Quote:
Originally Posted by
confidenceman 
I guess I just feel like I was playing Demon's Souls "wrong," like I was missing something important. [...] What am I missing, and does Dark Souls really improve on the formula in any substantial ways?
For me, the primary appeal of
Demon's Souls came from the atmosphere, the unique online elements, and the brutal realism of your physical capabilities. I agree that many of the areas weren't all that hard if you were extremely careful with your movements, but there were multiple exceptions to that, and most of the bosses were pretty brutal until you got really familiar with them.
I can't say that I ever explicitly ground for souls in that game -- if one area was too tough, I'd try another. And I almost never bought upgrade ore, because I'd get plenty from regular enemies. If you were 30 hours in and had only defeated 4 bosses, I'd say you probably
were playing it wrong, because that suggests tons of grinding and/or excessive death (even by this game's standards). And if you only finished 4 of the game's 16+ areas, you only scratched the surface of what it had to offer.
Demon's Souls has loot and stats, but it's not
about the loot and stats. Maybe that was the disconnect for you.
I'm only about 10 hours into
Dark Souls so far, so I can't speak from a lot of experience there. It's very similar to the previous game so far, but is set up as a cleverly interconnected open world with checkpoints instead of levels, and more involved online features with differently aligned "covenant" factions. But if you didn't like
Demon's Souls, you probably won't like
Dark Souls either.
- Jer