Originally Posted by ahartig
So what is the deal with flares, I remember DICE switched it up. Does this sound right:
Beeping sound = heat seeker or guided missile starting a lock:
Deploying flare will delay full lock of heat seeker and guided missile?, but will not break lock
ECM jammer will break lock of guided missile but not of heat seeker
Constant beep = heat seeker or guided missile locked on and ready to be deployed or has already been deployed:
Deploying flare will distract and make only a heat seeker miss but not the guided missile
ECM jammer does nothing
If you have below radar equipped, flying very low will prevent a lock of either heat seekers or guided missiles
Lower pitched beeping = acuiring lock
Solid tone = Locked
High pitch Beep= Missile(s) are fired.
Also on your HUD you have the word "LOCK", I don't believe it is on the HUD when there is no threat. When it is flashing a lock is acquiring, when it goes solid they are locked.
The only way to break any sort of lock is ECM.
Flares will only distract missiles that have been fired, it will not break lock. I'm curious how this works with the guided/javelin though seeing as they are top down. If the pilot doesn't move I can see the missile still hitting plenty of times if the flares are deployed late, especially since the missiles have been accelerated.
If missile(s) is fired, ECM can be deployed last second (as in before missile(s) hit you) and the cloud "can" deter and destroy the missile(s).
did they speed up all projectiles? I had an easier time last night hitting choppers with the RPG/m320.