I have both Sony and Samsung 65" 4K TVs and I find 3D distracting even when calibrated correctly. While a cool effect, I can't watch a repeated viewing of a film that way. Life of Pi included.
Beyond the obvious light reduction and colour change, I find 3D to:
- strain my eyes, I feel them going cross-eyed at times and the pressure on eye muscles to be discomforting throughout the viewing
- have a 'shiny' look to the image. It has a look of silver on objects; as if light is being reflected off objects in the film (not in the HT)
If I were to have a permanent change in video, I prefer native high frame rate (48fps) over 3D.
I managed to see The Hobbit: The Desolation of Smaug last night in native 48fps aka HFR (with Dolby Atmos), 2K (on dual Christies) and in 3D. I had to remove the glasses many times, but watched the 'less 3D parts' with my own eyes and also through one lens of the glasses for a while (with the other eye closed). The amount of consistent resolution in HFR exceeds the current 24fps system. There is so much more information squeezed out of the 2K system this way (too bad it wasn't in 4K, as it was shot in 5K). It took about 30 minutes to adjust to this new presentation. It's superior in so many ways, but a real departure from classic filmmaking.
Oh, and the image is "not sped up" as some interpret it. Cinematographers just need to slow down their camera pans and not bounce them up and down like POV TV shows using cameras attached to the operator's waist. It's going to require a change in how movies are shot and include blur during fast moving pans/images. As we naturally move our eyes left to right and turn our heads, everything blurs for a moment until I eye fixate on a still image. With HFR, there is very little blur. The problem (or distraction for some) is that our eyes stay fixed at a point on the screen; seeing HFR images move so quickly without the natural blur we have as humans detach us from the film because it conflicts with how we see naturally. What I made sure I did was add in my own blur by moving my eyes around on screen looking at everything in the frame, much like I would when looking out a window watching and event. Problem solved. It didn't feel unnatural anymore because I created my own blur. Who stares in one spot in real life, anyway? Not I. HFR in its current form requires a bit of viewer responsibility to 1. BLINK and 2. Move your eyes all over the screen and look at everything to get your blur back! Or filmmakers need to add in some blur during those moments to prevent people from vomiting. Edited by Michael Osadciw - 12/28/13 at 6:30am