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Battlefield 3 - Page 279

post #8341 of 14308
Quote:
Originally Posted by mphfrom77 View Post

. (Well, actually, I think the jeep's horn should be louder.)

post #8342 of 14308
emartins, if you get a chance can you add any facts directly into this running server facts post. (running meaning anybody can add to it)

Rent A Server facts:
-Pricing (microsoft points): 1 day/120 msp, 7 days/560 msp, 30 days/2000 msp, 90 days/4800 msp
-Here is Battlefield 3's video description of the new rent a server:



-From their FAQ's:
WHAT IS A SERVER VIP?
SERVER ADMINISTRATORS CAN DESIGNATE PLAYERS AS VIPS. THESE PLAYERS WILL SKIP TO THE FRONT OF THE QUEUE WHEN JOINING ANY SERVER THEY ARE A VIP IN.

WHAT IS THE DIFFERENCE BETWEEN A RANKED AND UNRANKED SERVER?
THE “SERVER TYPE” OPTION ALLOWS YOU TO CHOOSE WHETHER OR NOT GAMES PLAYED ON A SERVER WILL CONTRIBUTE TO YOUR BATTELFIELD 3 GAMEPLAY STATISTICS (WHICH CAN BE TRACKED VIA BATTLELOG). IF A SERVER AND ITS MATCHES IS UNRANKED PLAY ON IT WILL NOT CONTRIBUTE TO CAREER STATISTICS OR UNLOCKS. IF CERTAIN GAMEPLAY PRESETS ARE SELECTED YOU WILL BE UNABLE TO ENABLE RANKED STATUS FOR YOUR SERVER.
post #8343 of 14308
It also feels like the suppression effect is way overdone now. I like the suppression effect, and I thought it was fine the way it was. When I use sniper rifles, the bullet flies anywhere but where you aimed when suppressed. I was aiming straight at a stationary target and I took a shot - no hit marker. I took more shots and the bullets were just flying off to Nowhereland. As a sniper, as soon as you get suppressed, you are pretty much useless. I think it should definitely change your vision, but it shouldn't affect the laws of physics.
post #8344 of 14308
Quote:
Originally Posted by jsacevedo View Post

It also feels like the suppression effect is way overdone now. I like the suppression effect, and I thought it was fine the way it was. When I use sniper rifles, the bullet flies anywhere but where you aimed when suppressed. I was aiming straight at a stationary target and I took a shot - no hit marker. I took more shots and the bullets were just flying off to Nowhereland. As a sniper, as soon as you get suppressed, you are pretty much useless. I think it should definitely change your vision, but it shouldn't affect the laws of physics.

Very interesting and good video describing suppression and the associated specializations, basically, the SUPR specialization doesn't do jack, and the COVR one is useful to counter suppression:

http://youtu.be/1Bs9OR6bV2k
post #8345 of 14308
Quote:
Originally Posted by pegdragger View Post

Unfamiliar term...whats a blica??

Before I say its a very old joke with buddies. Blica is a slang portuguese word for penis.

Quote:
Originally Posted by ahartig View Post

So is it possbile to make a server where the damage is similar to hardcore but you can still spot and the HUD is still active. I love the more realistic damage in hardcore, but miss the spotting ability and HUD that hardcore takes away.


Sorry but this cant be done and keep the game ranked. Most settings can be changed and kept ranked but the 4 options that will unrank your game are Player respawn time, player man down, player health and bullet damage modifier. All of those must be set at 100% to stay ranked.


@MPH - I'll try to come up with a few for the list. There is info to be put on that list. I'll start with those 4 unranked settings.
post #8346 of 14308
Rent A Server facts:
-Pricing (microsoft points): 1 day/120 msp, 7 days/560 msp, 30 days/2000 msp, 90 days/4800 msp
-Here is Battlefield 3's video description of the new rent a server:



-From their FAQ's:
WHAT IS A SERVER VIP?
SERVER ADMINISTRATORS CAN DESIGNATE PLAYERS AS VIPS. THESE PLAYERS WILL SKIP TO THE FRONT OF THE QUEUE WHEN JOINING ANY SERVER THEY ARE A VIP IN.

WHAT IS THE DIFFERENCE BETWEEN A RANKED AND UNRANKED SERVER?
THE “SERVER TYPE” OPTION ALLOWS YOU TO CHOOSE WHETHER OR NOT GAMES PLAYED ON A SERVER WILL CONTRIBUTE TO YOUR BATTELFIELD 3 GAMEPLAY STATISTICS (WHICH CAN BE TRACKED VIA BATTLELOG). IF A SERVER AND ITS MATCHES IS UNRANKED PLAY ON IT WILL NOT CONTRIBUTE TO CAREER STATISTICS OR UNLOCKS. IF CERTAIN GAMEPLAY PRESETS ARE SELECTED YOU WILL BE UNABLE TO ENABLE RANKED STATUS FOR YOUR SERVER.


These settings if changed will unrank a game -

Player Respawn Time (10%-300%)
Player Man Down Time (1%-300%)
Player Health (1%-500%)
Bullet Damage Modifier (1%-500%)


Map Settings -

Min. numbers of players needed to start a round is 2
The minimum players allowed to be set at max players is 8
Ticket setting is in % and ranges from 10% - 500%
Number of rounds - 1-10, 20, 30, 40 & 50


In Game Server Settings -

You have the ability to move players between teams as well kick players from the game.
You have the ability to change the next map played.


Server Banner -

You can upload your personal banner image. It will show on the game loading screen. Must do this through battleog website.
post #8347 of 14308
Quote:
Originally Posted by ahartig View Post

Very interesting and good video describing suppression and the associated specializations, basically, the SUPR specialization doesn't do jack, and the COVR one is useful to counter suppression:

http://youtu.be/1Bs9OR6bV2k

Thanks
post #8348 of 14308
Going to be on tonight to check out the patch.

Really want to try out the guns it really does sound like they f'ed with everything since they changed all attachments.
post #8349 of 14308
I didn't read through all of the comments since the patch, but I'm curious if anyone else is seeing more lag / bs since the patch? I've never had an unfair moment in the game before, everything I did on the screen counted. If I died it was always deserved.

But now it seems the opposite. Several times, among several servers, I've had tons of "bs" deaths, where I unload on a guy point blank, and get little or no hit markers, and all of their bullets seem to register 'instantly' as if they have a shotgun (even if it is not a shotgun) and I just die. If I use shotguns it amplifies the problem, because you know that an 870 at point blank range will kill in one hit, or at the very least, do ANY damage, yet several times I just watch my 870 fire, it animates, plays the gun fire sound, deducts a bullet, shows the spray, yet no hit marker at all I just die and the guy has 100%.

I would say maybe just a bad server or something, but it's been in every lobby since the patch. It makes it harder to get kills (not impossible), but more than anything it just makes the game frustrating to play because, and I hate to make the comparison, but it is exactly like COD now, where what you see on the screen does not always register.

I'm not sure what exactly they changed? For some people, who had issues before, it's probably better than ever, but I guess they took away from some of us to make that happen. FWIW I've heard some other guys have similar comments (and comments indicating it was improved). The end result is that the game is barely playable now (IMO). I switched to BF3 from COD, literally specifically to avoid this issue because it makes gaming too frustrating for me when what I do does not count/register/have any meaning/effect It stinks that it has followed me now that the new patch has arrived.

Other than this issue, though, I think most of the other changes are welcome:

-Air support seems more balanced -- it is much more "fair" feeling in how and when you can or can't shoot them down. A coordinated group of people can take them down with relative ease, yet when I've been in the air, it hasn't been a huge problem of getting shot down a lot. Time will tell how this works out in the longer run, but as a fan of balance, something had to happen, especially with the jets.

-I do like all of the changes to the minimap, definite improvement visually to quickly see whats going on.

-I do not like how the patch monkeyed with all of my classes / weapons / attachments. I had a lot of them set up the way I liked, and frankly, I don't remember how a lot of them were even set up. Annoying that I need to use trial and error to see/remember how they were.

-A lot of the guns seem to have more recoil making them harder to use. This part sucks because the guns I'm used to using I can't really use well anymore (they seem to suck due to increased recoil effects), but I'm branching out as a result and finding some OK alternatives. Too early to judge this definitively one for me.

-The increased suppression effect is interesting, but not necessarily unwelcome. Need to play more with it, but it kind of feels like how it should have been from the beginning. Definitely a very noticeable effect now that you need to watch out for. If you get heavily suppressed, which happens regularly/easily, your gun just points way up and you cant bring it down to aim no matter how hard you try lol. Have to duck and cover. I've been running squad cover on all my classes as a result, but it doesn't help all that much (well if it does, even with it the suppression effect is still a nightmare).

-Definitely easier to kill tanks with tanks, and seemingly with ground rockets / javelins too. The tanks seemed a little harder to get kills with the main gun, but I haven't tried it all that much to be sure. Overall, I would definitely say the effectiveness of the tank has been reduced. I'm a tank whore, so it makes me sad, but after some of the runs I've gone on, where, with a good engineer, the tank is damn near invulnerable, I guess it's probably more fair now.

-The horn on the jeep just about makes up for everything. I love honking that thing, and unlike BC2 at least other players can hear it! What a blast. The little things...

-It's nice not having MAVs buzzing everywhere non stop and having to watch out for them. People have really knocked that BS off, which is certainly welcome.

-Bugs... I haven't yet noticed the audio bug, I have seen a few times the no animation reload bug, I have seen a couple times where I still hit someone 5 times with the paddles to revive (though I have noticed it is more reliable than the past -- the range at which you can do it does seem greater, but it's still not perfect).

Overall, the patch is great except for the bullets not registering problem, but unfortunately, that's a big problem for me.
post #8350 of 14308
Quote:
Originally Posted by PJ_Rage View Post

I didn't read through all of the comments since the patch, but I'm curious if anyone else is seeing more lag / bs since the patch? I've never had an unfair moment in the game before, everything I did on the screen counted. If I died it was always deserved.

I haven't come across this yet, but there were times before the patch when I had this same issue. I put 30 bullets into a guy's face and no markers, then he turns and hits me with one bullet from his M16 and I go down. It happens to me rarely, but it's rage-inducing when it does occur. I have not seen it after the patch (only played about 2 hours post-patch), but I would expect it to rear its ugly head eventually.

I think my problem is connection. There is no way to get a really ridiculous connection in my area. It's really odd too because I live in Milwaukee which has a ton of people in it, as well as a bunch of suburbs in the surrounding area. I am getting hosed on internet, wish I could get FIOS.
post #8351 of 14308
Famas(1000rpm) is now worthless outside 10-15ft(w/grip + suppressor or flash). The recoil due to the reduction in the AIMED accuracy bonus makes it simply unmanageable. Oh well, I'll go back to the F2000=850rpm or M16=800rpm and see how they handle.
post #8352 of 14308
I've had the shooting blanks problem also. In BF3. Seemed to be more frequent post patch. I unload a mag at around 5-10 meters and get no hit markers, I die, and they still have 100% health.
I tried using the famas some it was a big change for me, to much for me to try and work with the recoil for now. Went to the f2000, more recoil than before but seems pretty manageable with suppressor and grip.
I haven't seen anything yet that will make me quit playing, We'll see how it plays out in the long run.
post #8353 of 14308
Oh yeah, I can't get the freakin horn to work on the jeeps! Tried pressing every button on my controller, wtf?
post #8354 of 14308
Quote:
Originally Posted by hsv View Post

Oh yeah, I can't get the freakin horn to work on the jeeps! Tried pressing every button on my controller, wtf?

LB - its very low sounding though. Needs to be louder
post #8355 of 14308
So tonight was my first match in almost a month (ME3 came out 3/5/12 IIRC). Had a blast playing with lots of the OG. I spent most of my time in a jet (surprise!). My thoughts:

- Rockets are much faster - almost an instant travel to their target. I need to get more used to this.

- Rockets don't seem to do as much splash and/or normal damage. Plenty of times I unloaded all 14 rockets on a minefield - and the minefield didn't blow up until rocket 10 or so.

- I can still spawnkill with relative ease. I'm honestly disappointed that I can. DICE still hasn't put AA guns on the runways on Caspian Rush. Spawn time seems about the same, maybe slightly faster for the jets, but it's still too easy to circle around and take it out, return to the battle, return to spawn, etc etc etc.

- I didn't really notice a buff against choppers by jet guns. I still had a hell of a time trying to take down attack choppers. Granted, this was Kabob and Atlienzz flying, so I was going up against more experienced pilots who knew how to duck.

- Missiles definitely lock on faster now. I got one-hit disabled by a stinger (18%), but still managed to land and repair. It also seems like the out of bounds area has been expanded on maps, as I was pretty sure I would normally be OoB pre-patch. Repair tool did take quite a long time - long enough for people to notice and ask me what I'm repairing so far out from the battle.

- ECM jammer is much more useful now thanks to the lock-on speed. As soon as I hear the tone, I fire it off, get low, and speed out of the area. No problem. I really hate to say this, but this patch has made it so the average pilots have a much more difficult time flying. For experienced pilots, it is definitely more challenging, but in the end, it's still the same results.

- Jet-on-Jet action is longer now, due to jet guns being so much weaker. I was in a good 20 minute dogfight with a Frogfoot thanks to the fact that he was running fire extinguisher. Disabled him twice, finally killed him when he got bored and tried making runs on tanks.

- AA Radar is still useful for tracking enemy jets, but I really miss being able to see everything on the ground. I'm not really a forward air controller anymore, and I loved doing that.

- The new minimap looks nice, and overall the interface is quite good. Though switching teams and/or squads feels rather clunky and laggy.

- Servers galore. Favorited my first server today. Pretty cool feature, though this is really going to segment the community more. Before it used to be "let's play Rush". Now it's "let's play Operation Metro 24/7 1500 ticket conquest".

- Sounds are very different. Atlienzz nailed me with a missile from his chopper and boy, did I HEAR it. Some sounds are completely different.

Overall impression - positive, but still kinda disappointed overall. It just doesn't feel like as massive of a change as I was expecting. Was afraid to try running tank after everyone's comments. Will try tomorrow.
post #8356 of 14308
Quote:
Originally Posted by PJ_Rage View Post

Several times, among several servers, I've had tons of "bs" deaths, where I unload on a guy point blank, and get little or no hit markers, and all of their bullets seem to register 'instantly' as if they have a shotgun (even if it is not a shotgun) and I just die. If I use shotguns it amplifies the problem, because you know that an 870 at point blank range will kill in one hit, or at the very least, do ANY damage, yet several times I just watch my 870 fire, it animates, plays the gun fire sound, deducts a bullet, shows the spray, yet no hit marker at all I just die and the guy has 100%

Last night I had a lot of this going on. I play a lot of team deathmatch where gunplay comes in to account more than other modes. I could usually muster up some 25-5 rounds on average and the best I could hope for after patch is just breaking even on kills/deaths. The guns are all completely changed in this patch. The added recoil along with the increased suppression effects in the game takes your skill out of the game by a huge margin. I'm gonna start calling whether or not you get hit markers a "DICE roll".

Watch that suppression video that got a posted a few posts back. Once you see how crazy the bullet spreads get, you'll understand why we are all missing the target so much now.
post #8357 of 14308
Lowgan and I were rolling in da choppa on Wake and he was doing some crazy flying but we stayed up quite awhile. Constant locks! Tank with reactive armor didn't seem too bad. My score is rocketing up too. These long games are better for points.
post #8358 of 14308
Quote:
Originally Posted by Lord_Zath View Post

Jet-on-Jet action is longer now, due to jet guns being so much weaker. I was in a good 20 minute dogfight with a Frogfoot thanks to the fact that he was running fire extinguisher. Disabled him twice, finally killed him when he got bored and tried making runs on tanks.


I think the guns are are extremely weak now. I am not some fantastic jet pilot so it takes me a little longer to hit someone with the guns. Being this weak now makes me want to stay away from them. Could be a good thing to let the better pilots fly but I dont think it will keep everyone away.

I think if they had multipliers on depending where the guns hit the jet that it could of worked better. If I shoot a wing maybe the wing disables enough where you need to hold the stick slightly on an angle to compensate until you can land to repair.
post #8359 of 14308
Yep complete two long games last night. Conquest Metro and Wake Island 700 tickets at 60 mins each. Damn, that is hard work!
post #8360 of 14308
To find the "better" servers do a Search- keyword : DICE
post #8361 of 14308
Quote:
Originally Posted by Hksvr4 View Post

Yep complete two long games last night. Conquest Metro and Wake Island 700 tickets at 60 mins each. Damn, that is hard work!

That's way too many tickets. I do like the extra flags on the map. I had a much better time playing with 5 flags instead of 3.

Had two strange occurrences last night. 1st I ran straight past lowgn and he shot at me and missed, then I turned around and killed him. That was BS, I know I should've died there. Then the universe corrected itself later when it happened to me against Revel. He ran in front of me and I fired from my M4 and my secondary, hit absolutely nothing, then he turned around and shot me in the face.

Then the next game I got stuck on the other team attacking on Kharg Island and that turned into a rage quit. Stupid random squad members were too busy not moving up.

Is it just rust, or did the timing change on the sniper rifles? I can't hit anything, even when not suppressed.
post #8362 of 14308
Quote:
Originally Posted by jsacevedo View Post

Is it just rust, or did the timing change on the sniper rifles? I can't hit anything, even when not suppressed.

I was having a hard time for a bit then I realized all my kits were reset and I had on an 8x with bipod and laser sight with my L96. I switched it to what I used to have and started getting normal sniper kills.

I can confirm tanks stink now. Take more damage from everything and take A LOT longer to repair now. I swear I was repairing Trail last night and it appears to take about twice the amount of time to repair (any vehicle).

My trusty M60 seems to kill just fine, haven't tried any other guns besides that and the L96 out.

Not sure how I feel about air vehicles yet, I still died a lot and killed a lot with them.
post #8363 of 14308
Quote:
Originally Posted by atlienzz View Post

Not sure how I feel about air vehicles yet, I still died a lot and killed a lot with them.

Ya sorry bout that last night had about amillion things going on in my room, was flying out of the corner of my eye basically.

Next game got in the havoc with lowgn. They didn't just improve it, its def a whole new chopper.

Just me or did they boost the brightness in the game? Not just the minimap.
post #8364 of 14308
Quote:
Originally Posted by jsacevedo View Post

I haven't come across this yet, but there were times before the patch when I had this same issue. I put 30 bullets into a guy's face and no markers, then he turns and hits me with one bullet from his M16 and I go down. It happens to me rarely, but it's rage-inducing when it does occur. I have not seen it after the patch (only played about 2 hours post-patch), but I would expect it to rear its ugly head eventually.

I think my problem is connection. There is no way to get a really ridiculous connection in my area. It's really odd too because I live in Milwaukee which has a ton of people in it, as well as a bunch of suburbs in the surrounding area. I am getting hosed on internet, wish I could get FIOS.

Yeah, I'm on FIOS and my connection is sick. And the xbox is wired, not wireless or anything. It's 100% not my connection that is the issue. And I've basically NEVER had this issue in BF3 before this. I mean like ever, not one occurence (that I can recall anyway). Now it's nearly every encounter. Granted, I still do OK, because if the enemy is not shooting at me, it still works OK, but in any 1v1 where the other guy is shooting at me, it seems as if my bullets simply do not count, and his all count at once, not even giving me the feeling of "real time" battle where if I take a few hits, I can duck and take cover, which is what I was able to do in the past when the battles felt "real time." Now it feels like it registers blocks of time in larger chunks, where enough bullets are grouped into a chunk that once they "register" I'm dead instantly based on what happened in that "chunk" of time. I guess it always worked like that to an extent, but it seemed that these "chunks" had more granularity in the past, so that you can get a sense of how you are doing in a fire fight in real time. Now, I don't know if I'm winning the fight or losing it until I die instantly.

Quote:
Originally Posted by hsv View Post

I've had the shooting blanks problem also. In BF3. Seemed to be more frequent post patch. I unload a mag at around 5-10 meters and get no hit markers, I die, and they still have 100% health.
I tried using the famas some it was a big change for me, to much for me to try and work with the recoil for now. Went to the f2000, more recoil than before but seems pretty manageable with suppressor and grip.
I haven't seen anything yet that will make me quit playing, We'll see how it plays out in the long run.

Yeah, on average before the patch, it would take me roughly 1/3 to 1/2 a clip to kill someone with most guns I liked (G36C, M4A1, Famas, KH2002, etc). Now it seems that more often than not it takes a minimum of a full clip. Partially due to recoil, but even at close range where the effects of recoil are somewhat reduced, it still takes the entire clip and potentially some pistol shots. Luckily, the pistols seem to feel about the same, and honestly, I like the 1911 better than most primary weapons. The only thing that sucks is if you run into two enemies at once when you're using it.

Quote:
Originally Posted by Ambrose View Post

Last night I had a lot of this going on. I play a lot of team deathmatch where gunplay comes in to account more than other modes. I could usually muster up some 25-5 rounds on average and the best I could hope for after patch is just breaking even on kills/deaths. The guns are all completely changed in this patch. The added recoil along with the increased suppression effects in the game takes your skill out of the game by a huge margin. I'm gonna start calling whether or not you get hit markers a "DICE roll".

Watch that suppression video that got a posted a few posts back. Once you see how crazy the bullet spreads get, you'll understand why we are all missing the target so much now.

DICE roll! Love it!! I'll check that video out when I get home. It's definitely possible/probable that some (all?) of the issues I'm seeing are due to the way recoil is now handled / during suppression. I'll have to keep a closer eye on this during the BS happenings.
post #8365 of 14308
Quote:
Originally Posted by PJ_Rage View Post

DICE roll! Love it!! I'll check that video out when I get home. It's definitely possible/probable that some (all?) of the issues I'm seeing are due to the way recoil is now handled / during suppression. I'll have to keep a closer eye on this during the BS happenings.

I'm having the same issues, granted I was having a few bs moments before the patch. At one point last night I was firing at someone, got suppressed and my gun randomly jerked 90 degrees to the left. For some strange reason I lost that battle.
post #8366 of 14308
Quote:
Originally Posted by MatteoMS View Post

I'm having the same issues, granted I was having a few bs moments before the patch. At one point last night I was firing at someone, got suppressed and my gun randomly jerked 90 degrees to the left. For some strange reason I lost that battle.


Tried lowering your sensitivity. It helps me out a lot. Seems like the patch messes with that too. Flash suppressor seem to be a better attachment to use than heavy barrel or suppressor. For engineers, A91 with flash suppressor is still a very solid gun if you don't mind smaller clip. Have 1 squad mate with suppression cover is a must now. It's significantly lower the bullet spread when you are suppressed.
post #8367 of 14308
Quote:
Originally Posted by htskinner View Post

Ya sorry bout that last night had about amillion things going on in my room, was flying out of the corner of my eye basically.

Next game got in the havoc with lowgn. They didn't just improve it, its def a whole new chopper.

Just me or did they boost the brightness in the game? Not just the minimap.

Ha no worries, I die alot in choppers if I'm the pilot. I always seem to have a hard time with flares, they seem to work about half the time for me.
post #8368 of 14308
Quote:
Originally Posted by atlienzz View Post


Ha no worries, I die alot in choppers if I'm the pilot. I always seem to have a hard time with flares, they seem to work about half the time for me.

There does seem to be a sweet spot for deploying flares. When lowgn and I were soaring the unfriendly skies it seemed that if you wait too long to flare your getting hit no matter what. Almost seemed like a flare just after initial lock would handle it. High tail it out after that. I don't think flaring before impact helps though I did see a contrail zip past at one point. Was hard to follow since we were basically under constant lock.
post #8369 of 14308
Need to hammer that flare button multiple times (can't deploy twice - so what difference does it make). Even this doesn't prevent you from being hit, but at least you deploy your flares. So often you hear the sound as if they deployed, but if you look in the lower left corner, it still says 'IR Flares Ready'.

Snake - night and day with the Havoc now. While I like it, I'm hoping we're not inching towards a point where every Russian/American vehicle/gun is the same except for the skin.

On another note, I have noticed that in some one on one situations where you lose, you'll see that they have 100% (or whatever percentage), but then if you see the heath meter over their head it isn't 100%. I don't think the % remaining in the kill cam is accurate anymore. That's not to say there aren't instances that are total BS, but I'm not sure how much faith I put in that % meter anymore.
post #8370 of 14308
IME with this game and previous, they work at the highest percentage when they are deployed as fast as you can after the missile is launched. If you can fly with lowgn or harp they has been the best i've had in terms of flare timing, (honestly 95% of the time our only death is me flying into something, getting rammed, or VIA unguided missiles/shells).
There seems to be a gap that if you drop them, they won't work. It seems to be while the missile(s) are mid flight. If you pop them immmmediately they will usually work, if you miss your chance and panic drop them alot of times for some reason they won't work. You will have to wait on the flight of the missile to get a little closer, then pop them and hope they miss when they go after the flares.
The sounds they've added when you've been hit definitely add to the "OH CRAP" moment when you know you have to land or die (especially if your volume is up). I imagine the first time I get hit by a tank shell now it will probably make me jump quite a bit.
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