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3D LUT Calibration - Page 4

post #91 of 142
I'm not sure if my display does crayon. It must be here in the Control Panel somewhere. Anyway, you'd probably scribble it in LUTSpeak, a language with which I'm only beginning to become familiar.

I'm not particularly defending anything, merely trying to learn through questions.
post #92 of 142
Thread Starter 
Quote:


I can still tell what the baseline targets are by looking at the result

No, you can't - no one can. You have no idea what the underlying display profile was that the calibration was made for - in this case it was 'un-calibrated' (matching no known standard) as we needed the maximum available range in gamut and gamma the display was capable of to get a good result. Therefore the final image with LUT will look incorrect on any display other than the one calibrated. To suggest anything else is plain wrong.

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did I mention I'm very familiar with the image?

See above - this means nothing in such circumstances. Obviously

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the 1dlut has been corrected from D.55 to D.65 and the 3dlut hasn't

Incorrect - it's the exact same data, and as the display was not set to a know standard it is impossible to specify the white point conversion without having the data to hand. You are second guessing without having access to the relevant information. Sorry to be so pedantic, but fact are important here.

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Do I think a 3dlut profile based system is going to be noticably superior to a CMS that affords multi point gamut correction for targeting a rec.709 environment on consumer gear...No I don't.

These image being direct 1D to 3D comparisons of the exact same data kinda prove this... They are not two different calibrations.

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its not a particularly valid comparison in its own terms and its of little relevance to calibrating home cinema displays

I think you will find it very relevant... the difference between 1D LUTs and 3D can be very large, as shown.

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overpriced lut box shackled to an exorbitant software license

You've obviously not followed the discussion on likely price... And have you seen the price of the other 3D calibration systems out there? You mention CineSpace for example. I was also actively involved in KDM. LightSpace can hardly be classed as exorbitant.

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Equaleyes and cinespace are definitely not "prosumer"

I never mentioned CineSpace as non-professional - Equaleyes only. And that is vcgt based, so it not professional level calibration. The point is used to explain the limits of 1D LUTs. Nothing more.

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better worse or the same as another CMS implementation that does not require full 3d colorspace calculations and transformations.

I have never yet met a single display that can be accurately calibrated without 3D LUTs. The non-linear response of all displays, coupled with cross-colour distortions, and point gamut variations means all 1D based controls (which is all the alternative methods are) are always going to be compromised.

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a bit of kit that does not actually exist and in my opinion will probably not come to fruition from Light Illusion anyway

Quite possible, if the business is not there in this market - but the kit will be available in the pro market. Remember we have done all the software, and most of the hardware already. And to be honest, I know some of our competition is working on the same... and will be Light Space compatible.

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Incidentally Steve how many individuals actually make up Light Illusion?

There are 7 of us. Why?

I think I've hit the main points? Did I miss anything?
post #93 of 142
Quote:
Originally Posted by Light Illusion View Post

No, you can't - no one can. You have no idea what the underlying display profile was that the calibration was made for - in this case it was 'un-calibrated' (matching no known standard) as we needed the maximum available range in gamut and gamma the display was capable of to get a good result. Therefore the final image with LUT will look incorrect on any display other than the one calibrated. To suggest anything else is plain wrong.

Unless its completely trashed an uncalibrated display or a display that has been setup to maximise its native precision is going to have performance characteristics that fall within the realm of displaying a video image ( not log , not linear , not DCi). It may have grayscale inaccuracy , it may have non-linearity issues however its still going to perform within a envelope that can be categorised as video rather than any other baseline. I can tell this by looking at the resultant images whether you believe me or not is immaterial although I find it hard to grasp why someone with a background in color management finds this difficult to believe.

I can tell a few things by looking at the marcie in those images , namely ...the end target is notionally a video display : its not log or linear and there isn't really much left after that in terms of options.

The white ref target is towards the warmer end of the range hence the reason for marcie looking overly cold on a properly calibrated rec.709 monitor , so the display is either closer to D.55 than D.65 or the film to video rebalance is not being applied by the lut.


Quote:
Originally Posted by Light Illusion View Post

See above - this means nothing in such circumstances. Obviously


Incorrect - it's the exact same data, and as the display was not set to a know standard it is impossible to specify the white point conversion without having the data to hand. You are second guessing without having access to the relevant information. Sorry to be so pedantic, but fact are important here.

I beg to differ for the reasons I've already outlined.

Quote:
Originally Posted by Light Illusion View Post

These image being direct 1D to 3D comparisons of the exact same data kinda prove this... They are not two different calibrations.

The 1dlut version looks as if its had the D.55 white ref for print rebalanced to D.65 , the 3dlut version doesn't (quite obviously so). Surely its easy enough for you to tell us what the luts are doing? You could start with the end targets.


Quote:
Originally Posted by Light Illusion View Post

I think you will find it very relevant... the difference between 1D LUTs and 3D can be very large, as shown.

In those marcie images the most dramatic visual difference is down to targeting a print gamut with the 3dlut for the log to video conversion. This is not indicative of the visual difference that would likely result from correcting the gamut on a rec.709 type display for rec.709 material. Once again I ask you how many people on this forum are going to be grading 10bit log material into video? Stick to relevance instead of sensationalist examples.

Quote:
Originally Posted by Light Illusion View Post

You've obviously not followed the discussion on likely price... And have you seen the price of the other 3D calibration systems out there? You mention CineSpace for example. I was also actively involved in KDM. LightSpace can hardly be classed as exorbitant.

I never mentioned the prices of cinespace or truelight however I have mentioned them previously in the past and I've also mentioned the fact that there are 3dlut profile based CMS that other people on here have created for free. Yes they have limitations however they are obviously less limited than your currently non-existing device.

Quote:
Originally Posted by Light Illusion View Post

I never mentioned CineSpace as non-professional - Equaleyes only. And that is vcgt based, so it not professional level calibration. The point is used to explain the limits of 1D LUTs. Nothing more.

I never said you did , I'm re-quoting the article in question.

Quote:
Originally Posted by Light Illusion View Post

I have never yet met a single display that can be accurately calibrated without 3D LUTs. The non-linear response of all displays, coupled with cross-colour distortions, and point gamut variations means all 1D based controls (which is all the alternative methods are) are always going to be compromised.

Accuracy is a function of hardware tolerances and measurement accuracy.
I see little point in discussing how notionally accurate a non-existent 3dlut based box would be if the sensor equipment required to attain that level of accuracy is beyond the reach of 99.9% of the user base. What is the least expensive useful sensor that you envisage your system producing meaningful results with?

Whilst I totally defend the merits of an automated profile and 3dlut calibration system ( and have done for many years) I do not see something as simple as a rec.709 gamut as being impossible to achieve adequately with a conventional CMS. At least from the perspective of home cinema display , I would imagine the differences a 3dlut system would make for all but the most seriously gamut skewed displays , would be very very subtle indeed to the point of being a non-issue without rigorous ABing within narrow range of image content.

Quote:
Originally Posted by Light Illusion View Post


Quite possible, if the business is not there in this market - but the kit will be available in the pro market. Remember we have done all the software, and most of the hardware already. And to be honest, I know some of our competition is working on the same... and will be Light Space compatible.

We seem to have come back round to the hdlink pro which has been available for years , i assume by "pro market" you have discovered the problems associated with hdmi/hdcp implementation.

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Originally Posted by Light Illusion View Post


There are 7 of us. Why?

Just a hunch.

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Originally Posted by Light Illusion View Post


I think I've hit the main points? Did I miss anything?

Nope the whole second coming/reinvention of the wheel type vibe at the mere mention of 3dluts coupled with willful ignorance of real world practicalities is what I expect of just about every color management consultant I've ever met .

If you bring this to market in usable , practical form then I will happily be the first to sing your praises. However until that time you may as well wax lyrical as to how it would be much better to use a boeing 737 to do the weekly shop rather than a family saloon because it has more cargo space.
post #94 of 142
Thread Starter 
I'm sorry to say you are so far off the mark that I really cannot go over this again. I just don't have the time, or inclination.

I think a new discussion is now required.

What I can say is I had a VERY interesting discussion with Derek and L.A from SpectraCal during the recent NAB show. they fully understand what I am saying, and their understanding may yet generate some interesting future potential for calibration.

3D calibration really is the only way to make any display really accurate.

SpectraCal were showing some new tools at NAB - still not 3D based - but did have a LUT Box that could be used for 3D LUTs. As this exists already it could be very, very interesting for future potential...
post #95 of 142
Quote:
Originally Posted by Light Illusion View Post

I'm sorry to say you are so far off the mark that I really cannot go over this again. I just don't have the time, or inclination.

I think a new discussion is now required.


Really? I think this one is going just swimmingly.
post #96 of 142
I use 2 3dlut files generated by yCMS used in conjunction with MadVR video render for my HTPC. I haven't been able to meter the results yet but so far I can notice an improvement in depth with my Panny S2. (the S2 suffers from bad gamma/luminance, last reading I did it came in at 1.76) The yCMS system helps to correct gamma issues and get closer to 2.22 or whatever gamma you specify.

I plan to do a measurement when I have some time, and hope to see an improvement in both the CIE, luminance, and gamma charts.

If this works, I may have to pick up a blu-ray drive and just play my blu-rays through my HTPC.

Update: I went ahead and measured the signal from my HTPC to my Panny S2 and indeed it improved my gamma from an average of 1.76 to 2.14

I took a bit of a hit in de's for the grayscale but the improved gamma is probably worth it in the long run. Here are some charts and how things are looking now.



Uploaded with ImageShack.us

And this is the CIE chart



Uploaded with ImageShack.us

And finally my RGB, the dE's got a bit worse, but I think ultimately the increased gamma and color's should make the picture look better overall. (my de's went from 0.3 to 2.7 from 30-100 IRE and now with yCMS they are 0.6 to 4.1)



Uploaded with ImageShack.us
post #97 of 142
Thread Starter 
While our own hardware development is progressing for 3D LUT use we are also working on a couple of other fronts to be able to use 3D LUT Calibration to a wider market.

As discussed previously on this thresd, LightSpace CMS is already widely used with the professional post-production and grading market, where 3D LUT calibration is the norm, and we have just partnered with Pandora International to link their Pluto LUT Box with LightSpace CMS for closed-loop calibration and LUT Display.

See here: http://www.lightillusion.com/lightsp...er-pandora.htm

This is a SDI box, although an HDMI output option is available.

However, and more interesting, is the ColorBox from SpectraCal, with which we are working with them to interface to.

See: http://www.spectracal.com/simplepage...ZYQFQEGWIVRAFU

Just below ColorMap.

This box should enable full 3D LUT Calibration via LightSpace CMS for all users.

We might just not bother continuing with our own hardware if this all work as expected!

LightSpace CMS also works with the new X-Rite i1 Display Pro.

See here: http://www.lightillusion.com/cubebuilder.htm

And click on the image to downlaod a demo version to play with (virtual probe only).

3D LUT calibration really does make a huge different to the end result.

Cheers,

Steve
post #98 of 142
Can you share some technical details of the ColorBox? Which internal bitdepth does it calculate in? Does it support DeepColor output? Does it dither the output for 8bit displays? Which 3dlut sizes will it support? Which interpolation will it use (trilinear, tricubic etc)? And finally, is there any information about expected prices available already?

Thanks.
post #99 of 142
Thread Starter 
You will need to talk to SpectraCal directly - I can't divulge any info on the box at the moment...

Steve
post #100 of 142
http://www.upsilonsoftware.com/

Noticed John has moved the Upsilon Mixer out of Beta into retail.

It supports pretty much every popular sensor out there.

I use it for WMC LiveTV and will be moving from TMT to MPC-HC with MadVR for BD. That should represent pretty much the high water mark of consumer level playback be it PC or standalone.

It has custom gamma , black point and white point mapping and will automatically switch lut application depending on format.

I appraised it before and after with Calman and I get the most accurate end gamut correction I've ever seen regardless of price.
post #101 of 142
Quote:
Originally Posted by Mr.D View Post

will be moving from TMT to MPC-HC with MadVR for BD.



That reminds me, I gotta notify JohnAd about another change in the 3dlut requirements of the latest madVR version...
post #102 of 142
Yes, thanks for your update

I'll try and get the lut generator working with the latest version of madvr later on in the week.

John
post #103 of 142
Thanks!
post #104 of 142
Quote:
Originally Posted by fairchild99 View Post


And finally my RGB, the dE's got a bit worse, but I think ultimately the increased gamma and color's should make the picture look better overall. (my de's went from 0.3 to 2.7 from 30-100 IRE and now with yCMS they are 0.6 to 4.1)

Its possible the decrease in deltaE is down to precision limitations on the display ( the 3dlut correction may have kicked up some slight banding).

Generally I advise people to maximise the precision on the display. This entails letting the white point scale to its maximum reachable value on the hardware without any of the color channels clipping. Its sometimes not that useful to calibrate the display hardware itself in terms of gamma or grayscale as the control mechanisms on the display usually have less precision than letting the graphics card handle it. On digital displays (unless they are very high end) I never target a reference white point luminance value , just let the display hit as high as it can without clipping. Maximising precision generally is more visually important than how bright white is. You can always dial it back if its burning your eyeballs.

All it takes is a little bit of rounding error to happen in an intensity range you are metering to skew your deltaE. In your case its only around 4 still and I suspect the tolerance of your meter means its somewhat redundant to try to improve it ( or at least worry about it) unless it has an obvious visual impact ( which I doubt).


I get a very similar result when using the upsilon mixer on my totally gamut trashed panasonic plasma , one region in the whites ( think its about 80) creeps up to about 4 deltaE from 3 deltaE without the lutting. However with the lutting 60 improves from 3 to 1ish which is far more visually impactful than the decrease in accuracy at 80 (can't see it myself). The resulting gamut figures are bang on and again coupled with the fact I'm using a spyder3 of limited accuracy I suspect quantify improvement down to 1 or 2 deltaE is firmly in the realm of slicing the onion too finely.
post #105 of 142
We also need to take into account that yCMS is not aiming for best measurement results. yCMS is applying chromatic adaptation. Which means that the white point is not corrected at all. Instead all other colors are changed to match the display's native white point. Due to how our eyes/brain work the subjective image quality should be just fine, but measurements can suffer, which can increase the deltaE values. On the positive side, doing it this way, yCMS calibration doesn't lose peak brightness. The usual calibration method of correcting the white point means you usually lose peak brightness.

Well, I'm not an expert in these things, so some of what I wrote above may be incorrect. But that's how I understood it, when yesgrey explained yCMS' math to me.
post #106 of 142
Mr.D,

Apparently, people don't like it when you tell them the emperor had no clothes.
post #107 of 142
Quote:
Originally Posted by SiegeX View Post

Mr.D,

Apparently, people don't like it when you tell them the emperor had no clothes.


Yes I'm used to seeing a startling number of regal naturists these days. I'm sure there are more of them now than ever.
post #108 of 142
Quote:
Originally Posted by madshi View Post



That reminds me, I gotta notify JohnAd about another change in the 3dlut requirements of the latest madVR version...

Looking forward to messing about with this. Just wish I could get a break from making films and have the time to watch some of them.
post #109 of 142
Quote:
Originally Posted by JohnAd View Post

I'll try and get the lut generator working with the latest version of madvr later on in the week.

Version 1.0.2 now works with the latest madVR.

John
post #110 of 142
Quote:
Originally Posted by Mr.D View Post

Looking forward to messing about with this. Just wish I could get a break from making films and have the time to watch some of them.

Gotta be frustrating, being in the movie business and not being able to actually watch any movies yourself!!

Quote:
Originally Posted by JohnAd View Post

Version 1.0.2 now works with the latest madVR.

Great - thanks!
post #111 of 142
Quote:
Originally Posted by madshi View Post

Gotta be frustrating, being in the movie business and not being able to actually watch any movies yourself!!


Great - thanks!

I've been trying to sit down and watch the criterion edition of seven samurai since last christmas....not a very good demonstration of gamut correction and chroma upsampling technique though!
post #112 of 142
Up-To-Date 3D LUT instructions for HTPC users here: How To Get Perfect Video Color
post #113 of 142
Thread Starter 
First, the information is not accurate with respect to true 3D LUT calibration, and second images on the page linked to have been 'stolen' from the Light Illusion website without prior request or permission!

As permission was never granted for the use of those images stolen from the Light Illusion website I request you have them removed.
post #114 of 142
Quote:
Originally Posted by Light Illusion View Post

First, the information is not accurate with respect to true 3D LUT calibration, and second images on the page linked to have been 'stolen' from the Light Illusion website without prior request or permission!

As permission was never granted for the use of those images stolen from the Light Illusion website I request you have them removed.

There is something in the US called "Fair Use".... that gives a lot of lattitude to an author to take snippets of copyrightted material and include them in editorial content.. Also that is on another website so your beef would be with the postor on that othersite (Interact) run by JRiver..
post #115 of 142
Quote:
Originally Posted by gtgray View Post

There is something in the US called "Fair Use".... that gives a lot of lattitude to an author to take snippets of copyrightted material and include them in editorial content.. Also that is on another website so your beef would be with the postor on that othersite (Interact) run by JRiver..

"Fair Use" isn't solely a US legal concept, but derives from the UK concept of "fair abridgement". The post in question contains no written material concerning the Light Illusions product and so does not appear to fit the "editorial" requirement of the Fair Use doctrine. A review of the LI product would, on the other hand, meet that requirement so the referenced graphics could be used for illustrative purposes. And the poster on the other site was "hulkss", who also made the post here that Light Illusions was responding to...
Edited by Rolls-Royce - 2/18/13 at 4:27pm
post #116 of 142
I think it is often maintained by message based website operators that A: they are not respsonsible for content posted on their sites and B the user content is eiditoral in nature as it is largely opinion. I am not a lawyer nor am I pretending to be one, least of all one versed in the ever shifting use or misues of intellectual property on the internet.

I think the post Light Illusion is objecting to is lame... but the internet is filled with endless lame content that is much more agregious than that particular post both in its lameness and its violation of intellectual property. It is certainly Litght Illusions right and probably obligation to object to any misuse of their graphic lest it become public domain.

I think the larger thrust is that right now the particular approach described in the offending post on Interact on how to achieve a useful 3D LUT on the PC is not viable. Open source and freeware based 3 LUTs for PCs are a bit of larger threat in the long run to software companies offering expensive solutions based around dedicate black boxes. I have a Radiance and use ChromaPure with it. But I stiil would asbolutely love to have a high quality community supported PC based 3D LUT app that worked correctly with madVR.
post #117 of 142
Quote:
Originally Posted by Light Illusion View Post

First, the information is not accurate with respect to true 3D LUT calibration, and second images on the page linked to have been 'stolen' from the Light Illusion website without prior request or permission!

As permission was never granted for the use of those images stolen from the Light Illusion website I request you have them removed.

They may not be true 3D LUTs as you define them. They are the best I could do with freely available software tools and the results look great.

Your images are removed as requested.
post #118 of 142
Quote:
Originally Posted by gtgray View Post

I stiil would asbolutely love to have a high quality community supported PC based 3D LUT app that worked correctly with madVR.

The method I posted at JRiver to create a 3D LUT for madVR is the best I could do with the software tools that I could find. If you have any suggestions to improve it, I would like to hear them. It does produce very good results on the displays I have access to including my JVC projector.

Maybe I should give Upsilon Mixer a try?
Edited by hulkss - 2/18/13 at 10:47pm
post #119 of 142
madVR naively applies any given 3dlut. The quality of the madVR 3dlut processing solely depends on the 3dlut files created by external tools. So what we really need is a good software to create "perfect" 3dlut files in a suitable format for madVR. yCMS is not bad, but it's not delivering the full power of what a good 3dlut could potentially do.

Maybe I should talk to SpectraCal to make their "AutoCube" 3dlut creation solution work with madVR. @Steve / Light Illusion, if you have interest in making your software work with madVR, please feel free to contact me at madshi (at) gmail (dot) com. I've already prepared some code to make madVR work as a remotely controllable test pattern generator a long time ago. Just didn't have a chance to finish it yet. FWIW, madVR currently supports 6-8bit input 3dluts (64x64x64, 128x128x128 or 256x256x256) which always output 16bit. I know that madVR's 3dluts are bigger than is usual used. It might require a different way to calculate the 3dluts (interpolate the measurements up instead of down), but it should allow both gamma and gamut correction in one step. At least that was the original goal. If needed, of course I can make madVR support smaller 3dluts, too. But if they get much smaller, I guess I may need to do tricubic interpolation to keep quality as high as possible, which would slow GPU processing down. Currently I'm using trilinear interpolation, only, which is extremely cheap (almost free) on modern GPUs, and which is more than good enough with the really big 3dluts madVR currently uses.
post #120 of 142
Quote:
Originally Posted by Light Illusion View Post

First, the information is not accurate with respect to true 3D LUT calibration, and .

Hi Steve,

In what way would the extra accuracy you refer to be of visual value?

Is it just of academic interest or could our far from perfect human eyes detect the difference?
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