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3D LUT Calibration - Page 3

post #61 of 142
Thread Starter 
X-Rite don't actually give a time figure for recalibration of the probes, but do say they can 'vary' due to temp and other changes...

We always say to re-cal before a calibration run, after a good warm-up period, but not during a calibration run. The best is to keep temperature stable.
post #62 of 142
Quote:
Originally Posted by buzzard767 View Post

Edit: Better yet, I just wrote X-Rite Support and should have the answer within 24 hours.
Quote:
Originally Posted by Light Illusion View Post
X-Rite don't actually give a time figure for recalibration of the probes, but do say they can 'vary' due to temp and other changes...
X-Rite was no help. I asked if dark readings are required every ten minutes for TV calibration and here is their response:

X-RITE doesn't support TV calibration unless it is being used as a monitor. X-RITE only issues a White Calibration tile with the i1Pro.

That's all they had to say.
post #63 of 142
Quote:
Originally Posted by buzzard767 View Post
The attachment is extracted from the Light Illusion site. The parameters are a 10 point cube and a 5 second frame rate. Total time to create the LUT is 1 hour and 23 minutes.

Creating the same LUT with an i1Pro requires a 10 second frame rate so the LUT creation would take 2 hours and 47 minutes.
Quote:
Originally Posted by Light Illusion View Post

We always say to re-cal before a calibration run, after a good warm-up period, but not during a calibration run. The best is to keep temperature stable.
Given the near three hour calibration example above you would not interrupt to do a meter calibration? Is this 2 hour and 47 minute total time the definition of "calibration run"?

I know my questions sound very obvious to you, Steve, but calibrating with LUTs is very foreign to me and X-Rite documentation regarding TV display calibration is non-existent.
post #64 of 142
Thread Starter 
No problem with the questions - I'm happy to help where I can. I really think bringing 3D LUT calibration to the home market will be a major change in what is possible, and bring a new level of accuracy.

I would never interrupt a calibration run as doing so may introduce more problems... a small slow drift in the probe is actually more acceptable most of the time. I always calibrate the probe (those that need it) before any calibration run, and compare a 'Quick profile' (21 steps RGBW) to see if there is a variation between the beginning of the calibration run and after.

And if the temp is stable any drift really is small.

Actually, most displays drift more than the probe over a give time period - especially LCDs and Plasmas.

And I think the reply from X-Rite is a miss-communication. I think they though you meant using a TV display to 'calibrate' the probe???

I talk with X-Rite development and support a lot - let me see what they say.
post #65 of 142
Is LUT pronounced with a long "a" as in salute?

For display calibration, are the images stored in the software?

Are the images what is referred to as "calibration flats" or are the images "patches"? What is the difference?

Is computer HDMI output to display HDMI input correct or is there something more involved? EDIT - referencing displaying images to be measured.

Would a workflow look something like the following?

1. Set up the display including black and white levels
2. Do a quick profile
3. Measure (as in http://lightillusion.com/hubblemanual.htm)
4. Create LUT(s)
5. Transfer to box
6. Hook up = Source > Box > Display


Note: HDMI will be required for the box despite licencing fees.
post #66 of 142
From the ChromaPure calibration software manual:

There is no commercially available CMS solution for consumer gear that can correct non-linear performance throughout the entire color space."

Is this a definition of the gap a LUT box will fill?
post #67 of 142
Thread Starter 
Yep - that is a key part of full 3D LUT calibration - all non-linear issues are addressed, as well as cross-colour distortions, point based gamut (saturation), etc.

Each and every point in the 3D space is controlled separately.

Hope this helps.

Steve


Steve Shaw
LIGHT ILLUSION
steve@lightillusion.com
+44 (0)7765 400 908
www.lightillusion.com
Skype: shaw.clan

LUTs, CUBEs + GAMMA CURVEs
post #68 of 142
Thread Starter 
Oh, and LUT is pronounced with a short 'u' - as in slut.... )

And your workflow description is spot on!
The profile images (flats) are held within LightSpace. The calibration images are separate, but are free to download (very similar to other calibration images to be honest, but developed from our professional experience).

The only addition would be 'Creat LUT by matching the display profile to the desired target - a pre-set, or another profile).

Steve


Steve Shaw
LIGHT ILLUSION
steve@lightillusion.com
+44 (0)7765 400 908
www.lightillusion.com
Skype: shaw.clan

LUTs, CUBEs + GAMMA CURVEs
post #69 of 142
Quote:
Originally Posted by Light Illusion View Post

Oh, and LUT is pronounced with a short 'u' - as in slut.... )

And your workflow description is spot on!
The profile images (flats) are held within LightSpace. The calibration images are separate, but are free to download (very similar to other calibration images to be honest, but developed from our professional experience).

The only addition would be 'Creat LUT by matching the display profile to the desired target - a pre-set, or another profile).

Oops, I accidenty said "long A". My mistake. Slut, gut, mutt, LUT. Got it.

I've been through your web site three times and it's coming together, very slowy.

If the calibration images are from a source other than the LightSpace software, how does the suppying device communicate with LightSpace for the "time per frame" input and how does LightSpace know which image is being displayed?
post #70 of 142
Thread Starter 
If supplying the calibration flats via a system other than directly from LightSpace use DIP mode (Display Independent Profiling).

However, with the Java Application, and direct output capabilities of most PCs I do't see that being required in a home user environment. It's really only needed with Colour Grading systems (DI) that have HDSDI outputs seperate to the underlying OS.

You can download the demo of LightSpace for a play - it will work with a 'virtual probe'.

Steve
post #71 of 142
Quote:
Originally Posted by Light Illusion View Post


However, with the Java Application, and direct output capabilities of most PCs I do't see that being required in a home user environment.

Is it correct, then, that the only items required are a PC, LightSpace, Meter, and the future LUT box?
post #72 of 142
Thread Starter 
The only other requirement are the separate calibration frames that can be downloaded from the website to set black/white clip levels...

Other than that, that's it.

When the LUT box is available we will look to provide short-term licensing of LightSpace CMS as well, to keep costs down.
post #73 of 142
Quote:
Originally Posted by Light Illusion View Post


When the LUT box is available we will look to provide short-term licensing of LightSpace CMS as well, to keep costs down.

Costs indeed. In post #21 I came up with $2488 USD for a fully functional licence and I realize that LightIllusion cannot easily break out that which would be required for TV display calibration only and eliminate all the other abilities of the LightSpace software so that it could be sold at a lower price.

Sell me three or four 3D LUT boxes and charge me a reasonable fee for a two day license so I would have time to build LUTS for three or four home televisions and I'm probably a LightIllusion customer.

Furthermore, for professionals, $2488 USD could be recovered in short order by a calibrator or installation company. A single sale might yield a $100 retail markup on a LUT box and another $300 or so for LUT building. Then, when the customer buys a replacement TV, $200 - $300 more for the required new LUT building. In addition, with a fast meter like the Hubble, a customer call would take two hours instead of five, effectively doubling the number of calibrated displays in any given time period and thus doubling the total profit.

There would be opposition by the customer to the costs indicated in the above paragraph versus the modern day CalMan/ChromaPure $300 calibration utilizing the controls on the display. Reuseability of the LUT box would help soften the blow.

Being the first in the marketplace would enable you to make the LightIllusion label a household word. Television manufacturers use THX and ISFccc identification as much for marketing as they do for picture improvements. Get LightIllusion circuitry installed inside television sets and you will rule the calibration world. Get in line to be the 2013 Time Magazine "Man Of The Year".

One question though, and it's a big one - next post
post #74 of 142
This LightIllusion web page is very convincing.

The apples and oranges picture: The 1D vcgt RGB gamma LUT picture looks dumbed down. Did you hunt down a worst case cross color error display to make your example or can the kind of 3D vs 1D LUT picture improvement shown on the web page be expected on an average television display in my home?
post #75 of 142
I love the capability, but cost is a huge factor for us home consumers.

My Epson 1080UB projector has a full CMS, custom gamma..., but it isn't implemented properly, so I have to make compromises. Would love the ability of this 3D LUT box. However, it would need to have enough bit depth to prevent banding or other artifacts and also not delay the signal noticeably.

Also, how would your 3d LUT box differ from the TruVue eeColor Processor which has 3D LUT capability and bundled software to run it.

Dan
post #76 of 142
Thread Starter 
The 1D vcgt RGB gamma LUT picture is not dumbed down at all - that is a genuine example from a real calibration!

As for bit-depth, we do calibration for professional organisations - so bit depth will not be a problem as the same hardware will be used for both applications - professional and home.

As for the TruVue eeColor Processor, it is not using true 3D LUTs generated from full spectrum profiles. It just uses the 3D capability to control overall gamut - nothing more.

The difference is huge.
post #77 of 142
Quote:
Originally Posted by Light Illusion View Post

The 1D vcgt RGB gamma LUT picture is not dumbed down at all - that is a genuine example from a real calibration!

Perhaps it is my computer monitor. The 1D vcgt RGB gamma LUT picture looks relatively dull and the 3d LUT picture looks stunning. I try to put it into perspective: Displays that I have calibrated look very good and I truly cannot visualize them able to get that much better. I obviously need to see it for myself.
post #78 of 142
Thread Starter 
It will depend on the display you are viewing the images on as the gamut of this particular monitor was not good - and it's gamut 1D LUTs (vcgt) cannot control.

If the monitro gamut is close naturally the difference will be less.

You can see another 1D vs 3D LUT comparison here: http://www.lightillusion.com/1dvs3dluts-info.htm. Again, a real example, not adjusted in any way.
post #79 of 142
Quote:
Originally Posted by Light Illusion View Post

The 1D vcgt RGB gamma LUT picture is not dumbed down at all - that is a genuine example from a real calibration!

As for bit-depth, we do calibration for professional organisations - so bit depth will not be a problem as the same hardware will be used for both applications - professional and home.

As for the TruVue eeColor Processor, it is not using true 3D LUTs generated from full spectrum profiles. It just uses the 3D capability to control overall gamut - nothing more.

The difference is huge.

Thanks for the reply. Just so I am clear with your reply, are you saying that the Truvue processor is capable of adjusting primary and secondary Hue Saturation and Lightness to correct the gamut, but doesn't take into account any cross color or linearity problems?

Dan
post #80 of 142
Thread Starter 
Yep - that's correct. To manage cross colour and non-linearity you need a true 3D LUT... There is not real alternative, and is why all high-end post facilities that perform colour critical work (grading) rely on 3D LUTs - and nothing else.
post #81 of 142
Quote:
Originally Posted by Light Illusion View Post


You can see another 1D vs 3D LUT comparison here: http://www.lightillusion.com/1dvs3dluts-info.htm. Again, a real example, not adjusted in any way.

It appears that the initial image is the 3D LUT and mousing over produces the 1D LUT, the opposite of the text on the page - "The initial image is a 1D LUT and when you hover your mouse over it the image will show the result of a 3D Cube, both LUTs being based on exactly the same data."
post #82 of 142
Quote:
Originally Posted by buzzard767 View Post

It appears that the initial image is the 3D LUT and mousing over produces the 1D LUT, the opposite of the text on the page - "The initial image is a 1D LUT and when you hover your mouse over it the image will show the result of a 3D Cube, both LUTs being based on exactly the same data."

Nope the second image is the 3dlut.

The 3dlut is also not correcting for the D55 to D65 twist for 10bit log.Marcie is still too blue. Also in the 1dlut case marcie appears to have been converted to video using the kodak log to lin conversion numbers with a 2.2 gamma added ...these numbers are not for video conversion but for normalising the data for the straight line portion of the curve for linearisation with a simple 1.7 gamma , so you get black and white clipped below 95 and above 685.

And the massive difference you see in saturation is because its targeting a print gamut from the original 10bit log. This example is somewhat irrelevant to home cinema calibration. No one involved in this thread is going to be grading 10bit log film scans into video.

If you are only targeting a rec.709 display target the value of 3dluts over the other CMS methods is extremely small and you would likely be operating in tolerances that are beyond the vast majority of sensors available at this price range.
post #83 of 142
Quote:
Originally Posted by Mr.D View Post

If you are only targeting a rec.709 display target the value of 3dluts over the other CMS methods is extremely small and you would likely be operating in tolerances that are beyond the vast majority of sensors available at this price range.

Other than the quote you're talking way over my head, Mr.D.

If a 3D LUT has little value beyond the results obtainable in a display containing 10 pt. grayscale/gamma and full CMS, would it not have much more value calibrating a display with little more than 2 pt. grayscale or a difficult to calibrate display such as the Samsung HL67A750 LED DLP which requires many trips in and out of the service mode to calibrate correctly?

I was and still am hoping to see some large difference as indicated on this LightIllusion page containing the following statement:

All consumer orientated calibration systems, such as i1-Match, iColor, CalMan, HCFR, and the prosumer orientated programs such as EqualEyes, are all vcgt based, and are therefore very limited in their ability to manage colours because vcgt's are 1D RGB LUTs, limiting their colour control capability, as described elsewhere within this website (1D LUTs can't control saturation (gamut) or cross colour elements).

But, as these systems do not tend to explain this limitation they are assumed to be accurate display calibration techniques, which they are most definitely not. The following image is the same frame shown with a 1D RGB (vcgt) display profile, compared to a real 3D LUT. As can be seen the difference is large. The calibration used is obviously not valid for YOUR display, but the differences between the two LUTs is valid.

The first image initially shows the original frame, and when you mouse over will show the effect of a 1D vcgt RGB gamma LUT - the best any of the above described calibration systems can provide.
post #84 of 142
Thread Starter 
Quote:
The 3dlut is also not correcting for the D55 to D65 twist for 10bit log.Marcie is still too blue. Also in the 1dlut case marcie appears to have been converted to video using the kodak log to lin conversion numbers with a 2.2 gamma added ...

The LUT in this example is not meant to show anything other than the difference between the SAME EXACT DATA in 3D LUT form and 1D.

The LUT was originally a fully calibrated 3D LUT made for a specific monitor - but NOT YOUR monitor

It is impossible to say the Mary image is too blue, and totally incorrect to say the image 'was converted to video...' as the 1D LUT is the same 3D data, but in 1D form!

THIS IS JUST A COMPARISON OF THE LIMITATIONS OF 1D CALIBRATION VS. 3D....

I hope this makes sense????
post #85 of 142
Quote:
Originally Posted by Light Illusion View Post

The LUT in this example is not meant to show anything other than the difference between the SAME EXACT DATA in 3D LUT form and 1D.

Yes I am aware of that , assuming anything else would be a bit absurd. I have a nice 4k film scan of marcie data on the computer I'm typing this on (actually its 3656x1556 because marcie originated as academy and was scanned on a Kodak Cineon scanner about 1993...did I mention I'm very familiar with the image?)

Quote:
Originally Posted by Light Illusion View Post

The LUT was originally a fully calibrated 3D LUT made for a specific monitor - but NOT YOUR monitor

Yes but I can still tell what the baseline targets are by looking at the result. Its the 10bit log "Marcie" film scan with a 3dlut of a film print stock model baked into it with an additional video gamma of some description as the baseline. (its obviously not log or linear baseline) What it hasn't done is convert the D.55 balance that marcie and most 10bit log film scans have to the D.65 display balance of a notional video display paradigm.

Yes its a 3dlut conversion because of the massive and typical impact the print gamut had on saturation. Yes its some sort of video tonescale correction because in terms of contrast its kinda okay for a video display although the 1dlut has been converted badly using the loglin numbers as the basis of the video conversion as I've said , however I can tell its not corrected the colour balance from print to video with the 3dlut version because Marcie is too cold looking.

This could mean the baseline display target was already balanced to D.55 and didn't require the 3dlut to correct for it ( I do this myself occasionally). I have also done it for linear display baseline with and without the D.55 to D.65 twist. However its a bit dumb then comparing it with a 1dlut version that does have the D.55 correction.

The reason I can tell this is that I know very well indeed what Marcie is supposed to look like as I've been looking at it for 15 years in a variety of colorspaces and a variety of display luts. Did I mention I worked for Kodak...in the precise department that generated the Marcie LAD chart...in fact?

Quote:
Originally Posted by Light Illusion View Post

It is impossible to say the Mary image is too blue, and totally incorrect to say the image 'was converted to video...' as the 1D LUT is the same 3D data, but in 1D form!

First of all its "Marcie" not "Mary" and her real name isn't actually "marcie" anyway (did I say I was very familiar with the image and where it originated)

Secondly as I design and maintain color pipelines as part of my work using a wide variety of CMS systems from many different companies over the years including 3dlut based systems before anyone else was using them (its kinda easy to get accurate print stock models when its actually Kodak that is doing it), Heard of the Kodak Display Manager for example?

Only the other month I was designing LUTS for viewing 10bit log film scans on video displays ( sRGB baseline in this case) using ...you guessed it...marcie as an additional visual verification. So I can absolutely tell when marcie has been converted to video with a 1d or 3dlut and I can also tell if the D.55 balance has been corrected at the same time.

Ironically in that example image the 1dlut has been corrected from D.55 to D.65 and the 3dlut hasn't been corrected hence its too cold as I've said before.

Now this is all with reference to displaying a 10bit log film scan on a video display so the obvious difference in gamut representation is completely meaningless for a home user discussing the pros and cons of 3dlut correction vs other forms of CMS with a view to calibrating a video display ( call it rec.709 for arguments sake).

Do i think 3dluts are useful and accurate ...absolutely for relevant applications.

Do I think a 3dlut profile based system is going to be noticably superior to a CMS that affords multi point gamut correction for targeting a rec.709 environment on consumer gear...No I don't.

Do I think automated profile based calibration is a more sensible approach ...been saying that for years and years.

I also don't think the home cinema arena needs an overpriced lut box shackled to an exorbitant software license for something as simple as a 3dlut builder. If you can do it for under $500 without some carpetbagger software licence scheme I wish you the best of luck...bearing in mind people have done the same thing for PCs ...for free and/or with much more functionality than mere 3dlut CMS.

Quote:
Originally Posted by Light Illusion View Post


THIS IS JUST A COMPARISON OF THE LIMITATIONS OF 1D CALIBRATION VS. 3D....

I hope this makes sense????

No need to shout...and as I've explained its not a particularly valid comparison in its own terms and its of little relevance to calibrating home cinema displays. ( or any video display for that matter).
post #86 of 142
Quote:
Originally Posted by buzzard767 View Post


All consumer orientated calibration systems, such as i1-Match, iColor, CalMan, HCFR, and the prosumer orientated programs such as EqualEyes, are all vcgt based, and are therefore very limited in their ability to manage colours because vcgt's are 1D RGB LUTs, limiting their colour control capability, as described elsewhere within this website (1D LUTs can't control saturation (gamut) or cross colour elements).



Just like to add that "Equaleyes" is only the simple graphics hardware LUT loader of the cinespace suite. Its never been represented as anything other than that . The cinespace suite itself contains routes to 3dlut building and application. Equaleyes and cinespace are definitely not "prosumer".
post #87 of 142
Quote:
Originally Posted by Mr.D View Post



Do i think 3dluts are useful and accurate ...absolutely for relevant applications.

Do I think a 3dlut profile based system is going to be noticably superior to a CMS that affords multi point gamut correction for targeting a rec.709 environment on consumer gear...No I don't.

Do I think automated profile based calibration is a more sensible approach ...been saying that for years and years.

Tell me, Mr.D, from your excerpted quotes above it looks very much like Steve's project might be just the ticket for my two examples below, eh?

Quote:
Originally Posted by buzzard767 View Post


If a 3D LUT has little value beyond the results obtainable in a display containing 10 pt. grayscale/gamma and full CMS, would it not have much more value calibrating a display with little more than 2 pt. grayscale or a difficult to calibrate display such as the Samsung HL67A750 LED DLP which requires many trips in and out of the service mode to calibrate correctly?
post #88 of 142
Quote:
Originally Posted by buzzard767 View Post

Tell me, Mr.D, from your excerpted quotes above it looks very much like Steve's project might be just the ticket for my two examples below, eh?

It sounds like you are hankering after a more automated calibration than necesserally the 3dlut loveliness for its own sake.

3dluts are great. However I really get bored of people treating them like the second coming..they are what they are no more or less.
post #89 of 142
Quote:
Originally Posted by Mr.D View Post

Do I think a 3dlut profile based system is going to be noticably superior to a CMS that affords multi point gamut correction for targeting a rec.709 environment on consumer gear...No I don't.

Quote:
Originally Posted by Mr.D View Post

It sounds like you are hankering after a more automated calibration than necesserally the 3dlut loveliness for its own sake.

No, Mr.D, you're the one negating the "loveliness" in the first quote. I merely asked if the proposed LightIllusion consumer 3D LUT system will give a 10 point grayscale/gamma and full 3D CMS quality calibration to displays that do not possess these controls. I already knew the answer and was waiting for your confirmation but instead I received, ummm, "attitude"....
post #90 of 142
Quote:
Originally Posted by buzzard767 View Post

No, Mr.D, you're the one negating the "loveliness" in the first quote. I merely asked if the proposed LightIllusion consumer 3D LUT system will give a 10 point grayscale/gamma and full 3D CMS quality calibration to displays that do not possess these controls. I already knew the answer and was waiting for your confirmation but instead I received, ummm, "attitude"....

Oh attitude is it ? Apologies I'll write it in crayon for you next time.

Any 3dlut profile based system will give as good a correction as possible within its design parameters. That does not automatically mean its better worse or the same as another CMS implementation that does not require full 3d colorspace calculations and transformations.

An offboard CMS will also give you controls that your display hardware does not possess ...again its a question of how they are designed and implemented that matters.

(Facile hint : the fact that something uses 3dluts does not automatically make it superior)

However please yourself and insist on needlessly defending a bit of kit that does not actually exist and in my opinion will probably not come to fruition from Light Illusion anyway. Cue lots of passionate denial and outrageous indignation for suggesting such a thing...before the thread goes to sleep and the product doesn't appear anyway ....

Incidentally Steve how many individuals actually make up Light Illusion?
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