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The Elder Scrolls V: Skyrim - Official Trailer - Page 6

post #151 of 223
Thread Starter 
Quote:
Originally Posted by tory40 View Post

Theres a new mod which improves the framerate in cpu-bottlenecked situations by up to 40%

http://forums.nvidia.com/index.php?showtopic=219075

Wow! It actually runs smooooooth on my setup now. Who knew?
post #152 of 223
Skyrim used to run great, but then it took an arrow to the knee.

I'm not really having frame rate issues. Mine stays maxed at 60 at all times. But when I turn my character I get massive stuttering even though the fps doesn't drop. I'm going to try this and the 4gb ram mod. If that doesn't work I'm going to turn off the in game anti-aliasing and use Catalyst's AA feature. I've read somewhere that it has helped some people with the issue. I also want to test if I have the same issue in 3rd person. Some people are saying it's just an issue in First person.
post #153 of 223
Quote:
Originally Posted by RemoWilliams84 View Post

I'm going to try this and the 4gb ram mod.

A patch was recently released that has the game officially address 4GB of RAM. So, no extra mod ought to be needed.
post #154 of 223
Quote:
Originally Posted by MSmith83 View Post

A patch was recently released that has the game officially address 4GB of RAM. So, no extra mod ought to be needed.

Awesome. I knew there was one coming, but I didn't know it had been released already.
post #155 of 223
Quote:
Originally Posted by RemoWilliams84 View Post

Skyrim used to run great, but then it took an arrow to the knee.

I'm not really having frame rate issues. Mine stays maxed at 60 at all times. But when I turn my character I get massive stuttering even though the fps doesn't drop. I'm going to try this and the 4gb ram mod. If that doesn't work I'm going to turn off the in game anti-aliasing and use Catalyst's AA feature. I've read somewhere that it has helped some people with the issue. I also want to test if I have the same issue in 3rd person. Some people are saying it's just an issue in First person.

I have the same issue. There is massive stuttering when I turn around in 1st person mode. 3rd person is just fine. I will try the CCC AA and see if it works.
post #156 of 223
Quote:
Originally Posted by pcweber111 View Post

I have the same issue. There is massive stuttering when I turn around in 1st person mode. 3rd person is just fine. I will try the CCC AA and see if it works.

Yep, disabling in-game AA and using CCC seemed to have fixed the stuttering issue in first person mode while turning. It's smooth as butter now.
post #157 of 223
I actually left AA on and used this to fix the stuttering.

http://www.tomshardware.com/forum/11...rstperson-view

I was almost certain mine wasn't a performance issue with my machine. it turns out that there is something funky going on in full screen mode. This mod let's you run in windowed mode, but it removes the border and stretches it to your full screen size so it still looks like full screen. It completely fixed my stuttering and I didn't have to take anything off of ultra quality. it also fixes the issue with alt+tab not quite working right with skyrim.
post #158 of 223
Perhaps the Skyrim equivalent of the horse armor will be armored knee-pads....
post #159 of 223
What is going on with the 'knee' humor, its everywhere. Is that from Skyrim?
post #160 of 223
Quote:
Originally Posted by tory40 View Post

What is going on with the 'knee' humor, its everywhere. Is that from Skyrim?

I assume so. I also see it and hear it everywhere.

I can't keep up with these fads.
post #161 of 223
Quote:
Originally Posted by MSmith83 View Post

I assume so. I also see it and hear it everywhere.

I can't keep up with these fads.

Yep its from Skyrim..it was funny at first now its just abunch of lames who havent played the game quotin it. ~facepalm~ Anywho Skyrim is 33% off on Steam now..tempted to pick it up as I know from play abit at a friends its worth every penny. Even with the issues it has...still no other game ive played in the last couple years I can be doing nothing..but still feel accomplishment.
post #162 of 223
Heh, I was waiting for a Steam sale on this game, but now that my backlog has grown with recent purchases, I can afford to wait even longer to get it while the patches and mod scene continues to improve the game. I'll bite if it gets to $30 or less I suppose (i.e. Amazon sale since it is a Steamworks title).
post #163 of 223
I'll pick up Skyrim when the game is available in a single package with all the DLC. By then, it should be working perfectly (relatively speaking) and have so much to offer that I can just focus on playing the whole game from beginning to end with all the bells and whistles from the DLC.
post #164 of 223
Thread Starter 
It's working fairly well now. Considering I have all those visual mods installed that performance mod makes a huge difference.

The main problem I have with the game is that I'll probably put more than 200hrs into it and still not see everything.
post #165 of 223
Its sad that Bethsoft hasn't really tweaked the AI at all......I mean, for all the worlds size and beauty, you still have NPC companions that are dumber than dirt. "Please don't set off that trap....the one I just avoided...oh there you go". "Please don't step on my rune I just laid down..oh there you go"...."Hey I need to trade wit....where the hell did you go? Oh you're stuck on a rock 10 minutes of backtracking ago"...etc, etc, etc.

Also question: It seems like regardless of settings, you still get chug in the cities. I can do 2x AA with FxAA on top of it...and get a certain framerate. I can do 8xaa with FxAA....and still get the same frames. I have VSYNC disabled at the menu because this game just doesn't tear for me at all.....I'm running a 580 factory overclocked card.

Is FXAA a performace hit? For me, honestly, I don't need it turned on.....I'm tempted to see if the frames are better with no fxaa and just 2xaa....games like this, i don't notice jaggies....

Oh yeah and Bethsoft, seriously....hire more than 6 voice actors ok....ALL of their voices are distinct....
post #166 of 223
Bethesda should do a character voice pack DLC. Voice talent isn't expensive to hire for grunt roles. On another note, there is a seriously bizarre banner ad below this quick reply message box that says "One Click For A Roman Orgy! Click Now!" and I really think that's the strangest ad I've ever seen on this forum. Just saying.
post #167 of 223
@HeadRusch: Did you try this mod? It should help quite a bit.

http://forums.nvidia.com/index.php?showtopic=219075
post #168 of 223
Quote:
Originally Posted by HeadRusch View Post

Also question: It seems like regardless of settings, you still get chug in the cities. I can do 2x AA with FxAA on top of it...and get a certain framerate. I can do 8xaa with FxAA....and still get the same frames. I have VSYNC disabled at the menu because this game just doesn't tear for me at all.....I'm running a 580 factory overclocked card.

That's indicative of a CPU bottleneck. Try the mod that Tory linked above. Overclocking your CPU further should also help.

This game should have been released with optimizations for more than two CPU threads.
post #169 of 223
Check the pre-render frames settings in your NVidia control panel. That particular setting can put excess burden on a CPU with higher GPU effects settings.
post #170 of 223
Quote:
Originally Posted by HeadRusch View Post

Its sad that Bethsoft hasn't really tweaked the AI at all......I mean, for all the worlds size and beauty, you still have NPC companions that are dumber than dirt. "Please don't set off that trap....the one I just avoided...oh there you go". "Please don't step on my rune I just laid down..oh there you go"...."Hey I need to trade wit....where the hell did you go? Oh you're stuck on a rock 10 minutes of backtracking ago"...etc, etc, etc.

That's nothing compared to how easy it is to cheap hard enemies to death. Fire arrows from a distance, hide, watch as they look around, say "I could have sworn I heard something" and then walk around like normal with 4 arrows sticking out of their head. Wash, rinse, repeat, up close confrontation avoided. Boss fights are ridiculously easy with this approach. It's just time consuming. I have to consciously remember to just go into battle with them otherwise it makes boss fights pointless if I can just cheap them to death from 50 feet away. I don't know if doing something different would break their A.I. routines but jeez didn't they think to play test for this? It doesn't matter the difficulty level either, just takes longer with harder enemies. That's probably my biggest disappointment with this game. It's just way too easy to take advantage of the AI.
post #171 of 223
Quote:
Originally Posted by pcweber111 View Post

That's nothing compared to how easy it is to cheap hard enemies to death. Fire arrows from a distance, hide, watch as they look around, say "I could have sworn I heard something" and then walk around like normal with 4 arrows sticking out of their head. Wash, rinse, repeat, up close confrontation avoided. Boss fights are ridiculously easy with this approach. It's just time consuming. I have to consciously remember to just go into battle with them otherwise it makes boss fights pointless if I can just cheap them to death from 50 feet away. I don't know if doing something different would break their A.I. routines but jeez didn't they think to play test for this? It doesn't matter the difficulty level either, just takes longer with harder enemies. That's probably my biggest disappointment with this game. It's just way too easy to take advantage of the AI.

Actually I probably wouldn't even play this game if i couldn't do what you describe above, because then I'd wind up having to play by the worlds most inept set of D&D type rules ever :P

These real-time games are just retarded when you break the 4th wall and actually look at what is going on, as realtime combat inevitably turns into a cluster-funk of button-pressing where it seems the outcome of every battle is almost completely accidental. Pressing a button to attack and watching your character take 3 steps past your target (meanwhile the target hasn't moved an inch) making you fight the mouse to turn around and hope the blow connects, etc, etc......

I really wish this game had a Pip boy 2000 BC or something Arrows are fine for real time, but close-in melee combat I dramatically prefer the "Target, choose attack, press button and watch the virtual dice rolls happen".

I enjoy the loot questing as much as the next guy but the game only feels like I am in control with ranged weapons/spells. Once its melee time i feel like i'm just pressing a button and seeing what happens, like the whole thing is happening on automatic...and it doesn't help that I have a huge armored warrior and have to watch some inept set of rules tell me that a low level mage wearing robes and cloth boots is surviving 2, 3, 4 connects from my super dangerous (looking) sword :P
post #172 of 223
Quote:
Originally Posted by HeadRusch View Post

These real-time games are just retarded when you break the 4th wall and actually look at what is going on, as realtime combat inevitably turns into a cluster-funk of button-pressing where it seems the outcome of every battle is almost completely accidental. Pressing a button to attack and watching your character take 3 steps past your target (meanwhile the target hasn't moved an inch) making you fight the mouse to turn around and hope the blow connects, etc, etc......

This is why i hope they come out with a brain interface (i can't believe i just said that) so you can make complex body movement, like sword swings and blocks quickly and accurately. I believe this is possible right now.
post #173 of 223
I get the impression most RPGs think that managing a lot of spells with cooldowns and casting delays is fun. It isn't my idea of fun. Is Skyrim like that?
post #174 of 223
No. You have a mana bar to deal with.
post #175 of 223
Quote:
Originally Posted by sync View Post

I get the impression most RPGs think that managing a lot of spells with cooldowns and casting delays is fun. It isn't my idea of fun. Is Skyrim like that?

Skyrim's magic is like an FPS with a recharge bar where magic is concerned (mostly).....run out of juice and it takes awhile to replenish, you can wear enchanted robes or armor to make things recharge or not deplete as fast, go quicker, etc...

The problem is Melee combat doesn't feel orchestrated....it doesn't feel like you are really in control. I mean it is satisfying enough, and I don't want MELEE combat to turn into some kind of fighting game, with memorized combo moves I'd have to do, but the only choices are block/stun, light attack (tap tap tap) or heavy attack (hold button down). each will take something off your stamina bar.

So.....1:1 thats fine...or 1:5 with a bunch of weak enemies is also fine...but in a dungeon with very little room to move around, getting gang-raped by more than 1 mage at a time is truly frustrating....you can't see your spells cuz you're getting hit with magic, everything dissolves into a wild blur and you wind up just holding your attack buttons down and looking at your health bar to make sure any of the lines aren't depleted. if they get low, you hit the menu which pauses all the action and hope you have potions which you take..take...take to replenish your life/stamina/magika bars, then you un pause the game and keep going at it.

So...its kind of lame actually, that part of it. It would be nice.....especially in confined environments, to OPT for turn based battles.

But you know, then it would be a totally different game. i love the idea of an open world D&D type FPS, but when it comes to in your face combat, i would love to see a switch to 3rd person and turn based attacking. Press the "GO" button and see how the dice rolls wind up...do you execute a killer move or does your character get blocked, etc.....
post #176 of 223
Quote:
Originally Posted by HeadRusch View Post

The problem is Melee combat doesn't feel orchestrated....it doesn't feel like you are really in control.

Is that as bad as it was in Oblivion?
post #177 of 223
Quote:
Originally Posted by sync View Post

Is that as bad as it was in Oblivion?

Skyrim is my first of this type of game. I liked Fallout 3, a lot, so I figured I'd give this game a shot. I play by usually doing Sword in one hand, and magic in the other...sometimes a shield and always a bow first for distance. The only time I don't like it is when I am surrounded by enemies.

I spend most of the game walking backwards.

You know, enemy is approaching so you're throwing magic at them walking backwards, hoping their health goes down before your magic runs out....if you have to trade blows that is fine too, then I quick equip a shield and then it feels more normal...block blow, swing sword, block blow.....but none of it is what I would call spectacular.
post #178 of 223
Quote:
Originally Posted by MSmith83 View Post

That's indicative of a CPU bottleneck. Try the mod that Tory linked above. Overclocking your CPU further should also help.

This game should have been released with optimizations for more than two CPU threads.

My CPU is a I7 running at 4.6Ghz...that is about as far as I want to push it
And when I say "CHUG"..I mean...below 30, not like unplayable 15....
post #179 of 223
Quick question regarding mods. Can I load multiple texture folders into the data texture folder? I've added real foliage and am going to add real blood now. Just don't know if I replace the existing texture folder in the data would lose the foliage mod.
post #180 of 223
Thread Starter 
Quote:
Originally Posted by HeadRusch View Post

My CPU is a I7 running at 4.6Ghz...that is about as far as I want to push it
And when I say "CHUG"..I mean...below 30, not like unplayable 15....

Heh. My 2600 runs stable with factory mobo default oc settings at 4.8 w/ $30 212 Hyper Cooler+. I've gotten it stable over 5.0GHz but I didn't want to push it...
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