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Originally Posted by number1laing 
I don't think good enough is good enough. I think the market for sizable, high-quality games made by professionals is large enough to justify the existence of these studios. If indie crap and iOS games are the new order of the day, I will be out in the cold and I know that hobbyists often get left behind as the object of their hobby evolves. I don't think we are there yet though.

I don't think good enough is good enough. I think the market for sizable, high-quality games made by professionals is large enough to justify the existence of these studios. If indie crap and iOS games are the new order of the day, I will be out in the cold and I know that hobbyists often get left behind as the object of their hobby evolves. I don't think we are there yet though.
Too many folks see this as a black-and-white thing. No one's saying consoles are dead. Just that the emphasis and quantity is going elsewhere. But consoles will be around for the foreseeable future, as will AAA games on them (just a lot fewer). Nor am I sure why you feel the need to call all indie games "crap." The same could be said of publisher-released titles--and you'd be just as wrong.
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This gets really tricky. There was an article last year in Game Developer magazine that broke down development projects by engine. Despite Unreal being the most popular for those who don't build their own, a very large number of developers still do build their own. The question is will it be cheaper and more efficient to continue building your own in the next generation?
Unreal wants more powerful consoles so they can make a stronger case to sell their engine to other studios. But I'm sure many others would rather keep system specs more modest so they're not forced to purchase another company's engine or dump excess money into internal engine development, while still keeping budgets in check.




















