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The NEW Gaming Headset/Headphone Topic! (REQUEST STICKY PLZ) - Page 177

post #5281 of 5438
Quote:
Originally Posted by Daekwan View Post

Yep. Hands down my biggest disappointment with the XB1.

How the hell do you still require cables for a headset when bluetooth has been around for almost 15 years?

Hard to believe they included Bluray support, but not Bluetooth support.

I'm sure there will be a small selection of overpriced officially licensed wireless headsets.
post #5282 of 5438
Quote:
Originally Posted by Raven Crimson View Post

No one said the PLYR1 is the best solution. Far from it. But it's a SAFE choice as far as wireless solutions go.

And no, I haven't had mine in ages.

I use the Sony MA900, which in the price range, does so many things well, I don't care if there are higher end headphones. It's that good to me.

Darn. Probably would have taken you up on your offer if I had be in the market 5 months ago haha.

So...I bought my XP400s for $130...and getting a set of PLYR1's would be 179.99+tax...worth the switch (in your opinions)?
post #5283 of 5438
Quote:
Originally Posted by Daekwan View Post

Yep. Hands down my biggest disappointment with the XB1.

How the hell do you still require cables for a headset when bluetooth has been around for almost 15 years?

Hard to believe they included Bluray support, but not Bluetooth support.
I was hoping Dolby would get in there w/ M$ and Sony and license Dolby Headphone to the new consoles and put a damn headphone jack on them. That would at least have been a step in the right direction (granted, doesn't help with the mic situation but at least would allow surround sound wired headphone playback.)
post #5284 of 5438
Quote:
Originally Posted by mikemav View Post

I was hoping Dolby would get in there w/ M$ and Sony and license Dolby Headphone to the new consoles and put a damn headphone jack on them. That would at least have been a step in the right direction (granted, doesn't help with the mic situation but at least would allow surround sound wired headphone playback.)

They don't need dolby headphone, MS had better technology many years ago with directsound3D, and they can do it far better than ever before on today's hardware.

I have a feeling there will be a 3D audio renaissance very soon that will make DH and every other virtual surround algorithm obsolete. But I've been wrong before. smile.gif
post #5285 of 5438
This is going into the next gen AMD cards, I would expect the consoles to support something similar at the very least.

https://www.youtube.com/watch?v=nKnhcsRTNME
post #5286 of 5438
Quote:
Originally Posted by bd2003 View Post

Quote:
Originally Posted by Daekwan View Post

Yep. Hands down my biggest disappointment with the XB1.

How the hell do you still require cables for a headset when bluetooth has been around for almost 15 years?

Hard to believe they included Bluray support, but not Bluetooth support.

I'm sure there will be a small selection of overpriced officially licensed wireless headsets.

...And I'm sure I'll be plunking down the cash when they do LOL!
post #5287 of 5438
Quote:
Originally Posted by PENDRAG0ON View Post

This is going into the next gen AMD cards, I would expect the consoles to support something similar at the very least.

https://www.youtube.com/watch?v=nKnhcsRTNME

 

I was talking to one of the guys who worked on the xbox audio chip on another forum, and he claimed that running something similar would have been a piece of cake on one of the X1's DSPs.  Only problem is devs don't have access to that section of the audio chip, it's locked away to use for kinect. That alone made me despise kinect more than anything else I've heard about it to date.

 

At least he was pretty sure that could change in the future, if there was enough demand.  

post #5288 of 5438
Got a link to that post?

That really is the worst news I have heard about Kinect yet, even topping the 10% GPU reserve for skeletal tracking. Kinect seems like one giant system hog at this point with no real benefit to gamers...
post #5289 of 5438

It was on beyond3D, it would take too long for me to go dig it up.

post #5290 of 5438
nice timing. plyr1 is on sale for 144.99 at BB
post #5291 of 5438
Quote:
Originally Posted by Raven Crimson View Post


As for the wireless transmission, even Jude at Head-fi (the founder), has stated that the Plyr 1 has a wireless signal that bests even the most expensive wireless headphones. I would agree. there is absolutely NO audio cutting off, noise, etc. The ONLY time audio may cut off is when you're switching from one type of signal to another (PCM to Dolby Digital), like when navigating from the PS3's menus (which run in PCM), then starting a game (Dolby Digital).

On some occasions, this will cause the Plyr to lose the signal. All you have to do there is just go to the base and hit the DH button (twice to go back to Dolby Headphone). This will pick up the signal immediately. Turning the base on/off and then on again also works.

^That RARELY happens, and once you get the signal back, it never cuts off.

This was happening to me when using the Netflix app when going from app/XMB to the actual tv episode stream. But only if the stream supported 5.1. Was pretty annoying. Oddly enough it didn't happen during gaming. Toggling between 5.1 and Stereo in the Netflix UI brought the audio back. Anyone else experiencing this?
Edited by henhowc - 10/5/13 at 2:30pm
post #5292 of 5438
Figured I'd post my observations and impressions of the PLYR1 and some comparisons to my XP400. Comments are regarding PLYR1 unless otherwise noted:

*** I AM NOT AN AUDIOPHILE

  • PLYR1 seems to have a much fuller sound than the XP400. Music and movies sound better. That's the best I can describe it. I'm guessing that this has a lot to do with the bass it outputs. Still need to play with the three different EQs. On the XP400 sounds would get distorted.static-y at times when using the bass boost presets.
  • The wireless range on this thing is GREAT. I was listening to music and I experienced no signal drop-outs or other sound anomalies from anywhere. Note that most of my wireless devices are on 5ghz, I still have a few devices on the 2.4 and I live in 1300 sq. ft condo so I expected some interference. In contrast, XP400s would start to crackle or drop sound if I got out of line of sight. Almost makes me think that the dual-band wireless is a gimmick and that the issues people had with 2.4ghz of the XP500 were strictly due to a poor quality wireless receiver.
  • mic is not removeable but you can simply flip it up to mute your voice.
  • mic audio quality is much better with a wired xbox cable than with the bluetooth puck on the xp400. the puck on the xp400 also drains your headset batteries. comparable to xp400 using the talkback cable
  • I think the soundstage felt larger on the xp400s if thats the correct terminology? Listened to a few Dolby sound test videos off Youtube and I felt like I could slightly differentiate audio position on the XP400s. So in that respect, XP400 might be better for gaming? Seemed like positional audio on online BLOPS2 was also better on the XP400 i.e. easier to tell where gunshots, explosions, footsteps, reloads, etc. were coming from. With that said I've noticed that Treyarch also really turned down your sound whoring capabilities so its hard to tell if its the headsets or just the game design. It could also be that the bass is less boomy on the XP400 so I'm hearing footsteps and enemy noise easier on them.
  • i could always hear brief audible static whenever an audio source was detected.
  • no mic monitor setting. could bother you if you use voice chat when gaming? personally these felt less closed off than the XP400s so I didn't have as hard a time telling how loud I was speaking.
  • the power button is kind of hard to press using your fingertips. maybe on purpose to prevent you from powering off the set? I had to fingertip it to make sure the button was pushed down fully half the time.
  • the game volume/voice chat balance joystick nub. Reminds me of the nub on the psp. Very difficult to tell if you are just adjusting up and down or left and right. Individual buttons or sliders like on the TB would be much better in this regard. you basically have to play it by ear when adjusting this. There are different sounding beeps when adjusting voice/game balance so I guess that's kind of helpful. Nothing on the master volume end though. Liked the XP400s better due to adjustments being separate and the auto-voice adjust feature.
  • power button and dolby headphones button on wireless receiver are on the back. That could get annoying but hopefully won't have to use these much.
  • xbox chat cable very loose and doesn't snap snuggly into place. can get unplugged easily.
  • Netflix Ps3 app issue where starting a video with 5.1 audio selected resulted in no audio. no other games or apps did this (can anyone else with a ps3 reproduce this?) switching to stereo and back to 5.1 fixed this but still annoying.
  • PLYR1 headset looks kind of cheap up close. think hard plastics you might find in a cheaper car dashboard compared to a luxury one.
  • PLYR1 usb charge cable is really short so you'll need to buy a separate one if you want to be able to charge while playing. xp400 included a 12ft one.
  • Comfort wise they feel about the same to me. PLYR1 do clamp more on the head but I also have had the XP400s for two months versus two days for the former.
  • No bluetooth. But XP400 doesn't even support A2DP. Wouldn't pay $50-100 more just to get this in the top end TB sets.

Not sure which set I will end up keeping. SQ so far seems to favor the PLYR1, while XP400 seem to be better at positional audio (for anyone who has had both has that been your experience with the surround sound as well?). Price wise is kind of wash since I got the XP400s used for $125 with no warranty and PLYR1 were $144.99+tax new.
post #5293 of 5438
Try powering it from a different USB port. There was always a little background noise when I had it connected directly to a USB power adapter, but powering it off my TV's USB port eliminated it completely.
post #5294 of 5438
Quote:
Originally Posted by bd2003 View Post

Try powering it from a different USB port. There was always a little background noise when I had it connected directly to a USB power adapter, but powering it off my TV's USB port eliminated it completely.

I'm actually already using my TV to power it due to neither console supporting usb power during its "off" state. I'll try a different power source and see if it helps though. Do you happen to have a PS3 and Netflix?
post #5295 of 5438
Quote:
Originally Posted by henhowc View Post

I'm actually already using my TV to power it due to neither console supporting usb power during its "off" state. I'll try a different power source and see if it helps though. Do you happen to have a PS3 and Netflix?

Xbox still powers and charges my Plyr1 even in the off state.
post #5296 of 5438
Quote:
Originally Posted by emartins View Post

Xbox still powers and charges my Plyr1 even in the off state.

i'll be damned. you're right...
post #5297 of 5438
Quote:
Originally Posted by henhowc View Post

i'll be damned. you're right...


Just need the PS to do that and I'll be a happy camper.
post #5298 of 5438
Quote:
Originally Posted by emartins View Post

Just need the PS to do that and I'll be a happy camper.

Yeah, that's the only reason I have it connected to my TV. Super annoying, since I need to swap it if I want ps3 chat.
post #5299 of 5438
Quote:
Originally Posted by bd2003 View Post

Yeah, that's the only reason I have it connected to my TV. Super annoying, since I need to swap it if I want ps3 chat.

same here. glad the ps4 has apparently fixed this. super lame how you had to leave the ps3 powered on to charge wireless controllers.
post #5300 of 5438
Like I said, you'll have to toggle the DH button off and then on again if you lose the audio signal. The Plyr 1 just struggles with PCM to Dolby changes at times.
post #5301 of 5438
Quote:
Originally Posted by Raven Crimson View Post

Like I said, you'll have to toggle the DH button off and then on again if you lose the audio signal. The Plyr 1 just struggles with PCM to Dolby changes at times.

thanks. i figured out i could just switch between stereo and 5.1 in the netflix ui to get the audio back. sorry for the cross posting across both forums. not many people seem to have this headset smile.gif

leaning towards keeping these over the xp400s
post #5302 of 5438
I noticed with the PLYR1 that when I navigate the PS3 XMB...the initial first UI "click" noise when navigating the menus is very soft almost inaudible (couldn't hear it until I bumped up the volume). I also occasionally hear a brief popping/clicking noise when going from silence to audio. I can consistently reproduce this in DVDs by jumping between the different pages for scene selection. Is this stuff normal like due to changing or source or audio format or something like what people complain about with some receivers? Bringing it up because it doesn't seem to happen on the XP400s or maybe its just not as audible.
Edited by henhowc - 10/8/13 at 2:28am
post #5303 of 5438
Someone on GAF posted this e-mail they received from Astro:
Quote:
Over the past few months we have been asked by more than a few of our fans for more information on how ASTRO Gaming products will work with the upcomming next gen consols.

PS4: We can say with 100% certainty that our headsets will deliver Dolby ® Digital GAME AUDIO on the PS4, just like they do for the PS3. Our headsets will also deliver full voice chat functionality over the PlayStation Network upon Sony’s release of a post-launch PS4 firmware update.

Xbox One: Game Audio for the Xbox One will function as normal, through the optical output – meaning all our current products will deliver full Dolby ® Digital GAME AUDIO on the XBOX One. However, the chat connector on the controller is now a proprietary connector, meaning that our current products will require an adapter to connect to the controller for Xbox Live voice chat. Fortunately, until this chat adapter is available, the built-in Kinect microphone will provide full voice communication access to Xbox Live while using ASTRO headsets on the Xbox One.

Regarding new Xbox One products in our pipeline, we are an officially licensed Xbox One partner, but we are not allowed to comment on the specifics of any products we have under development. Rest assured, none of our current products will be made obsolete by anything going on in the Xbox One ecosystem.

Good to get confirmation from at least one headset manufacturer. Probably doesn't mean anything but its interesting that they emphasize GAME AUDIO in caps.
post #5304 of 5438
Quote:
Originally Posted by henhowc View Post

Someone on GAF posted this e-mail they received from Astro:
Good to get confirmation from at least one headset manufacturer. Probably doesn't mean anything but its interesting that they emphasize GAME AUDIO in caps.

There's no real magic to anything Astro and all the other gaming headset makers did last generation. They take Dolby 5.1 surround signal, apply patented Dolby Headphone (DH) processing to it.. and it outputs a simulated surround signal that makes regular 2-channel headphones sound like they are putting out true surround sound (more than 2 speakers). Headphone makers don't even have to use Dolby's patented DH tech to do this.. theres a few other companies that have made their own simulated surround sound, athough DH remains the most popular. I know Yamaha does.

So as long a device outputs Dolby 5.1 over an optical output, then in theory the DH processing in the Astro Mixamp will work on ANY device that outputs Dolby 5.1 surround sound. To test this you could try it with a standalone BR player, DVD player, etc. I'm not sure why they stressed "GAME AUDIO" in all caps, as but pretty much any Dolby 5.1 source material should work. MS also announced a couple of months ago that while they did change their voice chat connector to a proprietary port.. their will be an adapter available to provide a standard output. What all this means is that every headset, that used the optical port output on the 360 and voice chat output on the controller.. should indeed work with the upcoming XB1.

The PS4 announcement is actually a little more interesting. As the Mixamp does not use optical to recieve the Dolby 5.1 signal. It uses USB. But its good to hear that the USB method of sound delivery will continue to be supported. Its a shame that the XB1 doesnt support Dolby 5.1 over USB.. as its a much more robust cable, connector, has more bandwidth and also powers the Mixamp when connected. The Xbox requires a seperate cable to power the Mixamp frown.gif

Now whats most interesting is that Astro is finally an official XB partner. Hopefully that means access to MS proprietary wireless signal. And perhaps the announcement of their first TRULY wireless headset for the Xbox platform. Bring on the A60 thats 100% wireless and does not need a voicechat cable or TX base!
post #5305 of 5438
Quote:
Originally Posted by Daekwan View Post

Quote:
Originally Posted by henhowc View Post

Someone on GAF posted this e-mail they received from Astro:
Good to get confirmation from at least one headset manufacturer. Probably doesn't mean anything but its interesting that they emphasize GAME AUDIO in caps.

There's no real magic to anything Astro and all the other gaming headset makers did last generation. They take Dolby 5.1 surround signal, apply patented Dolby Headphone (DH) processing to it.. and it outputs a simulated surround signal that makes regular 2-channel headphones sound like they are putting out true surround sound (more than 2 speakers). Headphone makers don't even have to use Dolby's patented DH tech to do this.. theres a few other companies that have made their own simulated surround sound, athough DH remains the most popular. I know Yamaha does.

So as long a device outputs Dolby 5.1 over an optical output, then in theory the DH processing in the Astro Mixamp will work on ANY device that outputs Dolby 5.1 surround sound. To test this you could try it with a standalone BR player, DVD player, etc. I'm not sure why they stressed "GAME AUDIO" in all caps, as but pretty much any Dolby 5.1 source material should work. MS also announced a couple of months ago that while they did change their voice chat connector to a proprietary port.. their will be an adapter available to provide a standard output. What all this means is that every headset, that used the optical port output on the 360 and voice chat output on the controller.. should indeed work with the upcoming XB1.

The PS4 announcement is actually a little more interesting. As the Mixamp does not use optical to recieve the Dolby 5.1 signal. It uses USB. But its good to hear that the USB method of sound delivery will continue to be supported. Its a shame that the XB1 doesnt support Dolby 5.1 over USB.. as its a much more robust cable, connector, has more bandwidth and also powers the Mixamp when connected. The Xbox requires a seperate cable to power the Mixamp frown.gif

Now whats most interesting is that Astro is finally an official XB partner. Hopefully that means access to MS proprietary wireless signal. And perhaps the announcement of their first TRULY wireless headset for the Xbox platform. Bring on the A60 thats 100% wireless and does not need a voicechat cable or TX base!

I'd love to see a product like that for the new console. Hopefully when they come(not too distant future probably), we'll see some good reviews as well!
post #5306 of 5438
this can't be true right? :\

http://www.gameinformer.com/b/news/archive/2013/10/10/planning-on-using-an-existing-headset-with-a-ps4-read-this.aspx
Quote:
The answer we received from Sony is complicated. If you have a Sony-branded PULSE gaming headset (or the elite edition of that product), you will need to wait for a system update coming in the future. It seems that those will not work at all at launch.

Any other headset that relies on bluetooth for chat will not work at all. If you have something that relies on USB for chat (like the Astro mixamps and Astro A50 wireless system), you'll eventually be able to use those. An update will be coming in the future.

If true I guess it makes my decision to keep the PLYR1 over XP400 harder.
Edited by henhowc - 10/10/13 at 12:13pm
post #5307 of 5438
Quote:
Originally Posted by henhowc View Post

this can't be true right? :\

http://www.gameinformer.com/b/news/archive/2013/10/10/planning-on-using-an-existing-headset-with-a-ps4-read-this.aspx
If true I guess it makes my decision to keep the PLYR1 over XP400 easier. Although I guess if your headset has 3.5mm jack you can plug that into DS4 and chat should work albeit wired?

That seems contrary to what we've heard before...so who knows anymore.

Best bet is to just wait until it's out to find out for sure.
post #5308 of 5438
Anyone know if there is any difference between the XP400 and XP510/PX51/Tangos in terms of sound quality? I know you can create your own presets in the latter...so I was curious as if you can actually do anything that makes them sound good/less thin smile.gif
post #5309 of 5438
Sorry , i havent had a chance to catch up on the thread from last year yet, but is the mixamp with an aftermarket headphone still the best way to go?
post #5310 of 5438
After reading the last 20 pages, it doesnt seem anything is new in headsets or ss amps. Oh well, just ordered a new style mixamp. Both of mine are from when they were first released.
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