Quote:
Originally Posted by Crash44 
I agree. Just when I think I'm going to cruise along with one combat style and weapon set, the game throws something that requires adaptation to deal with. Since I walk and go it alone I've learned to deal with some interesting situations myself. I found this out when I went after a dragon icon for the first time-

I agree. Just when I think I'm going to cruise along with one combat style and weapon set, the game throws something that requires adaptation to deal with. Since I walk and go it alone I've learned to deal with some interesting situations myself. I found this out when I went after a dragon icon for the first time-
Warning: Spoiler! (Click to show)
Spoiler
Warning: Spoiler! (Click to show)
The dragon was parked on top of a tall rock. I started the fight, finished him off, and thought I was done. Before I took the time to recover I ran over to the chest/word wall to collect my spoils and got slammed by an undead wizard that popped out of the ground. I survived but it was a close thing. Best combat sequence and I'm over 80 hrs.
Exactly. Moments like this keep happening. It's like the crazy emergent moments that used to happen while playing Vice City, but with even more possibilities. For example, during one of the early Companion quests where I'm supposed to go rough someone up
Warning: Spoiler! (Click to show)
It was an incredible moment of chaos that added so much to that single, simple task.Spoiler
Warning: Spoiler! (Click to show)
I head to Dawnstar and start my fistfight with the dude. Meanwhile, a dragon starts circling overhead sending the townspeople into total confusion. The townspeople kept going between our fight and freaking out about the dragon. And the fistfight was a super epic battle that lasted a good 15 minutes. The whole time the dragon is attacking the town! Once I defeated the dude, I finished off the dragon and walked out of town feeling like both a bully and a savior at the same time.
And I've never played an RPG where I felt like I had an entire party's worth of combined abilities. In a party-based RPG, you have your magic users, your ranged fighters, your sneaky assassin types, your melee attackers, your healers, and so on. But in Skyrim, you're often playing all of those roles, frequently in the same fight. It was so smart of them to open up the "character map," so to speak, so that you're never confined to one or two character builds. In that respect alone, it's unlike any RPG I've played.













