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Portal 2 Releasing On 4/20/11: Valve Taking Care Of PS3 Owners

post #1 of 115
Thread Starter 
Quote:


Portal 2 on PS3 features cross-platform chat, multiplayer and a free Steam copy



Official Press Release:


January 18, 2011 -- Valve, creators of best-selling game franchises (such as Half-Life and Counter-Strike) and leading technologies (such as Steam and Source), today announced the Steam features shipping with the PlayStation 3 (PS3) version of Portal 2.

Marking the debut of Steam functioning on any next generation console, the features shipping in the PS3 version of Portal 2 include cross platform play (PC/Mac vs. PS3) for multiplayer games, persistent cloud-based storage of PS3 saved games, and cross platform chat (PC/Mac and PS3).

In addition, those who purchase Portal 2 for the PlayStation 3 may unlock a Steam Play (PC & Mac) copy of Portal 2 at no additional cost by linking their PSN and Steam accounts.

"We made a promise to gamers at E3 that Portal 2 for the PlayStation 3 would be the best console version of the product," said Gabe Newell, co-founder and president of Valve. "Working together with Sony we have identified a set of features we believe are very compelling to gamers. We hope to expand upon the foundation being laid in Portal 2 with more Steam features and functionality in DLC and future content releases."

"We designed the Portal 2 PS3 experience to be very straightforward for gamers," said Josh Weier, project lead on Portal 2 at Valve. "PS3 gamers will be able to simply drop the Blu-Ray disc in the PS3, link to their Steam account from inside the game, and all their Steam friends (on PC and Mac) will be visible and accessible for chat and game invites."

These features are made possible thru the use of Steam, Valve's platform for the delivery and management of games and digital content.

Portal 2 is due for release on the PlayStation 3, PC, Mac and Xbox 360 this April.

For more information, please visit www.thinkingwithportals.com

Source:

http://www.joystiq.com/2011/01/18/po...iplayer-and-a/
post #2 of 115
This isn't Valve taking care if PS3 owners. This is Valve taking care of their customer, as they do every time to the best of their ability regardless of platform.

What is is with you and terrible thread titles?
post #3 of 115
Eh, they couldn't do it on Xbox because Microsoft wouldn't let them.

Good to see that Sony will.
post #4 of 115
Quote:
Originally Posted by darklordjames View Post


What is is with you and terrible thread titles?

Valve Taking Care Of PS3 Portal 2 Owners
post #5 of 115
Very interesting feature. It opens up some great possibilities in the future. I assume our steam account has to be in good standing with VAC .
post #6 of 115
The only disappointing news for me is that they didn't announce Move support. Yes, this isn't a FPS so precise aiming isn't as much of an issue, but the glow-wand seems ideal for this kind of game (imagine if it glowed the color of the beam gun you used). Hopefully they iron this out for Half-Life 3/Counterstrike 2.

The free Steamworks copy on the PC/Mac you get after a PS3 game purchase sounds great!
post #7 of 115
Portal was great (I'm a PC gamer)

However, I just got a PS3.

I have problems playing first-person-shooter type games with a gamepad (I need a mouse to look around and aim - it's much better).

So.....

This news about buying the game on PS3 and getting it through Steam on your PC for free is awesome. Two games for the price of one.

As soon as I figure out the best way to use a mouse and keyboard on my PS3, I will start playing first-person-shooter games on the PS3.

Apparently the XIM is the best way to do it, and the XIM3 may be out soon. I almost built my own XIM 1, but I think getting the XIM3 will be worth it.

Anyone else play with a mouse/keyboard adapter? (I've read, heavily, about the different dedicated mouse and mouse/keyboard adapters for the PS3, etc, and I think the XIM is the only real option for true PC-like control).

Sorry if this is derailing the topic...

Quote:
Originally Posted by joeblow View Post

Yes, this isn't a FPS so precise aiming isn't as much of an issue.....

Except for the fact that precision aiming of the portals is sometimes crucial.....

Auto-aim, which seems to be a console invention, makes games suck - so either Portal with a gamepad will suck, or be really hard compared to the PC version. I like consoles for 3rd person games, platform type games, racing games, fighting games, etc...

Remember in the first Portal game when you had to fire Portals in mid-air at certain points? You know how hard it is to quickly turn around in a split-second with a game-pad?

First-person games with gamepads are laughable when compared to mouse control. I have yet to witness anyone who can control one with a gamepad with equivalent mouse precision. It's just not physically possible.....

Even the hardcore little console nerds playing call of duty are using mice with a XIM or eagle eye, or dedicated other type of mechanism...
post #8 of 115
People have aced all the challenges in Portal on console. It will be less of an issue in P2, especially since it was designed from the ground up with consoles in mind and it has and no vs. mode.

However, trying to get instant headshots on a moving human target from 200 yards? Now for those kind of games I have to have something other than a gamepad to aim or I won't play it. Move controls are working out well; too bad it won't be supported in P2 but at least that isn't an issue with co-op.

~~~~

Valve shares a few more tidbits. More Steamworks support in the future (maybe by other developers) but no cross-platform access to Steam cloud saves for this first release:

Quote:


Valve man praises Sony’s attitude as he details Portal 2’s cross-platform chat and multiplayer, cloud-based saves, and more.

Valve has said that Sony’s progressive attitude led to it introducing Steam support to consoles for the first time with the PlayStation 3 release of Portal 2.

The PS3 version of the sequel to the much-loved Portal, due for release in April, will feature cross-platform multiplayer, allowing users to face off against players of the Mac and PC versions. It will also feature persistent cloud-based storage of game save files, and cross-platform chat. In addition, PS3 buyers will be given a free download of the Mac and PC versions by linking their PSN and Steam accounts.

Doug Lombardi, Valve's VP of marketing, praised Sony's openness to the idea of Steam on PS3. “Sony just seems really open to the idea,” he told us last week. “People at [publisher] EA introduced us to some people at Sony and we were like, ‘It would be really cool if we could do something with Steam and they were like, ‘Do it!’

“Just working with them in general has been very easy going. I think they see having an open platform console as a strategic advantage for them, and so they’re running with it.”

Lombardi welcomed Sony’s attitude in a world where most players own more than one gaming platform. “The customer doesn’t think exclusively about where they’re playing their games or how they’re playing them,” he said. “Most customers have multiple devices. They don’t want to have to buy this version and buy that version, and not be able to play something because they have that version – they just want to pay their money, get a good entertainment experience and they want it to work.

“I think Sony’s allowing developers and publishers more freedom now, so hopefully we’ll see this idea of an openness to allow applications and games across platforms start to proliferate a little bit more. Or it may just go on to be one of those things that only Valve does!”

Lombardi admits that one planned feature wasn’t ready in time. “We’re using the cloud so that you can save to Steam from your PS3, but we’re not involved enough to say that you can pick up your progress on the PC using your PS3 save – we ran out of time.

“It’s achievable, but it’s hard, so next time!”
Valve first announced it would be introducing Steam support to the PS3 version of Portal 2 when president Gabe Newell took to the stage at Sony's press conference at last year's E3. Portal 2 will be released for PS3, Xbox 360, PC and Mac on April 21.
post #9 of 115
If PC gamers took half the time they spent griping about controllers and actually tried to get used to them instead... they wouldn't be griping. It's not as good a method for FPS games but it really is perfectly adequate. There are more people today playing FPS games with a terrible gamepad than there ever have been playing them on the PC with a mouse. Not even Quake, etc., did Halo/COD console numbers.
post #10 of 115
You get used to using a game pad. Yes, you have more precision with a mouse, but the players with quick thinking and hand-eye coordination still end up on top with whatever control device is available to them. From what I've read, the multiplayer element in Portal 2 is co-operative, so it's not like people will be shooting each other.

In addition, I'm not sure how auto-aim would apply in this game. There aren't really any bad guys you shoot, or at least there weren't in the first Portal. Even if there were I believe the player would have the option to remove auto-aim.

The idea that it is difficult to shoot portals or play FPS games with a game pad is laughable. Most gamers play on consoles, computers, and handhelds and embrace whatever controls are necessary. Why limit yourself to a mouse and keyboard?
post #11 of 115
The first sort of modern FPS I played with the two analog stick method (in other words, not like Doom or default Goldeneye setup) was TimeSplitters on PS2 and it took me no more than a few days to comfortably play. Then I went and played a bunch of PC FPS games and surprisingly didn't lose 100% of my ability there.

I really don't think I am some sort of supergamer, nor are the literally tens of millions of people who have enjoyed FPS games on console.
post #12 of 115
This is a surprising, yet welcome, bit of news. Cloud storage of your saves if you want? Free copy of the game? Yes, please. I'm liking the fact that the player pool for co-op just got bigger.

I also like how this paves the way for other Valve games on PS3, like Left 4 Dead and the currently vaporware HL: Ep.3. My money is on a port of the L4D series appearing this year on PS3 (fingers crossed). Either way the door is open for future Valve stuff. Good show Gabe, you know your audience.
post #13 of 115
Quote:
Originally Posted by tool1075 View Post

Portal was great (I'm a PC gamer)

However, I just got a PS3.

I have problems playing first-person-shooter type games with a gamepad (I need a mouse to look around and aim - it's much better).

So.....

This news about buying the game on PS3 and getting it through Steam on your PC for free is awesome. Two games for the price of one.

As soon as I figure out the best way to use a mouse and keyboard on my PS3, I will start playing first-person-shooter games on the PS3.

Apparently the XIM is the best way to do it, and the XIM3 may be out soon. I almost built my own XIM 1, but I think getting the XIM3 will be worth it.

Anyone else play with a mouse/keyboard adapter? (I've read, heavily, about the different dedicated mouse and mouse/keyboard adapters for the PS3, etc, and I think the XIM is the only real option for true PC-like control).

Sorry if this is derailing the topic...



Except for the fact that precision aiming of the portals is sometimes crucial.....

Auto-aim, which seems to be a console invention, makes games suck - so either Portal with a gamepad will suck, or be really hard compared to the PC version. I like consoles for 3rd person games, platform type games, racing games, fighting games, etc...

Remember in the first Portal game when you had to fire Portals in mid-air at certain points? You know how hard it is to quickly turn around in a split-second with a game-pad?

First-person games with gamepads are laughable when compared to mouse control. I have yet to witness anyone who can control one with a gamepad with equivalent mouse precision. It's just not physically possible.....

Even the hardcore little console nerds playing call of duty are using mice with a XIM or eagle eye, or dedicated other type of mechanism...

The mouse/kb rant is so 2006. Do what I and many "former" PC players have done....adapted. Screw mouse/kb with Portal. I want move support!
post #14 of 115
Quote:
Originally Posted by tool1075 View Post

Auto-aim, which seems to be a console invention, makes games suck - so either Portal with a gamepad will suck, or be really hard compared to the PC version.

You're coming into this discussion with some very strong opinions, but you're off base here. I'm not a great FPS player by any stretch of the imagination (PC or console). I played Portal on PS3 and it does not have auto-aim and it was not really hard to complete.

I also played Half Life 2 originally on PC, and then played HL2 again and HL2 eps 1 and 2 on PS3, and did not find them overly difficult in comparison.

I can't wait for Portal 2, I'm really interested to see if there are more tie-ins to the main Half Life 2 story.
post #15 of 115
Quote:
Originally Posted by number1laing View Post

If PC gamers took half the time they spent griping about controllers and actually tried to get used to them instead... they wouldn't be griping. It's not as good a method for FPS games but it really is perfectly adequate. There are more people today playing FPS games with a terrible gamepad than there ever have been playing them on the PC with a mouse. Not even Quake, etc., did Halo/COD console numbers.

+1, I was in the anti FPS on console boat... but after 2-3 hours of gameplay I was posting decent stats on COD MW...
post #16 of 115
Edit: False alarm on Move support. Valve still says no.
post #17 of 115
Release date April 18. Plus a little more info:

Quote:


Portal 2 takes place after Portal, long after enough for Aperture Science to be wrecked and covered with plant-life. What happened? Valve plans to explain some of that gap in the coming weeks, before we can play Portal 2 on April 18.

"We're actually going to release something that we're not talking about yet that will give a little bit of the story of the interim time," Erik Wolpaw, one of the writers on Portal 2 told me at PAX East today. "We're doing that before release."

I'm not sure how much detail we're going to get. Valve is being cagey about how we can once again resume the role of test subject Chell even if Aperture seems like it's been through a long period of decay. "You were in this cryo-chamber," Wolpaw told me. "Maybe yours was just better or you're tougher."

Portal games take place in the universe first established in the Half-Life games. And, yes, they do all fit together. "Portal is after Half-Life 1 and before Half-Life 2," Wolpaw said. "Without getting into it too much, Portal 2 is further down the line." I asked if that meant that Portal 2 is, say, after Half-Life Episode 2. He didn't want to get into that.

The Portal and Half-Life games co-exist, but they won't crossover too much, Wolpaw said. "We tried to keep as light a touch about it as we did in Portal 1. Fans of Half-Life will notice some things, but if you haven't played Half-Life they'll just kind of pass right by you. You're not going to see Gordon tromping through the facility." He likened it to how the X-Files had an overarching plot but then also standalone episodes that were a little looser. "Aperture Science is kind of this fun-house of science, this bubble in the otherwise serious Half-Life universe."

There's even more info from PAX east:

Warning: Spoiler! (Click to show)
Spoiler  
Warning: Spoiler! (Click to show)
Fans of the game should note that the game is being demonstrated in a theater at PAX East, where a new character, Cave Johnson, founder of Aperture Science, is being revealed for the first time. He's voiced by JK Simmons, who played J. Jonah Jameson in the Spider-Man movies. In Portal 2, it's not clear if he's alive, a recording, or what. But he is happy to give you some instructions and to give instructions to those Aperture test subjects who are part praying-mantis.
post #18 of 115
Story connection to Half Life 2: Episode 3 announcement coming?
post #19 of 115
You don't have to be a PS+ member in order to get the free copy of portal 2 for the pc if you buy the ps3 version?
post #20 of 115
The PC & Mac versions come with every PS3 version purchase.
post #21 of 115
Thanks! Just wanted to double check because the price difference is $40-45 on steam compared to $60 for ps3.

Will the gamestop promo get you the "yellow" skin for the bots in ps3 or is that for PC only? It is kind of cool.

e: honestly, this deal really appeals to me. I don't mind paying an extra $15 for a "cross-platform" game knowing I can buy it once and use it on another system (ps3 or pc). This is a step in the right direction for the video game industry and the consumers because

A) consumers, like myself, get the best of both worlds
B) This could probably combat the used game industry which cuts into developers profits since I'm pretty sure you have to buy a brand new game in order to reap this benefit.
post #22 of 115
Besides Valve saying that if you buy PS3 you get PC for free, i do not see it on any order site.
Does anyone know how this will work?
For example, Amazon right now has the PS3 version on sale for $5 off and then you get a $20 amazon gift card....
but, i do not see where it shows that you get the PC version too.
Thoughts?
post #23 of 115
Quote:
Originally Posted by number1laing View Post

If PC gamers took half the time they spent griping about controllers and actually tried to get used to them instead... they wouldn't be griping.

Aiming with a thumbstick is really bad and I haven't played with a mouse since the 90s. I can actually hit targets with a Wii remote/move without having to constantly nudge the cursor.

Thumbsticks are especially dreadful in cover-based games where you get about half a second to aim before someone explodes your skull. If it's not intuitive and it's not something you can learn quickly, what's the point? Would you give the same advice for using the cursor in PS3's web browser?
post #24 of 115
Quote:
Originally Posted by Terial View Post

For example, Amazon right now has the PS3 version on sale for $5 off and then you get a $20 amazon gift card....

WTF, the button for pre-order isn't there for the Ps3 version. f#$%

Edit: The Android app worked, weird.

Edit 2: Amazon told me they are out of stock.. for a pre-order. Good thing the android app went through!

Link with button to pre-order: http://www.amazon.com/gp/product/B00...=ATVPDKIKX0DER
post #25 of 115
Quote:
Originally Posted by Terial View Post

Besides Valve saying that if you buy PS3 you get PC for free, i do not see it on any order site.
Does anyone know how this will work?

I'm sure they'll just include a redemption code with new copies of the game.

The only other possibility I can imagine is that Portal 2's release will coincide with a more integrated Steam/PSN account. In which case, you could unlock a Steam version from your PSN account. But it's more likely just a simple redemption code.
post #26 of 115
I think you will link a PSN account with a Steam account. I read that in some interview. A simple code would be abused, people would resell it.
post #27 of 115
Quote:
Originally Posted by tgable View Post
I think you will link a PSN account with a Steam account. I read that in some interview. A simple code would be abused, people would resell it.
Hadn't thought of that.

I guess that's a pretty big deal. If true, that speaks well for the Steam-PSN relationship. While I'll maintain my usual level of skepticism, this really could be a great sign for what lies in the future. Cross-platform play. Steam/PSN simultaneous releases. Etc.
post #28 of 115
Quote:
Originally Posted by moothemagiccow View Post

Aiming with a thumbstick is really bad and I haven't played with a mouse since the 90s. I can actually hit targets with a Wii remote/move without having to constantly nudge the cursor.

Thumbsticks are especially dreadful in cover-based games where you get about half a second to aim before someone explodes your skull. If it's not intuitive and it's not something you can learn quickly, what's the point? Would you give the same advice for using the cursor in PS3's web browser?

I guess all those millions of people who play or played Gears of War, Rainbow Six Vegas, and other cover-based shooters online just hated every minute of it.
post #29 of 115
Free money when you pre-order Portal 2 at Amazon:

Quote:
Get a $20 Amazon.com Credit
Pre-order Portal 2 for PlayStation 3 or Xbox 360 and receive $5 off the original price of $59.99 as well as $20 in promotional credit toward the purchase of items shipped and sold by Amazon.com (certain exclusions apply, including Kindle books, MP3s, and video rentals and downloads). The promotional credit will be added directly to your Amazon.com account within two days after your order ships. Offer valid when shipped and sold by Amazon.com. This offer will be extended to all existing pre-orders. Promotions valid on all existing orders. Amazon reserves the right to change or terminate this promotion at any time. Limit one per customer.
Portal 2 Bonus Offer
post #30 of 115
Quote:
Originally Posted by tool1075 View Post

Portal was great (I'm a PC gamer)

However, I just got a PS3.

I have problems playing first-person-shooter type games with a gamepad (I need a mouse to look around and aim - it's much better).

So.....

This news about buying the game on PS3 and getting it through Steam on your PC for free is awesome. Two games for the price of one.

As soon as I figure out the best way to use a mouse and keyboard on my PS3, I will start playing first-person-shooter games on the PS3.

Apparently the XIM is the best way to do it, and the XIM3 may be out soon. I almost built my own XIM 1, but I think getting the XIM3 will be worth it.

Anyone else play with a mouse/keyboard adapter? (I've read, heavily, about the different dedicated mouse and mouse/keyboard adapters for the PS3, etc, and I think the XIM is the only real option for true PC-like control).

Sorry if this is derailing the topic...



Except for the fact that precision aiming of the portals is sometimes crucial.....

Auto-aim, which seems to be a console invention, makes games suck - so either Portal with a gamepad will suck, or be really hard compared to the PC version. I like consoles for 3rd person games, platform type games, racing games, fighting games, etc...

Remember in the first Portal game when you had to fire Portals in mid-air at certain points? You know how hard it is to quickly turn around in a split-second with a game-pad?

First-person games with gamepads are laughable when compared to mouse control. I have yet to witness anyone who can control one with a gamepad with equivalent mouse precision. It's just not physically possible.....

Even the hardcore little console nerds playing call of duty are using mice with a XIM or eagle eye, or dedicated other type of mechanism...

Problem Solved. This works really well.

http://www.amazon.com/Eagle-Mouse-Ke...1081064&sr=8-1
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