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Square Enix unveils new 'Tomb Raider' - Page 2

post #31 of 74
The Machinima reviewer was underwhelmed: 6 of 10.
post #32 of 74
Quote:
Originally Posted by shadowlock View Post

I guess I'll find out next Tuesday whether I continue to be a fan of Lara Croft's adventures or if I become a hanger-on of the new Lara like so many people were hanger-ons of the old Lara.

My fingers are crossed for you, Shadowlock. I echo may of the same thoughts (old vs. new storyline release progression, like the series so much I pony up for pre-release) for the Prince of Persia (PoP) series, but Ubisoft seemingly moved the PoP focus to Assassin’s Creed (which I also admire). Since Uncharted series had gripped me on the PS3 before I explored the Tomb Raider PS2 releases, I'm also likely to pre-order The Last of Us.

I am very interested in this Tomb Raider reboot, so I've held back on watching too much of the reveals. I hope they do not disappoint!
Edited by drummernrg - 3/14/13 at 5:33pm
post #33 of 74
Just finished up Anniversary and Legend.

Good games, but you do realize how much NaughtyDog & Ubisoft Montreal really refined the modern platformer shooter, and for the better. Controls are way too stiff, and very punishing for having a jump slightly off. Especially since the "correct" angle/window for most jumping and grabbing is very small. Combat is an afterthought, but these games never were really about that. QTE every chapter, annoying as hell as always, and unfortunately the new game seems to keep that trend going (damn you GOW).
post #34 of 74
Thread Starter 
Quote:
Originally Posted by drummernrg View Post

My fingers are crossed for you, Shadowlock. I echo may of the same thoughts (old vs. new storyline release progression, like the series so much I pony up for pre-release) for the Prince of Persia (PoP) series, but Ubisoft seemingly moved the PoP focus to Assassin’s Creed (which I also admire). Since Uncharted series had gripped me on the PS3 before I explored the Tomb Raider PS2 releases, I'm also likely to pre-order The Last of Us.

I am very interested in this Tomb Raider reboot, so I've held back on watching too much of the reveals. I hope they do not disappoint!

Hey drummernrg,

I've got my fingers crossed as well. Like you, I'm also a PoP fan (really dug your PoP Forgotten Sands Thread) and PoP has a LOT of similarities to the TR series.

I decided to do my own version of "old Lara" vs "new Lara." Just today I decided to restart my Plat run for Tomb Raider Legend (52% complete). I already have the Plat for Tomb Raider Underworld cool.gif (which I bought new, then turned around and bought TR Trilogy so technically I've bought TR Underworld twice now smile.gif) I'm not too terribly keen on Anniversary, but I might as well try for the "trifecta" and get it while I'm going through the TR reboot.

TR II and TR Legend are my personal favorites and they both still hold up (IMO). These two are the "definitive" Tomb Raider experiences (again, IMO). I'm hoping that even if I don't like the new reboot, I can still find enjoyment in the series by remembering the good things that I liked about TR by running through the older ones again.
post #35 of 74
Thread Starter 
Looks like the new reboot made the newswire in the form of a Reuter story:
Quote:
Lara Croft loses the guns, curves, braid in new "Tomb Raider"
By Rollo Ross | Reuters – 48 mins ago

LONDON (Reuters) - Gun-toting adventurer Lara Croft is back in the latest "Tomb Raider" game to fight for new players but she comes gadget-free, without the improbable curves and trademark braid, and with an adults-only rating. Development company Crystal Dynamics, has stripped Croft of her previous history in the game published by Japan's Square Enix, and reinvented her as a 21-year-old novice with no experience of raiding tombs, climbing or shooting. Instead of the confident Croft seen in previous games and in the two movies with Angelina Jolie, the first "Tomb Raider" game in three years begins with the archaeologist as a terrified woman who is unsure of her footing but is desperate to survive.

The story of the new "Tomb Raider" was written by Rhianna Pratchett, ex-gaming journalist and daughter of fantasy novelist Terry Pratchett, who relished the challenge of rebooting and reimagining one of gaming's few female protagonists. "That's a real once-in-a-lifetime thing, especially with Lara Croft, as pretty much everyone knows who she is, whether they're into games or not. My mum knows who Lara Croft is," Pratchett told Reuters.
The rebooted Croft was devised after years of declining sales for "Tomb Raider" which is now ranked at about 28th in a list of best-selling video game franchises with sales of 35 million copies, according to "Tomb Raider" website figures.

The 11th "Tomb Raider" game is based on an island where Croft and her team are shipwrecked while looking for a lost city. They soon discover the island is inhabited by a mysterious cult who will kill outsiders to protect their secret society. Croft herself finds herself separated from the rest of her colleagues and vulnerable. It's not just the character of Croft that has changed but also the appearance of the female adventurer who was first unleashed internationally back in 1996. Her exaggerated curves are toned down to almost normal proportions, her hair braid is gone, and the tight shorts are replaced by more comfortable trousers.
"She's unsure of herself. She looks for others for help until she comes to the realization that she has to save herself and has to put one foot in front of the other and get herself out of this," said Pratchett.

Noah Hughes, creative director of the "Tomb Raider" project at Crystal Dynamics, said they wanted to explain the mechanisms of Croft's character to people.
"We felt in an origin story you could actually get to know the character and bring her to life as someone you could relate to and understand and then take her on this amazing journey," he said. As the game progresses, the characteristics of the old Croft start becoming more tangible in the gameplay as the hardening of her personality is brought about by a series of brutal events. This explains the game franchise's first Mature 17+ rating.
Hughes denied reports that the game featured an attempted rape scene but said there were scenes where she fights for survival and that is crucial to her character development.

"Before she was fighting with guns, we wanted to show her in a situation that was going to push her to that extreme. How does a person get to the point where they're willing to kill someone? And in Lara's case, it's a kill or be killed situation," he said. "Tomb Raider" goes on release in Britain and the United States on March 5 with early reviews saying that Croft is back on top of her game.

(Reporting by Rollo Ross, Editing by Belinda Goldsmith)
post #36 of 74
Thread Starter 
Quote:
and with an adults-only rating
rolleyes.gif No. Just no . . . the game is rated M for Mature, not Adults Only (A.O.). This is how you can tell that mainstream journalists don't usually play games.
post #37 of 74
Quote:
Originally Posted by shadowlock View Post

rolleyes.gif No. Just no . . . the game is rated M for Mature, not Adults Only (A.O.). This is how you can tell that mainstream journalists don't usually play games.

It has an age rating for 18+. So that's considered adult.
http://www.techradar.com/news/gaming/tomb-raider-maker-defends-18-rating-says-no-pressure-to-change-1135032
post #38 of 74
Quote:
Originally Posted by Yrd View Post

It has an age rating for 18+. So that's considered adult.
http://www.techradar.com/news/gaming/tomb-raider-maker-defends-18-rating-says-no-pressure-to-change-1135032
Nope, in gaming, the AO rating is meant for very graphic games. In fact, a lot of stores won't even sale AO rated games, so the writer of the article screwed that one up.
post #39 of 74
That "18 rating" has to be some British thing. The ESRB rated it "M for ages 17+". It got the rating for "Blood and Gore, Intense Violence, Strong Language"; no nudity, no sexual themes, just violence and strong language. The ESRB has rated 1835 games "M" to date, including all the BioShock games, all of the Gears of War games, all of the Halo games, many of the Call of Duty games, many of the Prince of Persia games, nearly all of the Metal Gear games, etc. It's not a big deal. They're just hyping it because this is the first Tomb Raider title to be rated above "T for Teens".
post #40 of 74
Quote:
Originally Posted by michaeltscott View Post

The Machinima reviewer was underwhelmed: 6 of 10.

I've seen all I need to see. The game is going to be awesome.
post #41 of 74
I am loving this game. It's just as addicting as the first Uncharted. And you can tell they took their time with it because everything feels perfect. And there is no screen tearing and a rock solid frame rate. Definitely worth my money so far; I love it.

And the transition from no killing to killing is necessary; if Lara doesn't do it, she'd be dead in the first half hour of the game. So I don't know what all these reviews are talking about.
post #42 of 74
How long does it usually take for a game like this to drop in price? Can't spend $60 on it eek.gif
post #43 of 74
Thread Starter 
Quote:
Originally Posted by Defcon View Post

How long does it usually take for a game like this to drop in price? Can't spend $60 on it eek.gif

It depends. I've seen people in the other threads say games go on sale/drop 2-3 weeks after it is released. However, this game is popular and getting high reviews. The Machinima review that michaelscott linked to above is the lowest score I've seen. Everywhere else is giving it mid 8s to high 9s with a few 10s/100s in the mix.

Best guess: probably a month before there's a significant drop, but I'd check Amazon's & Gamestop's websites probably every 2 weeks just to be on the safe side.
post #44 of 74
Quote:
Originally Posted by blklightning View Post

I am loving this game. It's just as addicting as the first Uncharted. And you can tell they took their time with it because everything feels perfect. And there is no screen tearing and a rock solid frame rate. Definitely worth my money so far; I love it.

And the transition from no killing to killing is necessary; if Lara doesn't do it, she'd be dead in the first half hour of the game. So I don't know what all these reviews are talking about.

Nice! Will start tonight. Finished downloading last night.
post #45 of 74
The Machinima review is comical. His biggest gripe is how she turns into a killer and it is so jarring, yet we have other games in this genre (Uncharted) where a regular guy can go up against an army of body armor wearing, AK using soldiers and kills them no problem, but that isn't an issue? I never put much stock in them, but now my opinion of them is even less.
post #46 of 74
Quote:
Originally Posted by Defcon View Post

How long does it usually take for a game like this to drop in price? Can't spend $60 on it eek.gif

I'm going to wait for a price-drop as well. I have a feeling it will be down to $40 in a month or so. I'm saving my money for Bioshock Infinite but will definitely pick this up eventually.
post #47 of 74
Approx how long is the game?
post #48 of 74
Thread Starter 
Quote:
Originally Posted by Toe View Post

Approx how long is the game?

From MTV's multiplayer blog site:
Quote:
Reaching out to the masses via Twitter, Crystal Dynamics global brand director Karl Stewart revealed the game's campaign would take eager gamers around 12-15 hours to complete. Of course, those numbers will depend on how thorough that particular player is.
post #49 of 74
Thread Starter 
Just started playing it on Hard about an hour ago.

Some impressions--none are plot spoilers, but I spoilerized the list, just in case:
Warning: Spoiler! (Click to show)

  1. DON'T fail the Quick Time Events in this game (but most of us following the game's development already know this)--this is really where the game's M rating comes from. Lara's death animations are BRUTAL.
  2. Graphics are amazingly good. Foliage, lighting, and sound are all impressive and immersive.
  3. Loved the nod to Uncharted 2's beginning climbing the train sequence--short, but effective.
  4. For all the hoopla that Lara is more realistically modeled, the camera (which you don't always control, esp. during cut-scenes and QTE's) still focuses on her chest quite a bit. Again, I"m way early, but a couple times I could almost imagine Lara saying to the invisible director--"My eyes are up here, chief.' tongue.gif
  5. Did I mention, you DO NOT want to fail the QTEs.


post #50 of 74
Quote:
Originally Posted by shadowlock View Post

From MTV's multiplayer blog site:

Thanks for the info.
post #51 of 74
Quote:
Originally Posted by Defcon View Post

How long does it usually take for a game like this to drop in price? Can't spend $60 on it eek.gif

If you register at the website Cheap Ass Gamer, you can set up an e-mail alert for whenever a specific game reaches your desired price point; they collect daily price data from a bunch of retailers. I've tried it, and it seems to work.
post #52 of 74
Quote:
Originally Posted by TedSeattle View Post

Quote:
Originally Posted by Defcon View Post

How long does it usually take for a game like this to drop in price? Can't spend $60 on it eek.gif

If you register at the website Cheap Ass Gamer, you can set up an e-mail alert for whenever a specific game reaches your desired price point; they collect daily price data from a bunch of retailers. I've tried it, and it seems to work.

Thanks, a great idea.
post #53 of 74
This game is great. Although I was happy to know that Crystal Dynamics had gotten rid of the auto-aim combat, I was also a bit concerned that the Tomb Raider reboot would be too much like Uncharted now. To me, it actually feels kind of like a mashup of Uncharted, Assassin's Creed and Dead Space. The game is somewhat linear, but has an open-world feel to it (the areas are expansive and your objectives are always very clear, but you can take a break from the main story by exploring tombs, hunting, salvaging etc). For someone like me, who rarely finishes true open-world games, this is close to the ideal compromise.

TR is gritty, serious and doesn't have the levity of Uncharted. There are some very gruesome scenes and when you die in combat, it is a very grisly, Dead Space-like death. Upgrading your skills and gear is very satisfying (you start out not even knowing how to melee). I read that the game was too easy, so I played it on Hard difficulty and found the game challenging, but not too frustrating for a first time playthrough. The combat is probably the best I've experienced in a third person shooter. The platforming is very good and getting to a certain spot isn't always spelled out for you like it is in Uncharted.

Graphics and sound are excellent. Voice acting and dialog are only adequate (Lara's voice actress isn't as bad as I had initially thought, but I still find her grunting and screaming very unconvincing). I liked the characters that survive the game and hope they are in the next one. I experienced only one major bug (right after you get the rope), where a mountain exists in a place it shouldn't (you have to walk through it to get to the next area). All in all, this is a great reboot and is different enough from Uncharted that PS3 gamers won't have a sense of deja vu. Xbox 360 gamers finally get a great third person action/adventure game.



Edited by Mikazaru - 3/8/13 at 1:16pm
post #54 of 74
To what degree is animal hunting and killing required in this game? In a trailer or review I saw, they showed Laura hacking up what looked to be a deer. I know "it's just life" and part of human survival (food chain) and all that, but I don't enjoy hunting animals in games any more than killing innocent, non-combatant children. If it's just one or two instances, it's no big deal. I just wouldn't care for a game that required it as a recurring and important component (i.e., my character would die or lose abilities if I didn't kill and eat something every couple of days.)
post #55 of 74
Hunting isn't necessary at all (I just did it for the PSN trophies). However, sticking a pick axe in an unsuspecting enemy does make life a lot easier in this game.
post #56 of 74
Quote:
Originally Posted by Mikazaru View Post

Hunting isn't necessary at all (I just did it for the PSN trophies). However, sticking a pick axe in an unsuspecting enemy does make life a lot easier in this game.

Yikes! I see four trophies that require killing 31 animals total, including the crab. As a trophy hunter, I'll have to think about that. Right now, I'm already dealing with killing one oryx in Spec Ops The Line just for a trophy. lol
post #57 of 74
I'm impressed with this game.
Hunting is much more satisfying here compare to AC3. Slient kills, headshots with the bow,...so well made.
I expected the violence a la uncharted but here it's much more graphic. You have to be fast at QTE lol.
post #58 of 74
Quote:
Originally Posted by Mikazaru View Post

Hunting isn't necessary at all.

IIRC, it's required at least once at the beginning.
post #59 of 74
I'd argue that the fire level in this game is better than the fire level in Uncharted 3. Still haven't found anything to rival Uncharted 2's train level though.
post #60 of 74
There is no new game+ in TR, but after you finish the game, you can go back and collect anything you may have missed (there's even a few enemies roaming around still). While I was trying to 100% the game, I may have jumped where I wasn't supposed to and ended up falling through and getting stuck in a mountain. When I restarted the game , I spawned in the same spot I got stuck in (repeatedly). Good one. Oh well, I was planning on a second playthough anyways.

And DaverJ is correct. You are required to hunt once at the beginning of the game. It's actually part of the story with a cut scene that follows.
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