Originally Posted by RemoWilliams84
I don't like the no used games policy either, but you have to understand that digital media is different than a car. You can buy a game, store it on your hard drive and play it for a million hours straight and it never deteriorates. Since it never deteriorates there is no incentive to buy new. With a car, the value goes down because the car deteriorates. You're comparing apples to oranges.
Like any good, digital goods age. A game from 1996 may be the exact same game it was in 1996, but it's certainly not as desirable (and hence not as valuable) as it was when it was new. So, yes, the value does "deteriorate"--especially
with tech-forward goods like games.
It generally only takes a month or two for a game to lose anywhere from 1/3 to 1/2 its original value. A year later, it's maybe 1/4 as valuable. Eventually that devaluation levels off (at about 1/10 of original value). In fact, one of my big complaints about the closed environment of digital storefronts on consoles is that they keep the values unnaturally and unreasonably high for too long. They give the artificial impression that digital goods retain their value, but when you look at more open markets (like Steam and the Apple Store), you see just how much more those prices go down over time.
Originally Posted by americangunner
Because you can sell games on the pc, right?
In fact, you can. And trading is even more common (on Steam, for example). And in Europe, there's been some legal action that is mandating easier ways for consumers to be able to resell digital goods.Edited by confidenceman - 2/7/13 at 1:46pm