Originally Posted by Dan Hitchman
Wouldn't there need to be some sort of universal diagram on a movie or music product with object-oriented sound so you know how the mixer set up his/her mix for the best experience?
We have never precisely duplicated the sound of a dubbing stage at home, and that has not impeded our enjoyment, so I do not see that being a factor going forward. I can confidently predict that if consumers get an Auro3D movie and an Atmos movie they will play them on exactly the same speaker system.
Many have stated that the more speakers you have, the more "resolution" the soundtrack has... you can pin point sounds better in the multidimensional sonic space.
Yes. I think that fairly explains why we've moved from 1 to 2 to 5 to 7 to...
But what will be realistic and yet satisfy enthusiasts for home theater use? 9? 11? 22? The MDA mixing lab at SRS (now DTS) uses 22 speakers. Pretty cool, but will A/V manufacturers build this advanced a surround processor for us lowly consumer schmucks?
If there is market, I expect it will be built. But just like cars, there's a whole lot of ways to get from point A to B. "Satisfaction" is not only very different for different people, but it's also a moving target as our expectations change. I expect a lot of shift in expectations as object-based audio matures over a 5-10 year period.
Another question I have is whether DTS MDA and Dolby Atmos both use a fixed channel bed with a set number of objects? Atmos has 9.1 discrete channels and 128 sound objects with meta data instructions. I've never heard how MDA operates.
MDA is a bitstream structure, not bounded by hardware limitations. It can have as many channels or objects as anyone wants to support.