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Uncharted 3: Drakes Deception - Page 19

post #541 of 724
Quote:
Originally Posted by seanbryan View Post

I'm having a trophy problem.

The trophy "riot rocker" won't register for me. This trophy requires you to defeat 5 enemies by jumping over their riot shields.

I've done this many times, but no matter how many times I do it, the trophy just won't show up. I have every other trophy and treasure. All I have to do to platinum the game is play through on crushing. I don't want to do that until all other trophies are taken care of, and this is holding me back (plus I'm waiting for the motion blur and aiming patch before another playthrough).

A friend of mine is having a similar problem with "ride the crocodile". No matter how many times he stands on that thing, it just won't give him the trophy for it.

Any suggestions for why it won't award particular trophies and what you can do to address it, aside from deleting everything and starting over (which is what my friend is going to do, but I don't want to)?

I had the same problem with the riot rocker trophy. The popular place to get it is in the hold of the cruise ship right before the water comes flooding in - I think it's chapter 15. I just knocked the riot shield guy over with gun fire, pressed square repeatedly as Drake jumps over the guy and gets the kill. Then on the menu I clicked on 'restart from last checkpoint'. I did that five times and got the trophy. For the ride the crocodile trophy I just stood on it till it gave me the trophy. Hope that helps somehow.
post #542 of 724
Just finished the game. I enjoyed it, but noted that the entire game is following the same formula as Uncharted 2. Awesome beginning with great story, characters, exploration, and puzzles...then the second half is entirely filled with fast-paced combat where every bad guy knows where you are, has auto aim, high health, unlimited grenades, and you run always out of bullets. Each time there are one or two guys with armor or shields, and the battles range from too easy to frustrating where you will die 10+ times in the same spot. I found melee combat extremely horrible since it takes forever to take someone down if they aren't taken by surprise, and by that time his bad-guy friend will be shooting you the entire time. The levels all look amazing, though, and all non-combat parts of the game are awesome. I was hoping to enjoy the place you find in Chapter 21, but they ruined that real fast (they did the exact same thing in the city you find in Uncharted 2).
post #543 of 724
Just gotta throw it out there... GOTY 2011... and Best Graphics 2011...
post #544 of 724
I did that too. I have no problem excecuting the maneuver to get the trophy. The problem I'm having is that I could do it 10 times in a row and I'm not being awarded the trophy. Something is wrong. I think the system thinks I have it even though I don't.

Anyone have any ideas about this?
post #545 of 724
Quote:
Originally Posted by moshock View Post

Just gotta throw it out there... GOTY 2011... and Best Graphics 2011...

Uncharted 3 was fun with great graphics. But I spent 7 hours 38 minutes with it, and the multiplayer is OK but fairly mediocre for me (I don't like running around with spray/melee). I've played 115 hours of Dark Souls and have found it to be the more rewarding experience, even though it has plenty of faults of its own. I'm going to jump into Batman next, followed by Skyrim. I am betting I will think one of those games are GOTY.
post #546 of 724
Quote:
Originally Posted by seanbryan View Post

I'm having a trophy problem.

The trophy "riot rocker" won't register for me. This trophy requires you to defeat 5 enemies by jumping over their riot shields.

I've done this many times, but no matter how many times I do it, the trophy just won't show up. I have every other trophy and treasure. All I have to do to platinum the game is play through on crushing. I don't want to do that until all other trophies are taken care of, and this is holding me back (plus I'm waiting for the motion blur and aiming patch before another playthrough).

A friend of mine is having a similar problem with "ride the crocodile". No matter how many times he stands on that thing, it just won't give him the trophy for it.

Any suggestions for why it won't award particular trophies and what you can do to address it, aside from deleting everything and starting over (which is what my friend is going to do, but I don't want to)?

You have to snap their necks and kill them after jumping over their shields for it to count. You might be doing that, but I didn't see you mention it.
post #547 of 724
Sorry, I guess I wasn't clear with my post. I'm not looking for advice on how to get the trophy. I have no problem executing the move. It just won't give me the trophy when I do it.

I have done it in game time after time, it just won't give me the trophy. I'm shooting the shield until they fall back, jumping over it, then snapping their necks from behind. I've done this once four times in a row even without any restarts (when you are fleeing the citadel after Charlie breaks his leg you'll encounter four riot shield guys on the way out). Plus I've done it many other times. I also tried the begining of "Sink or Swim" where there is a riot shiled guy at the start of that chapter. I'd jump over his shiled and break his neck and then let myself get killed. Then repeat. I did that like 6-7 times in a row and still nothing (you only need to do it 5 times total). Something is wrong. This is a technical problem, not a gameplay problem on my part.

My friend has a similar problem with "ride the crocodile". He can stand on that thing for minutes and it just doesn't give him the trophy. I've witnessed this personally. He's doing nothing wrong. He's doing exactly what I did when I got that trophy, yet it just doesn't give it to him.

He had the same type of problem with the original Uncharted. There was a trophy (don't remember which) that just wouldn't be awarded. He wound up deleting ALL of his game save data and starting over fresh. Then it gave him the trophy on the new playthrough. He is going to do this again because of his ride the croc problem.

I have EVERYTHING done except riot rocker and the crushing playthrough. I'd really rather not delete everything and start over at this point, so I'm hoping some PS3 gamer recognizes the problem and has a solution.

Anyone?
post #548 of 724
Quote:
Originally Posted by seanbryan View Post

I'm having a trophy problem.

The trophy "riot rocker" won't register for me. This trophy requires you to defeat 5 enemies by jumping over their riot shields.

I've done this many times, but no matter how many times I do it, the trophy just won't show up. I have every other trophy and treasure. All I have to do to platinum the game is play through on crushing. I don't want to do that until all other trophies are taken care of, and this is holding me back (plus I'm waiting for the motion blur and aiming patch before another playthrough).

A friend of mine is having a similar problem with "ride the crocodile". No matter how many times he stands on that thing, it just won't give him the trophy for it.

Any suggestions for why it won't award particular trophies and what you can do to address it, aside from deleting everything and starting over (which is what my friend is going to do, but I don't want to)?

Maybe this thread on PS3trophies.org will help: http://www.ps3trophies.org/forum/unc...er-glitch.html
post #549 of 724
I finished it last night as well. I held off waiting for a patch to fix the aiming as much as I could. I don't think I'm going to go through it again until this supposed aiming patch fixes the very thing that ruined the game for me.

Besides that, what a wonderful ride the campaign was. Again, too short for my tastes, and I'd wish they'd scrap the MP all together and just give a more concrete SP experience. But it looked fantastic the entire way through with some levels probably being the best I've seen in ANY game to date. I wasn't entirely fond of the ending. A certain amount of deja vu for sure as it was way to similar to U2's ending. But overall, good game, can't wait for the next. But I might rent the next one instead of buying it.
post #550 of 724
Quote:
Originally Posted by Zookster View Post

Maybe this thread on PS3trophies.org will help: http://www.ps3trophies.org/forum/unc...er-glitch.html

Well, I looked at that thread and someone said they didn't hit square fast enough after jumping over. I'll give that a try later tonight, but honestly I'd be surprised if that was it. I can't imagine doing it any faster than what I have been doing. For the record, I'm doing basically just what you see here in this video: http://www.youtube.com/watch?v=Lu30IL6Xb90

Will comment later about whether there is any difference.

That aside, no one is commenting on the "ride the croc" trophy problem my friend is having. To clarify: He's in Marlowe's underground library, hops over the railing and stands on the crocodile, and waits, and waits, and waits.... NOTHING. The game simply won't give him the trophy. Now there's nothing he could be doing differently or "faster" with that one. Any ideas for why the game won't give a trophy even when what is needed to earn it is performed?

As I said, he had this problem with a different trophy in the original Uncharted. The only thing he could do to get the trophy at that point was to delete all of his game data and start over. Then it awarded it to him the next time he did what was required in the new game file. I'd like to avoid that if possible.
post #551 of 724
Where's the crocodile? Is it supposed to be a real one or one of the stuffed busts in the library?

-Suntan
post #552 of 724
It's one of the stuffed critters. After you find a treasure on the upper level, you hop over the side of the railing and land on it.

Actually, you can wait until you've fought some of the agents and are leaving the area. Instead of leaving, go back up the stairs and explore the upper level. There's a treasure under a lighted table near the end on one side. You then jump over the railing next to that and should land on the Croc.

I've watched my poor buddy do that and just stand there waiting for the trophy, but it never comes.
post #553 of 724
I finished U3 last night on hard, I managed to find 83 treasures, and it took about 12 hours... so about the same as the first two.

The game itself is awesome, the story was good, but I don't think it was as strong as U2. The graphics and animation some how topped U2, there was many instantces where I would just stop and look around at the enviroment, especially the last section. Originally I noticed there was something different with the aiming mechanics, but I think I got used to it because it seemed to bother me less as I went along.

Next up for me is probably a crushing playthrough, then what ever trophies are left... and I realy have to get back to Dark Souls.
post #554 of 724
I'd hold off on your crushing playthrough just a bit.

Naughty Dog has a big patch comming "soon". It's with Sony now for testing. They haven't said exactly what will it will include, but they have said it's a large patch.

It's suspected that this will at least include improvemnets to the aiming mechanics and the addition of motion blur which was supposed to be there in the first place but somehow they screwed up and left it off.

Don't know when it will be out, but it's probably going to be in the next week or so. I'm waiting for this for my Crushing playthrough.
post #555 of 724
Quote:
Originally Posted by seanbryan View Post

Well, I looked at that thread and someone said they didn't hit square fast enough after jumping over. I'll give that a try later tonight, but honestly I'd be surprised if that was it. I can't imagine doing it any faster than what I have been doing. For the record, I'm doing basically just what you see here in this video: http://www.youtube.com/watch?v=Lu30IL6Xb90

Will comment later about whether there is any difference.

That aside, no one is commenting on the "ride the croc" trophy problem my friend is having. To clarify: He's in Marlowe's underground library, hops over the railing and stands on the crocodile, and waits, and waits, and waits.... NOTHING. The game simply won't give him the trophy. Now there's nothing he could be doing differently or "faster" with that one. Any ideas for why the game won't give a trophy even when what is needed to earn it is performed?

As I said, he had this problem with a different trophy in the original Uncharted. The only thing he could do to get the trophy at that point was to delete all of his game data and start over. Then it awarded it to him the next time he did what was required in the new game file. I'd like to avoid that if possible.

Well I'll be go to Hell!

I wouldn't have thought it would make any difference by spamming the square button as fast as I can after I jump over the shiled. It's not like I'm standing around waiting or anything. But sure enough, I spammed the hell out of square the second I stared going over the shlield and it finally gave me the trophy for it after about 10 attempts last night.

So no trophy glitch for me, just a VERY picky detection mechanic. It definitely wasn't that picky in Uncharted 2.

My friend is still screwed though with it not giving him "Ride the Crocodile"
post #556 of 724
"Well I'll be go to hell," nice quote from Sully!

I got the U3 platinum late last week and I have started playing multiplayer again. I found 83 treasures on my own after completing crushing, then I started looking on the Internet for the remainder and finishing up the harder trophies on very easy mode!

The Riot Rocker is tricky, I didn't know I had to hit square after running over them initially until I read about it. I never felt like I nailed the timing and I tried to wait a few seconds after each attempt before restarting chapter 16?, but eventually the trophy appeared.

For the Croc, have your friend try jumping over the rail to get onto it and then walk slowly around on it until it registers! Again, it took a few seconds for it to appear even though I was waiting on the croc for a short while. I hope this helps!
post #557 of 724
Quote:
Originally Posted by drummernrg View Post

For the Croc, have your friend try jumping over the rail to get onto it and then walk slowly around on it until it registers! Again, it took a few seconds for it to appear even though I was waiting on the croc for a short while. I hope this helps!

Quote:
Originally Posted by seanbryan View Post


My friend is still screwed though with it not giving him "Ride the Crocodile"
post #558 of 724
Quote:
Originally Posted by seanbryan View Post

I'd hold off on your crushing playthrough just a bit.

Naughty Dog has a big patch comming "soon". It's with Sony now for testing. They haven't said exactly what will it will include, but they have said it's a large patch.

It's suspected that this will at least include improvemnets to the aiming mechanics and the addition of motion blur which was supposed to be there in the first place but somehow they screwed up and left it off.

Don't know when it will be out, but it's probably going to be in the next week or so. I'm waiting for this for my Crushing playthrough.

Nothing wrong with the aiming in Uncharted 3. It's different than 2, but way more accurate. With UC3 if I miss it's because I missed, not because a shot randomly missed so it looks more "real". Nice of ND to give folks the option though.

I haven't missed the motion blur at all though.
post #559 of 724
I had stopped at chapter 8 after playing U3 during week one of its release, thinking a patch was imminent, but now I'm starting to forget the story, so I might have to go ahead and finish before I'm forced to completely restart.

I actually found the aiming less accurate in a sense. Because of the slowness of the aiming, by the time I got the reticule where I wanted it, the target had moved. And turning up the sensitivity only made the camera wonky in every other situation (without helping L1 aiming all that much).
post #560 of 724
Quote:
Originally Posted by Crash44 View Post

Nothing wrong with the aiming in Uncharted 3. It's different than 2, but way more accurate. With UC3 if I miss it's because I missed, not because a shot randomly missed so it looks more "real". Nice of ND to give folks the option though.

I haven't missed the motion blur at all though.

I could not disagree more. The Aiming just doesn't work. The auto aim is all messed up, its too slow and when you try to compensate for it you overshoot and miss. It's a constant fight, and that is not "accurate". Multiplayer aiming is fine. They just need to switch it to that. They have admitted that the two aiming systems are different.

As for the GOTY comments. Nope, I need to play Skyrim and Batman first. Uc3 has a short campaign, mediocre controls, multiplayer that few people will ever care about. If they had stuck to UC1's formula of a stronger campaign, then they might of got my vote for goty.

As for best Graphics. On a console maybe. It does look sickly good at times. But there are quite a few good looking games this year that can stand up to it. BF3, COD, Deus EX, Skyrim, Crysis 2, go PC versions and it's an entirely different ballgame
post #561 of 724
Quote:
Originally Posted by Crash44 View Post

Nothing wrong with the aiming in Uncharted 3. It's different than 2, but way more accurate. With UC3 if I miss it's because I missed, not because a shot randomly missed so it looks more "real". Nice of ND to give folks the option though.

I haven't missed the motion blur at all though.

I think you misunderstand the issue. Accuracy while shooting has nothing to do with it. Bullet spread, or bloom (or whatever you want to call it) and recoil have nothing to do with the issue reportedly being patched.

The issue being patched is with the movement of the recticle, period. Aiming. It's what happens BEFORE you press R1. Bullets randomly mising or not is not what they are addressing. It's not about weapon attributes while you are shooting (recoil, bullet spread, etc..). It's about being able to move the recticule BEFORE YOU SHOOT the you want to.

I've adapted to the recticule movement in Uncharted 3, but I'd still prefer it if they used the aiming mechanics they are already using in the multiplayer portion of the game. They don't even have to do exactly what they did in Uncharted 2, just treating the recticule handling the same as in multiplayer would be an improvement.

Anyway, it IS being patched. The "large patch" is with Sony for QA now.


As a side note, Amy Henning stated that the cut scene viewer is also being added in this patch.

So the patch will most likely include for the single player: aiming system improvement that can be toggled on or off, re-addition of motion blur that was supposed to be there in the first place, and the cut scene viewer. Maybe there will be some additional tweaks for single player as well.

There will also likely be a good amount of tweaks to the multiplayer, but I haven't heard anything more than speculation/wish lists of what that will include.
post #562 of 724
THE PATCH IS OUT!

- The camera menu now has an option for alternate aiming mode in the campaign

- Motion blur has been added to make the visuals look even better

- You can now view the cinematics with the new cut-scene viewer like the previous games had
post #563 of 724
Just finished U3 in 3D all the way. Wow it was an experience! Simply amazing in my opinion and definitely in the running for GOTY. Amazing graphics and great levels (most anyways). While it was more of U2 (never played U1), it was better in my opinion. BTW, i started playing it Friday night after downloading an update for it. Not sure if the "aiming fix" had to be turned "ON" as someone stated above, which I missed then but I found no problems with the aiming.

All in all, great gaming experience and feel sorry for those who don't own a PS3 for missing such a piece of gaming history and one of the best games ever!
post #564 of 724
The aiming is better for most people with the patch, but it is certainly playable without it. People have beat Crushing difficulty using the original method with multiple head-shot streaks. Still, they should've kept it the same as multi-player from the start. I prefer it with it on and waited for the patch to continue the adventure.

I agree with the 3D comments though. Naughty Dog did an excellent job with it in this game.
post #565 of 724
Official 1.02 patch notes:

Quote:


Single Player

General

Movie cutscene viewer added (in the Bonuses menu, Single-Player only)


Technical

Fixed the missing Motion Blur effects (for Single Player only)

“Alternate Aim Settings” added to the Options menu under Camera options (for Single Player only)


Multiplayer

General

Settings bug fixed: all controls being set to flipped mode setting will no longer change all controls back to default


Gameplay

Medal streaks won’t reset if the host migrates to another user

Blindfire targeting adjusted so that opposing players past a certain vertical angle above and below won’t be hit.

Allow grenade throw while scoped

Tuned Pull Down range from 1.5 meters to 2.0 meters

Lowered the player running speed when players run ‘n gun by approximately 15%

Slightly increased the turn radius of run ‘n gun

Slightly decreased the turning speed during Sprint


Technical

Fixed an infrequent hunter spawning issue in Hunter Arena when the match round switches

Fixed several cinema crashes

Locked fast-forwarding on convoy sequence in Airstrip TDM and train sequence on London Underground TDM to 3x maximum in Cinema Mode

Fixed certain cameras in Kick Offs and Pull Downs

Fixed a late join skin bug with locked content

Fixed a split-screen Buddy treasure pickup bug

Fixed duplicate medal problem causing bad tabulation of a few medals to the player’s career stats


User Interface

Objective points now show up in the player’s Competitive statistics tab instead of the Cooperative statistics tab

Added a Facebook Sign Out option

Added the Add Friend functionality in the Facebook tab

Fixed voice icon for mics not appearing in Matchmaking lobby

Adding missing weapon stats tracking for certain weapons that were not being recorded to the player stats

Fix for not displaying the entire Online ID within the “Players” column of any leaderboard.

Fix for a user having an online ID containing fifteen or more characters created in uppercase format and actively using a voice comm device.


Server

Matchmaking now waits for double the number of players in the biggest party in the room to be present before starting a game (to prevent parties from being split frequently)

Players no longer able to join party that is already in Matchmaking
post #566 of 724
Just finished my crushing play-through and here are my thoughts:

It was perfect for me. The exact amount of push and pull with ease and hardness. Had my heart literally thumping at times but gave me the lows when needed, needless to say I loved the pacing. Graphics and sound are top notch.

Only gripe I had/have is it felt like a "story" and not a progression of Nates life.

Uncharted is now a solid in my top five all time favorite series in video games ........... Metal Gear leading that bunch.
post #567 of 724
The new aiming option in single player feels much better. It seems to me to feel just like Uncharted 2 aiming.

It's not mentioned in the patch notes, but stopping power seems to be increased. Which is a good thing. That along with the nerfs to sprint turn speed and slower running while hip firing will hopefully tame the overused blindfiring.

Will have to play more to see how it feels.
post #568 of 724
The gas-mask "chokers" in Co-Op now make a creepy breathing sound.

This additon is pretty cool. It gives you an audible warning when these bastards are close, plus it adds a creepy vibe when you hear them coming for you.

Neat-o!

And stopping power has definitely been increased in competative even though not mentioned in the patch notes.

Also not mentioned in the patch notes is the Three Team Death Match wins being counted as losses bug has been fixed.

They've done something to the strafing that lots of Fleet Foot strafers are complaining about, but I'm not a big strafer so I'm not sure what the fuss is about. To be honest, I've always been annoyed when I get into a head to head shoot-out with fleet foot strafers, so I personally am not to sad to see this toned down a bit.

Blindfire effectiveness has definitely been nerfed. It will still work, as it should be able to work in the right situation, but it is more difficult now to run up to someone blindfiring and get the kill, and that's a good thing.
post #569 of 724
Actually, it turns out that the changes made to strafing was a mistake. The strafing is now back to how it was. They said it was something that they had been looking at internally and somehow accidentally got included in the patch.

Oh well, good for the people who like it. Though I wouldn't be surprised to see fleet foot strafing nerfed in some way at some point since they are clearly looking at it.
post #570 of 724
Can anyone explain to me what motion blur is or what it does? Thanks
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