I am glad I am not you.
I am least excited about MW3, but am antsy as hell for several other titles.
Originally Posted by jammybastard
That's funny coming from you and Sage, a couple of guys who just spent the past year polluting the BLOPS thread with...BITCHING!
Unlike you and Sage I'm not a whiner.
Everyone should have concerns about MW3 because of IW's support of MW2.
Re-read the MW2 thread if you don't believe me
MW2 MP was F@CKED on release.
It took IW 8 weeks to deliver a patch that started to fix the problems.
We still had to deal with hackers and 15th prestige lobbies for 6 months after that. Guess what? That rock you can crawl into on "Fuel" still isn't patched.
That shows you right there how good their attention to detail was when it came to supporting the game.
Add to that the fact that IW is not really IW anymore, with multiple studios patched together to make MW3 ship on time and you'd have to be an idiot not to be concerned.
Like the rest of the AVS guys who played MW2 and BLOPS night after night for the past 2 years I'll be getting MW3 on the first day as well.
I'm hoping it all works as it should and there aren't any problems.
PJ, you know I usually agree with you but I think you are too easily impressed by a highlight reel that is cut to show only the best of the gameplay.
I watched the 45 min Gamespot stream highlighting the MP mode posted in this thread (http://www.youtube.com/watch?v=lE5Vq...layer_embedded) and felt a big "meh" afterwards.
Watching someone actually playing the game for a length of time reinforced my concern that this is nothing more than MW2 with new skins, new modes, but the same old map layout and gameplay.
What really turned me off was that the maps. They looked lousy to me.
I really like the complex maps of BLOPS with all of the nooks and dark corners. I also like multiple levels, being able to climb on things, always trying to find the best tactical position because it makes for more dynamic and challenging game play.
The MW3 maps on the 45min Gamespot have all the same layout, just different setting. There's no subtlety or nuance to the design, and that the kind of thing that makes a separates the "great" games from the "meh" games.
Like I've said before I hope I am wrong and it's a great game. I just haven't seen any evidence yet.
In all reality, nothing will stop camping because when it comes down to it, some people only care about the number of kills they get. Look at any game that has an objective and you still have people just trying to increase their KDR.
Do we know if dog tags will sit there forever? If not, that kills his whole theory of waiting until the spawn flips. He openly admits he doesn't know some of the game features so I'll take his opinion with a grain of salt.
The team he played in that game was inept. Not a single person using ghost and not a single rocket fired at his air support. Against a good team he is not just camping there and picking off guys as they grab the dog tags. He would be flashed or would get smoked while they grab their teammates tags.
Campers don't really bother me. Sure it's annoying to get killed by someone sitting in a corner on the opposite side of the map from the objective but other than that it's a worthless tactic unless you are holding a choke point/objective