AVS › AVS Forum › Gaming & Content Streaming › Home Theater Gaming › Xbox Area › Battlefield 3
New Posts  All Forums:Forum Nav:

Battlefield 3 - Page 323

post #9661 of 14340
Quote:
Originally Posted by ballen420 View Post

Sounds like a patch is dropping today or tomorrow. I can't access anything from work, but I'm assuming it will include CQ and hopefully fix the M26 glitch so I can get back to using my MASS.

Full Changelog:

http://blogs.battlefield.com/2012/05...date-announce/

The full June update change list is featured below. Changes are valid across all platforms (PC, PlayStation3, and Xbox 360) unless stated otherwise. The schedule for this update is:
PC and Xbox 360 worldwide: June 4th
PlayStation 3 in Japan/Asia: June 5th
PlayStation 3 in all other regions: June 4th

Quote:
FULL JUNE (“MULTIPLAYER UPDATE 3″) CHANGE LIST BELOW
Vehicle related changes
> Tweaked the F35 handling to more closely resemble that of the SU35 (see above).
> Jet & helicopter ECM Jammer should now deflect missiles more reliably when it is active.
> Fixed an issue where vehicles wouldn’t spawn if their intended space was occupied by a deployable gadget. The vehicle will now spawn as intended and the gadget will be destroyed in the process.
> Fixed AA missiles not doing damage to vehicles moving at very high speeds.
> Reduced the direct damage from unguided Javelins to require better side hits for a 1 hit disable. This was previously too forgiving and easy to accomplish.
> Removed the direct damage from aircraft launched guided missiles. Players will need to have laser designated targets for full effectiveness.
> Adjusted the helicopter rockets to their original prepatch damage value against armored vehicles. This is a reduction; a revert of a knock on effect that was introduced accidentally.
> Fixed the US Tank Guided Shell doing the reverse damage values when guided and unguided.
> Adjusted the M224 mortar damage against vehicles. Some tweaks and adjustments in a previous update accidentally increased its effectiveness greater than intended.
> Increased the range on the AA guns so they can reach vehicles hovering at the maximum height in select maps.
> Replaced the VDV buggy on Gulf of Oman (Back to Karkand) with the DPV buggy for both teams at the City flag.
> Fixed a bug where some vehicle unlocks were still enabled after the player left the vehicle.

Soldier and gadget related changes
> Reduced the inaccuracy added when in suppression. There is still an enhanced suppression compared to the initial state in the game, but the effect is now less than it was in the last patch (see above).
> Reduced input lag for gamepads/joysticks on all platforms. Aiming as a soldier when using a gamepad or joystick should now be more responsive.
> Tweaked the deploy times on gadgets to be faster to deploy in high stress combat situations.
> Greatly improved the responsiveness when deploying a bipod when going prone and shortly after moving. The bipod deploy should no longer abort if the player deploys the bipod immediately after stopping.
> Fixed bug where you couldn’t deploy the mortar anywhere on Grand Bazaar.
> When changing the accessories of a weapon in the Customize screen, the weapon previously selected in the Deploy screen will now automatically be selected when entering the Accessories screen.
> Increased the effectiveness of the Aim Assist at close range. Testing in Close Quarters proved our current assist to be inadequate in tight quarters. This is a global change, and will improve the effectiveness of Aim Assist for all modes and maps. Aim Assist over distance is still significantly less effective. This is console only, as Aim Assist is not present on PC. If you prefer, you can also turn it off on console.
> Players will now spawn on the Radio Beacon looking in the same direction the Beacon is facing. The Beacon always faces in the direction the player is facing when it is planted. Previously the Beacon’s direction had no impact on the player’s spawn direction.
> The Spawn Preview camera on the Spawn Beacon has been updated to better reflect the direction the player will be looking when he spawns.
> 40mm smoke now stays longer again.
> Tweaked some tracers on sniper rounds to have better visibility at range (the tracers are smaller).
> Tweaked the flashlight so it is less blinding at the edge of the screen.
> Fixed bug where you couldn’t pick up your deployed gadgets after being revived.

Weapons related changes
> Fixed a bug where Heavy Barrels and Underslung Shotguns could be over powered. (This is the so called M26 dart issue, see above)
> All semi-automatic sniper rifles now properly have shorter range when using a suppressor.
> The L96 now properly shoots where the iron sights are aimed. The position was previously offset.
> The SKS now has the proper damage values when using a suppressor. The damage was previously too low at close range.
> Slightly reduced the suppression effect of SKS rounds.
> Decreased the long range damage of the SKS to highlight its close to medium range role.
> Slightly decreased the foregrip aimed accuracy penalty on the M4A1 to bring it in line with other guns.
> Slightly increased the foregrip aimed accuracy penalty on the SCAR-H to bring it in line with other guns.
> Reduced some of the vertical recoil and zoomed accuracy penalties added to the FAMAS in the previous update.
> F2000 foregrip accuracy penalty reduced and recoil reduction bonus increased.
> AEK971 foregrip recoil reduction bonus increased.
> SG553 foregrip recoil reduction bonus increased.
> FAMAS foregrip recoil reduction bonus increased.
> Fixed the M416’s M26 with Flechettes not having a name in the kill log.
> Fixed so all clip based LMGs have Extended Mags as an available unlock.
> All semi-automatic shotguns now fire at 220rpm. There was previously simply a small difference between them, whereas now they have different pellet counts instead of rates of fire.
> Improved the recoil and accuracy of the M26 to match the 870.
> Reduced the impact suppression has on shotguns. Shotguns are still affected by Suppression but it should no longer significantly impact their accuracy from the hip as it previously did.
> The 870’s pump speed has been increased slightly from 0.55 seconds to 0.48 seconds. The empty reload time for the 870 has also been reduced slightly.
> Improved the accuracy of aimed shotguns when on the move.
> The Saiga’s recoil has been reduced.
> The M1014 now fires 10 projectiles. The other semi auto shotguns have 9 pellets, and since the M1014 has a lower mag size and a slower reload it now fires 10 pellets to give it some edge.
> The USAS-12 now fires 7 projectiles.
> The MK3A1 now fires 8 projectiles.
> Fixed so the weapon’s fire mode is saved between spawns.

Miscellaneous changes
> Added colorblind option for consoles (see above).
> Added colorblind icon for squad leader (all formats).
> Added the option for console server admins to show a symbol in the server browser signifying custom rules are in effect (see above).
> Fixed an issue where footsteps couldn’t be heard behind you.
> Fixed so that the arming of an M-COM station will not be cancelled if you look at a dropped weapon.
> Fixed exploit where you could teleport to the AA gun on carriers by firing an EOD bot at its door.
> Fixed co-op ammo HUD not showing on first enter.
> Fixed so you get prompted if you really want to switch team when pressing the Switch team button.
> Fixed so that Assignments are being correctly sorted on the My Soldier\\Assignments screen.
> Fixed issue with commorose not working on soldiers in vehicles (PC).
> Added blinking capture point icons in the 3D HUD, and added blinking neutral icons in objectives bar.
> Composed a more informative error message for when a console player attempts to rent a server in a location where there are currently no servers available.
> Fix for dog tag icons in the My Soldier/Assignments screen appearing slightly stretched.
> Fixed some tracers appearing behind the soldier or vehicle that fired them.
> Potential random audio crash fix.
post #9662 of 14340
Thats one long list. Looks to be a decent patch but we will see after it releases how it really is.

No more hopping in and out of tanks to give the tank your perks.
post #9663 of 14340
This one is going to save me at least 5 deaths per round! About damn time!

> Jet & helicopter ECM Jammer should now deflect missiles more reliably when it is active.

All great fixes:

> Fixed AA missiles not doing damage to vehicles moving at very high speeds.

> Reduced the direct damage from unguided Javelins to require better side hits for a 1 hit disable. This was previously too forgiving and easy to accomplish.

> Adjusted the helicopter rockets to their original prepatch damage value against armored vehicles. This is a reduction; a revert of a knock on effect that was introduced accidentally.

> Increased the range on the AA guns so they can reach vehicles hovering at the maximum height in select maps.

> When changing the accessories of a weapon in the Customize screen, the weapon previously selected in the Deploy screen will now automatically be selected when entering the Accessories screen.

> The Spawn Preview camera on the Spawn Beacon has been updated to better reflect the direction the player will be looking when he spawns.

> 40mm smoke now stays longer again.

> Tweaked some tracers on sniper rounds to have better visibility at range (the tracers are smaller).

> Tweaked the flashlight so it is less blinding at the edge of the screen.

> Fixed a bug where Heavy Barrels and Underslung Shotguns could be over powered. (This is the so called M26 dart issue, see above)

> Potential random audio crash fix.

And finally, this has the potential to be THE greatest patch item that has ever happened, at least for me:

> Added colorblind option for consoles (see above).



If this all pans out, then kudos to DICE!
post #9664 of 14340
Wow! Another monster patch.
post #9665 of 14340
Quote:
Originally Posted by lordxar5 View Post

Wow! Another monster patch.

No crap. So stupid that this much needs "fixed".


Take it back to day 1, fix the glitches and live with the bitc... well you know.
post #9666 of 14340
Not sure how I feel about this:

Removed the direct damage from aircraft launched guided missiles. Players will need to have laser designated targets for full effectiveness.

Does this mean I can't lock on at all? If so, guess it's back to rockets

Can't wait to see what new glitches get added!
post #9667 of 14340
Oh boy here we go again, another huge update. Reduce recoil on FAMAS and F2000. I guess they finally noticed no one was using them post patch. They should have left them the way they were but with less damage. They have so much recoil now that no attachments helped. Two shot you were pointing at the sky.
post #9668 of 14340
Quote:
Originally Posted by Lord_Zath View Post

Not sure how I feel about this:

Removed the direct damage from aircraft launched guided missiles. Players will need to have laser designated targets for full effectiveness.

Does this mean I can't lock on at all? If so, guess it's back to rockets

Can't wait to see what new glitches get added!

No I think it means when the target is locked on it will have more damage since it drops the missile right on top of the weakest spot so its like applying 100% of its damage ability. After the patch if its not painted then it wont be as powerful. Just like the javelin, if its painted its a 1 hit disable/kill, with 2 hits being a destroy for sure. If its not painted we all know the javelin can take a few shots before a disable.
post #9669 of 14340
Quote:
Originally Posted by emartins View Post


No I think it means when the target is locked on it will have more damage since it drops the missile right on top of the weakest spot so its like applying 100% of its damage ability. After the patch if its not painted then it wont be as powerful. Just like the javelin, if its painted its a 1 hit disable/kill, with 2 hits being a destroy for sure. If its not painted we all know the javelin can take a few shots before a disable.

That's the way I read it too.
post #9670 of 14340
Quote:
Originally Posted by Lord_Zath View Post

Can't wait to see what new glitches get added!

.44 Magnum now shoots heat/infantry-seeking rockets in every direction and is buffed to 20,000 rounds!

Sweet!
post #9671 of 14340
Quote:
Originally Posted by spyder696969 View Post


.44 Magnum now shoots heat/infantry-seeking rockets in every direction and is buffed to 20,000 rounds!

Sweet!

Yea but they slowed the rate of fire to make up for it being OP!
post #9672 of 14340
"Reduced input lag for gamepads/joysticks on all platforms. Aiming as a soldier when using a gamepad or joystick should now be more responsive."

What are they talking about there? Does this affect us?
post #9673 of 14340
so happy to see the extended mags brought back to the MG36!! $$$$$
post #9674 of 14340
I hate that I'm seeing so many changes to the SKS, however from what I've read the combo of attachments I use shouldn't be too affected. They said long range shots will have less damage, well I hardly ever engage anyone very far away so no biggie, but still I'm concerned.

I've found my new gun though, MP7 is freaking awesome! I almost didn't use it, I ran with it for like five minutes and thought it might have been the worse gun I've ever used in BF3, but boy I was wrong.
post #9675 of 14340
Well the SKS was virtually unusable with the suppressor recently. It felt like it knocked off 50% of its strength at any range. Closer ranges was the absolutely ridiculously weak with the suppressor attached. So I look forward to trying out the suppressor again on it.

I am weary on the incoming long range damage reduction on it though. That is one of its strengths that I really like about the SKS. I wonder what they consider "long range" too.
post #9676 of 14340
Finally, a color blind option like COD!!!
post #9677 of 14340
Quote:
Originally Posted by rightintel View Post

finally, a color blind option like cod!!!

+1
post #9678 of 14340
Quote:
Originally Posted by atlienzz View Post

I've found my new gun though, MP7 is freaking awesome! I almost didn't use it, I ran with it for like five minutes and thought it might have been the worse gun I've ever used in BF3, but boy I was wrong.

Exact same feelings on the MP7. Extended mags takes it from worst gun in the game to being close to the best gun in the game (can't dump on my PP-2000 yet). Run it with the support class and you become a machine.
post #9679 of 14340
Quote:
Originally Posted by ballen420 View Post


Exact same feelings on the MP7. Extended mags takes it from worst gun in the game to being close to the best gun in the game (can't dump on my PP-2000 yet). Run it with the support class and you become a machine.

I rolled with a silencer for getting behind enemy lines. Small clip but devastating when they get shot in the back
post #9680 of 14340
Quote:
Originally Posted by lordxar5 View Post

I rolled with a silencer for getting behind enemy lines. Small clip but devastating when they get shot in the back

AS VAL used be the perfect PDW for this until the last patch where they killed the accuracy, disapointed it wasn't rebalanced.

Of the all the balancing surprised they didn't tweak the PDWs only the shotguns for Close Quarters. I was hoping they give the UMP a buff since I loved that gun in BC2 (4000+ kills) and would love to use it more in BF3 but too weak compared to other PDWs and not even an extended mag option.
post #9681 of 14340
Yeah I finally used Harp's pp2000 the other day...love it. Only problems was a bunch of my kills got reset, causing me to lose a lot of unlocked attachments for it. But yeah, great gun.

I also tried the UMP again the other day. I thought I would like it more than I did. Just wasn't feeling it.
post #9682 of 14340
That stats reset problem was apparently fixed last night on server side.

Apparently, if anyone in the round used a FAMAS the stats for the match would not be counted.
post #9683 of 14340
post #9684 of 14340
Quote:
Originally Posted by mphfrom77 View Post

I also tried the UMP again the other day. I thought I would like it more than I did. Just wasn't feeling it.

Me too. It feels like a huge and slow gun compared to BC2. Some guy was killing with it yesterday tho. I just can't seem to get myself to like it.
post #9685 of 14340
Quote:
Originally Posted by mark_j View Post

That stats reset problem was apparently fixed last night on server side.

Apparently, if anyone in the round used a FAMAS the stats for the match would not be counted.

Which is why I had to open beam scanning twice and why I have an award for becoming level 49 but am still level 48....probably why I feel like I'm missing a lot of kills too.
post #9686 of 14340
Quote:
Originally Posted by lordxar5 View Post

Which is why I had to open beam scanning twice and why I have an award for becoming level 49 but am still level 48....probably why I feel like I'm missing a lot of kills too.

Or it could just be that you got too drunk last night and imagined the whole thing.
post #9687 of 14340
Yeah, I wonder how deep that Famas thing goes as far as my stuff...idk...oh well.

So I lately I have been trying out a few different servers when ours is not up. I found this one that does mainly Conquest but occasionally Squad Rush. I wandered into it the other night when they were playing Squad Rush and was pleasantly surprised. It is a really nice game mode. Very intense. The MComs seem to last forever. It's only two Mcoms with like 20 tickets per MCom. No vehicles. Big areas for the most part. I can see how it can get complicated. But it definitely gets very intense. I really liked it, even though I only played a few rounds. I actually look forward to playing it again. We should play some.

I decided to make this post after seeing a Squad Rush tournament through that Battelfieldo site. The page for the tourney videos is here:http://www.battlefieldo.com/threads/...s-videos.5877/

I'll go ahead and link a couple of the videos as well for anybody that is interested in seeing some of the xbox matches:

Match A game 1



Match A game 2
post #9688 of 14340
Quote:
Originally Posted by spyder696969 View Post


Or it could just be that you got too drunk last night and imagined the whole thing.

Yea got pretty dam drink did I! But Battlelog says I have a lev 40 award. First thing I did this morning was see how much damage I did to myself last night. Not too bad except for however many matches not counting...
post #9689 of 14340
Did the update get released today?
post #9690 of 14340
Quote:
Originally Posted by rightintel View Post

Did the update get released today?

Not that I know of...got killed at least 30 times from ECM not working today.
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Xbox Area
AVS › AVS Forum › Gaming & Content Streaming › Home Theater Gaming › Xbox Area › Battlefield 3