Originally Posted by tgable
I think I can sum this game up.
1. Go to towns, random people will talk to you and ask you to get something or kill someone.
2. Travel to underground hideout/tunnels and kill undead or bandits to get something or kill someone.
3. Go back to town and get reward.
4. Repeat for 100 hours.
I'm level 17, does the game ever evolve or change?
Every game ever made can be summed up even more simply:
1. Push buttons and move stick
Point is, all
games are repetitive. Either a game works for you or it doesn't. If Skyrim isn't doing it for you by level 17, then chances are it won't ever improve in your eyes. At 100+ hours, you might find better ways to spend your time if you're not already enjoying the first 20. It's not like it suddenly introduces a new platforming mechanic or turns into a driving sim. It is what it is.
EDIT: But you bring up a fair point. It might be worth saying how I approach Bethesda RPGs.
The big selling point for me isn't combat or conversation. It's exploration and discovery. One thing I strongly dislike about the "console-ification" of Bethesda's games is the introduction of fast travel. It's not that I'm so masochistic that I want to spend hours traveling from one end of the map to the other. It's that it encourages people not to bother exploring on their own. Finding unexpected things along the way is the most amazing thing about their games, and you miss all of that if you fast travel everywhere. But that means you have to be a more patient gamer. If you're the impatient sort who just wants to get to the end of a game as quickly as possible, Skyrim is not for you.
It can feel much more repetitive when all it seems like you're doing is going from point A to point B to collect X item and then return to point A and talk to the next quest-giver and repeat. Instead, I like to wander. I follow quest lines that sound fun, and as I go to a new quest area, I take time to check stuff out on the way. I also don't grind any stats. I hate this in most RPGs, but I especially hate it in Bethesda games. It's too easy to exploit the leveling systems and max out certain stats and just arrow/magic your way through dungeons. That's just not fun, and it quickly becomes repetitive and easy. I prefer the game to work more organically and just let the leveling system work "beneath the hood" without min-maxing the game to death. I'd get bored quickly that way.
I also play with the difficulty maxed out at Master. The game is still easy in places, but certain areas have given me enough of a real challenge to keep combat and exploration interesting. I'm level 14 (and about 30hrs in) and am finally hitting some difficult areas where I have to combine my skills to progress. In a recent encounter with a random bandit enclave, I had to combine ranged combat with magic with potions with scrolls with my companion in creative ways. But that assumes you're willing to play a more challenging game.
IMO at its easiest and most straightforward (low difficulty setting, fast travel, and min-maxing) Skyrim would be very boring, and I can see where you might be coming from. But if you are the sort of gamer who likes to create challenges for themselves (like I do), there's plenty here to keep things interesting for at least a hundred hours or more.
And honestly, I personally can't understand how people can just play this game for the story on an easier difficulty setting. I got very bored and frustrated with Fallout 3 because it was too easy. I don't understand how anyone could spend more than 20 hours with the game and continue having fun after hitting the level cap. Bethesda are good at creating worlds and stories, but that alone isn't a good enough game for me. I need a real game with some challenge to it, too. Skyrim has so far met that standard for me. And it's only begins to feel "repetitive" when it seems too easy or too gamey because of fast travel or min-maxing.