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Battlefield 3 - Page 318

post #9511 of 14344
Quote:
Originally Posted by atlienzz View Post

So Zath, can you give a tip or two on how to properly take on a jet pilot who immediately goes into toilet bowl mode? Do you break off the opposite direction get some distance and come back? I'm pretty good at maintaining the proper turn speed to keep up but rarely can I actually get on their tail if they are any good at it.

Going vertical and either increasing or decreasing speed while maintaining the pattern works for me.
post #9512 of 14344
Quote:
Originally Posted by spyder696969 View Post

I finally pulled out the ol' BF3 disc and put it back in the tray...just to see my stats.

Nearly 1,500 jet kills (not much, I know ) but I honestly don't recall a single kill with heat-seekers. I'm sure I got a couple here and there, but since rocket pods let me at least participate in the ground game, I've stuck with those. I wish it showed how many vehicle disables I've got though...I'd be that it would be > 10,000, since I never get to completely destroy tanks and pilots always seem to bail on me.

That's why I've given up on rocket pods, I hardly ever got kills and always disables. By the time I could turn around for another strafing run they've either repaired or disappeared from the map. And forget getting any kills on infantry, I can probably count on two hands the amount of infantry I've killed with main guns OR rocket pods. The kills I do get against tanks are from already being damaged. I like air radar and all, but honestly I can't say that it helps me stay up any longer than if I had something else on. If I get somebody good on my tail then air radar is no use to me. I'm just trying to give another perspective to not so good jet pilots. You guys that are really good may not be able to think on the same level as me because I'm not as good and therefore have to use other tactics.
post #9513 of 14344
Quote:
Originally Posted by atlienzz View Post

So Zath, can you give a tip or two on how to properly take on a jet pilot who immediately goes into toilet bowl mode? Do you break off the opposite direction get some distance and come back? I'm pretty good at maintaining the proper turn speed to keep up but rarely can I actually get on their tail if they are any good at it.

I hate toiletbowling. SO. MUCH.

1. Try to out-turn him. Keep speeds at 280-300. Use throttle and brake to constantly change your speed, forcing your jet to power slide (drift!). Keep the nose pointed down using the rudder. Keep at it until the enemy gives up. Be prepared for him to change directions or attempt to just exit the circle. If he exits the circle, get on his tail and BOOM.

2. Circle over your base. With luck, one of your teammates will pull out a stinger. Two teammates working together can take down a jet that's circling right over them.

3. Find terrain to help you. Circle around mountains, the tower on Caspian, smokestacks on Kharg and Firestorm. Fly low and attempt to get him to hit a pole.

4. Change up your turns. Think of what a circle looks like on an X-Y plane. Remember you're three-dimensional. What does it look like on an X-Y-Z plane? Yup, the same. Use the rudder and start making a sideways circle - at like 45 degrees. It becomes more difficult to gauge speeds and altitudes if you're circling at 45 degrees. You can also go 90 degrees - doing loops and the like. Immediately after pulling a loop, rotate your jet and pull into another loop. With luck, your enemy won't realize you've switched directions.

5. Pop ECM, hope the guy is watching his radar and not your smoke, and try to exit.

Personally, I do 1. If 1 fails, I go to 3. I have the best luck with 4.
post #9514 of 14344
Quote:
Originally Posted by Lord_Zath View Post

I hate toiletbowling. SO. MUCH.

1. Try to out-turn him. Keep speeds at 280-300. Use throttle and brake to constantly change your speed, forcing your jet to power slide (drift!). Keep the nose pointed down using the rudder. Keep at it until the enemy gives up. Be prepared for him to change directions or attempt to just exit the circle. If he exits the circle, get on his tail and BOOM.

2. Circle over your base. With luck, one of your teammates will pull out a stinger. Two teammates working together can take down a jet that's circling right over them.

3. Find terrain to help you. Circle around mountains, the tower on Caspian, smokestacks on Kharg and Firestorm. Fly low and attempt to get him to hit a pole.

4. Change up your turns. Think of what a circle looks like on an X-Y plane. Remember you're three-dimensional. What does it look like on an X-Y-Z plane? Yup, the same. Use the rudder and start making a sideways circle - at like 45 degrees. It becomes more difficult to gauge speeds and altitudes if you're circling at 45 degrees. You can also go 90 degrees - doing loops and the like. Immediately after pulling a loop, rotate your jet and pull into another loop. With luck, your enemy won't realize you've switched directions.

5. Pop ECM, hope the guy is watching his radar and not your smoke, and try to exit.

Personally, I do 1. If 1 fails, I go to 3. I have the best luck with 4.

1) I need to start thinking about the rudder, I probably use it some without realizing it but you make it sound like it is the key here. I will work on this. I've always strived to stay around 300 so I'll keep in mind to not go to far above or below that speed. That's generally how I get a kill in this situation, they break off and I'm able to get behind and BOOM as you put it.

2) I think about this occasionally but not many people run stinger, so maybe I'll call out and ask if somebody in my squad has stinger and that could help.

3) I have used this with some success, but have also fell victim to this many times. Mainly on the big smokestack on Kharg, that thing is my nemesis!

4) Not sure I'm following you. Assuming I'm looking at the horizon, are you saying 45 degrees to the left or right, meaning I'm doing a loop 45 degrees from the horizon?

5) I've had limited success with ECM, I always immediately switch back to flares.
post #9515 of 14344
Quote:
Originally Posted by atlienzz View Post

4) Not sure I'm following you. Assuming I'm looking at the horizon, are you saying 45 degrees to the left or right, meaning I'm doing a loop 45 degrees from the horizon?

Exactly. Air radar works the best when everything is on a flat plane. When things start going vertical, it becomes less and less useful.
post #9516 of 14344
Quote:
Originally Posted by Lord_Zath View Post

Exactly. Air radar works the best when everything is on a flat plane. When things start going vertical, it becomes less and less useful.

Interesting. Do you find it harder to maintain the correct turning speed when you take gravity into account? I'm sure this is more difficult to maintain but I can see the benefit if you get good at it.
post #9517 of 14344
Quote:
Originally Posted by atlienzz View Post

Interesting. Do you find it harder to maintain the correct turning speed when you take gravity into account? I'm sure this is more difficult to maintain but I can see the benefit if you get good at it.

Very. Another reason I like the 45 degree option .
post #9518 of 14344
LOL, this is why I don't bother with the jets!

Too friggin complicated
post #9519 of 14344
Quote:
Originally Posted by coyote_5 View Post

LOL, this is why I don't bother with the jets!

Too friggin complicated

I prefer to piss and moan about how OP they are.
post #9520 of 14344
Quote:
Originally Posted by Lord_Zath View Post

...Think of what a circle looks like on an X-Y plane. Remember you're three-dimensional. What does it look like on an X-Y-Z plane? Yup, the same. Use the rudder and start making a sideways circle - at like 45 degrees. It becomes more difficult to gauge speeds and altitudes if you're circling at 45 degrees. You can also go 90 degrees - doing loops and the like. Immediately after pulling a loop, rotate your jet and pull into another loop. With luck, your enemy won't realize you've switched directions...

You're talking about perfoming a helix and then a reverse helix, correct?

(Although a proper helix would actually be more like 75 degrees, rather than 45.)
post #9521 of 14344
Also, does anyone recall what gun gave you something like 400 bullets with extended mag after the patch?
post #9522 of 14344
Quote:
Originally Posted by spyder696969 View Post

Also, does anyone recall what gun gave you something like 400 bullets with extended mag after the patch?

Feeling inadequate? Got a hallway to suppress? Inquiring minds want to know.
post #9523 of 14344
Quote:
Originally Posted by jsacevedo View Post


I prefer to piss and moan about how OP they are.

Jets are only OP when underslung on a G3A3.
post #9524 of 14344
Quote:
Originally Posted by spyder696969 View Post

Also, does anyone recall what gun gave you something like 400 bullets with extended mag after the patch?

The support class's RPK 74M goes from like 45 to like 175 bullets with extended mag. Is that the one you are thinking about.
post #9525 of 14344
Quote:
Originally Posted by lordxar5 View Post

Feeling inadequate? Got a hallway to suppress? Inquiring minds want to know.

Actually, was thinking that alot of people didn't know about it. I saw it by accident one day when I was pissing around with guns and seeing which one seemed to be the most accurate. I wouldn't mind having it for a Metro game and suppressing the Hell out of the lockers, but I can't recall which one it was. I DO recall that it wasn't a LMG or something that one would normally expect.

Quote:
Originally Posted by lordxar5 View Post

Jets are only OP when underslung on a G3A3.

LOL!
post #9526 of 14344
Quote:
Originally Posted by spyder696969 View Post

also, does anyone recall what gun gave you something like 400 bullets with extended mag after the patch?

rpk-74m
post #9527 of 14344
Quote:
Originally Posted by mphfrom77 View Post

BAT vs AVS CQ Seine Crossing:

(I wish I would have gotten Grand Bazaar as well too. But I forgot to hit record until right after this game on Seine had begun...which was the 2nd game. I felt I had to make it into 2 videos as opposed to speeding things up or deleting part of the video.)

Part 1 of 2:



Part 2 of 2:

Again, I think it is hilarious the way the screen shots worked out on just a random youtube whim. Petastic comes over and joins our thread thanking me for the videos. And there he is, a screen shot of him blasting me away with his MP7. Funny.

Shoompy I didn't think about hooking back with you and making another run with the Tank. I thought you did very well on the first run. I think it helped us out quite a bit early on. Did you take it out again later in the match?
post #9528 of 14344
Quote:
Originally Posted by mphfrom77 View Post

Again, I think it is hilarious the way the screen shots worked out on just a random youtube whim. Petastic comes over and joins our thread thanking me for the videos. And there he is, a screen shot of him blasting me away with his MP7. Funny.

Shoompy I didn't think about hooking back with you and making another run with the Tank. I thought you did very well on the first run. I think it helped us out quite a bit early on. Did you take it out again later in the match?

I did, but I did not do as well without a gunner who can repair. I grabbed it every time I respawned except once. Someone else hopped in and I joined them as the gunner/repair. I didn't realize how well I was doing in the tank (I rarely check the score, seems like when I do I get all nervous if I start well and I play like crap after). We were a pretty good crew.
post #9529 of 14344
Quote:
Originally Posted by spyder696969 View Post


You're talking about perfoming a helix and then a reverse helix, correct?

(Although a proper helix would actually be more like 75 degrees, rather than 45.)

I think he's talking about an Immelmann.

Eta - or actually a smaller Immelmann turn (not a full 90 degrees) into another turn
post #9530 of 14344
Quote:
Originally Posted by coyote_5 View Post

LOL, this is why I don't bother with the jets!

Too friggin complicated

Quote:
Originally Posted by jsacevedo View Post

I prefer to piss and moan about how OP they are.

Like, OMG, Right?!!!


post #9531 of 14344
Quote:
Originally Posted by sirjonsnow View Post

I think he's talking about an Immelmann.

Eta - or actually a smaller Immelmann turn (not a full 90 degrees) into another turn

Hmmm. From what I read, I inferred that it was more of a "(stretched) slinky/reverse slinky maneuver."

(There's probably a technical term, but I'm not familiar with it.)
post #9532 of 14344
I have no idea what to call it. Just know it works!
post #9533 of 14344


It's a yo-yo!



This one works well, too.

Just remember - think three dimensionally.

post #9534 of 14344
Quote:
Originally Posted by mphfrom77 View Post


5:00 - you're moving very slowly -too slowly (140). At that speed, you're not very maneuverable. Easy to get behind and shoot out. You got there by trying to turn and engage the chopper, which is understandable. But you need to engage it at a farther distance. So next time, wait a few seconds before turning. Of course, who knows if I would've ended up on your tail anyways.

6:00 - you had a great opportunity to take me out. I was going or a missile shot, flying low, slow, and straight. I had no idea you were next to me!

The only real issue I'm seeing with you is that you're trying to do too much at once and engaging enemies at too close a range. When taking off, don't fly right towards the objectives; fly to the edge first, look at the situation, and then engage whatever target you choose. It's nice seeing the video of your flying - it's neat seeing another perspective
post #9535 of 14344
Quote:
Originally Posted by Lord_Zath View Post

5:00 - you're moving very slowly -too slowly (140). At that speed, you're not very maneuverable. Easy to get behind and shoot out. You got there by trying to turn and engage the chopper, which is understandable. But you need to engage it at a farther distance. So next time, wait a few seconds before turning. Of course, who knows if I would've ended up on your tail anyways.

6:00 - you had a great opportunity to take me out. I was going or a missile shot, flying low, slow, and straight. I had no idea you were next to me!

The only real issue I'm seeing with you is that you're trying to do too much at once and engaging enemies at too close a range. When taking off, don't fly right towards the objectives; fly to the edge first, look at the situation, and then engage whatever target you choose. It's nice seeing the video of your flying - it's neat seeing another perspective

Well, his first mistake at the 5-minute mark was not going after you when you (or the other jet) showed up on the right of the mini-map. He continued straight and then turned left when you were heading right. Jets should ALWAYS go after other jets first. Period.

At the 6-minute mark, the same thing happens. I totally agree with you, Zath. He's engaging at waaayyyy too close a distance. MPH, even if you're not comfortable with heading off in the distance, gain some altitude (there's that 3rd dimension again!) and come in on top. (Other jets can't guage altitude from air radar, they just know you're occupying the same X axis as them.)
post #9536 of 14344
C4 alert: 3767 kills today and five days off starting Friday. Goal is to get over 4k by the end of my time off.

224 points left until I get the TV missile. 19 more stabs for 500 knife kills. Spent the last couple days working on unlocks and flying.
post #9537 of 14344
I like the pictures. I'll watch the video when I get a chance. I wonder if we can get more pictures of maneuvers. I'll probably get some more clips for you guys to critique. Or I may just keep complaining here about jet bosses.

I was getting owned last night. Then this guy shows up and started owning me and camping our base. His name was something like Trol trolololo. He was not even a rank 1 yet, even though he was crazy good. Gee, I wonder if I was his first kill this time around.

Edit- um okay the video had nothing to do with jets...didn't realize that when I was on my phone.
post #9538 of 14344
Quote:
Originally Posted by Lord_Zath View Post

5:00 - you're moving very slowly -too slowly (140). At that speed, you're not very maneuverable. Easy to get behind and shoot out. You got there by trying to turn and engage the chopper, which is understandable. But you need to engage it at a farther distance. So next time, wait a few seconds before turning. Of course, who knows if I would've ended up on your tail anyways.

6:00 - you had a great opportunity to take me out. I was going or a missile shot, flying low, slow, and straight. I had no idea you were next to me!

The only real issue I'm seeing with you is that you're trying to do too much at once and engaging enemies at too close a range. When taking off, don't fly right towards the objectives; fly to the edge first, look at the situation, and then engage whatever target you choose. It's nice seeing the video of your flying - it's neat seeing another perspective

I guess I am not sure where to find my speed at. I think I knew where to find it in the past, but am unsure now. In looking at the video at the 5:00 mark I see 140 no where on the screen so that doesn't help me either. Where is the speed found?
post #9539 of 14344
Quote:
Originally Posted by spyder696969 View Post

Well, his first mistake at the 5-minute mark was not going after you when you (or the other jet) showed up on the right of the mini-map. He continued straight and then turned left when you were heading right. Jets should ALWAYS go after other jets first. Period....

Yeah I thought if I went off his radar that he wouldn't find me and that I could come back in and either go after him or the chopper. That was me going to the edge to try and engage targets from a distance. Only problem is, like always, I was found out immediately and engaged from behind rather quickly. I even tried to go fairly high. (That is the other problem, I'm not sure where to find the info telling me how high I am and I don't know where the ceiling is where for some dumb reason your jet stalls.)
post #9540 of 14344
MPH, I am no Jet expert but I believe this is the air speed



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