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Call of Duty:Modern Warfare.......*3* - Page 18

post #511 of 10485
By space I mean ram, not disc space. It's a serious limitation right now.

You also can't just shave 10 frames off - unless you want terrible screen tearing, and uneven frame rate and unresponsive controls. TVs run at 60fps, and that basically needs to divide by whole numbers. That essentially leaves 60 and 30 FPS as the only viable targets...20 is too slow.

BO already dips into the 40/50 FPS range so momentarily you don't even notice it...except on the ps3, where you sorta do notice it it happens so often. They can't push it any harder than they already are. They do what they have to do to reach 60fps. 60fps is great visually, and great for gameplay. Accept it, its not going to change.
post #512 of 10485
Quote:
Originally Posted by jammybastard View Post

The biggest new addition to the game that we've heard of so far is the creation of Team Perks. These are perks that a team can work toward to earn. It is unclear whether this will be tied to clans or some other team system, but their inclusion could help push the game into a more team-driven title, something the premium Elite service is likely to tie into.

While we don't know the total number of team perks coming to Modern Warfare 3, we have been told four of them:

Stopping Power: Increased bullet damage.
Blast Shield: Unclear
Health Regen: Regenerate health over time.
Stun Protection: Prevent stunning from flash grenades.

This worries me. One of the greatest feelings in CoD is making a miraculous comeback, if teams who do better start snowballing with better and better perks and such the likelyhood of this is going to drop like a rock.

Hopefully it'll be something as simple as "your team votes on said perk before a match" or something but who knows at this point.
post #513 of 10485
Quote:
Originally Posted by bd2003 View Post

By space I mean ram, not disc space. It's a serious limitation right now.

You also can't just shave 10 frames off - unless you want terrible screen tearing, and uneven frame rate and unresponsive controls. TVs run at 60fps, and that basically needs to divide by whole numbers. That essentially leaves 60 and 30 FPS as the only viable targets...20 is too slow.

BO already dips into the 40/50 FPS range so momentarily you don't even notice it...except on the ps3, where you sorta do notice it it happens so often. They can't push it any harder than they already are. They do what they have to do to reach 60fps. 60fps is great visually, and great for gameplay. Accept it, its not going to change.

Fair enough. Looks like we probably won't get a real refresh of the game until the next gen of consoles then, or possibly if they retooled the engine- if MW3 looked something like SOCOM 4, that'd be fine with me. Doesn't mean MW3 won't be fun to play, though, I'm just hoping they'll be willing to take the risk to do something new one of these days.
post #514 of 10485
Quote:
Originally Posted by deecee20 View Post


Fair enough. Looks like we probably won't get a real refresh of the game until the next gen of consoles then, or possibly if they retooled the engine- if MW3 looked something like SOCOM 4, that'd be fine with me. Doesn't mean MW3 won't be fun to play, though, I'm just hoping they'll be willing to take the risk to do something new one of these days.

They're constantly retooling the engine of course, they're just not putting a version number on it. I'd much prefer CoD sticks to it's roots and not sacrifice gameplay for graphics. Let other franchises do that. BF3 is doing impressive things in it's own right...let BF be BF and CoD be CoD.

For what it's worth, the best looking CoD will almost certainly be on next years new nintendo console, so you wont have to wait very long.
post #515 of 10485
I would like a quicker dashboard and the ability to change system settings without having to exit out to the dashboard. That's really what I want from next gen consoles. I am happy with audio and video.

I personally don't think CoD series need a bump in graphics since it seems fine the way it is. Concentrate the effort on making it fun and less annoying and I think the majority of gamers here would be happy.
post #516 of 10485
Quote:
Originally Posted by jitu View Post

I would like a quicker dashboard and the ability to change system settings without having to exit out to the dashboard. That's really what I want from next gen consoles. I am happy with audio and video.

I personally don't think CoD series need a bump in graphics since it seems fine the way it is. Concentrate the effort on making it fun and less annoying and I think the majority of gamers here would be happy.

Exactly. It's fine. They made smart decisions. High frame rate. Sacrifice resolution to keep antialiasing. Put all that together and you get a smooth and pleasing look that's conducive to the actual gameplay.

Push it too far like EA did with MoH an you get such horrible aliasing that you can hardly notice enemies in the distance, and the frame rate is so low that it just feels cheap. Looks nice in a screenshot, horrible in real life.
post #517 of 10485
Quote:
Originally Posted by jammybastard View Post

Hot off the presses!

http://kotaku.com/5805959/the-modern...ew-killstreaks

Apparently that's a lie.

http://twitter.com/fourzerotwo

Quote:


Lots of false #MW3 info being reported as fact. There is no Stopping Power, OMA, Commando, or Nukes. Beyond that, you'll have to wait & see.

Quote:


There is no Stopping Power period. We also have no such thing as 'team perks'. All other #MW3 MP details remain undisclosed.
post #518 of 10485
Quote:
Originally Posted by kabob983 View Post

This worries me. One of the greatest feelings in CoD is making a miraculous comeback, if teams who do better start snowballing with better and better perks and such the likelyhood of this is going to drop like a rock.

Hopefully it'll be something as simple as "your team votes on said perk before a match" or something but who knows at this point.

Yep we had a comeback last night we Dude, buc, and myself. I was surprised we pulled it off.

Love the comebacks.

Greg
post #519 of 10485
Quote:
Originally Posted by kabob983 View Post

Apparently that's a lie.

http://twitter.com/fourzerotwo

Meh, I'm getting all my OMA-ing NOW before this new game releases

Will RPGs fly str8er?
post #520 of 10485
Quote:
Originally Posted by GCS View Post

Love the comebacks.

Great movie!
post #521 of 10485
No stopping power huh? IW had better come up with something to combat the cold blooded/ghost/uav jammer perk that will undoubtably find it's way into this game. Ghost has mostly ruined whatever fun black ops actually had-- hate to see that trend repeated in mw3...
post #522 of 10485
Quote:
Originally Posted by kabob983 View Post

Apparently that's a lie.

http://twitter.com/fourzerotwo


Or maybe he just doesn't like leaks?

Here's his recent Twitter posts, draw your own conclusions....

Quote:


ourzerotwo Robert Bowling
@
@JabbaTheSmutt I've got good news for you, we ARE bringing back the original MP5 from COD4, updated visually of course for #MW3.
2 hours ago Favorite Retweet Reply

fourzerotwo Robert Bowling
@
@Exbition We're all about fast paced gameplay, so I think we see eye to eye on many things.
2 hours ago

fourzerotwo Robert Bowling
@
@Andrew089 As long as you follow the official sources you shouldn't get spoiled on the story. I'll never post campaign spoilers.
2 hours ago

fourzerotwo Robert Bowling
@
@IxKNIFExYOU @crecenteb No sir, there is no Stopping Power perk. Balancing is crafted differently for each game based on new features.
2 hours ago

fourzerotwo Robert Bowling
@
@MJM010 Yes sir, there will be, but I can't share details just yet. Once we have it all finalized, I like to make the reveal of it special.
2 hours ago

fourzerotwo Robert Bowling
@
@Sun_Jay_Roy_3 Thanks for the suggestion, I can't confirm what the final weapon list will be but I'll make sure your opinion is known. #MW3
2 hours ago

fourzerotwo Robert Bowling
@
@crecenteb @CrazyCanukk There is blatantly false information in that article. I encourage you to reserve judgement until you have facts.
2 hours ago

fourzerotwo Robert Bowling
@
@TheGrix Security is essential to #MW3 and is a top priority to maintain multiplayer as a fair, fun, and secure experience. Lots of focus.
2 hours ago

fourzerotwo Robert Bowling
@
@RaptorClaw141 I agree, sound is key in awareness. Determining an enemy location by footsteps and the sounds of shots fired is important.
4 hours ago

fourzerotwo Robert Bowling
@
@xXMUFCAARONXx No said it was, in fact, we haven't announced any perks in Modern Warfare 3 multiplayer, but feedback is wanted. #MW3
4 hours ago

fourzerotwo Robert Bowling
Fast-pace, high damage, gun-on-gun gameplay. Put em down quick! Thats what I want in Modern Warfare 3 multiplayer, what do you want in #MW3?
4 hours ago

fourzerotwo Robert Bowling
@
@BlameZremmarb Stopping power is not what makes Modern Warfare fast paced, weapon damage does that. It can be fast without a single perk.
4 hours ago

fourzerotwo Robert Bowling
@
@Musashi1596 @David_Flannagan Every game has different weapon balancing, perk balancing, features, etc. Need to rebalance to account for all
4 hours ago

fourzerotwo Robert Bowling
@
@Jerichoholic25 Black Ops is a completely different balance than our games.
4 hours ago

fourzerotwo Robert Bowling
@
@crecenteb There is no Stopping Power period. We also have no such thing as 'team perks'. All other #MW3 MP details remain undisclosed.
5 hours ago

fourzerotwo Robert Bowling
Lots of false #MW3 info being reported as fact. There is no Stopping Power, OMA, Commando, or Nukes. Beyond that, you'll have to wait & see.
5 hours ago

fourzerotwo Robert Bowling
@
@Howeeyyy There is no subscription fee to play #MW3.
5 hours ago

fourzerotwo Robert Bowling
@
@SSClan @TheRealZeRoY We have not announced whether Dedicated Servers are or are not in #MW3.
5 hours ago

fourzerotwo Robert Bowling
@
@TheRealZeRoY No sir, I'll handle any questions you have regarding #MW3. Guy is the CM for Sledgehammer studio, not the game.
post #523 of 10485
Quote:
Originally Posted by jammybastard View Post


Or maybe he just doesn't like leaks?

Here's his recent Twitter posts, draw your own conclusions....

I don't know what conclusions you're getting but I don't really see anything odd. I think he's right, anything pre-E3 is all speculation.
post #524 of 10485
Quote:
Originally Posted by kabob983 View Post

I don't know what conclusions you're getting but I don't really see anything odd. I think he's right, anything pre-E3 is all speculation.

Its couldnt be anything but speculation. Im sure theyre not even close to locking most of this stuff down. Theyre probably not even in alpha yet.

His twitter is by far the most reliable source of info. Publicly theyre not talking about e3, but the last day alone he's dropped tons of info many of us wanted to hear.
post #525 of 10485
Quote:
Originally Posted by kabob983 View Post

I don't know what conclusions you're getting but I don't really see anything odd. I think he's right, anything pre-E3 is all speculation.

Right. I'd agree but Brian Crecente's not known for getting these things wrong.
Granted he wants to drive traffic to Kotaku, and scoops like this does just that.
It's Bowling's job to squash leaks, try the old "these aren't the droids your looking for..." routine whether it's true or not.

As for what stage they might be at...they've been working on this since before IW imploded over a year ago. Include the integration of "Elite" and my guess is that they are already beta testing MW3. They better be considering all the issues MW2 had on launch.
post #526 of 10485
Quote:
Originally Posted by sage11x View Post

No stopping power huh? IW had better come up with something to combat the cold blooded/ghost/uav jammer perk that will undoubtably find it's way into this game. Ghost has mostly ruined whatever fun black ops actually had-- hate to see that trend repeated in mw3...

post #527 of 10485
You know it would be really cool and sort of funny to see if the Assisted Airdrop had guard dogs, lol! 2 guard dogs parachuted down with the package =p

All jokes aside, I think it's a cool idea since I hate it when I get a package and someone kills me before I can get to it and spawns me across the effin map. Wonder if this also means that teammates can't take it either???
post #528 of 10485
Quote:
Originally Posted by jitu View Post
You know it would be really cool and sort of funny to see if the Assisted Airdrop had guard dogs, lol! 2 guard dogs parachuted down with the package =p

All jokes aside, I think it's a cool idea since I hate it when I get a package and someone kills me before I can get to it and spawns me across the effin map. Wonder if this also means that teammates can't take it either???
Put a tac insert down near the drop area, out of sight.
post #529 of 10485
Quote:
Originally Posted by coyote_5 View Post
Put a tac insert down near the drop area, out of sight.
This is easier with BLOPS since you don't have to sacrifice a grenade slot for a tact insert.
post #530 of 10485
Quote:
Originally Posted by coyote_5

What is it that you need clarification on?
post #531 of 10485
How has Ghost ruined BLOPS? Do you play BLOPS often?
post #532 of 10485
sage11x, tread lightly my friend. you and Kess were given a free pass back on page 15 but you do not want to anger the secrete society of THOU SHALL NOT SPEAK ILL OF BLOPS. Watch your back as others have disappeared completely.

Quote:
Originally Posted by sage11x View Post
A lot of people feel this way but it's strange that the majority on AVS dismiss this kind of thing as imagination. With all the CoD talk I decided to jump on Blops today and see what I could do...

Want to know the difference between 43-4 and 18-26? I'd sure like to know! 2 consecutive games with only one player swap (my team), both on grid! (yeah-- they wanted to play grid again) First game I had a 4 bar-- second game (the one I got owned) I had a 3! First game I was unstoppable: getting easy kills, getting kills just by 'grazing' my opponents, getting kills behind walls and cover! Second game: I put an entire clip of mp5 in my opponent and and managed to get knifed from about 10 feet out (oh, and I wasn't even on his screen when he got credit for the knife kill)....

...I really hope that mw3 doesn't build on whatever it is that is wrong with blops...
Above sums up my blops experience as well. Came across this video today which for the first time helped to explain why when I pulled host most of time my game would be ****.

post #533 of 10485
Quote:
Originally Posted by Spur View Post
sage11x, tread lightly my friend. you and Kess were given a free pass back on page 15 but you do not want to anger the secrete society of THOU SHALL NOT SPEAK ILL OF BLOPS. Watch your back as others have disappeared completely.
Wow, I thought my question about Ghost was pretty straight forward, but if you want to go with this schtick, more power to ya.
post #534 of 10485
Quote:
Originally Posted by coyote_5
How has Ghost ruined BLOPS? Do you play BLOPS often?
Ghost is unbalanced, plain and simple. By itself, ghost is really no different than cold blooded on mw2-- the difference is cold blooded occupied a perk slot where there were several very good competing perks that helped to balance it out. For example: I can run cold blooded and negate your uav/air support BUT I have to give up stopping power or danger close to do so. In Blops this choice is simple: I can equip ghost and negate your uav/airsupport and not have to give anything up of consequence-- hence why EVERYONE in Blops uses ghost and why uav/airsupport is useless.

I had stayed away from Blops for quite some time (I dislike the game) but have been putting in some hours this week in anticipation of the mlg tournament this weekend in Columbus.
post #535 of 10485
Quote:
Originally Posted by sage11x View Post
Ghost is unbalanced, plain and simple. By itself, ghost is really no different than cold blooded on mw2-- the difference is cold blooded occupied a perk slot where there were several very good competing perks that helped to balance it out. For example: I can run cold blooded and negate your uav/air support BUT I have to give up stopping power or danger close to do so. In Blops this choice is simple: I can equip ghost and negate your uav/airsupport and not have to give anything up of consequence-- hence why EVERYONE in Blops uses ghost and why uav/airsupport is useless.

I had stayed away from Blops for quite some time (I dislike the game) but have been putting in some hours this week in anticipation of the mlg tournament this weekend in Columbus.
There are plenty of decent slot 2 perks. Warlord and SOH being the ones that come to mind. They are just as powerful as Ghost, and I'd argue they are more powerful (hence the reason I've never even used Ghost a single time in 8+ days of playing).

You are just annoyed (and I am too) when you get killed by someone you don't see on UAV. Of course you never know when you are getting killed by someone that used that 2nd grenade with Warlord pro, or from the extra 15 bullets in an extended mag, etc...
post #536 of 10485
Quote:
Originally Posted by browerjs View Post
There are plenty of decent slot 1 perks. Warlord and SOH being the ones that come to mind. They are just as powerful as Ghost, and I'd argue they are more powerful (hence the reason I've never even used Ghost a single time in 8+ days of playing).

You are just annoyed (and I am too) when you get killed by someone you don't see on UAV. Of course you never know when you are getting killed by someone that used that 2nd grenade with Warlord pro, or from the extra 15 bullets in an extended mag, etc...
I don't mind Ghost since I am used to not being able tell where the enemies are at all times. IN MW2 a silenced weapon with Coldblooded is just as stealthy and equip UMP45 with that class which us pretty much unaffected by the loss of stopping power. All in all the only perk that ruins BLOPS has to be Last Chance.

There are videos out there showing how bad Ghost is but I didn't see what the big deal was. Knowing the map and seeing something thats not suppose to be there are big clues when spotting an enemy.
post #537 of 10485
Quote:
Originally Posted by jitu View Post

I don't mind Ghost since I am used to not being able tell where the enemies are at all times. IN MW2 a silenced weapon with Coldblooded is just as stealthy and equip UMP45 with that class which us pretty much unaffected by the loss of stopping power. All in all the only perk that ruins BLOPS has to be Last Chance.

There are videos out there showing how bad Ghost is but I didn't see what the big deal was. Knowing the map and seeing something thats not suppose to be there are big clues when spotting an enemy.

I disagree that Last Chance is a bad perk either. You just have to recognize who you are killing. As soon as you know that someone has last chance, you have to realize to continue firing after they should already be dead. Sure you will have the occasional death against these guys, and even some times where it appears that they shoot you on the way down. But if you adjust your playstyle to these players you will not have the issue with them.

Also wasn't this perk in MW2 too?
post #538 of 10485
Ghost is in the perk 1 slot in BLOPS. If you don't play objective games, I can see where you wouldn't necessarily use anything else. Personally, I find flak jacket in the 1 slot to be hugely useful and often more valuable than ghost in games like domination, hq etc.... I understand the argument of not having that really tough decision where if you have ghost you don't get SP, but really nothing in my 13 prestiges (I only say that to show I've played ALOT) has indicated that Ghost is a game breaker.
post #539 of 10485
Quote:
Originally Posted by sage11x View Post

I can equip ghost and negate your uav/airsupport and not have to give anything up of consequence-- hence why EVERYONE in Blops uses ghost and why uav/airsupport is useless.

I had stayed away from Blops for quite some time (I dislike the game) but have been putting in some hours this week in anticipation of the mlg tournament this weekend in Columbus.

Sorry I am going to call BS on this comment. Why .. because everyone does not run Ghost. MANY MANY MANY people run Hardline or Flak Jacket (the later being more popular).

How do I know this ... one I do not run Ghost except on something like S&D in which it pays to hide and camp. Otherwise I run FJ or HL or even Scavenger. Also if everyone was running Ghost they would not show up on the Radar map when a Spy Plane is up nor when a CG/Heind comes in to the game.

Not trying to start something but I have a crapload of time on this game and never found Ghost to be problem, not once.


Quote:
Originally Posted by browerjs View Post

I disagree that Last Chance is a bad perk either. You just have to recognize who you are killing. As soon as you know that someone has last chance, you have to realize to continue firing after they should already be dead. Sure you will have the occasional death against these guys, and even some times where it appears that they shoot you on the way down. But if you adjust your playstyle to these players you will not have the issue with them.

Also wasn't this perk in MW2 too?

Yes it was called Last Stand

The problem with SC in BLOPs is the damn guy has his pistol out and firing before he has hit the ground. As I recall in MW2 you went down and out came the pistol. It was a second chance but not an "advantage" in BLOPs it is an advantage. One that most everyone hates. I think is mainly due to the fact that it takes several more "shots" to kill someone in BLOPs than MW2. In MW2 it seemed like 2 bullets, 3 max did it. BLOPS it can be 5-6 or a whole damn clip. Its just the way it is.

Greg
post #540 of 10485
Quote:
Originally Posted by browerjs View Post

I disagree that Last Chance is a bad perk either. You just have to recognize who you are killing. As soon as you know that someone has last chance, you have to realize to continue firing after they should already be dead. Sure you will have the occasional death against these guys, and even some times where it appears that they shoot you on the way down. But if you adjust your playstyle to these players you will not have the issue with them.

It's not like I get killed by Last Chance users all the time but it does happen a lot more than I would like and in a heat of battle you are not always 1 vs 1, it could be 1 vs many and while you shoot one guy and think you killed him but didn't and wanted to move on to the next target but failed because the Last Chance guy is shooting back while you are shooting someone else or that someone else is shooting you while you are pumping more bullets into the Last Chance guy. I still think it's a really cheesy and annoying perk. If they nerf the pistol then I would tolerate it.

Quote:
Originally Posted by browerjs View Post

Also wasn't this perk in MW2 too?

Yes, but it doesn't turn you around automatically and can't shoot in mid air and the pistol's damage point doesn't increase and you can't be revived. All that seems to be the case with Last Chance in BLOPS
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