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Battlefield 3 - Page 6

post #151 of 14306
Good news indeed, may have to fire up BF2 again to get re-familiarized with those maps!

As for the PC vs. 360 debate, I'm going with the 360 version because 1.) of the BFBC2 community on here; surprisingly, most PC players don't use any type of headset, and you just feel random in a game, and 2.) I have a difficult enough of a time playing BFBC2 on "low" graphics settings. Granted, even the low setting looks better than the 360 version, but it's not silky smooth.

For those that feel that they will be ok on the PC by just replacing your vid card, what kind of CPU/memory do you have?
post #152 of 14306
Wow, that looks mighty impressive! Now that I've got a decent PC I'll have to figure out which version to get. I'd lean towards the Xbox version for this community.

My computer has:
Intel i7-930
6GB DDR3
XFX Radeon 6850

I'd like to try the demo of both versions.
post #153 of 14306
Quote:
Originally Posted by benjamin-benjami View Post

http://www.joystiq.com/2011/02/24/ba...e-island-thre/


DICE community manager Daniel Matros has posted on the Battlefield 3 forums that the Back to Karkland content pack (free on launch day with an in-box code, EA-style) will have four old Battlefield maps done up in the new Frostbite 2 engine: the original Wake Island, along with Battlefield 2's Strike at Karkand, Gulf of Oman, and the Sharqi Peninsula. That's right, Wake Island again, as if enough blood hasn't been shed on that little patch of ground.

When a player asked if that's all of the retro maps returning to the game, Matros declined to "comment on any of that at the moment," which in community manager speak usually means something other than no, leaving a chance, however small, to get your Kubra Dam action on someday. But seriously, who's going to be bothering around with all of those old maps on launch day anyway? Gotta go find those new chokepoints, right?

WTH DICE!?!? No Nelson Bay?!?
post #154 of 14306
Quote:
Originally Posted by MatteoMS View Post

WTH DICE!?!? No Nelson Bay?!?

yeah that was a community favorite after all.
post #155 of 14306
Quote:
Originally Posted by MatteoMS View Post

WTH DICE!?!? No Nelson Bay?!?

I can do without this map.
post #156 of 14306
Quote:
Originally Posted by Hksvr4 View Post

I can do without this map.

No one can do without this map. It is truly the greatest map to ever be made, hence why when the map came out it was the only map being played, ever.
post #157 of 14306
Thread Starter 
When I die, I want to be buried in Nelson Bay.
post #158 of 14306
I got laid on Nelson Bay one night during the calm of battle. Behind one of the UAV stations.
post #159 of 14306
Quote:
Originally Posted by Ambrose View Post

I got laid on Nelson Bay one night during the calm of battle. Behind one of the UAV stations.

Is that they call getting a virtual tea bagging by a 11 yr old gamer from Omaha these days??
post #160 of 14306
Quote:
Originally Posted by Ambrose View Post

I got laid on Nelson Bay one night during the calm of battle. Behind one of the UAV stations.

You swore you'd never tell!

And just so its not a total threadjack.

Battlefield 3, good stuff. Frostbite is awesome.
post #161 of 14306
why on earth did I think I would come to this thread and get BF3 info. instead of the latest teabagging updates?
post #162 of 14306
Yep...game's gonna be supa sick! I may just leave COD for good...
post #163 of 14306
Quote:
Originally Posted by terryb28 View Post

why on earth did I think I would come to this thread and get BF3 info. instead of the latest teabagging updates?

Come back to the BC2 thread. Tons of good info there.
post #164 of 14306
Quote:
Originally Posted by oktoberrust11 View Post

Good news indeed, may have to fire up BF2 again to get re-familiarized with those maps!

As for the PC vs. 360 debate, I'm going with the 360 version because 1.) of the BFBC2 community on here; surprisingly, most PC players don't use any type of headset, and you just feel random in a game, and 2.) I have a difficult enough of a time playing BFBC2 on "low" graphics settings. Granted, even the low setting looks better than the 360 version, but it's not silky smooth.

For those that feel that they will be ok on the PC by just replacing your vid card, what kind of CPU/memory do you have?

Two words "Tactical Gamer". Great community of guys. Well modded servers. Great gameplay. Everyone has VOIP, everyone follows commander and squad leaders. Offers just the right amount of structure for an incredible 'as it was meant to be' experience or you join up with some others and have a regular "squad" where you guys each play a roll and know how to coordinate.

Quite honestly, those servers are some of my finest memories in BF2 and I made a point long ago to completely upgrade to a new system for BF3 just to play on there. PUMPED UP.

Give it a try sometime. This comes from a regular guy too, not a massive player or any kind of regular on there. Very inviting, mature, great people. No jerks.
post #165 of 14306
Speechless.

post #166 of 14306
only thing that REALLY bugs me is how far away you hold the weapon..... the distance the scope is from your view... makes me feel like the guy i'm controlling has no idea what he's doing.

you shouldnt be able to see the charging handle, your nose should be near touching it.
post #167 of 14306
Just watched that and was going to post it. Amazing. Might seriously need to buy a PC.

Here is an article on it:

Warning: Spoiler! (Click to show)
Spoiler  
Warning: Spoiler! (Click to show)

Battlefield 3 breaks GDC: play impressions, shots, video
EA DICE finally lifted the lid on Battlefield 3 gameplay at GDC today, showing a military shooter causing earthquakes in more ways than one.



BATTLEFIELD 3

Developed by EA-owned, Sweden based DICE.
IP first launched in 2002 with Battlefield 1942.
Battlefield 3 will release in late 2011 for PC, 360 and PS3.
Battlefield 3′s Patrick Bach took to the GDC stage today to announce PC as the game's its lead platform, using it to demo part of the single-player campaign. PC gamers will no doubt be very happy right now.

Focus on PC aside, though, DICE's flagship franchise has come a long way since it first burst onto the scene in 2002 with Battlefield 1942, transforming from an IP put on a pedestal by PC shooter fanatics into the modern multiplatform title that is Battlefield 3.

Watching the demo in San Francisco this evening, running on the fresh Frostbyte 2 engine, it's obvious what DICE is planning behind the scenes with BF3 - to knock Call of Duty off its perch.

DICE stands for three core values, said DICE GM Karl-Magnus Troedsson. Quailty, innovation, and fun or joy, whatever you want to call it. Whatever we do when it comes to games, or movies or anything having to do with our products - we want quality. We always want to try to surpass what we did last time.

Innovation comes in many different forms, it can be specifically new features or new genres, but it is always something we feel strongly about. We want to continue to innovate in whatever we do. We can't just release another title year after year after year. We want to challenge ourselves to go further, and then beyond that.

The rendering in the game is phenomenal.
And of course - fun. We are making entertainment, and hopefully everyone agrees, we need to have fun at work because if we don't - you won't have fun playing the game.

We also pride ourselves by being at the forefront when it comes to new technology. So today we are going to show you guys the Frostbyte 2 engine, which is a big evolution and a step forward in the advancement of Battlefield games. We also pride ourselves at being at the forefront of emerging technology as well as new distribution methods and ways to consume games.

Eye-rack

The game's demo took place near the Iraq and Iran border, with the player and the rest of a team of marines being shaken shaken by earthquake tremors.

The rendering in the game is phenomenal. The way the light plays off the debris in the streets and alleyways, the destroyed market, even the way the sunlight trickles through smoke billowing off a burning truck looks a step beyond anything we've seen in the genre before.

The soldier animation seemed fluid. The uncanny valley in the facial graphics was not as uncanny as some, and the detail on the weapons is, well, highly detailed. You could see the nicks in the metal, even.

When the demo's shooting started, the player was met with waves of different enemies, and was forced a machine gun and try to take out snipers across the street in a hotel. The team decided, as the player was crawling around the top of a building, that trying to snipe the sniper was pointless - a nearby rocket launcher was preferred to take on the job.

When shooting at enemies, minor destruction is caused. When you shoot a concrete wall in front of an enemy, it crumbles away enough for you to get a clear shot. Major destruction is caused when the player used said rocket launcher on a hotel to rid himself of a sniper, and a hole the size of Tehran appeared. The large hotel sign crashed down, and glass shards from the building went everywhere.


EA how now released an incredible gameplay
video of the demo described here. This is
apparently taken from a pre-alpha build.
When finished with shooting soldiers behind cars on the streets, or taking out snipers in a hotel with rocket launchers, the player was then tasked with following a red wire which led into a nearby building. Of course, the red wire is attached to something ready to go boom and ruin your day, so he had to follow it and disarm the bomb.

To get to the room with the explosive, he had to go through the building's air duct system, and in it saw rats and felt more earthquake tremors, which caused dust to fly.

A local tried to stop the bomb disposer as he entered the room. This is when a QTE started. The screen provided the player with prompts to help take out the attacker in hand-to-hand combat,. Left mouse click does this, right mouse click does that.

It's taken us a bit of a while to actually do a sequel to Battlefield 2, said Troedsson. It was released in 2005, and when it actually came out we thought we'd try to take online a couple of big steps forward. We plan to do that with Battlefield 3 as well. Not only with the online, but the core and the single-player. It is all about creating that full, blockbuster value that is so important when releasing a big title like this.

We also want to create fuller, more immersive and physical experiences, and in order to do that we felt it was again necessary to upgrade the engine. We did this with Bad Company with Frostbyte 1, and now again with BF3 and Frostbyte 2.

Patrick Bach, executive producer, BF3 said that the reason DICE created a newer version of the Frostbyte engine was so the team could build the BF game that they had always dreamed of.

DICE stands for three core values, said DICE GM Karl-Magnus Troedsson. Quailty, innovation, and fun.
The engine allowed them to use a new animation system seen in the FIFA games called ANT, which stands for Animation Toolkit. It is also present in Crysis 2, and it allows the engine to produce raw animations, like dragging your wounded marine buddy into cover in a realistic manner.

Also, with the new Frostbyte 2 engine, the team was able to take destruction to a whole new level - it plays a huge part in BF3, on both the smaller and larger ends of the scale.

Destruction was going on all around the marines in the demo shown, but it really came into play in the demo during another scripted task. A marine was ordered to shoot a turret at enemies, but just as he got settled into the back of an armed vehicle, the earthquake hit full force and buildings came crashing down. The ground opened wide and got pushed upward, and just all sorts of general hell broke loose as the city started to crumble around marines and insurgents alike.

EA has been wanting to steal the FPS genre away from Activision for quite some time. BF3 looks like the publisher may finally have a fighting chance.

Battlefield 3 releases for PC, PS3 and 360 in late 2011.
post #168 of 14306
Quote:
Originally Posted by formulanerd View Post
only thing that REALLY bugs me is how far away you hold the weapon..... the distance the scope is from your view... makes me feel like the guy i'm controlling has no idea what he's doing.

you shouldnt be able to see the charging handle, your nose should be near touching it.
And the fact that he muzzle-swept every single one of his squad mates multiple times
post #169 of 14306
Looks amazing, and lead platform is the PC. This should help those that felt snubbed by Crysis 2 forget about it.
post #170 of 14306
This looks amazing, the lighting is incredible, and lets not mention Crysis 2, that game should not carry the Crysis name.
post #171 of 14306
I really, really don't want to have to get a Gaming PC for this. It sure is making a strong case for it though. I will be curious to see how toned down the 360 version is going to have to be.
post #172 of 14306
Yeah, this has got to be running on a cutting edge PC, especially since it's just an early build and it looks like that smooth... 360 hardware is over 6 years old!

It does look amazing though on PC, on console if it looks anywhere near BC2 I'll be ok with it. Same graphics with improved/new gameplay works for me.
post #173 of 14306
Dice is actually saying that it will run on currently available systems and it hasn't been optimized at all. So in 6 months or so when it is optimized and released, hopefully it will run well on an affordable system.
post #174 of 14306
Thread Starter 
I am not going to buy a PC for this game. Of course, I also said that I was not going to get a new headset and my PC360 arrived yesterday.

Edit: Actually, my goal is to get away from using a PC in general and use a tablet.
post #175 of 14306
IGN.com also has a two page article on this...

http://pc.ign.com/articles/115/1152917p1.html
post #176 of 14306
Wow that is impressive, I wish we'd get some 360 gameplay though. Can't Wait!!!
post #177 of 14306
It looks amazing, makes me want to get a gaming rig just for this game.
post #178 of 14306
Im going to wait until we see some screen shot comparisons between the platforms. Like mark said if it looks just as good as BC2 I will be happy.


Well unless the PC version completely blows it out the water! Maybe the PS3 will look just as good! Then we will have to buy PS3's !!!!! The humanity
post #179 of 14306
The main thing about the PC version is that it's going to look great AND have 64 player matches. Articles still state the console versions as having 24 players and I'm not cool with that. Give us 32 at least.
post #180 of 14306
Quote:
Originally Posted by Ambrose View Post
The main thing about the PC version is that it's going to look great AND have 64 player matches. Articles still state the console versions as having 24 players and I'm not cool with that. Give us 32 at least.
I thought that German mag said 32 last week....
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