Originally Posted by Dan Hitchman
I sure hope DTS's definition of consumer object rendering isn't matrix derived channels like Neo:X!
Their CES press release states: >>Object control enables consumers to interact with key objects within the audio mix and adjust them to preference
<< That appears to confirm there's object audio involved.
Lossless or lossy compression? Core plus extension like DTS-MA or just one file format? Fixed channels plus objects like Atmos (how many?) or pure object streaming? Bit depths and sampling rates?
Probably depends a lot on the delivery mechanism. I would not expect streaming to use lossless, for example.
And the pink elephant in the room: how many speaker and sub outputs are allowed
How many are required? Do you need more sub outputs than we use today?
within the Multi-Dimensional Audio object format (in which, I would suppose, DTS-UHD is a subset)?
Based on the quote below, it looks to me like MDA is part of the UHD bundle, as UHD has not only object audio but upmixing for current content. But it seems they use the MDA term to refer to the production format, and UHD for the consumer delivery format.
>>DTS-UHD is the first object-based audio format designed for consumer delivery. Object-based audio brings enhanced realism through more accurate spatial rendering, height audio elements, and customizations that adapt to any speaker layout. In addition to rendering object-based audio content, DTS-UHD supports complete compatibility for playback of DTS channel based content, providing the best audio experience from any content featuring DTS audio coding.