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Battlefield 3 - Fault Line Series Episode I: Bad Part of Town - Page 3

post #61 of 119
It sucks that they are taking out the stuff they were touting but thats always how it is, just like Scott said. I still think this has a chance to be a amazing game regardless.
post #62 of 119
BF3 MP


post #63 of 119
Hmmm...

Good video with plenty of gameplay footage. Just as I have suspected, the game looks like BFBC2.5 but... that's okay cuz BC2 was awesome.
post #64 of 119
humm, I'm not loving that map layout at all. We need big maps so we can use all the fun vehicles!
post #65 of 119
Quote:
Originally Posted by N8DOGG View Post

humm, I'm not loving that map layout at all. We need big maps so we can use all the fun vehicles!

Well this is a more small scale rush map, I'm sure there will be several massive maps to have lots of fun with.
post #66 of 119
I sure hope so... BFBC2 vehicles were pointless on small maps. Time you got into a vehicle, someone had already locked onto you. Felt like they were just tacted on just to say they had vehicles in the game. I will be shedding tears of joy if Dice goes back to BF2 sized maps where vehicles had a purpose.
post #67 of 119
Quote:
Originally Posted by WiseGuy2k7 View Post

I sure hope so... BFBC2 vehicles were pointless on small maps. Time you got into a vehicle, someone had already locked onto you. Felt like they were just tacted on just to say they had vehicles in the game. I will be shedding tears of joy if Dice goes back to BF2 sized maps where vehicles had a purpose.

I feel ya! They keep saying they got big maps but so far, they haven't shown any. It's making me nervous!
post #68 of 119
I have been playin lots of Bad Company 2:Vietnam online. Preparing myself for BF3's coming. If anyone wants to join me, steam and bfbc 2 id's are in my signature. I play some weeknights evenings but mostly on the weekends.
post #69 of 119
snipit from a recent article on BF3:

"The biggest difference between the PC and console version of Battlefield 3 is that we have 64 players on PC and 24 players maximum on console," Bach said. "The rest is more or less the same: we use the same engine, the same technology, the same animation system, the same lighting system. Our aim is to give the player the exact same experience and not try to dumb down the console version."

lolwut?

Do I have to say it guys?

post #70 of 119
Yeah that doesn't make sense at all. I'm really starting to hate consoles. I mean I like the Sony 1st party games but to be honest I could live without them if it meant more focus on the PC.
post #71 of 119
They are trying too hard to make customers who will make up 90% of this game's purchases as happy as possible. It is a shame that they can't take complete pride in utilizing the advantages of the PC's capabilities, as I doubt many console gamers care about the PC version having significant technological frills.

The important thing is to make a fun game on both the PC and the console. Making it obvious that one version is much more technologically impressive than the other shouldn't impact the game's sales.
post #72 of 119
That part has me extremely worried in bold about the pc version now. I recently just purchased a brand new card for BF3. I don't think it is going to be optimized and polished as the console versions after reading that. I remember them talking about really making pc the lead and concentrating on that. It does not sound that way....

Quote:
Originally Posted by Scott Simonian View Post

snipit from a recent article on BF3:

"The biggest difference between the PC and console version of Battlefield 3 is that we have 64 players on PC and 24 players maximum on console," Bach said. "The rest is more or less the same: we use the same engine, the same technology, the same animation system, the same lighting system. Our aim is to give the player the exact same experience and not try to dumb down the console version."

lolwut?

Do I have to say it guys?

post #73 of 119
It is only sly rhetoric to put their main customer base at ease. Everything else suggests that they developed the game with a modern gaming PC in mind, and then took away and scaled down whatever was necessary to fit into the console's limitations.
post #74 of 119
I read the blog, it seems to me that they did not compromise the PC version. They just limited the console versions to 24 MP since they just didn't have the power to run 64 and still maintain the graphics and game play that DICE thinks is acceptable. DICE wanted the console version to look as good as possible with it's limited power and have it similar to the PC. Where the PC ver will be better is the higher res that can be used and prob some other stuff like AA and motion blur and other DX11 eye candy. Some testers have stated that even though its was an alpha the game play and graphics are better then any other FPS out (even better then the early MW3 tests). So don't rush to a conclusion, just wait for the game to come out. Just IMO.


ADD: here just one quote from Techreport site (http://techreport.com/discussions.x/21355)

"Isn't it refreshing to see a major game development studio putting PC gamers first? In an interview with German website GameZone.de, the guys at EA DICE have detailed some of the compromises they're making to squeeze Battlefield 3's multiplayer onto consoles—and it sounds like only PC players will enjoy a full, unhindered multiplayer experience.

According to the translation provided by CVG, DICE's Patrick Bach says the Xbox 360 and PlayStation 3 versions of Battlefield 3 will have more "compact" multiplayer maps with support for only up to 24 players, down from 64 players for the PC version. Supporting the same number of players on consoles would have purportedly entailed scaling down graphics fidelity, toning down map destructibility, and removing vehicles—none compromises the developers wanted to make.

Bach explains, "We would love to do 64 players on console but then we would have to cut away so much; people would get very upset that it looked worse, played worse and wasn't as fun as the PC version."

Of course, fun is what it's all about, and DICE is working hard to make the game equally enjoyable across all platforms. "Our aim is to give the player the exact same experience and not try to dumb down the console version," Bach says. "We want to create the same experience for PC as for consoles." Still, it sounds like PC gamers will get a bigger slice of delicious Battlefield 3 multiplayer than their console brethren."


ADD2: here is a aplha testers option (http://bf3blog.com/2011/07/battlefie...a-impressions/)
post #75 of 119
Quote:
Originally Posted by Tinker View Post

I read the blog, it seems to me that they did not compromise the PC version. They just limited the console versions to 24 MP since they just didn't have the power to run 64 and still maintain the graphics and game play that DICE thinks is acceptable. DICE wanted the console version to look as good as possible with it's limited power and have it similar to the PC. Where the PC ver will be better is the higher res that can be used and prob some other stuff like AA and motion blur and other DX11 eye candy. Some testers have stated that even though its was an alpha the game play and graphics are better then any other FPS out (even better then the early MW3 tests). So don't rush to a conclusion, just wait for the game to come out. Just IMO.

Agreed. It has been obvious for a while that the PC version will have significant technological and gameplay advantages. Although I don't think it is necessary, the developers naturally want to make the console versions sound as appealing as possible, as those are what will generate the most sales by far.

I'm sure some PC gamers will remain unhappy when it is released, but those are the types who demand that their quad-sli 3GB GTX 580s get stressed no matter what.
post #76 of 119
Quote:
Originally Posted by MSmith83 View Post

Agreed. It has been obvious for a while that the PC version will have significant technological and gameplay advantages. Although I don't think it is necessary, the developers naturally want to make the console versions sound as appealing as possible, as those are what will generate the most sales by far.

I'm sure some PC gamers will remain unhappy when it is released, but those are the types who demand that their quad-sli 3GB GTX 580s get stressed no matter what.

no where just tired of dumbed down games for consoles, I am positive that if this was PC only it would be better, obvious? is when we get the PC version and really see what's up. It does not take a quad set up to beat a PS3 lol. That is Dice saying all that, do you think they want you to believe other wise? when independent reviews come out we will see.
post #77 of 119
Quote:
Originally Posted by monsteraudio View Post

no where just tired of dumbed down games for consoles, I am positive that if this was PC only it would be better, obvious? is when we get the PC version and really see what's up. It does not take a quad set up to beat a PS3 lol. That is Dice saying all that, do you think they want you to believe other wise? when independent reviews come out we will see.

I understand what you mean; some aspects of the end product could very well differ from what has been said all along.

However, the PC version is confirmed, via DICE's own tech presentation of the game's development that is available online, to utilize DirectX 11 for features like deferred shading using compute shaders, tessellation, and more efficient rendering of terrain through DirectX 11-based texture streaming that should provide optimal draw distance and minimize hitching. Full stereoscopic 3D, support for Core i7's Hyperthreading, a plethora of different anti-aliasing methods, 64 player multiplayer compared to console's 24 and larger maps is even more evidence of PC gamers not getting the shaft.
post #78 of 119
The question is will we see 64 player servers being hosted. BF2 when it first came out, hardly had any as the requirements were too high for the time. It was all 32 player maps. I mean there was still good times to be had and I put 100+ hours in. Just makes me weiry that the 64 player servers wont be happening for awhile.. maybe ill be proved wrong..i hope i do lol
post #79 of 119
Here is what has me curious. Since they are talking so much about the consoles. Will they be pulling a Crytek by making it DX9 with DX11 features mixed in? Or is it built from the ground up specifically for the pc using DX11 the whole time?

Quote:
Originally Posted by MSmith83 View Post
I understand what you mean; some aspects of the end product could very well differ from what has been said all along.

However, the PC version is confirmed, via DICE's own tech presentation of the game's development that is available online, to utilize DirectX 11 for features like deferred shading using compute shaders, tessellation, and more efficient rendering of terrain through DirectX 11-based texture streaming that should provide optimal draw distance and minimize hitching. Full stereoscopic 3D, support for Core i7's Hyperthreading, a plethora of different anti-aliasing methods, 64 player multiplayer compared to console's 24 and larger maps is even more evidence of PC gamers not getting the shaft.
post #80 of 119
Our clan will have 3 servers at launch. 2 x 32 and a 64 person id available, which it should be.
The last I remember I had over 600 hours in BF2. I had almost 1500 in Joint ops as we could make our own badass maps!! That map maker made that game live for years. also 150 people online at once was kinda cool too
post #81 of 119
Hi Battlefield Player,
As one of our valued and trusted Battlefield players, we are happy to invite you to participate in the Battlefield 3 Alpha Trial. All the instructions you need to join are printed below.

w00t!
post #82 of 119
Quote:
Originally Posted by KoRn View Post

Here is what has me curious. Since they are talking so much about the consoles. Will they be pulling a Crytek by making it DX9 with DX11 features mixed in? Or is it built from the ground up specifically for the pc using DX11 the whole time?

Anything is possible. One thing the game has going for it is that its engine does not even officially support a DirectX 9 rendering path. It requires at least a DirectX 10 capable GPU for the PC.

Battlefield 3 will provide DICE with a critical opportunity to show developers, PC and console gamers as to why they would prefer the Frostbite 2.0 engine over the ubiquitous Unreal Engine 3.
post #83 of 119
Quote:
Originally Posted by formulanerd View Post

Hi Battlefield Player,
As one of our valued and trusted Battlefield players, we are happy to invite you to participate in the Battlefield 3 Alpha Trial. All the instructions you need to join are printed below.

w00t!

I'm in too. See you tomorrow night.
post #84 of 119
Quote:
Originally Posted by KoRn View Post

Here is what has me curious. Since they are talking so much about the consoles. Will they be pulling a Crytek by making it DX9 with DX11 features mixed in? Or is it built from the ground up specifically for the pc using DX11 the whole time?

More than likely, BF3 will be no more advanced than BC2 but that's just my prediction.
post #85 of 119
i got my alpha invite tonight too.
post #86 of 119
Let us know all you can without violating the NDA.
post #87 of 119
I got one too yesterday.
post #88 of 119
I got a alpha invite, too. I don't know if it is going out to all EA account members, but if you are an account member and didn't get an invite, then you can have mine. I just don't have the time. Anyone? Let me know and I will forward you the email invite.
post #89 of 119
Ooooo I will take it please! PM sent for email address.

Quote:
Originally Posted by Hawkwing View Post

I got a alpha invite, too. I don't know if it is going out to all EA account members, but if you are an account member and didn't get an invite, then you can have mine. I just don't have the time. Anyone? Let me know and I will forward you the email invite.
post #90 of 119
Wheres my alpha invite. Guess having a 4 veteran status doesnt mean anything to EA.
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