accessories: The only accessories is a 3.5mm to 6.3mm (1/4") adapter (the same exact one found on the HE-400, coincidentally), as well as an extra pair of foams.


Isolation/Leakage: As with the Koss clip-ons, the Yuin G1A is open backed (though they actually LOOK closed). This means that they do not isolate well, if at all. External noise will come in with very little contention. I find this to be more good than bad for my Koss clip-ons, as I'd like to be able to hear things around me when I wear my clip ons at work. However, the G1A being hard to drive for such use (more on that later), as well as my fear of physically damaging them makes their very open nature not as beneficial, seeing as the GA1 is more content being used at home with a dedicated amp.


Amping: As I briefly mentioned, the Yuin G1A is a rare breed of clip-on, in that it has a relatively high impedance of 150ohm, and take advantage of that by being harder to drive than typical clip-ons (as well as lots of full sized headphones), which results in more refinement at the expense of versatility. They don't demand a LOT of amping, but amping is necessary nonetheless. I find that it sounds cleaner with an external amp than with the Mixamp alone. Soundstage and overall positioning didn't change, but I feel the improvement in audio fidelity warrants using an amp. Still, these can be used with the Mixamp alone without much drawbacks.


Sound Signature: Before I get started on it's sound, let me state that all three clip-ons I have used can easily swap clips with the others (i.e. KSC35 with Yuin clips, G1A with KSC75 clips, etc). The problem I see with this, is that the sound signature of the headphones change quite a bit just by whatever clip you have equipped onto them. The reason being that each clip places the drivers at certain distances from the ears, which greatly vary the sound signatures. Even with the same clips, just a light bending of them will alter sound quality (easily done with the KSC75's clips). The Yuin clips can bend just a teeny bit, but be prepared to possibly break them in the process if you attempt to. The KSC35's clips don't seem to have any give whatsoever, so what you hear is what you get. For the purpose of this review, I will be rating the G1A based off it's stock clips, which I found to give the most balanced sound signature.

Now on to the sound itself. Upon first listen, the first thing I thought of was that the Yuin G1A sounded like a mini Q701. Well balanced, relatively neutral, with just a hint of warmth. Obviously lacking in soundstage, as well as being lot smaller in presentation of sound, but mini-Q701s is the best description I can come up with.


Bass: Starting with the bass, I can say that the Yuin G1A has neutral bass. The bass is neither strong nor weak. It's present, but not emphasized nor lacking. The KSC35 has more bass impact and presence by quite a bit, and the KSC75 has a slight lead in bass impact.


Mids: Really nice, balanced mids. Not forward or recessed, they sound natural and full. Some frequencies are ever so slightly forward than others, but overall, I find it well integrated with the rest of the frequencies.


Treble: Nice and smooth. SOMETIMES has some sparkle, but overall, it's presented quite naturally. A nice improvement over both the Koss clip-ons which sound grainy and unrefined next to the Yuin, especially in the treble.


Soundstage: Like the other clip-ons, the soundstage isn't big, but it's somewhat airy and spacious, still not rivaling a full-sized headphone's soundstage.


Positioning: I find the G1A to perform very similarly to the Koss clip-ons. They do good. I didn't have a problem playing competitively, though there is room for improvement.
The positional cues don't have a lot of space to work with, but with what they have, they do a good job placing sounds around you. It helps that they are a bit more clearer and fuller sounding than the Koss clip-ons, so soundwhoring is easier.


Clarity: Very clear. Very impressed with how detailed the G1A is. Detailed, and full sounding. Just a lovely balance all around, making these very good for all around gaming.


Value: It's hard to judge the Yuin G1A's value. They deliver a rich, detailed sound which is noticeably improved on what the Koss clip-ons offer. On the other hand, the improvement doesn't justify the huge price jump, nor does the shoddy build quality on the cables. I would say these would make more sense being sold at $75, and even then, they could use some improvement on the cables and perhaps the clips, even though I love the clips.


Final Impressions: The Yuin G1A is a fantastic clip on, though overpriced when everything is taken into account. They won't replace full-sized headphones in either competitive or fun gaming, but they are great alternatives if you wanna lay back and listen without the feeling of having something on your head. If you are a huge fan of the Koss clip-ons, you may wanna give the Yuin G1A a chance, as it refines and fills out the already great sound found on the budget friendly Koss offerings. Just be prepared to pay a steep price for a fractional improvement. Do I recommend it? No. The only people who should look into the Yuin G1A are those who love clip-ons and want to see what the best sounds like. Other than that, $150 gets you close to some legitimate full-sized headphones that eat the Yuin G1A alive.


Final Scores...

Fun: 7 (Good)

Competitive: 7.5 (Very Good)

Comfort: 9.5 (Amazing)

Edited by Raven Crimson - 12/31/12 at 10:28pm
post #5019 of 5439
Quote:
Originally Posted by emartins View Post

So I got the Plyr 2 in today and got to use them for about 10 minutes. Not much time to say what I think but I do have a question. I dont like the way it hookups to an xbox. If you use HDMI you will need an audio adapter or use an out on your TV/receiver. I no longer have my audio adapter so I was kind of bummed so I decided to use the TV. While plugging wires I realized I wouldnt like the setup and that I would need a longer USB plug for power. So I improvised. Figured I have 5.8 mixamp and maybe I can put that to use to test everything out. So I took a 3.5mm cable and plugged into the headset jack of the 5.8 and into the input of the Plyr2 GMX (the little box that sends the signal to the headset). Turned on the xbox and the sound was there. My main concern would be am I losing any quality this way? I wouldnt think so but wanted to make sure.
From the small use I did have I was actually impressed with the sound quality. Good enough where I buy another to replace my PC360? Not sure yet. I have mentioned I am willing to sacrifice a little sound quality for no/less wires. My 6 week old is with me at times when I play and the wires are becoming more of an issue. I did like what I hear and I might be playing some xbox a little later to test it out more. For the price of the headset compared to some of the turtle beachs I have tried out I would recommend these over those. I was never a big fan of the TB. If anyone has any questions about them I can try and give a quick answer.

That's basically what I do through my receiver. You shouldn't lose any quality unless you have the volume on the mixamp turned up too high. You want to set it at the point where there's no distortion, and then control the volume only using the headset.
post #5020 of 5439
I did have the volume on the mixamp all the way at first then lowered it just a bit. I could crank the PLYR2 all the way up and there was no distortion so I stayed at that volume setting. I

I played some Far Cry 3 before going to bed and at first I tried plugging it into my TV's out inputs and the sound wasnt great. It got distorted on the loud explosions and lowering the volume didnt really help so I plugged them back into the mixamp and the sound was much better. This tv doesnt have my receiver so I couldnt try that as an option. The PLYR2 have a little more bass than the PC360 but not to much, I actually enjoyed the little extra oomph. I had it on setting 1, it had the least bass of the 3. I am impressed at the sound quality. I could tell it wasnt my PC360 sound but I still found them good enough where I think I am going to hang up the PC360's. Later today I will play BF3 and that will be where I decide whether or not I use them for good. If I do decide to hang up then I will order another pair of PLYR2 but I will wait for the black and gold ones to come back in stock.

Also the chat cable that came with it would cause some static when I moved. I unplugged them and plugged them back in and seemed to resolve the issue but it did come back when I turned the xbox on again. I put in the chat cable that came with the mixamp and have had no issues with it so far. The astro one has a small box that the cable runs through, not sure what the name is or whats the purpose. But maybe that has something to do with it.

Another huge plus for me, I dont have to get up to turn on the mixamp. I have the Rx plugged into the power so it stays on and the Tx wont turn off. The PLYR2 GMX turns on when the xbox turns on so thats not an issue. Now I can just grab my controller and headset without moving. Yes I am lazy.

I am not a huge audiophile but I do like a good sound. I know this could be just my preference over someone else but so far I would recommend these over some of the higher priced headsets.
post #5021 of 5439
I don't feel any loss of quality when maxing out the Mixamp, at all. Don't know where people are getting that from. Maxing out the volume ensures you're sending all the bit resolution to whatever devices is being sent to it. I dunno what the line level is on the Mixamp, but I prefer having line level+pre-amping than lowering the volume and possibly losing some bit resolution.
post #5022 of 5439
After using them this week I can safely say these will replace my PC360. I am not saying they are better or equal to them but they are close enough for my liking. Like Raven mentions on his review of the Slyr the soundstage is smaller than I was used to but after using them all week I got used to it. I can still pinpoint where the sounds are coming from. I reread his review and most of it would be things I would agree with.

Some things I dont like about them, so they dont sit on my ear I have to place the band a little more closer to my forehead than I like. They are not in the middle of my head like I am used to but after a few games I dont notice it anymore I unless I have to move a side off the ear to hear the wife. I also have to get used to the closed headphones. I did like being able to hear other sounds in the room, now I have to move the headphone off an ear to hear if the wife is asking a question.

I got so used to being able to hear your voice through the headset and the Plyr doesnt have the feature. So you might yell a little louder into the mic. My wife noticed that I was already talking louder.

My last issue is the battery. It does not that long and charging it while playing can be issue for some people. I had to charge them while playing the other night and my computer is on my left and the right side of the headset is where it charges. I would have to say I got around 8-9 hours of playing time. I did charge them fully before using them but I will see if his improves over time. Right now I am charging them each night as I usually play for 3-5 hour sessions. Where they hang is right next to my TV's USB so its convenient for me to just plug them in when I hang them up for the night.

Aside from those cons I think this headset was great for the price. $130 is a great price since I tried headsets worth $100+ and I hated them within the first 30 minutes of using them.

One last thing I mentioned before that I like the preset 1 and that 3 was to bassy, I was backwards. Its the 3 preset which I love. I thought it was on 1 the first time I had them on and just moved the switch assuming I was going from 1-3 when I was really going from 3-1.
post #5023 of 5439
Sounds like the A50's presets, where 1 is the bassiest, 2 is balanced, and 3 is the bass light version. Unfortunately, the A50s were bassy as hell no matter what preset I used.
post #5024 of 5439
Quote:
Originally Posted by Raven Crimson View Post

Sounds like the A50's presets, where 1 is the bassiest, 2 is balanced, and 3 is the bass light version. Unfortunately, the A50s were bassy as hell no matter what preset I used.

I didn't find this to be true. But I mostly play Halo 4 with them.
post #5025 of 5439
Compared to almost every headphone I've used, the A50s were so ridiculously muddy on all but one preset.
post #5026 of 5439
Quote:
Originally Posted by Raven Crimson View Post

Compared to almost every headphone I've used, the A50s were so ridiculously muddy on all but one preset.

Yep. Big disappointment.

If someone is interested in the A50, they dont have to run for Congress to pick them up. Dont order from Astro. Just go to any Best Buy, have a credit card or $299.99+tax cash. Buy them. Try them and see what you think.

You have 30 days to return them, little questions asked.



Pro-Tip: Yes Best Buy has both the A50 & Tritton Warhead on store shelves. No need to order thru a website.
post #5027 of 5439
The PLYR 2s are finally getting to me today...hopefully they're really all that.
post #5028 of 5439
don't know what to tell you. I play with the A50's almost every night on Halo 4 and it sounds very good.
post #5029 of 5439
I've listened to them for no more than a few minutes, but I can instantly tell you without hesitation that the SLYR/PLYR are the headset to get. They sound fantastic. This isn't your typical headset trash....these are good headphones, period.
post #5030 of 5439
Quote:
Originally Posted by bd2003 View Post

I've listened to them for no more than a few minutes, but I can instantly tell you without hesitation that the SLYR/PLYR are the headset to get. They sound fantastic. This isn't your typical headset trash....these are good headphones, period.

Can you post some pictures? Their site sucks in that regard.
post #5031 of 5439
Quote:
Originally Posted by bbexperience View Post

Can you post some pictures? Their site sucks in that regard.

Sure, I'll get a better chance a little later. The design is very nice, although the plastic seems a little cheap looking. But then again, so does everything in this price range. I wish the earcups were a little bigger. They're still circumaurals, and made of cloth, but you need to kind of work your ears into them, they're not nice big cups like the TBs. Its still more than comfortable enough.
post #5032 of 5439




Here's a few images. They look pretty sweet in white. It doesn't really show in the pics but there's some nice texture to the outside.
post #5033 of 5439
This is a really good headset.

It has the best sound quality of any wireless headset I've heard. Better than the XP400 (too thin/no bass), warheads (too much bass/no detail), primers (distortion/low quality), F540s(mediocre quality). The PLYRs have what id consider good sound quality...not quite audiophile level, but there's nothing objectionable about it at all. The frequency response is balanced, the bass goes deep enough, there's little distortion and there's plenty of detail. They sound good enough to legitimately enjoy music on them, and they're very sensitive/dynamic - which is exactly what you want for games. Gunshots and explosions etc have a satisfying pop to them, instead of a dull thud. I'm not just satisfied, I'm impressed.

As far as the wireless performance goes - flawless. It's about a foot away from a dual band router, about 7 feet from me.....and in 3-4 hours it hasn't stuttered or dropped for even a microsecond. The F540s would cut out for a few seconds every few minutes in the exact same spot. And there's zero buzz.

Build quality is very good. They're basically the same plastic the controllers are made of. Design looks good to me. It's super simple to use, you press the little dpad up/down to control volume, and left/right to control the voice/game mix. There's a 3way switch for the EQ nearby. And a power button. You can easily do everything by feel very quickly.

Comfort is where it starts to fall apart a little bit. The earcups are a comfy cloth, but the design is a little bizarre - most headphones have cups....these are more like gloves for your ears. They fit around your ears...but you have to dig your ears in and under them. It's very snug instead of just sitting around your ears. Once they're on they're comfy, but it is kind of a PITA if you have a situation where you have to constantly take them on and off. The headband also feels like it could use a little more padding too. Overall they're a nice light weight, don't grip too tight and comfy enough to wear for a few hours. Overall theyre acceptable but not great - the XP400s and F540s are definitely more comfortable. They don't particularly isolate well either....but I don't really count that as a negative.

The mic is a little iffy. It seems well built enough, but the design kind of clashes with the rest of the headset. It just looks a little out of place. Quality is good though, and you mute just by swinging up the mic. There's also zero sidetone/voice monitoring. So you might find yourself yelling...some people like this feature, some don't - being able to toggle it on/off is a feature worth having, and these simply dont have it. And of course, you need a wire to your controller to chat. I don't hold this against Skullcandy, but against Microsoft....even still, its a PITA.

My final gripe is that the base station has only a single input (as opposed to 3 on the F540). It's also powered solely via USB. Using it with a single console isn't an issue since it powers on with the console, but integrating it with a full HT setup, you have to get a little creative. I have it powered via a USB port on my TV, so I can use it with either console without needing both to be on. But....this means no chat on the PS3, period....because that same USB connection also carries the PS3 chat signal. And that USB port powers off when the PS3 is in standby.

Keep in mind the PLYR2 is a stereo wireless headset - its great for what it is, but if you don't have virtual surround processing from a receiver mixamp - wait for the PLYR1, spend a few extra bucks and do it right.

It's my new favorite headset, and if the chat works on the PS4/720.....I doubt I'll upgrade until they break.

Highly recommended.
post #5034 of 5439
Now this is just weird....I think the firmware in the headset just crashed. It was working perfectly fine, then all of a sudden it starts playing a solid tone...and now its completely unresponsive. It won't even turn off or charge, its just playing the tone, even with the base station off. The only way I can explain it is that the battery started to die and it crashed while playing the low battery beep. And since the battery is internal I can't just pull the battery....sigh. So that basically just ended my gaming for the night, I have to let the batteries run dry and hope it works when I recharge it.

If this ever happens again, I'm returning them.
Edited by bd2003 - 1/8/13 at 10:00pm
post #5035 of 5439
If it was just a steady tone thats not the low battery sound. On mine it would beep every so often letting me know the battery was dying. You might want to contact skullcandy, would hate to happen again after the return period is over.

I am also glad to hear another good review about these. I think in March I will order 2 pairs of the Plyr1 and sell off my PC360 and mixamp 5.1. I have been really enjoying them and the less wires.
post #5036 of 5439
Yeah, I dunno....it took 7ish hours to drain the battery from there. Recharged it for a bit and its working again....but yeah, I'll prob have it exchanged.
post #5037 of 5439
Interesting review. I have the wired DH set from Monoprice coming today so we'll see how that goes. I got it on sale, so it was cheap so it's worth a try. I'm definitely not looking forward to having the wire to the controller again, but I'm getting mighty tired of swapping batteries constantly on the Delta (XP500). The bluetooth dongle is also a noticeable drain on the controller battery, which means I'm changing those much more often as well.
post #5038 of 5439
These have at least demonstrated to me that modern wireless audio protocols are absolutely flawless. It was absolutely indistinguishable from wired.

I'm never buying another wired pair of headphones, ever.
post #5039 of 5439
Quote:
Originally Posted by bd2003 View Post

These have at least demonstrated to me that modern wireless audio protocols are absolutely flawless. It was absolutely indistinguishable from wired.
I'm never buying another wired pair of headphones, ever.

My only problem with wired is the wire to the controller. I don't have any kids or dogs running around to pull cables. tongue.gif And the only "wireless" sets that lack that wire are the TB xp400/500 and the Warheads, as far as I know. The Skullcandys look (and apparently sound) good but the built in battery is a deal killer for me. And, with that wire still there, they would have to blow me away to persuade me I think.
post #5040 of 5439
Quote:
Originally Posted by bbexperience View Post

My only problem with wired is the wire to the controller. I don't have any kids or dogs running around to pull cables. tongue.gif And the only "wireless" sets that lack that wire are the TB xp400/500 and the Warheads, as far as I know. The Skullcandys look (and apparently sound) good but the built in battery is a deal killer for me. And, with that wire still there, they would have to blow me away to persuade me I think.

Hopefully the next xbox does away with that silly headset wire to the controller. I supposed it saves MS money when bundling the xbox with a short wired headset, vs a wireless one or a long cable to connect directly to the xbox. But aside from that, ideally they would switch to standard usb for wired chat, and bluetooth for wireless.
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