Originally Posted by sync
I get the impression most RPGs think that managing a lot of spells with cooldowns and casting delays is fun. It isn't my idea of fun. Is Skyrim like that?
Skyrim's magic is like an FPS with a recharge bar where magic is concerned (mostly).....run out of juice and it takes awhile to replenish, you can wear enchanted robes or armor to make things recharge or not deplete as fast, go quicker, etc...
The problem is Melee combat doesn't feel orchestrated....it doesn't feel like you are really in control. I mean it is satisfying enough, and I don't want MELEE combat to turn into some kind of fighting game, with memorized combo moves I'd have to do, but the only choices are block/stun, light attack (tap tap tap) or heavy attack (hold button down). each will take something off your stamina bar.
So.....1:1 thats fine...or 1:5 with a bunch of weak enemies is also fine...but in a dungeon with very little room to move around, getting gang-raped by more than 1 mage at a time is truly frustrating....you can't see your spells cuz you're getting hit with magic, everything dissolves into a wild blur and you wind up just holding your attack buttons down and looking at your health bar to make sure any of the lines aren't depleted. if they get low, you hit the menu which pauses all the action and hope you have potions which you take..take...take to replenish your life/stamina/magika bars, then you un pause the game and keep going at it.
So...its kind of lame actually, that part of it. It would be nice.....especially in confined environments, to OPT for turn based battles.
But you know, then it would be a totally different game. i love the idea of an open world D&D type FPS, but when it comes to in your face combat, i would love to see a switch to 3rd person and turn based attacking. Press the "GO" button and see how the dice rolls wind up...do you execute a killer move or does your character get blocked, etc.....