AVS › AVS Forum › Gaming & Content Streaming › Home Theater Gaming › Xbox Area › Battlefield 3
New Posts  All Forums:Forum Nav:

Battlefield 3 - Page 82

post #2431 of 14300
Quote:
Originally Posted by Foosinho View Post

Well, there's spotting, and then there is telling the pilot which targets (section of the map) is where he should be focusing his activity to best help the team.

All I'm saying is everyone on the team is a forward air controller. Being able to pick up on where an enemy tank is won't be too difficult. I said it wouldn't work fulltime because there really isn't air supremacy in BF for a pilot to act with impunity. You have enemy pilots, AA turrets, mobile AA like the Tunguska in BF2 and engineers with stingers now. While staying in the air, he'll be able to pick up and pick off targets on the fly. It's great that players would like to imitate reality but it only goes so far.
post #2432 of 14300
Good to hear that bugs have been fixed, but those comments were related to the PC version, and I'm not sure how the bugs were on that version compared to consoles?
post #2433 of 14300
Quote:
Originally Posted by dobieck1 View Post

They bumped up the points you receive for completing team objectives. Off the top of my head, neutralizing a flag nets you 200 points, and capping it gives you an additional 250 points. MCOM attacking/defending saw a similar boost.

Suppressors: Firing an unsuppressed weapon marks you on the enemy's minimap for a few seconds; there is now a tangible benefit to rocking the silencer. Most of the teams in the 4v4 TDM tourney had silencers on everything because of this fact.

The SUNFIRE TACTICAL LIGHT OF THE GODS has been toned down just a bit. I'd say the circle of light is maybe 20-30% smaller? I didn't run into too many people using it.

UMP45: Definitely toned down. I didn't play with it much but there weren't lots of people running around with it, even on some of the tight CQB maps that were played in TDM. It looks like it still packs a punch at close range but loses power quickly at range.

SVD/MK11: Seemed like they were toned down from their god-like powers in the Beta, although it's very possible this is as a result of the fixes to the damage model that DICE made. (See above)

Bolt Action Snipers: Seems like the bolt action animation has been tweaked to make it harder to quickscope like you could in BC2 and the Beta.

Glad they upped the points for team stuff.

Suppressors - regular fire giving away position on minimap? dunno about you guys but I kinda dislike this. It takes away the edge I have when using my headphones. In BC2 I can hear where the enemy is and adjust accordingly. It will also likely negate the need to spot as much. On the bright side, camping whores like myself will have to think twice before using extended mag on the LMGs. Though suppressors do a lot of negative stuff, too, like decreased bullet speed and rate of fire...

Tactical light - I never had that much of a problem with it. But whatev.

UMP - poor Lowgn.

Snipers - Thank god. They were way too OP in the beta.
post #2434 of 14300
stats for the beta

http://ps3.ign.com/articles/120/1200928p1.html


DICE has shared some interesting stats based on the recently-concluded Battlefield 3 beta via the Battlefield Blog.

Over 47 billion shots were fired during the beta, resulting in 1.5 billion registered kills. Of course, that means over 45 billion bullets were essentially wasted.

The longest headshot? 635.6 metres, apparently.

The most impressive number, however, was that 8,125,310 people played the beta.
post #2435 of 14300
One more week fellas!
post #2436 of 14300
Quote:
Originally Posted by benjamin-benjami View Post

stats for the beta

http://ps3.ign.com/articles/120/1200928p1.html


The longest headshot? 635.6 metres, apparently.

Wonder if it was the guy from the video. I can guarantee it wasn't a console player on metro.
post #2437 of 14300
http://www.joystiq.com/2011/10/18/he...battlefield-3/

All of a sudden my home theater feels quaint.
post #2438 of 14300
post #2439 of 14300
Wow love the teabag they threw in there !
post #2440 of 14300
For those of you not familiar, showing up on minimap when firing without a silencer is what COD does. It definitely makes silencers have more value. It also does make it quite a bit easier to find the enemy for anyone paying attention.

In COD, it basically works out that if you show up on the radar, ie when you kill someone while not using a silencer, any experienced enemy in your remote area is going to see exactly where you are and come kill you. This will definitely be a big change for BF and will change people's tactics a bit. It will make it harder to flank a team unless you're using a silencer. Even if you don't get actively spotted or called out, if you kill an enemy with an unsilenced weapon, their whole team is going to know where you are.

What will be especially annoying is when you're running a silencer (or just not shooting yet and trying to flank), and your squad mates spawn off you and start firing right away, getting you both spotted and killed.

I'm not sure it has a place in BF. Like Zath said, it might take away from spotting, but IME, the spotting in the beta was horrible anyway. I basically stopped spotting in the beta, and I spot ALL the time in BC2.

Actually, spotting is one mechanism that I really really liked about BC2 when coming from COD. Seems somewhat more realistic to me than a magical UAV, and really encourages and rewards team work. I was a little disappointed that they nerfed it a lot in the beta (is it like this the final I wonder?), but I suppose it's a bit more realistic. Just stinks that it won't be used as much.
post #2441 of 14300
My main issue with the spotting mechanic is that you have to pull your thumb off a stick to do it. You essentially have to choose between spotting and firing at them, and I always choose firing unless it's a vehicle.

It should be automatic just from ADSing on them.
post #2442 of 14300
Yeah it should be auto for a direct ADS (that's how BF3 should do it). If you aim at them for more than, say, 250ms, it spots them. This way you can't just scan the horizon, but if you do "see" someone, it spots them. I would like that.

That being said, it hasn't really bothered me to aim and spot. I can generally do both just fine. I usually spot first/during if I feel there is a low percentage chance that I will kill them, for whatever reason. If I'm highly confident that I can get them, I might not spot, but in those cases, I'm behind them or something, I don't lose anything to spot them anyway.
post #2443 of 14300
I kind of waffle back and forth on the minimap stuff. Lots of the aids are, IMO, a recognition that we cannot accurately "simulate" the experience via an HDTV and surround sound system. You lose a lot of situational awareness (I used to work in computer interface scientific research) that the aids add back in.

IOW, who's to say adding the minimap dots for unsilenced shots doesn't make up for the fact that the auditory quality limitations of the simulation prevents us from naturally determining the approximate location of the shot (which we would likely be able to do in RealLife)?

Of course, it might be better if the minimap dots were somehow "approximate". Ie, either drop them randomly within a radius of the actual shot origination, or drop down a faint circle indicating approximate location of the shot.
post #2444 of 14300
I just hope this firing without a silencer and showing on the map is not in HC mode.

James
post #2445 of 14300
Quote:
Originally Posted by bd2003 View Post

My main issue with the spotting mechanic is that you have to pull your thumb off a stick to do it. You essentially have to choose between spotting and firing at them, and I always choose firing unless it's a vehicle.

It should be automatic just from ADSing on them.

I spot while shooting. No problem with stick movement here...

Needles - FREAKIN HILARIOUS!
post #2446 of 14300
Quote:
Originally Posted by PJ_Rage View Post

For those of you not familiar, showing up on minimap when firing without a silencer is what COD does. It definitely makes silencers have more value. It also does make it quite a bit easier to find the enemy for anyone paying attention.

In COD, it basically works out that if you show up on the radar, ie when you kill someone while not using a silencer, any experienced enemy in your remote area is going to see exactly where you are and come kill you. This will definitely be a big change for BF and will change people's tactics a bit. It will make it harder to flank a team unless you're using a silencer. Even if you don't get actively spotted or called out, if you kill an enemy with an unsilenced weapon, their whole team is going to know where you are.

What will be especially annoying is when you're running a silencer (or just not shooting yet and trying to flank), and your squad mates spawn off you and start firing right away, getting you both spotted and killed.

I'm not sure it has a place in BF. Like Zath said, it might take away from spotting, but IME, the spotting in the beta was horrible anyway. I basically stopped spotting in the beta, and I spot ALL the time in BC2.

Actually, spotting is one mechanism that I really really liked about BC2 when coming from COD. Seems somewhat more realistic to me than a magical UAV, and really encourages and rewards team work. I was a little disappointed that they nerfed it a lot in the beta (is it like this the final I wonder?), but I suppose it's a bit more realistic. Just stinks that it won't be used as much.

I think it was OP in BC2. You could spot spam all day, and the dorito stayed even behind cover. While I won't be as effective at spotting as I was in BC2, I actually think its fairer in BF3.
post #2447 of 14300
Hurry up already man. Feel like a kid waiting for Dec 25.....
post #2448 of 14300
Quote:
Originally Posted by Foosinho View Post

I kind of waffle back and forth on the minimap stuff. Lots of the aids are, IMO, a recognition that we cannot accurately "simulate" the experience via an HDTV and surround sound system. You lose a lot of situational awareness (I used to work in computer interface scientific research) that the aids add back in.

IOW, who's to say adding the minimap dots for unsilenced shots doesn't make up for the fact that the auditory quality limitations of the simulation prevents us from naturally determining the approximate location of the shot (which we would likely be able to do in RealLife)?

Of course, it might be better if the minimap dots were somehow "approximate". Ie, either drop them randomly within a radius of the actual shot origination, or drop down a faint circle indicating approximate location of the shot.

Agree with this. I've always thought that. That's why I like the spotting so much. In "real life" the soliders would be able to communicate more effectively than we can, to the point that they would be able to identify the things they saw. Since it's not as practical for us to do that (ie we only have our voices and can't point, etc), the spotting seems like a good compromise, a way to say "I saw that guy there."

But yeah, the spotting in BC2 was a little bit too much perhaps. But in my experience with BF3 in the beta, it was too little to the point of "why bother" wasting your time trying and hoping it would take a spot. It's one thing to prevent spotting people you don't even see by spamming the horizon/forest, but it's another to make it hard to spot guys you truly do see. It felt like BC2 let you get close and would let it spot, but in BF3 you need to be aiming dead at them. And if you're aiming dead at them anyway, why in the world would you take your finger off the aiming sticks to spot them, when if you just pulled the trigger, they are dead anyway, with no need to have spotted them. So, again, why bother.
post #2449 of 14300
Q: if I spotted someone in BF3, can my teammates still see the dorito even if I no longer have LOS?
post #2450 of 14300
Quote:
Originally Posted by Foosinho View Post

Q: if I spotted someone in BF3, can my teammates still see the dorito even if I no longer have LOS?

I thought that they would still have the dorito. Good question though.
post #2451 of 14300
I thought the spotting in the beta was awesome. Could even be a bit more nerfed but lightyears ahead of BC2.
post #2452 of 14300
Quote:
Originally Posted by mizuno21 View Post

I thought the spotting in the beta was awesome. Could even be a bit more nerfed but lightyears ahead of BC2.

I couldn't figure it out in the beta at all, seemed like all I ever got was that stupid beep beep beep back in my ear, which I didn't quite figure out. Half the time it seemed like I was square on a target and it wouldn't let me spot, others it gave me a spot bonus and I didn't even try. At times I quit doing it thinking that maybe they had changed the spot button or made it automatic and there was no control scheme in the menu to verify it. I don't know I didn't spend a lot of time on the beta though so maybe I just didn't have time to adjust to it.
post #2453 of 14300
Quote:
Originally Posted by akbled View Post

I couldn't figure it out in the beta at all, seemed like all I ever got was that stupid beep beep beep back in my ear, which I didn't quite figure out. Half the time it seemed like I was square on a target and it wouldn't let me spot, others it gave me a spot bonus and I didn't even try. At times I quit doing it thinking that maybe they had changed the spot button or made it automatic and there was no control scheme in the menu to verify it. I don't know I didn't spend a lot of time on the beta though so maybe I just didn't have time to adjust to it.

Probably an eye-dee-ten-tee error.
post #2454 of 14300
nah probably user error
post #2455 of 14300
Quote:
Originally Posted by akbled View Post

nah probably user error

That's what I was implying!
post #2456 of 14300
When you keep getting sniped by the douche lying prone in a bush, you will change your opinion of spotting. On operatin metro, spotting is not that big of a deal since the map is tight. On the bigger wide open maps, spotting is essential to keep your team aware of flankers.
post #2457 of 14300
Quote:
Originally Posted by speedy_racer View Post

When you keep getting sniped by the douche lying prone in a bush, you will change your opinion of spotting. On operatin metro, spotting is not that big of a deal since the map is tight. On the bigger wide open maps, spotting is essential to keep your team aware of flankers.

Meh. Head on a swivel. Can't hold me down, spotting or not.
post #2458 of 14300
Quote:
Originally Posted by akbled View Post

nah probably user error

Quote:
Originally Posted by Rotoman View Post

That's what I was implying!

Spell it out.

ID10T
post #2459 of 14300
Dogtags revealed.



post #2460 of 14300
Meh 'cept for the Mass Effect one.
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Xbox Area
AVS › AVS Forum › Gaming & Content Streaming › Home Theater Gaming › Xbox Area › Battlefield 3