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Call of Duty:Modern Warfare.......*3* - Page 297

post #8881 of 10485
Quote:
Originally Posted by jitu View Post

Tweet update from Robert Trolling

@fourzerotwo: Making some #MW3 tweaks tonight (2AMish). Nerf Akimbo Machine Pistols (including FMG9s) w/ reduce rate of fire. Adding Hardcore HQ and FFA.


I don't get it??? Weren't those already done once?

Yes. Did he retweet an old one by accident?
post #8882 of 10485
Quote:
Originally Posted by jblank74 View Post

Yes. Did he retweet an old one by accident?

I don't think so because he also added new playlist to that tweet. I know I haven't been playing this game in almost 2 weeks now but still...what's with all the nerfing??? People can't even get their bullets to register and now nerfing yet again will make it even longer to kill someone. If they are going to change the rate of fire of akimbo and make it spread like crazy then what is the perk of having an akimbo? why not just get rid of akimbo altogether. sheesh!
post #8883 of 10485
Quote:
Originally Posted by mrlittlejeans View Post

Depending on whether I get a new dog this weekend, I may join you in some COD4. Still the best out there.

You know it!

@jblank Blops was the first game I ever experienced this phenomenon but mw3 makes it a regular occurrence. It's to the point where I don't even bother playing tactically anymore-- if I'm going to die a bunch from random BS I mine as well run around like a madman with my striker and just piss the hell out of the other team. So that's what I do!

@chas It's not too bad depending on the game mode... Stay away from Dom at all costs! Besides, it's not like you can't tell right away that a lobby is hacked and just jump in another. Honestly, it hasn't been too bad lately. I'll still take hacked to **** cod4 over lagged to **** mw3 any day!
post #8884 of 10485
Quote:
Originally Posted by jitu View Post

I don't think so because he also added new playlist to that tweet. I know I haven't been playing this game in almost 2 weeks now but still...what's with all the nerfing??? People can't even get their bullets to register and now nerfing yet again will make it even longer to kill someone. If they are going to change the rate of fire of akimbo and make it spread like crazy then what is the perk of having an akimbo? why not just get rid of akimbo altogether. sheesh!

The akimbo FMG's were never nerfed. They said they were going to but they never did.

Also, akimbos are stupid to begin with. I'd be all for them completely removing it, but that won't happen.
post #8885 of 10485
Quote:
Originally Posted by bbexperience View Post

The akimbo FMG's were never nerfed. They said they were going to but they never did.

Also, akimbos are stupid to begin with. I'd be all for them completely removing it, but that won't happen.

They did nerf it by lowering fire rate. Checked youtube videos that showed it too with before and after side by side.
post #8886 of 10485
Quote:
Originally Posted by sage11x View Post

@chas It's not too bad depending on the game mode... Stay away from Dom at all costs! Besides, it's not like you can't tell right away that a lobby is hacked and just jump in another. Honestly, it hasn't been too bad lately. I'll still take hacked to **** cod4 over lagged to **** mw3 any day!

I now play HCTDM almost exclusively when I play COD4 and it wasn't very bad for hacked lobbies. Not as bad as regular TDM at least.

Quote:
Originally Posted by bbexperience View Post

The akimbo FMG's were never nerfed. They said they were going to but they never did.

Also, akimbos are stupid to begin with. I'd be all for them completely removing it, but that won't happen.

It felt like they reduced the fire rate to me.
post #8887 of 10485
Quote:
Originally Posted by sage11x View Post

I'm actually going to dump tactical button layout for the first time since CoD4 so I can panic knife with the best of them. I expect it'll take a bit to get used to but it's not like going prone in this game helps anyway-- I go prone to take cover and I still somehow end up dead thanks to this game's mysterious bullet curving mechanic.

Actually... Screw that. I'm just going to go play some CoD4.

That an my ability to not be able to go prone at all once I have been hit by a bullet. For some reason I pause and can never go fully prone while being shot. It drives me CRAZY.
post #8888 of 10485
Quote:
Originally Posted by bbexperience View Post

Also, akimbos are stupid to begin with.

So are shotguns. So are knives. So are tactical insertions. So are maps with one or two overpowered camping spots, so the game turns into "king of the mountain" (FFA on Seatown for example). So are halo hoppers. And corner campers ("the human claymore"). If they took out everything that people complain about, there would be nothing left in the game. Is it still fun? Yup. Well, most of the time. When its not, there's always another game or the power switch.
post #8889 of 10485
Quote:
Originally Posted by problemhouston View Post

that an my ability to not be able to go prone at all once i have been hit by a bullet. For some reason i pause and can never go fully prone while being shot. It drives me crazy.

1+
post #8890 of 10485
Quote:
Originally Posted by Brad Horstkotte View Post

So are shotguns. So are knives. So are tactical insertions. So are maps with one or two overpowered camping spots, so the game turns into "kind of the mountain" (FFA on Seatown for example). So are halo hoppers. And corner campers ("the human claymore"). If they took out everything that people complain about, there would be nothing left in the game. Is it still fun? Yup. Well, most of the time. When its not, there's always another game or the power switch.

It would be like playing COD4
post #8891 of 10485
Quote:
Originally Posted by sage11x View Post

I'm actually going to dump tactical button layout for the first time since CoD4 so I can panic knife with the best of them. I expect it'll take a bit to get used to but it's not like going prone in this game helps anyway-- I go prone to take cover and I still somehow end up dead thanks to this game's mysterious bullet curving mechanic.

Actually... Screw that. I'm just going to go play some CoD4.

I don't think that's magical bullets, it's lag. You were killed by the bullets before you went prone even though the game allowed you to feel like you went prone. Same as getting hit by bullets after you've cleared a wall or doorway.
post #8892 of 10485
Quote:
Originally Posted by coyote_5 View Post

I don't think that's magical bullets, it's lag. You were killed by the bullets before you went prone even though the game allowed you to feel like you went prone. Same as getting hit by bullets after you've cleared a wall or doorway.

And that is what i chalk it up to when I can't go prone. I just don't get why the lag in this particular game is so bad and they can't figure out how to make it less of an issue. I expect a little lag but some of the things going on in this game are just crazy. But with all that said I really enjoy playing it every night. Until I get pissed and quit that is.
post #8893 of 10485
Quote:
Originally Posted by jitu View Post

I don't think so because he also added new playlist to that tweet. I know I haven't been playing this game in almost 2 weeks now but still...what's with all the nerfing??? People can't even get their bullets to register and now nerfing yet again will make it even longer to kill someone. If they are going to change the rate of fire of akimbo and make it spread like crazy then what is the perk of having an akimbo? why not just get rid of akimbo altogether. sheesh!

I've been wanting Akimbo out of the game anyway, so that would be music to my ears.
post #8894 of 10485
Quote:
Originally Posted by Brad Horstkotte View Post

So are shotguns. So are knives. So are tactical insertions. So are maps with one or two overpowered camping spots, so the game turns into "king of the mountain" (FFA on Seatown for example). So are halo hoppers. And corner campers ("the human claymore"). If they took out everything that people complain about, there would be nothing left in the game. Is it still fun? Yup. Well, most of the time. When its not, there's always another game or the power switch.

Funny, I think they SHOULD get rid of shotguns, knives, and T.I.'s. I don't think you should be allowed to jump, you should have to mount over obstacles and I've given my solution to the corner camping issue. Would changing all that make it bad? No, it would put more emphasis on team play, more emphasis on actual skill, and more emphasis back on using GUNS, not gimmicks and Shotguns that can kill at semi-ludicrous range.
post #8895 of 10485
I was rereading the last couple pages and in regards to the complaints of the map distribution that is being done via Elite, I will gladly take that over what was done on modern warfare 2.

Quote:
Originally Posted by Wikipedia; View Post

Downloadable content
Activision has announced that two downloadable map packs will be released for Modern Warfare 2.[76] At E3 2009, Microsoft stated that these map packs would first be made available for the Xbox 360 via Xbox Live before they would be released for other platforms.[77] Robert Bowling has stated that the community response to the game and the first ten downloadable map packs would be used in designing other potential map packs. [78]

The first map pack, titled the "Stimulus Package," was released first for Xbox Live on March 30, 2010[79] and for PlayStation Network and PC on May 4, 2010 in North America. The map pack is priced at US$14.99 (or 1200 Microsoft Points).[80][81] The pack contains five maps: reincarnations of the Crash and Overgrown maps from Call of Duty 4, and three new maps: Bailout, a multi-level apartment complex; Storm, an industrial park littered with heavy machinery; and Salvage, an abandoned car junkyard in the middle of the snow.[82] Within 24 hours of its release, it was downloaded over one million times. Within the first week it had been downloaded 2.5 million times, breaking Xbox Live DLC records.[83] In addition to integrating the maps into all existing game types, the Stimulus Package adds two new game modes, randomizing the built-in game types in either normal or hardcore mode.

Activision released the second downloadable map pack, titled the "Resurgence Package", exclusively for Xbox Live on June 3, 2010 in North America. This release was followed by the PlayStation Network and PC versions on July 6 in North America and on July 7 worldwide.[84] The package includes five new multiplayer maps: reincarnations of the Strike and Vacant maps from Call of Duty 4, and three new maps: Carnival, a desolated amusement park; Trailer Park, a mobile home park; and Fuel, an oil refinery.[85]
post #8896 of 10485
Quote:
Originally Posted by jblank74 View Post

Funny, I think they SHOULD get rid of shotguns, knives, and T.I.'s. I don't think you should be allowed to jump, you should have to mount over obstacles and I've given my solution to the corner camping issue. Would changing all that make it bad? No, it would put more emphasis on team play, more emphasis on actual skill, and more emphasis back on using GUNS, not gimmicks and Shotguns that can kill at ludicrous range.

fixed
post #8897 of 10485
Quote:
Originally Posted by jblank74 View Post

Funny, I think they SHOULD get rid of shotguns, knives, and T.I.'s. I don't think you should be allowed to jump, you should have to mount over obstacles and I've given my solution to the corner camping issue. Would changing all that make it bad? No, it would put more emphasis on team play, more emphasis on actual skill, and more emphasis back on using GUNS, not gimmicks and Shotguns that can kill at semi-ludicrous range.

My guess is that the game would not be very fun, would not sell well and would not have a sequel. It would be totally linear. Tactical skill would be unnecessary as one would not have to adapt to differing play styles.

Now I understand the discontent regarding the Akimbo weapons and the shotgun sniping. I really think the lag compensation issues compound the weapon issues into something that is horrible.

And to make the QS haters out there happy, fix that as well. (cough lizard cough)
post #8898 of 10485
Quote:
Originally Posted by cubdenno View Post

I was rereading the last couple pages and in regards to the complaints of the map distribution that is being done via Elite, I will gladly take that over what was done on modern warfare 2.

And even though I'm not giving them a pass by any means, you have to wonder how differently MW2, MW3 and elite would have played out had IW not imploded as a studio.
post #8899 of 10485
Quote:
Originally Posted by cubdenno View Post

My guess is that the game would not be very fun, would not sell well and would not have a sequel. It would be totally linear. Tactical skill would be unnecessary as one would not have to adapt to differing play styles.

Now I understand the discontent regarding the Akimbo weapons and the shotgun sniping. I really think the lag compensation issues compound the weapon issues into something that is horrible.

And to make the QS haters out there happy, fix that as well. (cough lizard cough)

Huh? How can you say that when a much more stripped down version was a multi-million seller and spawned the current run of billion dollar sales for Activision...that game was CoD 4 and it was almost all about the gun on gun play and didn't rely nearly as much on gizmos, trinkets, and bs gadgets, to be successful.

If those things appeared back in the game you'd need much MORE teamwork and tactical skill to be successful, not less.
post #8900 of 10485
Quote:
Originally Posted by jblank74 View Post

Huh? How can you say that when a much more stripped down version was a multi-million seller and spawned the current run of billion dollar sales for Activision...that game was CoD 4 and it was almost all about the gun on gun play and didn't rely nearly as much on gizmos, trinkets, and bs gadgets, to be successful.

If those things appeared back in the game you'd need much MORE teamwork and tactical skill to be successful, not less.

A few people still like CoD 4 now, but most people (myself included) see it as a step backwards at this point. You don't have to strip everything away to make it a fun game.
post #8901 of 10485
Quote:
Originally Posted by jblank74 View Post

Huh? How can you say that when a much more stripped down version was a multi-million seller and spawned the current run of billion dollar sales for Activision...that game was CoD 4 and it was almost all about the gun on gun play and didn't rely nearly as much on gizmos, trinkets, and bs gadgets, to be successful.

If those things appeared back in the game you'd need much MORE teamwork and tactical skill to be successful, not less.

You could knife, jump, camp etc...

MW2 had the OMA, knifing class and the explosion boosting perk that made it less than COD MW. I did like the killstreaks and KS stacking. I even liked the nukes. QS started there though as well.

I agree, I liked COD MW prolly the best of all. BUT. I do like MW3. It is less friendly to camping or even successfully Tactical camping (holding an area) with all the avenues. Add in the lazer beam Akimbo's and football field sized room clearing ability of the strykers and camping is less effective.

Drop shotting,Sitting in a corner/s camping and halo jumping is annoying but not cheating. All the other stuff... QS, overpowered guns, certain found glitches in the code that give extra damage or whatever are just taking advantage of poorly written code or code that was specifically left in for the specified reason or ability. All of these though except for the glitches in my opinion make the game exciting.

I have to play differently every game. I said it before. I would rather camp (tactically or otherwise) as my skillset and issues with hands shaking allow me to do better that way. Unfortunately, this game is camper unfriendly and I am forced to run around and change my normal tactics and I am hit or miss mainly depending on lag followed by my hands. I really feel the lag comp in this game has turned most people away. Moreso than MW2's way overpowered items or BLOP's lag issues.

I keep hoping that they will fix MW3 Lag comp. If not I will play when its running good for me and play other stuff when it's not. I hope like mentioned here a lot that Treyarch is watching and learning.

Sorry if a bit garbled. Am at work and keep getting interupted.
post #8902 of 10485
Quote:
Originally Posted by bbexperience View Post

A few people still like CoD 4 now, but most people (myself included) see it as a step backwards at this point. You don't have to strip everything away to make it a fun game.

Not saying you do, but take a step back and look at the problems the game has, then look at what seems to get nerfed. A lot of this crap they have added just adds to the cheese of the game, adds to the camping, adds to the exploitation, and takes away from the gun on gun play that made the franchise what it is today.

Do we really need super laser-beam Akimbo machine pistols to make the game fun? No.

Do we need quickscoping to make it a billion dollar game? No.

Do we need mega range shotguns that allow people with no real gun skill to get easy kills to make it #1 on the most played list? No.

Are people buying this game for the crap now? Am I the only one left that buys it for the straight up awesome shooting game it can be, when you don't have all the cheese crap ruining the experience?

Maybe the problem isn't the game anymore, it's the community that plays the game like a bunch of bitches and doesn't want to work on getting good with the CM901 or AK-47, or want to snipe in a legit way, or get really good with using a tough pistol like the Desert Eagle as a secondary weapon. No, it's all about easy kills, camping, gizmos, and trying to get your over the top killstreak rewards.
post #8903 of 10485
Quote:
Originally Posted by bbexperience View Post

A few people still like CoD 4 now, but most people (myself included) see it as a step backwards at this point. You don't have to strip everything away to make it a fun game.

I was thinking the same thing...

There is a game between Battlefield 3 and MW3 that I would pay to get my hands on.

Jumping and letting off enough blasts from a shotty to kill me is

Running faster than anyone else on the map with a shotty in hand and can pull off two shots before I can ADS

Stabbing someone once and they die but you have to shoot them three times with a handgun Stabbing someone should be difficult to do and should take time to accomplish and you should also get more points for doing it.

Just the start of a list of things i think would make the game a little better.
post #8904 of 10485
Quote:
Originally Posted by cubdenno View Post

You could knife, jump, camp etc...

MW2 had the OMA, knifing class and the explosion boosting perk that made it less than COD MW. I did like the killstreaks and KS stacking. I even liked the nukes. QS started there though as well.

I agree, I liked COD MW prolly the best of all. BUT. I do like MW3. It is less friendly to camping or even successfully Tactical camping (holding an area) with all the avenues. Add in the lazer beam Akimbo's and football field sized room clearing ability of the strykers and camping is less effective.

Drop shotting,Sitting in a corner/s camping and halo jumping is annoying but not cheating. All the other stuff... QS, overpowered guns, certain found glitches in the code that give extra damage or whatever are just taking advantage of poorly written code or code that was specifically left in for the specified reason or ability. All of these though except for the glitches in my opinion make the game exciting.

I never said any of those things were "cheating" but they are definitely "cheesing". People would just rather play like bitches and do that crap, than work on being good at the game through legit means and that frustrates me. I'm not a great player, but I think I'm decent enough and get enough challenge and enjoyment playing 100% legitimately. To me, THAT is what is rewarding about CoD, getting 25 kills in a game with the dreadful AK-47, picking a guy off that is running full sprint, across the map, with my Barrett, is rewarding. Bringing my team back from a huge deficit by taking objectives, not just laying back, that is rewarding.

People just get wrapped up too much in the toys in the game instead of trying to be good sports and good players. I'd much rather lose a game against a good legitimate team, where there is a real spirited fight, then beat a bunch of quickscoping campers and Striker bitches by 3000 points.
post #8905 of 10485
Haven't played in a few days (work) but I am going to try and play tonight if I don't fall asleep first.
post #8906 of 10485
Quote:
Originally Posted by ProblemHouston View Post

I was thinking the same thing...

There is a game between Battlefield 3 and MW3 that I would pay to get my hands on.

Jumping and letting off enough blasts from a shotty to kill me is

Running faster than anyone else on the map with a shotty in hand and can pull off two shots before I can ADS

Stabbing someone once and they die but you have to shoot them three times with a handgun Stabbing someone should be difficult to do and should take time to accomplish and you should also get more points for doing it.Just the start of a list of things i think would make the game a little better.

Play hardcore
post #8907 of 10485
Quote:
Originally Posted by jblank74 View Post


Not saying you do, but take a step back and look at the problems the game has, then look at what seems to get nerfed. A lot of this crap they have added just adds to the cheese of the game, adds to the camping, adds to the exploitation, and takes away from the gun on gun play that made the franchise what it is today.

Do we really need super laser-beam Akimbo machine pistols to make the game fun? No.

Do we need quickscoping to make it a billion dollar game? No.

Do we need mega range shotguns that allow people with no real gun skill to get easy kills to make it #1 on the most played list? No.

Are people buying this game for the crap now? Am I the only one left that buys it for the straight up awesome shooting game it can be, when you don't have all the cheese crap ruining the experience?

Maybe the problem isn't the game anymore, it's the community that plays the game like a bunch of bitches and doesn't want to work on getting good with the CM901 or AK-47, or want to snipe in a legit way, or get really good with using a tough pistol like the Desert Eagle as a secondary weapon. No, it's all about easy kills, camping, gizmos, and trying to get your over the top killstreak rewards.

I dunno...I really like the streaks and gizmos. They make it more than a run of the mill shooter, otherwise it's just the same game over and over. They're getting closer and closer to the right balance of gunplay vs other stuff - MW2 was ridiculous, and blops was pretty bad against a good team (sr71/chopper/dogs at the same time), but stuff like AC130s and chopper gunners that completely change the flow of gameplay aren't really a big deal in MW3. Same with explosives.

If they do it right, it adds flavor to the game. They're nerfing akimbos even more apparently...what's left that's really outrageously imbalanced? Strikers are great up close, but useless from far. QSing is retarded but it's not that effective. You don't get knifed or tubes from a mile away anymore...this is the most gun on gun cod has been since cod4.
post #8908 of 10485
I am a card carrying member of the FMG9 x2 club!! I love them! They compensate for the lag comp rather well in controlled engagements and they are FUN!
Same goes for shottys. Yeah, if you don't the first shot sometimes the lag bites you, but generally I hit what I aim for and don't have to shoot whiskers off flies to get a kill.
Good for CQ battles.
post #8909 of 10485
Quote:
Originally Posted by cubdenno View Post

Play hardcore

I think his point is that he shouldn't have to play hardcore for that to happen. I agree actually....knifing is too easy and you should maybe have to do it twice to kill someone, rather than once. Maybe you do it once and it permanently slows them down even....something like that would be better than the current setup.
post #8910 of 10485
Quote:
Originally Posted by jblank74 View Post

Maybe the problem isn't the game anymore, it's the community that plays the game like a bunch of bitches and doesn't want to work on getting good with the CM901 or AK-47, or want to snipe in a legit way, or get really good with using a tough pistol like the Desert Eagle as a secondary weapon. No, it's all about easy kills, camping, gizmos, and trying to get your over the top killstreak rewards.

Exactly...

My son is one of the people that you are talking about and there is nothing I can do about it either. If he runs around QS us (family members) in private matches where nothing really counts and it is just supposed to be about having fun who knows what cheap tactics he is pulling in real games.
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