Originally Posted by Budracin8
I am interested in trying out the new Tiger Woods golf game which is supposed to have Kinect features. So far what I've read has been vague about exactly how much you will be able to do with the Kinect. Obviously the first thing that I would expect would be that you should be able to swing just like in Kinect sports golf.
I don't have a Kinect for my 360 yet. I just haven't found a game that made me want to buy one thus far, although Tiger Woods 13 has me paying attention for possible Kinect functionality. I saw and extended video demonstrating the Kinect at GiantBomb.com. One of the game's producers was in the studio to demonstrate it. It concerned me that even he seemed to be getting a bit frustrated with the navigation though menus using the Kinect. Of course the game still has some tweaking to be done here, so I'll give it a pass here.
The actual swing execution is what has me the most uncertain. You have to face the screen and align your imaginary club like you're hitting the ball 90 degrees to the left of the screen. This will cause a bit of a realism disconnect for me. I'll be looking over my left shoulder to follow my swing out of instinct, yet I'm going to have to raise my head up and look directly in front of me to see where my golfer has hit the ball.
There's also a lot more lag in the Kinect swing than the controller swing. It won't bother me personally because I won't be looking at the screen until after impact anyway, but I know others who aren't golfers in real life will be looking at the screen during the swing and this will put them off I'm afraid.
The new Total Swing Control mechanic is going to revolutionize the gameplay with the standard controller anyway, but if they can get the Kinect working well with it, that would be a nice option to have!