Quote:
Originally Posted by
vfxproducer 
Yeah, because the VFX facility just hits the 'create alien' button in Nuke, and boom, there it is. It's not like there are any artist man hours involved in designing, modeling, texturing, lighting, and compositing aliens. It's all automatic now.

You know darned well what I meant. Don't be so touchy. I wasn't implying your job overall was easy.
It's just that certain things don't add a huge workload to do while you're already doing so much work on related processes. In other words, when it's a wash, just let one crew work on it. You're 90% there, the extra 10% is not a huge deal in comparison to the rest you already did.
They likely had to create the entire rest of the scene digitally for the wide shot so it wouldn't be a huge step further to create the alien along with all the rest of it. Otherwise, they'd have to model an entire scene, shoot a plate with the actor in costume, them composite it all together to blend the actor into a scene they probably had to model from scratch already. At that point, the wide distant shot of the alien becomes less work to pull off digitally than bringing a crew and an actor to shoot it.
On the other hand, for the closeup, using makeup on a guy in front of a green screen would be easier. A couple hours of makeup and a minimal B-unit crew in the corner of a soundstage and you're done before lunch.
You do what makes your job as least troublesome as possible.
Edited by NetworkTV - 8/22/12 at 9:30pm