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Call of Duty:Modern Warfare.......*3* - Page 15

post #421 of 10485
You said it right, as much as I was glad to see Stopping Power gone I honestly think we need it back so that Ghost isn't so popular. Totally neutralized the most used killstreak in the game. They either need MUCH more useful Tier 1 perks or they need to bring SP back.
post #422 of 10485
Quote:
Originally Posted by sage11x View Post

Good advice. I concur.
In mw2 I'm very consistent-- good game or bad I'm going to still make it in the top 2-3 spots with at least a 2 K/D...

In Blops it's totally different. I'm very inconsistent-- some nights I feel like I can't loose, that I nothing can stop me. I used a scorpion to go 53 and 6 for god sakes! Other nights it feels like nothing can go my way-- and no matter what strategy I take I still struggle! I like to use the G11 test: on good nights the G11 is a 1-2 burst kill... Bad nights I can fire 4-5 and still get merc'd.

Most will dismiss me by saying it's the competition, or it's my aim or maybe it's just my imagination-- but then why is it that I can always recover in mw2? Why is that I can win in mw2 regardless whether I have a 4 bar or 2 bar? (adjusting my attack to compensate, obviously)

Exact same experience for me. Blops is the most uneven online multiplayer game I think I've ever played. Sometimes, like you say, I completely slam it for a bunch of games, feeling practically invincible, killing guys faster than even what I think is normal. But then, even within the same lobby of games, that can all change with a single host change. All of a sudden I'll go from 19-6 games to as bad as 3-19 games. With most of the same people in the lobby! It's as if sometimes I'll kill guys with single shots, even get multiple kills facing a couple of guys...where I'll even say there's no way I should have got those kills...to the complete flip side where I'll come up behind a guy and an entire clip doesn't even get me a kill.

The problem is, these streaks usually last a long time. I very rarely bounce back and forth game to game. It can be 20-30 games of getting slaughtered, where there's practically nothing I can do, and then all of a sudden it switches, and I'll go 15 games of getting instant kills again, and put in awesome stats. Until it switches back again. As a result, my KDR is pretty sad in Blops.

Case in point. My KDRs (with at least 15-20 total days played) for the past 4 games:

COD4 1.29
MW2 1.28
MW WAW 1.24
COD BLOPS 1.11

I like to keep going back to MW2, and every time I'm surprised at how consistent I still am with it. I'll never be a great player, but it's nice to at least finish with a positive kdr most games.
post #423 of 10485
Quote:
Originally Posted by Kess View Post

Exact same experience for me. Blops is the most uneven online multiplayer game I think I've ever played. Sometimes, like you say, I completely slam it for a bunch of games, feeling practically invincible, killing guys faster than even what I think is normal. But then, even within the same lobby of games, that can all change with a single host change. All of a sudden I'll go from 19-6 games to as bad as 3-19 games. With most of the same people in the lobby! It's as if sometimes I'll kill guys with single shots, even get multiple kills facing a couple of guys...where I'll even say there's no way I should have got those kills...to the complete flip side where I'll come up behind a guy and an entire clip doesn't even get me a kill.

The problem is, these streaks usually last a long time. I very rarely bounce back and forth game to game. It can be 20-30 games of getting slaughtered, where there's practically nothing I can do, and then all of a sudden it switches, and I'll go 15 games of getting instant kills again, and put in awesome stats. Until it switches back again. As a result, my KDR is pretty sad in Blops.

Case in point. My KDRs (with at least 15-20 total days played) for the past 4 games:

COD4 1.29
MW2 1.28
MW WAW 1.24
COD BLOPS 1.11

I like to keep going back to MW2, and every time I'm surprised at how consistent I still am with it. I'll never be a great player, but it's nice to at least finish with a positive kdr most games.

Alot of people feel this way but it's strange that the majority on AVS dismiss this kind of thing as imagination. With all the CoD talk I decided to jump on Blops today and see what I could do...

Want to know the difference between 43-4 and 18-26? I'd sure like to know! 2 consecutive games with only one player swap (my team), both on grid! (yeah-- they wanted to play grid again) First game I had a 4 bar-- second game (the one I got owned) I had a 3! First game I was unstoppable: getting easy kills, getting kills just by 'grazing' my opponents, getting kills behind walls and cover! Second game: I put an entire clip of mp5 in my opponent and and managed to get knifed from about 10 feet out (oh, and I wasn't even on his screen when he got credit for the knife kill).

I played for about an hour total. At the end of my session I check my stats just to see:

I'm currently at a 2.25 K/D (down from about 2.48)
My W/L is now a lowly 1.18 (down from over 3)

So, over the last couple months I've lost, lost and lost some more. Part of that is 3arc's matchmaking patch where you will actually get into games already in process (great for the short-handed team but eff'd up for you when you get dumped in an un-winnable scenario). The other reason is my new-found propensity to rage-quit... I had never rage quit before black ops but now I'll drop out of a game maybe 3 out of 4 that I get into. Often if I get dumped in a losing match and I realize they were losing due to some BS (like someone has host pro) I'll quit out straight away. Just no patience for this POS game...

I also realize that by rage quitting I'm just adding to the overall problem of getting dumped into losing matches but at this point I don't really care. I've lifted my self imposed ban on ghost, famas and ak74u... don't know if I'll ever go down the path of pure evil that is second chance but at this time I can't see playing this game without trying to be the biggest douche that I possibly can. I've even thought about adding rcxd to my repertoire just to make sure I'm spamming as much excrement as this game has spewed into my lap since November.

I really hope that mw3 doesn't build on whatever it is that is wrong with blops...
post #424 of 10485
Quote:
Originally Posted by kabob983 View Post

You said it right, as much as I was glad to see Stopping Power gone I honestly think we need it back so that Ghost isn't so popular. Totally neutralized the most used killstreak in the game. They either need MUCH more useful Tier 1 perks or they need to bring SP back.

Here's the supposed "Covert" perk from mw3:

"Name: Covert
Feature I: The first feature to the Perk Covert' stops the enemy from viewing their killcam when they are killed by you. The main feature also prevents deathmarks from being placed when you kill a member of the enemy team making it hard for hostile forces to pinpoint your location.
Feature II: The second feature to Covert' allows you to remain hidden from enemy UAVs. In addition you will no longer render a red name or crosshair when an enemy is close to you.
Feature III: The final feature is as expected, you remain hidden from all enemy killstreak rewards making it easy to venture throughout the map without having any trouble from any killstreak reward owned by a hostile player with the exception of Counter UAVs."

Without a competing tier one perk this would be WAY too over-powered... FYI the other tier ones are: Recon (hardline), Scavenger and Specialist (lightweight + marathon). "Covert" is basically Ghost Pro Pro! Kill-cams and death markers were added to limit camping...

Again, no one know if this list is real or not...
post #425 of 10485
Quote:
Originally Posted by sage11x View Post


Here's the supposed "Covert" perk from mw3:

"Name: Covert
Feature I: The first feature to the Perk Covert' stops the enemy from viewing their killcam when they are killed by you. The main feature also prevents deathmarks from being placed when you kill a member of the enemy team making it hard for hostile forces to pinpoint your location.
Feature II: The second feature to Covert' allows you to remain hidden from enemy UAVs. In addition you will no longer render a red name or crosshair when an enemy is close to you.
Feature III: The final feature is as expected, you remain hidden from all enemy killstreak rewards making it easy to venture throughout the map without having any trouble from any killstreak reward owned by a hostile player with the exception of Counter UAVs."

Without a competing tier one perk this would be WAY too over-powered... FYI the other tier ones are: Recon (hardline), Scavenger and Specialist (lightweight + marathon). "Covert" is basically Ghost Pro Pro! Kill-cams and death markers were added to limit camping...

Again, no one know if this list is real or not...

Covert with the ability to hide killcam (like in hardcore mode) will promote more camping.
post #426 of 10485
Quote:
Originally Posted by jitu View Post
Covert with the ability to hide killcam (like in hardcore mode) will promote more camping.
Yeah, exactly. If this is true the game could quickly turn into a campfest. Hopefully the do something to offset it.
post #427 of 10485
If the above information is correct, just call the perk "Camper" and be done with it. One of the best things about Black Ops is that they put alot of thought into balancing the game. For me, the MW series went wrong by just trying to be bigger, faster, louder than before without thought of the consequences to gameplay. Its like Transformers 2.
post #428 of 10485
I'd like to see the perk system tweaked a bit to where each perk is multifacited with both positive and negative attributes. For example, with flack jacket you are resistant to explosive devices, but then you also move more slowley around the map. Conversely, with the lightweight perk you still move more quickly, but are now more vulnerable to explosives.
post #429 of 10485
Quote:
Originally Posted by Darth Vedder View Post

If the above information is correct, just call the perk "Camper" and be done with it. One of the best things about Black Ops is that they put alot of thought into balancing the game. For me, the MW series went wrong by just trying to be bigger, faster, louder than before without thought of the consequences to gameplay. Its like Transformers 2.

I am not going to start another BLOPS discussion but let me just say this, the pro perk system is absolutely retarded. They make you play different game types to acquire the pro level and that's bs because not everyone wants to play some of those game types. It's like they are forcing us to play them just because they spent the time to code it. Come on. Weapons sound like fire crackers, graphic looks cartoonish, etc etc
post #430 of 10485
I said nothing of the pro perk system. For the most part, I didnt like it either. My point was that simply adding super perks like the supposed "covert" would be a mistake in my opinion. If MW3 were to make a similar jump in abilities as MW2 made from MW, we will be playing with super heroes rather than soldiers.
post #431 of 10485
The press simply wasn't shown MP. And in either case, it's so far out none of it is in stone.

I like the idea of perks, but I dont like the idea of pro perks. I wouldn't mind 5 lesser perks per class, rather than 3 very powerful.

Either way it's the customization like that which makes the game really special, so I definitely don't want to see them roll it back. Just make sure it's balanced and there aren't any game breaking combos.
post #432 of 10485
Quote:
Originally Posted by Darth Vedder View Post

If the above information is correct, just call the perk "Camper" and be done with it. One of the best things about Black Ops is that they put alot of thought into balancing the game. For me, the MW series went wrong by just trying to be bigger, faster, louder than before without thought of the consequences to gameplay. Its like Transformers 2.

First of all, Black Ops is already a very campy game and it was this way by design: motion sensors and camera spikes are specifically tailored to 'defensive' play style and I use a jammer to mark 'patrol zones' (like the B flag complex in launch). Ghost and flak jacket are also great camping tools and I've seen one team in particular on blops that used second chance pro combined with tac insert to essentially dig-in to the war room on summit-- thanks to flak jacket and the overall reduction in effectiveness of explosives they were impossible to get out! Sure, they died alot but as the killstreaks on BLOPs are hilariously ineffective (especially in-doors) they were able to hold the center of the map the entire game!
While MW2 went hilariously off the rails with certain perks becoming, essentially, game breaking exploits-- one thing everyone can admit is it was harder to camp in mw2 as one well placed danger-close grenade could clear a room!

My point is we need a happy balance between the two. That is: between the bombastic, over-the-top, insanity that was MW2 and the counter-for -everything, campy-ness of BLOPs. I want my explosives to do damage-- but I don't want my enemies to be able to spam them! (quick note: I liked how CoD4 and BLOPs balanced grenade launcher usage: no re-supply and you had to give something up-- specifically, perk 1 in cod4 and warlord in blops). I want my killstreaks to reward me for my hard earned kills-- but not to win the game for me! Most of all I want some variety and parity in the weapons-- for all the "balance" praise that is heaped on BLOPs it has an amazing lack of variety in it's weaponry and too many clear-cut 'beast' guns.

Camping will always be a legit strategy in any FPS-- the point is to strike some balance between rushing and camping in that neither has a clear advantage. MW2 was a game clearly aimed at rushers while BLOPs is squarely targeted towards making campers happy.
post #433 of 10485
I have yet to kill anyone with tubes or the rpg in BLOPS. That's not balance because it's a joke when an rpg blows up next to someone and doesn't kill that person. Counter to everything in BLOPS? You just contradicted what you said about the campers. Look I am not trying to bust your chops but BLOPS is far from being balanced.

Back to MW3, I highly recommend that the said perk isn't in the final release because that alone would ruin the game. If they are going to have 3 tier perk system like all other CoD games then they really need to make it so that no combination of perks and weapons can make a super hero class.
post #434 of 10485
Quote:
Originally Posted by jitu View Post

I have yet to kill anyone with tubes or the rpg in BLOPS. That's not balance because it's a joke when an rpg blows up next to someone and doesn't kill that person. Counter to everything in BLOPS? You just contradicted what you said about the campers. Look I am not trying to bust your chops but BLOPS is far from being balanced.

Back to MW3, I highly recommend that the said perk isn't in the final release because that alone would ruin the game. If they are going to have 3 tier perk system like all other CoD games then they really need to make it so that no combination of perks and weapons can make a super hero class.

Do you even ever play BLOPS?? Because I've killed lots and lots of people with LAWs and RPGs...
post #435 of 10485
There's almost no camping spot that a well cooked grenade or RCXD can't cure. I only really find camping a problem when it's your team is down in an objective game and people would rather camp.

I see no problem with defensive abilities when there are clear ways around them. The problem with camping is less a balance one and more a boredom one. The act of camping itself should be so boring that no one would want to do it in the first place.

In either case, as long as camping is richly rewarded with killstreaks and risk taking is severly punished by a lack of those killstreaks, people will continue to set up a tent. I say solve the cause of the behavior rather than punish the behavior itself.
post #436 of 10485
Quote:
Originally Posted by coyote_5 View Post

Do you even ever play BLOPS?? Because I've killed lots and lots of people with LAWs and RPGs...

Yes, I do. As a matter of fact I was on it yesterday. Played long enough to level up and tried to get some of my perks to pro level. There seems to be two types of BLOPS players from what I have seen in this forum, the ones that experience all the lag and hit detection and no kills from rpg and then there are those who doesn't experience any of those things. Again, I don't want to get in to another heated discussion because I was already reported once for arguing with another member in this thread and don't want to lose my membership from this forum.
post #437 of 10485
http://online.wsj.com/article/SB1000...LEFTTopStories

First info on elite, from the WSJ of all places. I say take with a slight grain of salt because even though no one would argue the WSJ isnt reputable, theyre not exactly gaming press and they might misconstrue some things. Anyways, the important bits:

It will include map packs, in some way.

"Activision executives said they haven't yet figured out how much to charge for the service, but they expect the cost to be less than fees for comparable online-entertainment services, such as a $7.99-a-month Netflix Inc. movie subscription. Portions of the service will be free, including features inspired by Facebook Inc. that will let "Call of Duty" players meet for online gun battles with others who share various affiliations and interests.

Another feature of the service will give "Call of Duty" players tools, modeled on those from stock-trading websites, to analyze their performance within the game, gauging factors such as which weapons have been most successful for them in killing enemies."


"In an interview, Activision Chief Executive Bobby Kotick said he isn't worried about pushback from gamers about the Call of Duty Elite fee because players will still be able to compete against each other online without subscribing to the service. While he is coy about many of the offerings that will be included in the service, Mr. Kotick said Call of Duty Elite, and the customer-service operation that will be needed to support it, wouldn't be possible if the service was free. "This is an enormous investment," he said."

There is also a screenshot worth picking apart. It seems to show a web hub of some sort. There are 4 headings: career, connect, compete, improve. I assume career is some sort of stats hub, connect is split into theater group, compete just HAS to be some sort of organized clan play/tournaments, and improve...training videos of some sort, or the above mentioned analytics?

Honestly, it all sounds very run of the mill and not all too exciting except for maybe the last part. Hopefully this is just a slice of the whole offering.

At least the logo is cool.
post #438 of 10485
here's the important part:

Quote:


In an interview, Activision Chief Executive Bobby Kotick said he isn't worried about pushback from gamers about the Call of Duty Elite fee because players will still be able to compete against each other online without subscribing to the service. While he is coy about many of the offerings that will be included in the service, Mr. Kotick said Call of Duty Elite, and the customer-service operation that will be needed to support it, wouldn't be possible if the service was free. "This is an enormous investment," he said.
post #439 of 10485
Yes it's "not required" but it's the first step towards making their game fee based. I am not happy...
post #440 of 10485
here's the details on MW3 Elite....the Beta will be available this Summer and will tie into BLOPS.....

http://kotaku.com/5806775/how-call-o...-paying-for-it

first some video...



Quote:
How Call of Duty Elite Works, and Why You Might Be Paying For It
Stephen Totilo The people who make Call of Duty keep promising that they won't charge you extra to play their hit game against other people. They shoot down any fears that they're going to turn CoD multiplayer into a pay-per-month subscription service, a la World of Warcraft or HBO.

But starting this fall, series publisher Activision will offer a service you can pay for each month: the premium grade version of something called Call of Duty: Elite.

Starting as a beta this summer and then launching on November 8, 2011the same day as the next Call of Duty, Modern Warfare 3Call of Duty: Elite will be a PC and mobile service that lets players track their stats, compete for real and virtual prizes, and form both social and gaming groups with players from across multiple CoD games.

Elite will be available in two tiers of service, one for paying and one for non-paying Call of Duty multiplayer fanatics. While all of the perks of membership are yet to be announced, that paying group may never have to pay for a Call of Duty map pack separately again.

At a glance, Elite resembles Bungie.net, the richly-detailed stat tracking service for that other mighty first-person-shooter series, Halo. But the top people behind the Elite project, including the heads of Beachhead Studios, an outfit dedicated exclusively to building and supporting Elite, promise that their service will prove to be the best of its kind, transcending expectations of websites for multiplayer video games.

The Elite service is, at its most basic, a very fancy website. It will primarily be accessed through users' web browsers, though Activision is planning to offer some sort of Elite app for iOS and Android devices.

Elite will include stat-tracking, lots of social-networking options and a bevy of competitions, some of which will be organized like the season of a professional sport. The service's Career stat-tracking and social grouping features will be free for everyone, according to top people who briefed Kotaku on the service at a recent demonstration in New York City.

It's not clear which other Elite elements will be exclusive to the paid version, let alone what a premium membership will cost. The paid version is at least confirmed to include more than just access to Elite. During an unveiling of the service, Jamie Berger, vice president of digital business at Activision, told reporters that a premium Elite membership will give subscribers a constant flow of Call of Duty content, including map packs, which have previously been available a la carte. Beger stressed that anyone who strictly buys a CoD game and doesn't pay for Elite can expect campaign, co-op and multiplayer "for no extra charge." He didn't elaborate on why someone would opt for the premium Elite offering of CoD map packs and other downloadable content, though one could imagine that those premium Elite members might get access to such added content early or at a bulk discount.

Two of us at Kotaku were recently given an advance demonstration of Elite, using a version of the beta build that will launch this summer and tie into Call of Duty: Black Ops. The screenshots that follow, all supplied by Activision, show off the features of Elite that were presented in our demo. (Click each to enlarge.) The Elite officials wouldn't tell us which of the features we saw would be offered only to paying customersjust that "many" of those we saw would be freeso as you check out the following screenshots and our accompanying descriptions, you're welcome to guess what you'll have to pay for and what will be available for all.

Elite is divided into four sections, the first of which is Career. It operates as one might imagine, sucking in a Call of Duty player's multiplayer stats from a PC or console and displaying them on multiple pages of the Elite site. This screenshot shows an Elite user's performance in Call of Duty: Black Ops which will be supported in the beta. It appears that Activision and Beachhead are only guaranteeing support for Modern Warfare 3 and beyond once the service launches in the fall.

The Career page and all of Elite will be platform-specific, so a player who has Call of Duty games on, say PC and PlayStation 3 will only have their stats from one platform in their Elite interface (unless, presumably, they decide to get two Elite accounts). All social-networking and competitive options will also involve only CoD players on that same platform.

One surprise feature on the Career page is the level calculator. It will allow players to input the number of hours of CoD they play each day in order to have the calculator tell them how many days it will take them to Prestige, aka reach the multiplayer mode's top rank before cycling to the lowest rank and starting the climb again.

The Career mode will give players access to an intense amount of statistics for the matches they've played. The shot here shows the player's performance in a Domination game on Black Ops' Berlin Wall map. The map shows green and red dots where the player killed another player or was killed. The timeline below it shows when those kills occurred and can be scrubbed through in a manner that crudely but effectively recreates the flow of life-and-death action in that session. These kinds of stats can be expected to be available on Elite just a minute or two after a match concludes in the games themselves.

The Career tab includes a Leaderboard Tracker, which will allow an Elite user to compare their standing in a variety of Call of Duty modes to those of other players they've befriended or are tracking through the service. Speaking of befriending people...

The Connect part of Elite makes CoD just a little bit more like Facebook or even Twitter. Players can befriend each other and see how they stack up on leaderboards (see previous screenshot). They can send messages to people they befriend and track the performance of players they're not friends with. Elite users can also join up to 64 groups, each defined by a hashtag. A user can start a group or join one and then strive to be the best CoD player in that group, be it #MW3, #Kotaku or even #StephenTotiloIsMyFavoritePersonNamedStephen.

Players will also be able to interact with each other through the Theater, which will allow users to host videos of their favorite CoD moments and comment on them. One of Elite's more clever features is its ability to read the meta-data of the Call of Duty videos uploaded to it and automatically tag each video with the names of the players in the captured match. Every player will easily know which videos they were in, intentionally or otherwise. Thanks to that bit of Elite tech, an unsuspecting Call of Duty player might discover that they were the victimor the accidental starin some popular Black Ops killstreak video.

The most promising and potentially impactful part of Elite is the Compete section. It has the potential to turn a fervent fan's weekly (or daily) after-work, after-school Call of Duty multiplayer sessions into what will essentially be participation in a season of CoD played as game show or sport.

A Program Guide in the Events page will list upcoming challenges. Some challenges will involve uploading videos or screenshots that meet certain contest criteria. So-called Lone Wolf Operations will challenge players to perform certain one-off feats in multiplayersay, a set number of kills in a game mode that dayand could, the Activision people who showed us Elite said, win a player anything from an in-game badge to a real Jeep. The grander Events will pit players against each other in weeks-long tournaments that are set up for CoD gamers at different levels of skill. It's not clear yet whether the tournaments will only involve comparisons of players' stats against one another during the tournament or if players will ever be expected to actually play specific CoD matches against one another. (A Beachhead developer did say that the Elite team will be able to sniff out attempts to cheat in the tournaments by those who might attempt to pad their stats by playing against of friends who pose at shooting targets for them.) Winning tournaments and other contests will earn players Trophies, new status symbols that will surely motivate players the way Xbox Achievements and in-game badges already do.

The least-flashy part of Elite is the Improve section which is designed to serve as an instruction manual for Call of Duty multiplayer. It is a prettier version of an FAQ, providing data about how weapons and attachments work...

...how maps are laid out...

...and other details to study so that you can improve your Kill-To-Death ratio in Modern Warfare 3 and beyond.

Based on what we've been shown of Elite so far, the service looks like it will give CoD addicts a trove of data and networking options that they will surely enjoy. It doesn't offer anything to the single-player-only CoD gamer. It also doesn't yet have any meta-game in its own right, no way, for example, to "play" Ellite on your iPhone in a manner that would let you beat other Elite gamers or affect your standing in a proper Call of Duty game. The top developers on the service told us that game-like extensions and other unseen features may well be a part of future evolutions of Elite. For the beta, though, players should expect the features listed here, retro-fitted to suit Black Ops. An expanded suite of features will be offered when Elite launches alongside Modern Warfare 3.

Elite will go into beta this summer. Those interested in joining should check out CallofDuty.com/Elite.

The Call of Duty
It remains to be seen how enticing it will be to pay for Elite. But there's a second benefit that Activision might gain for Elite. For the last few years, competing first-person shooter creators have been trying to knock CoD off its pedestal as, by far, the biggest multi-million-cop seller in its class. They have found it hard to do so for many reasons, including the fact that there is simply a lot of social pressure for gamers to buy each new Call of Duty.

The shooter gamer wants to play with their friends. The more passionately one person in a group of friends feels about playing Call of Duty, the more likely that all of the friends in that group will get the next game in the series. If Elite bonds those groups more tightly togetherthrough communal stat-tracking, through social-networking, through competitionsthen those groups of friends will find it even more enticing to keep the Call of Duty playing going, and those games that want to compete, will have a harder time than ever butting in.
post #441 of 10485
Tons of info Jammy, great find!
post #442 of 10485
^^ That was a great video. Wasn't expecting to laugh so much at video for a service I have zero interest it. The ending was great, too.

As for the service....Crap, I'm way too mediocre at this game to care so much about my stats and things. I don't need to pay 6 bucks a month (or whatever it is) to find out how many times I sucked on a map. I barely check out all the stat pages in Black Ops as it is. In fact, I'm happier without such things. When I can see that I had 10 bad games in a row, it just makes me angrier. MW2 on the PS3 has no such records of things, and I do better there, and feel better.

Plus, this just feels like such a cheap money grab. Maybe they're thinking the end is coming, and they need to capitalize while they can? I mean, at some point we're gonna stop buying these expansion-pack COD games over and over right? Right? Yeah, probably not.
post #443 of 10485
Ummmmmmmmm..

Did anybody else catch this part "Starting as a beta this summer..." or am I the only getting excited because I've been missing and its old news?

That alone is worth paying for!
post #444 of 10485
Quote:
Originally Posted by Daekwan View Post

Ummmmmmmmm..

Did anybody else catch this part "Starting as a beta this summer..." or am I the only getting excited because I've been missing and its old news?

That alone is worth paying for!

I don't follow what is worth paying for? Aren't they offering it for free as a beta through BLOPS?
post #445 of 10485
I can't believe Activision is going to be selling a damn stat tracking website for $8 a month.

I was using stat tracking websites for Unreal Tournament in 1999, Halo 2 in 2004, Battlefield 2 in 2005, etc. For free. In fact, COD was one of the last FPS games without it, and I always wondered why...
post #446 of 10485
I have a feeling they will be moving the game play capture theater to the pay model as well...
post #447 of 10485
Quote:
Originally Posted by Daekwan View Post

Ummmmmmmmm..

Did anybody else catch this part "Starting as a beta this summer..." or am I the only getting excited because I've been missing and its old news?

That alone is worth paying for!

I think they mean the beta for the Elite service, not for MW3.
post #448 of 10485
From the video and written explaination the whole ELITE thing seems very unnessary.

Nothing new is added...existing elements are repackaged and brought together.

From a gameplay point-of-view, why pay an extra $7.99 plus for these options?
post #449 of 10485
Quote:
Originally Posted by coyote_5 View Post

I have a feeling they will be moving the game play capture theater to the pay model as well...

That, and anything they consider 'innovative' from here on out. You can have what you've had over the past 4 years, but any new ideas we come up with, you're paying for.

Saves me some cash.
post #450 of 10485
I'd only pay for one thing- Dedicated servers.
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