This game is great. Although I was happy to know that Crystal Dynamics had gotten rid of the auto-aim combat, I was also a bit concerned that the Tomb Raider reboot would be too much like Uncharted now. To me, it actually feels kind of like a mashup of Uncharted, Assassin's Creed and Dead Space. The game is somewhat linear, but has an open-world feel to it (the areas are expansive and your objectives are always very clear, but you can take a break from the main story by exploring tombs, hunting, salvaging etc). For someone like me, who rarely finishes true open-world games, this is close to the ideal compromise.
TR is gritty, serious and doesn't have the levity of Uncharted. There are some very gruesome scenes and when you die in combat, it is a very grisly, Dead Space-like death. Upgrading your skills and gear is very satisfying (you start out not even knowing how to melee). I read that the game was too easy, so I played it on Hard difficulty and found the game challenging, but not too frustrating for a first time playthrough. The combat is probably the best I've experienced in a third person shooter. The platforming is very good and getting to a certain spot isn't always spelled out for you like it is in Uncharted.
Graphics and sound are excellent. Voice acting and dialog are only adequate (Lara's voice actress isn't as bad as I had initially thought, but I still find her grunting and screaming very unconvincing). I liked the characters that survive the game and hope they are in the next one. I experienced only one major bug (right after you get the rope), where a mountain exists in a place it shouldn't (you have to walk through it to get to the next area). All in all, this is a great reboot and is different enough from Uncharted that PS3 gamers won't have a sense of deja vu. Xbox 360 gamers finally get a great third person action/adventure game.

Edited by Mikazaru - 3/8/13 at 1:16pm